updated to latest signals. some cleanup & refactoring begun.

This commit is contained in:
swaits committed 2010-10-04 11:08:27 -07:00
1 parent ef1b465179
commit c7d43807e3
28 files changed
+3892 -235

No files matched your search

+121 -38
View File
@@ -1,38 +1,121 @@
#ifndef __signal_base_h__
#define __signal_base_h__
#include "slot_base.h"
class signal_base
{
public:
signal_base();
virtual ~signal_base();
protected:
bool bind(const slot_base& slot);
bool unbind(const slot_base& slot);
// TEMP HACK private:
// linked list data structure
struct list_node
{
slot_base slot;
list_node* prev;
list_node* next;
};
list_node* head;
list_node* tail;
// linked list manipulation
void clear_list();
list_node* find_in_list(const slot_base& slot) const;
bool add_to_list(const slot_base& slot);
void remove_from_list(list_node* n);
};
#endif // __signal_base_h__
#ifndef __signal_base_h__
#define __signal_base_h__
#include "slot_base.h"
/**
* -----------------------------------------------------------------------------------------------------------------------------------------
* Signals - An elegant system of that manages software events and the callbacks that respond to them.
* -----------------------------------------------------------------------------------------------------------------------------------------
*
* Each discrete signal represents a moment within your application that might require some reaction. A signal might represent a
* basketball going through the basket, or hitting the ground. Another signal might identify when a bullet was fired out of a gun.
* There is no limit to what the signal represents.
*
* The reactions that need to be processed through the signal system are called "Slots". Slots are nothing more than a common interface
* that the Signal can use to call many variations of callbacks with a single interface. Some have labelled slots as "Delegates" as they are
* not the actual code that performs the reaction, but instead are used to translate the common reaction request into the actual callback that
* is desired. Please see slot_base.h for more information.
*
*/
class signal_base
{
public:
signal_base();
virtual ~signal_base();
signal_base( const signal_base& rSource );
signal_base& operator=( const signal_base& rSource );
/**
* Determines the number of slots that are connected to the signal.
*/
int Count( void );
protected:
// linked list data structure
// used to maintain a list of pointers to slot_base.. no memory management is
// performed on the slot_base data - derived class should take care of this.
struct list_node
{
list_node(slot_base* s);
~list_node();
slot_base* slot;
list_node* prev;
list_node* next;
bool bDeleteRequested;
};
/**
* Request to add a slot to the signals reaction list that is processed when a signal is executed.
*
* @param slot A pointer to a slot base class that contains the required callback mechanism.
*
* @return true if the signal is able to add the slot.
* false if the signal could NOT add the slot.
*/
bool bind(slot_base* slot);
/**
* Request to remove a slot from the signals reaction list.
*
* @param slot A pointer to a slot base class that contains the required callback mechanism.
*
* @return true if the signal is able to remove the slot.
* false if the signal could NOT remove the slot.
*/
bool unbind(slot_base* slot);
/**
* Used to obtain the first slot that is connected to this signal. Used for walking the list of slots when a signal is executed.
*/
list_node* GetFirstNode( void ) const;
/**
* Functions used to maintain the status of a signal. When a signal is active it means that it is "Emitting". During the emitting
* stage, we are walking the list of slots to allow each slot to react to the signal. There are special considerations that
* must be made when walking the list, such as adding or removing slots during the emit stage.
*/
void BeginEmit( void );
void EndEmit( void );
bool IsSignalEmitting( void ) const;
private:
/**
* Removes all slots that are connected to the signal
*/
void clear_list( );
/**
* Searches the slot list to find a slot that contains the same components. The location within the list is returned.
*/
list_node* find_in_list(slot_base* slot) const;
/**
* Performs the actual operation of adding the slot to signal's internal list.
*/
bool add_to_list(slot_base* slot);
/**
* Performs the actual operation of removing the slot from the signal's internal list.
*/
void remove_from_list(list_node* n);
/**
* Removes any nodes that were tagged for deletion during the signal emit sequence
*/
void remove_pending_nodes( void );
//-----------------------------------------------------------------------------------------------------------------------------------------
list_node* head;
list_node* tail;
bool bEmitting;
};
#endif // __signal_base_h__