updated to latest signals. some cleanup & refactoring begun.

This commit is contained in:
swaits committed 2010-10-04 11:08:27 -07:00
1 parent ef1b465179
commit c7d43807e3
28 files changed
+3892 -235

No files matched your search

+271 -151
View File
@@ -1,151 +1,271 @@
#include <cassert>
#include "signal_base.h"
signal_base::signal_base() : head(0), tail(0)
{
// empty
}
signal_base::~signal_base()
{
// clear the list
clear_list();
}
bool signal_base::bind(const slot_base& slot)
{
// add it to our signal list
return add_to_list(slot);
}
bool signal_base::unbind(const slot_base& slot)
{
// look for corresponding list_node in list
list_node* n = find_in_list(slot);
// see if we found a match
if ( !n )
{
return false; // no match found
}
// take it out of the linked list
remove_from_list(n);
// free it
delete n;
// found a match, success
return true;
}
void signal_base::clear_list()
{
// start at head
list_node* cur = head;
// iterate
while ( cur )
{
// save off next so we can safely delete
list_node* next = cur->next;
// free
delete cur;
// advance
cur = next;
}
// reset head & tail
head = tail = 0;
}
signal_base::list_node* signal_base::find_in_list(const slot_base& slot) const
{
// start search at head of list
list_node* cur = head;
// search list for slot
while ( cur )
{
// see if this is a match
if ( cur->slot == slot )
{
// we have a match, return it
return cur;
}
// advance to next in list
cur = cur->next;
}
// no match
return 0;
}
bool signal_base::add_to_list(const slot_base& slot)
{
// a sanity check
assert((head && tail) || (!head && !tail));
// make a new list_node to hold this slot in the list
list_node* n = new list_node;
if ( !n )
{
return false;
}
// initialize new list_node
n->slot = slot; // copy slot into list_node
n->prev = tail; // prev is tail because we'll put this list_node behind it (i.e. the new tail)
n->next = 0; // next is 0 because we'll put this list_node on the tail
// add to tail
if ( tail )
{
// tail exists, just append
tail->next = n; // insert item after current tail
tail = n; // now have a new tail
}
else
{
// list is currently empty, add this new list_node
head = tail = n; // now have a single list_node, which is also both the head and tail
}
return true;
}
void signal_base::remove_from_list(list_node* n)
{
// do a little sanity checking
assert((head && tail) || (!head && !tail));
assert(n->prev == 0 || n->prev->next == n);
assert(n->next == 0 || n->next->prev == n);
// if this is the head, set the new head
if ( n == head )
{
head = n->next;
}
// if this is the tail, set the new tail
if ( n == tail )
{
tail = n->prev;
}
// set list to skip over this list_node
if ( n->prev )
{
n->prev->next = n->next;
}
if ( n->next )
{
n->next->prev = n->prev;
}
}
#include <cassert>
#include "signal_base.h"
//-----------------------------------------------------------------------------------------------------------------------------------------
signal_base::signal_base() : head(0), tail(0), bEmitting(false)
{
// empty
}
//-----------------------------------------------------------------------------------------------------------------------------------------
signal_base::~signal_base()
{
// clear the list
clear_list();
}
//-----------------------------------------------------------------------------------------------------------------------------------------
signal_base::signal_base( const signal_base& rSource ) : head(0), tail(0), bEmitting(false)
{
// Set an assert to let the user know that we don't support construction of a signal by copying another one.
// There are too many places where the signals are directly connected to objects, where copying them would create a disconnect
// between the signal and the objects that want to react to the signal execution.
assert( 0 );
}
//-----------------------------------------------------------------------------------------------------------------------------------------
signal_base& signal_base::operator=( const signal_base& rSource )
{
// Set an assert to let the user know that we don't support signal copying.
// There are too many places where the signals are directly connected to objects, where copying them would create a disconnect
// between the signal and the objects that want to react to the signal execution.
assert( 0 );
return *this;
}
//-----------------------------------------------------------------------------------------------------------------------------------------
int signal_base::Count( void )
{
int Count = 0;
list_node* pIndex;
pIndex = head;
while( pIndex )
{
pIndex = pIndex->next;
Count++;
}
return Count;
}
//-----------------------------------------------------------------------------------------------------------------------------------------
bool signal_base::bind(slot_base* slot)
{
// add it to our signal list
return add_to_list(slot);
}
//-----------------------------------------------------------------------------------------------------------------------------------------
bool signal_base::unbind(slot_base* slot)
{
// look for corresponding list_node in list
list_node* n = find_in_list(slot);
// see if we found a match
if( n )
{
// If we are not processing a signal emit sequence, then release the node.
if( !IsSignalEmitting( ) )
{
// take it out of the linked list
remove_from_list(n);
// found a match, return success
return true;
}
// Otherwise mark it for removal.
else
{
n->bDeleteRequested = true;
return true;
}
}
// no match
return false;
}
//-----------------------------------------------------------------------------------------------------------------------------------------
signal_base::list_node::list_node(slot_base* s) : slot(s),
prev(0),
next(0),
bDeleteRequested(false)
{
// empty
}
//-----------------------------------------------------------------------------------------------------------------------------------------
signal_base::list_node::~list_node()
{
// release the slot
delete slot;
}
//-----------------------------------------------------------------------------------------------------------------------------------------
signal_base::list_node* signal_base::GetFirstNode( void ) const
{
return head;
}
//-----------------------------------------------------------------------------------------------------------------------------------------
void signal_base::clear_list()
{
// start at head
list_node* cur = head;
// iterate
while ( cur )
{
// save off next so we can safely delete
list_node* next = cur->next;
// free
delete cur;
// advance
cur = next;
}
// reset head & tail
head = tail = 0;
}
//-----------------------------------------------------------------------------------------------------------------------------------------
signal_base::list_node* signal_base::find_in_list(slot_base* slot) const
{
// start search at head of list
list_node* cur = head;
// search list for slot
while ( cur )
{
// see if this is a match
if ( *(cur->slot) == *(slot) ) // note comparing values, not addresses !!!
{
// we have a match, return it
return cur;
}
// advance to next in list
cur = cur->next;
}
// no match
return 0;
}
//-----------------------------------------------------------------------------------------------------------------------------------------
bool signal_base::add_to_list(slot_base* slot)
{
// a sanity check
assert((head && tail) || (!head && !tail));
// make a new list_node to hold this slot in the list
// and initialize with this slot pointer
list_node* node = new list_node(slot);
assert(node);
if ( !node )
{
return false;
}
// setup new list_node
node->prev = tail; // prev is tail because we'll put this list_node behind it (i.e. the new tail)
node->next = 0; // next is 0 because we'll put this list_node on the tail
// add to tail
if ( tail )
{
// tail exists, just append
tail->next = node; // insert item after current tail
tail = node; // now have a new tail
}
else
{
// list is currently empty, add this new list_node
head = tail = node; // now have a single list_node, which is also both the head and tail
}
return true;
}
//-----------------------------------------------------------------------------------------------------------------------------------------
void signal_base::remove_from_list(list_node* n)
{
// do a little sanity checking
assert((head && tail) || (!head && !tail));
assert(n->prev == 0 || n->prev->next == n);
assert(n->next == 0 || n->next->prev == n);
// if this is the head, set the new head
if ( n == head )
{
head = n->next;
}
// if this is the tail, set the new tail
if ( n == tail )
{
tail = n->prev;
}
// set list to skip over this list_node
if ( n->prev )
{
n->prev->next = n->next;
}
if ( n->next )
{
n->next->prev = n->prev;
}
// finally, destroy the node
delete n;
}
//-----------------------------------------------------------------------------------------------------------------------------------------
void signal_base::remove_pending_nodes( void )
{
list_node* pIndex;
list_node* pNext;
pIndex = head;
while( pIndex )
{
// Prepare the next link in the list the removal stage.
pNext = pIndex->next;
// Do we need to remove this link.
if( pIndex->bDeleteRequested )
remove_from_list( pIndex );
// Go to the next item.
pIndex = pNext;
}
}
//-----------------------------------------------------------------------------------------------------------------------------------------
void signal_base::BeginEmit( void )
{
bEmitting = true;
}
//-----------------------------------------------------------------------------------------------------------------------------------------
void signal_base::EndEmit( void )
{
bEmitting = false;
remove_pending_nodes( );
}
//-----------------------------------------------------------------------------------------------------------------------------------------
bool signal_base::IsSignalEmitting( void ) const
{
return bEmitting;
}