Improve inline docs (#2460)
Improve inline docs * improve incorrect event handler return error message * Improve event handler docs * document the eval functions * document spawn and common spawn errors * fix event handler docs * add notes about how you use attributes and elements in rsx * add doc aliases for attributes and events we rename * add some more aliases for common search terms * don't doc ignore any public examples in core * don't ignore public doc examples in ssr * don't ignore examples in the dioxus package readme * add a warning when you launch without a renderer enabled * fix some outdated element docs * add a bunch of examples to resource * add notes about desktop events * add more docs for use_resource * add on_unimplemented hint to Dependency * fix some unresolved links * add examples to each of the router traits * add not implemented errors for router traits * add an example to the routable trait * expand rsx macro docs * improve memo docs * update the dioxus readme * mention dioxus crate features in the docs * fix a bunch of doc tests * fix html doc tests * fix router doc tests * fix dioxus signals doc tests * fix dioxus ssr doc tests * fix use_future example in the hooks cheat sheet * add a javascript alias for eval * fix hook explanation values * remove unused embed-doc-image dependency
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@@ -0,0 +1,77 @@
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Creates a new Memo. The memo will be run immediately and whenever any signal it reads is written to. Memos can be used to efficiently compute derived data from signals.
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```rust
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use dioxus::prelude::*;
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use dioxus_signals::*;
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fn App() -> Element {
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let mut count = use_signal(|| 0);
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// the double memo will always be equal to two times the value of count, even after count changes
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let double = use_memo(move || count * 2);
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rsx! {
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"{double}"
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button {
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// When count changes, the memo will rerun and double will be updated
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// memos rerun any time you write to a signal they read. They will only rerun values/component that depend on them if the value of the memo changes
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onclick: move |_| count += 1,
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"Increment"
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}
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}
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}
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```
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The closure you pass into memos will be called whenever the state you read inside the memo is written to even if the value hasn't actually changed, but the memo you get will not rerun other parts of your app unless the output changes (`PartialEq` returns false).
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Lets dig into some examples to see how this works:
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```rust, no_run
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# use dioxus::prelude::*;
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let mut count = use_signal(|| 1);
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// double_count will rerun when state we read inside the memo changes (count)
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let double_count = use_memo(move || count() * 2);
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// memos act a lot like a read only version of a signal. You can read them, display them, and move them around like any other signal
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println!("{}", double_count); // Prints "2"
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// But you can't write to them directly
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// Instead, any time you write to a value the memo reads, the memo will rerun
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count += 1;
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println!("{}", double_count); // Prints "4"
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// Lets create another memo that reads the value of double_count
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let double_count_plus_one = use_memo(move || double_count() + 1);
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println!("{}", double_count_plus_one); // Prints "5"
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// Now if we write to count the double_count memo will rerun
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// If that the output of double_count changes, then it will cause double_count_plus_one to rerun
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count += 1;
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println!("{}", double_count); // Prints "6"
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println!("{}", double_count_plus_one); // Prints "7"
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// However if the value of double_count doesn't change after a write, then it won't trigger double_count_plus_one to rerun
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// Since we just write the same value, the doubled value is still 6 and we don't rerun double_count_plus_one
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*count.write() = 3;
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println!("{}", double_count); // Prints "6"
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println!("{}", double_count_plus_one); // Prints "7"
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```
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## With non-reactive dependencies
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To add non-reactive dependencies, you can use the [`crate::use_reactive()`] hook.
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Signals will automatically be added as dependencies, so you don't need to call this method for them.
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```rust
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# use dioxus::prelude::*;
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#[component]
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fn Comp(count: u32) -> Element {
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// Because the memo subscribes to `count` by adding it as a dependency, the memo will rerun every time `count` changes.
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let new_count = use_memo(use_reactive((&count,), |(count,)| count + 1));
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todo!()
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}
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```
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@@ -0,0 +1,96 @@
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<details>
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<summary>How should I move around state? (Click here to learn more about moving around and sharing state in Dioxus)</summary>
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You will often need to move state around between your components. Dioxus provides three different ways to pass around state:
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1. Just pass your values as [props](https://dioxuslabs.com/learn/0.5/reference/component_props):
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```rust
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# use dioxus::prelude::*;
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fn MyComponent() -> Element {
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let count = use_signal(|| 0);
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rsx! {
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IncrementButton {
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count
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}
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}
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}
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#[component]
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fn IncrementButton(mut count: Signal<i32>) -> Element {
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rsx! {
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button {
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onclick: move |_| count += 1,
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"Increment"
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}
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}
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}
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```
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This is the most common way to pass state around. It is the most explicit and local to your component. Use this when it isn't overly annoying to pass around a value.
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2. Use [use_context](https://dioxuslabs.com/learn/0.5/reference/context) to pass state from a parent component to all children:
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```rust
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# use dioxus::prelude::*;
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#[derive(Clone, Copy)]
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struct MyState {
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count: Signal<i32>
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}
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fn ParentComponent() -> Element {
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// Use context provider provides an unique type to all children of this component
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use_context_provider(|| MyState { count: Signal::new(0) });
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rsx! {
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// IncrementButton will have access to the count without explicitly passing it through props
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IncrementButton {}
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}
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}
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#[component]
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fn IncrementButton() -> Element {
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// Use context gets the value from a parent component
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let mut count = use_context::<MyState>().count;
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rsx! {
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button {
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onclick: move |_| count += 1,
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"Increment"
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}
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}
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}
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```
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This is slightly less explicit than passing it as a prop, but it is still local to the component. This is really great if you want state that is global to part of your app. It lets you create multiple global-ish states while still making state different when you reuse components. If I create a new `ParentComponent`, it will have a new `MyState`.
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3. Globals let you share state with your whole app with rust statics:
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```rust
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# use dioxus::prelude::*;
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// Count will be created the first time you access it with the closure you pass to Signal::global
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static COUNT: GlobalSignal<i32> = Signal::global(|| 0);
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fn ParentComponent() -> Element {
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rsx! {
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IncrementButton {}
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}
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}
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fn IncrementButton() -> Element {
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rsx! {
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button {
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// You don't need to pass anything around or get anything out of the context because COUNT is global
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onclick: move |_| *COUNT.write() += 1,
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"Increment"
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}
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}
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}
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```
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Global state can be very ergonomic if your state is truly global, but you shouldn't use it if you need state to be different for different instances of your component. If I create another `IncrementButton` it will use the same `COUNT`. Libraries should generally avoid this to make components more reusable.
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> Note: Even though it is in a static, `COUNT` will be different for each app instance (this is generally only reliant on the server).
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</details>
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@@ -0,0 +1,152 @@
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## Additional Information that may be useful
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<details>
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<summary>This function is a hook which means you need to <b>follow the rules of hooks</b> when you call it. You can click here to learn more about the rules of hooks.</summary>
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Hooks in dioxus need to run in the same order every time you run the component. To make sure you run hooks in a consistent order, you should follow the rules of hooks:
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1. Hooks should only be called from the root of a component or another hook
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|
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```rust
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# use dioxus::prelude::*;
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fn App() -> Element {
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// ✅ You can call hooks from the body of a component
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let number = use_signal(|| 1);
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if number() == 1 {
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// ❌ You can run into issues if you can hooks inside other expressions inside your component
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// If number changes from 0 to 1, the order of the hooks will be different and your app may panic
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let string = use_signal(|| "hello world".to_string());
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}
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todo!()
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}
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fn use_my_hook() -> Signal<i32> {
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// ✅ You can call hooks from the body of other hooks
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let number = use_signal(|| 1);
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// ❌ Again, creating hooks inside expressions inside other hooks can cause issues
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if number() == 1 {
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let string = use_signal(|| "hello world".to_string());
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}
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||||
|
||||
number
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}
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```
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||||
|
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2. Hooks should always start with `use_` to make it clear that you need to call them in a consistent order
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Because hooks should only be called from the root of a component or another hook, you shouldn't call hooks inside of:
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|
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- ❌ Conditionals
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|
||||
```rust
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||||
# use dioxus::prelude::*;
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fn App() -> Element {
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let number = use_signal(|| 1);
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// ❌ Changing the condition will change the order of the hooks
|
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if number() == 1 {
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||||
let string = use_signal(|| "hello world".to_string());
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}
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||||
|
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// ❌ Changing the value you are matching will change the order of the hooks
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match number() {
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1 => {
|
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let string = use_signal(|| "hello world".to_string());
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||||
},
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_ => (),
|
||||
}
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||||
|
||||
todo!()
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}
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||||
```
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|
||||
- ❌ Loops
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||||
|
||||
```rust
|
||||
# use dioxus::prelude::*;
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||||
fn App() -> Element {
|
||||
let number = use_signal(|| 1);
|
||||
// ❌ Changing the loop will change the order of the hooks
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for i in 0..number() {
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let string = use_signal(|| "hello world".to_string());
|
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}
|
||||
|
||||
todo!()
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}
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```
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|
||||
- ❌ Event Handlers
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|
||||
```rust
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||||
# use dioxus::prelude::*;
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fn App() -> Element {
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rsx! {
|
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button {
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onclick: move |_| {
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||||
// ❌ Calling the event handler will change the order of the hooks
|
||||
use_signal(|| "hello world".to_string());
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},
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"Click me"
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||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
- ❌ Initialization closures in other hooks
|
||||
|
||||
```rust
|
||||
# use dioxus::prelude::*;
|
||||
fn App() -> Element {
|
||||
let number = use_signal(|| {
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||||
// ❌ This closure will only be called when the component is first created. Running the component will change the order of the hooks
|
||||
let string = use_signal(|| "hello world".to_string());
|
||||
string()
|
||||
});
|
||||
|
||||
todo!()
|
||||
}
|
||||
```
|
||||
|
||||
<details>
|
||||
<summary>Why do hooks need to run in a consistent order?</summary>
|
||||
|
||||
Hooks need to be run in a consistent order because dioxus stores hooks in a list and uses the order you run hooks in to determine what part of the state belongs to which hook.
|
||||
|
||||
Lets look at an example component:
|
||||
|
||||
```rust
|
||||
# use dioxus::prelude::*;
|
||||
fn App() -> Element {
|
||||
let number = use_signal(|| 1); // Hook 1
|
||||
let string = use_signal(|| "hello world".to_string()); // Hook 2
|
||||
let doubled = use_memo(move || number() * 2); // Hook 3
|
||||
|
||||
todo!()
|
||||
}
|
||||
```
|
||||
|
||||
When we first create the component, we run the hooks in the order they are defined and store the state in the component in a list.
|
||||
|
||||
```rust, ignore
|
||||
[
|
||||
Box::new(1),
|
||||
Box::new("hello world".to_string()),
|
||||
Box::new(2),
|
||||
]
|
||||
```
|
||||
|
||||
Next time we run the component, we return items from the state list instead of creating state again.
|
||||
|
||||
```rust, ignore
|
||||
[
|
||||
Box::new(1), // Hook 1 returns 1
|
||||
Box::new("hello world".to_string()), // Hook 2 returns "hello world"
|
||||
Box::new(2), // Hook 3 returns 2
|
||||
]
|
||||
```
|
||||
|
||||
The order the hooks are run it must be the same because the order determines which hook gets what state! If you run the hooks in a different order, dioxus may panic because it can't turn the state back into the right type or you may just get the wrong state for your hook.
|
||||
|
||||
</details>
|
||||
|
||||
</details>
|
||||
@@ -0,0 +1,102 @@
|
||||
Effects are reactive closures that run **after the component has finished rendering**. Effects are useful for things like manually updating the DOM after it is rendered with web-sys or javascript. Or reading a value from the rendered DOM.
|
||||
|
||||
**Effects are specifically created for side effects. If you are trying to derive state, use a [memo](#derived-state), or [resource](#derived-async-state) instead.**
|
||||
|
||||
If you are trying to update the DOM, you can use the [`use_effect`](https://docs.rs/dioxus/latest/dioxus/prelude/fn.use_effect.html) hook to run an effect after the component has finished rendering.
|
||||
|
||||
`use_effect` will subscribe to any changes in the signal values it captures effects will always run after first mount and then whenever the signal values change. If the use_effect call was skipped due to an early return, the effect will no longer activate.
|
||||
|
||||
```rust
|
||||
# use dioxus::prelude::*;
|
||||
fn MyComponent() -> Element {
|
||||
let mut count = use_signal(|| 0);
|
||||
|
||||
use_effect(move || {
|
||||
// Effects are reactive like memos, and resources. If you read a value inside the effect, the effect will rerun when that value changes
|
||||
let count = count.read();
|
||||
|
||||
// You can use the count value to update the DOM manually
|
||||
eval(&format!(
|
||||
r#"var c = document.getElementById("dioxus-canvas");
|
||||
var ctx = c.getContext("2d");
|
||||
ctx.font = "30px Arial";
|
||||
ctx.fillText("{count}", 10, 50);"#
|
||||
));
|
||||
});
|
||||
|
||||
rsx! {
|
||||
button {
|
||||
// When you click the button, count will be incremented and the effect will rerun
|
||||
onclick: move |_| count += 1,
|
||||
"Increment"
|
||||
}
|
||||
canvas {
|
||||
id: "dioxus-canvas",
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## With non-reactive dependencies
|
||||
|
||||
To add non-reactive dependencies, you can use the [`crate::use_reactive()`] hook.
|
||||
|
||||
Signals will automatically be added as dependencies, so you don't need to call this method for them.
|
||||
|
||||
```rust
|
||||
# use dioxus::prelude::*;
|
||||
# async fn sleep(delay: u32) {}
|
||||
|
||||
#[component]
|
||||
fn Comp(count: u32) -> Element {
|
||||
// Because the memo subscribes to `count` by adding it as a dependency, the memo will rerun every time `count` changes.
|
||||
use_effect(use_reactive((&count,), |(count,)| println!("Manually manipulate the dom") ));
|
||||
|
||||
todo!()
|
||||
}
|
||||
```
|
||||
|
||||
## Modifying mounted nodes
|
||||
|
||||
One of the most common use cases for effects is modifying or reading something from the rendered DOM. Dioxus provides access to the DOM with the [`onmounted`](https://docs.rs/dioxus/latest/dioxus/events/fn.onmounted.html) event.
|
||||
|
||||
You can combine `use_effect` with `onmounted` to run an effect with access to a DOM element after all rendering is finished:
|
||||
|
||||
```rust
|
||||
# use dioxus::prelude::*;
|
||||
fn MyComponent() -> Element {
|
||||
let mut current_text = use_signal(String::new);
|
||||
let mut mounted_text_div: Signal<Option<MountedEvent>> = use_signal(|| None);
|
||||
let mut rendered_size = use_signal(String::new);
|
||||
|
||||
use_effect(move || {
|
||||
// If we have mounted the text div, we can read the width of the div
|
||||
if let Some(div) = mounted_text_div() {
|
||||
// We read the current text here inside of the effect instead of the spawn so the effect subscribes to the signal
|
||||
let text = current_text();
|
||||
spawn(async move {
|
||||
let bounding_box = div.get_client_rect().await;
|
||||
rendered_size.set(format!("{text} is {bounding_box:?}"));
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
rsx! {
|
||||
input {
|
||||
// When you enter text into the input, the effect will rerun because it subscribes to the current_text signal
|
||||
oninput: move |evt| current_text.set(evt.value()),
|
||||
placeholder: "Enter text here",
|
||||
value: "{current_text}"
|
||||
}
|
||||
// When text changes, it will change the size of this div
|
||||
div {
|
||||
onmounted: move |element| {
|
||||
mounted_text_div.set(Some(element.clone()));
|
||||
},
|
||||
"{current_text}"
|
||||
}
|
||||
|
||||
"{rendered_size}"
|
||||
}
|
||||
}
|
||||
```
|
||||
@@ -0,0 +1,149 @@
|
||||
[`use_resource()`] is a reactive hook that resolves to the result of a future. It will rerun when you write to any signals you read inside the future.
|
||||
|
||||
## Example
|
||||
|
||||
```rust
|
||||
use dioxus::prelude::*;
|
||||
|
||||
async fn get_weather(location: &WeatherLocation) -> Result<String, String> {
|
||||
Ok("Sunny".to_string())
|
||||
}
|
||||
|
||||
fn app() -> Element {
|
||||
let country = use_signal(|| WeatherLocation {
|
||||
city: "Berlin".to_string(),
|
||||
country: "Germany".to_string(),
|
||||
coordinates: (52.5244, 13.4105),
|
||||
});
|
||||
|
||||
// Because the resource's future subscribes to `country` by reading it (`country.read()`),
|
||||
// every time `country` changes the resource's future will run again and thus provide a new value.
|
||||
let current_weather = use_resource(move || async move { get_weather(&country()).await });
|
||||
|
||||
rsx! {
|
||||
// the value of the resource can be polled to
|
||||
// conditionally render elements based off if it's future
|
||||
// finished (Some(Ok(_)), errored Some(Err(_)),
|
||||
// or is still running (None)
|
||||
match &*current_weather.read_unchecked() {
|
||||
Some(Ok(weather)) => rsx! { WeatherElement { weather } },
|
||||
Some(Err(e)) => rsx! { p { "Loading weather failed, {e}" } },
|
||||
None => rsx! { p { "Loading..." } }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
struct WeatherLocation {
|
||||
city: String,
|
||||
country: String,
|
||||
coordinates: (f64, f64),
|
||||
}
|
||||
|
||||
#[component]
|
||||
fn WeatherElement(weather: String) -> Element {
|
||||
rsx! { p { "The weather is {weather}" } }
|
||||
}
|
||||
```
|
||||
|
||||
## Reactivity
|
||||
|
||||
`use_resource` is reactive which just means that it will rerun when you write to any signals you read inside the future. This means that any time you change something the future depends on, the resource automatically knows to rerun. Lets take a look at some examples:
|
||||
|
||||
```rust, no_run
|
||||
# use dioxus::prelude::*;
|
||||
// Create a new count signal
|
||||
let mut count = use_signal(|| 1);
|
||||
// Create a new resource that doubles the value of count
|
||||
let double_count = use_resource(move || async move {
|
||||
// Start a request to the server. We are reading the value of count in the format macro
|
||||
// Reading the value of count makes the resource "subscribe" to changes to count (when count changes, the resource will rerun)
|
||||
let response = reqwest::get(format!("https://myserver.com/doubleme?count={count}")).await.unwrap();
|
||||
response.text().await.unwrap()
|
||||
});
|
||||
|
||||
// Resource can be read in a way that is similar to signals, but they have a bit of extra information about the state of the resource future.
|
||||
|
||||
// Calling .state() on a resource will return a Signal<UseResourceState> with information about the current status of the resource
|
||||
println!("{:?}", double_count.state().read()); // Prints "UseResourceState::Pending"
|
||||
|
||||
// You can also try to get the last resolved value of the resource with the .value() method
|
||||
println!("{:?}", double_count.read()); // Prints "None"
|
||||
|
||||
// Wait for the resource to finish and get the value
|
||||
std::thread::sleep(std::time::Duration::from_secs(1));
|
||||
|
||||
// Now if we read the state, we will see that it is done
|
||||
println!("{:?}", double_count.state().read()); // Prints "UseResourceState::Done"
|
||||
|
||||
// And we can get the value
|
||||
println!("{:?}", double_count.read()); // Prints "Some(2)"
|
||||
|
||||
// Now if we write to count, the resource will rerun
|
||||
count += 1; // count is now 2
|
||||
|
||||
// Wait for the resource to finish and get the value
|
||||
std::thread::sleep(std::time::Duration::from_secs(1));
|
||||
|
||||
// Now if we read the state, we will see that it is done
|
||||
println!("{:?}", double_count.state().read()); // Prints "UseResourceState::Done"
|
||||
|
||||
// And we can get the value
|
||||
println!("{:?}", double_count.read()); // Prints "Some(4)"
|
||||
|
||||
// One more case, what happens if we write to the resource while it is in progress?
|
||||
// The resource will rerun and the value will be None
|
||||
count += 1; // count is now 3
|
||||
|
||||
// If we write to a value the resource subscribes to again, it will cancel the current future and start a new one
|
||||
count += 1; // count is now 4
|
||||
|
||||
println!("{:?}", double_count.state().read()); // Prints "UseResourceState::Stopped"
|
||||
println!("{:?}", double_count.read()); // Prints the last resolved value "Some(4)"
|
||||
|
||||
// After we wait for the resource to finish, we will get the value of only the latest future
|
||||
std::thread::sleep(std::time::Duration::from_secs(1));
|
||||
|
||||
println!("{:?}", double_count.state().read()); // Prints "UseResourceState::Done"
|
||||
|
||||
println!("{:?}", double_count.read()); // Prints "Some(8)"
|
||||
```
|
||||
|
||||
## With non-reactive dependencies
|
||||
|
||||
`use_resource` can determine dependencies automatically with any reactive value ([`Signal`]s, [`ReadOnlySignal`]s, [`Memo`]s, [`Resource`]s, etc). If you need to rerun the future when a normal rust value changes, you can add it as a dependency with the [`crate::use_reactive()`] hook:
|
||||
|
||||
```rust
|
||||
# use dioxus::prelude::*;
|
||||
# async fn sleep(delay: u32) {}
|
||||
#[component]
|
||||
fn Comp(count: u32) -> Element {
|
||||
// We manually add the resource to the dependencies list with the `use_reactive` hook
|
||||
// Any time `count` changes, the resource will rerun
|
||||
let new_count = use_resource(use_reactive!(|(count,)| async move {
|
||||
sleep(100).await;
|
||||
count + 1
|
||||
}));
|
||||
rsx! { "{new_count:?}" }
|
||||
}
|
||||
|
||||
// If your value is already reactive, you never need to call `use_reactive` manually
|
||||
// Instead of manually adding count to the dependencies list, you can make your prop reactive by wrapping it in `ReadOnlySignal`
|
||||
#[component]
|
||||
fn ReactiveComp(count: ReadOnlySignal<u32>) -> Element {
|
||||
// Because `count` is reactive, the resource knows to rerun when `count` changes automatically
|
||||
let new_count = use_resource(move || async move {
|
||||
sleep(100).await;
|
||||
count() + 1
|
||||
});
|
||||
rsx! { "{new_count:?}" }
|
||||
}
|
||||
```
|
||||
|
||||
## Differences from `use_future` and `use_memo`
|
||||
|
||||
Just like [`crate::use_future()`], `use_resource` spawns an async task in a component. However, unlike [`crate::use_future()`], `use_resource` returns the result of the future and will rerun when any dependencies change.
|
||||
|
||||
Resources return a value based on some existing state just like memos, but unlike memos, resources do not memorize the output of the closure. They will always rerun any parts of your app that read the value of the resource when the future resolves even if the output doesn't change.
|
||||
|
||||
See also: [`Resource`]
|
||||
Reference in new issue
Block a user