Improve inline docs (#2460)
Improve inline docs * improve incorrect event handler return error message * Improve event handler docs * document the eval functions * document spawn and common spawn errors * fix event handler docs * add notes about how you use attributes and elements in rsx * add doc aliases for attributes and events we rename * add some more aliases for common search terms * don't doc ignore any public examples in core * don't ignore public doc examples in ssr * don't ignore examples in the dioxus package readme * add a warning when you launch without a renderer enabled * fix some outdated element docs * add a bunch of examples to resource * add notes about desktop events * add more docs for use_resource * add on_unimplemented hint to Dependency * fix some unresolved links * add examples to each of the router traits * add not implemented errors for router traits * add an example to the routable trait * expand rsx macro docs * improve memo docs * update the dioxus readme * mention dioxus crate features in the docs * fix a bunch of doc tests * fix html doc tests * fix router doc tests * fix dioxus signals doc tests * fix dioxus ssr doc tests * fix use_future example in the hooks cheat sheet * add a javascript alias for eval * fix hook explanation values * remove unused embed-doc-image dependency
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## Compiler errors you may run into while using event handlers
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<details>
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<summary>function requires argument type to outlive `'static`</summary>
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Event handler in Dioxus need only access data that can last for the entire lifetime of the application. That generally means data that is moved into the closure. **If you get this error, you may have forgotten to add `move` to your closure.**
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Broken component:
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```rust, compile_fail
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# use dioxus::prelude::*;
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// We return an Element which can last as long as the component is on the screen
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fn App() -> Element {
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// Signals are `Copy` which makes them very easy to move into `'static` closures like event handlers
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let state = use_signal(|| "hello world".to_string());
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rsx! {
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button {
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// ❌ Without `move`, rust will try to borrow the `state` signal which fails because the state signal is dropped at the end of the function
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onclick: |_| {
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println!("You clicked the button! The state is: {state}");
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},
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"Click me"
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}
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}
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// The state signal is dropped here, but the event handler still needs to access it
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}
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```
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Fixed component:
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```rust, no_run
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# use dioxus::prelude::*;
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fn App() -> Element {
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let state = use_signal(|| "hello world".to_string());
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rsx! {
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button {
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// ✅ The `move` keyword tells rust it can move the `state` signal into the closure. Since the closure owns the signal state, it can read it even after the function returns
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onclick: move |_| {
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println!("You clicked the button! The state is: {state}");
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},
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"Click me"
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}
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}
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}
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```
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</details>
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<details>
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<summary>use of moved value: `your_value` value used here after move</summary>
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Data in rust has a single owner. If you run into this error, you have likely tried to move data that isn't `Copy` into two different closures. **You can fix this issue by making your data `Copy` or calling `clone` on it before you move it into the closure.**
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Broken component:
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```rust, compile_fail
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# use dioxus::prelude::*;
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// `MyComponent` accepts a string which cannot be copied implicitly
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#[component]
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fn MyComponent(string: String) -> Element {
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rsx! {
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button {
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// ❌ We are moving the string into the onclick handler which means we can't access it elsewhere
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onclick: move |_| {
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println!("{string}");
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},
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"Print hello world"
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}
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button {
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// ❌ Since we already moved the string, we can't move it into the onclick handler again. This will cause a compiler error
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onclick: move |_| {
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println!("{string}");
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},
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"Print hello world again"
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}
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}
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}
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```
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You can fix this issue by either:
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- Making your data `Copy` with `ReadOnlySignal`:
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```rust, no_run
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# use dioxus::prelude::*;
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// `MyComponent` accepts `ReadOnlySignal<String>` which implements `Copy`
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#[component]
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fn MyComponent(string: ReadOnlySignal<String>) -> Element {
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rsx! {
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button {
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// ✅ Because the `string` signal is `Copy`, we can copy it into the closure while still having access to it elsewhere
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onclick: move |_| println!("{}", string),
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"Print hello world"
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}
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button {
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// ✅ Since `string` is `Copy`, we can move it into the onclick handler again
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onclick: move |_| println!("{}", string),
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"Print hello world again"
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}
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}
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}
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```
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- Calling `clone` on your data before you move it into the closure:
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```rust, no_run
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# use dioxus::prelude::*;
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// `MyComponent` accepts a string which doesn't implement `Copy`
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#[component]
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fn MyComponent(string: String) -> Element {
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rsx! {
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button {
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// ✅ The string only has one owner. We could move it into this closure, but since we want to use the string in other closures later, we will clone it instead
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onclick: {
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// Clone the string in a new block
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let string = string.clone();
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// Then move the cloned string into the closure
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move |_| println!("{}", string)
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},
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"Print hello world"
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}
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button {
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// ✅ We don't use the string after this closure, so we can just move it into the closure directly
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onclick: move |_| println!("{}", string),
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"Print hello world again"
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}
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}
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}
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```
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</details>
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# Communicating with JavaScript
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You can use the `eval` function to execute JavaScript code in your application with the desktop, mobile, web or liveview renderers. Eval takes a block of JavaScript code (that may be asynchronous) and returns a `UseEval` object that you can use to send data to the JavaScript code and receive data from it.
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<div class="warning">
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## Safety
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Please be careful when executing JavaScript code with `eval`. You should only execute code that you trust. **This applies especially to web targets, where the JavaScript context has access to most, if not all of your application data.** Running untrusted code can lead to a [cross-site scripting](https://developer.mozilla.org/en-US/docs/Glossary/Cross-site_scripting) (XSS) vulnerability.
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</div>
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```rust
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use dioxus::prelude::*;
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fn App() -> Element {
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rsx! {
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button {
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onclick: move |_| async move {
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// Eval is a global function you can use anywhere inside Dioxus. It will execute the given JavaScript code.
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let result = eval(r#"console.log("Hello World");
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return "Hello World";"#);
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// You can use the `await` keyword to wait for the result of the JavaScript code.
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println!("{:?}", result.await);
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},
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"Log Hello World"
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}
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}
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}
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```
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## Sending data to JavaScript
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When you execute JavaScript code with `eval`, you can pass data to it by formatting the value into the JavaScript code or sending values to the `UseEval` channel.
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```rust
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use dioxus::prelude::*;
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fn app() -> Element {
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rsx! {
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button {
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onclick: move |_| {
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// You can pass initial data to the eval function by formatting it into the JavaScript code.
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const LOOP_COUNT: usize = 10;
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let eval = eval(&format!(r#"for(let i = 0; i < {LOOP_COUNT}; i++) {{
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// You can receive values asynchronously with the the `await dioxus.recv()` method.
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let value = await dioxus.recv();
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console.log("Received", value);
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}}"#));
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// You can send values from rust to the JavaScript code with the `send` method on the object returned by `eval`.
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for i in 0..LOOP_COUNT {
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eval.send(i.into()).unwrap();
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}
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},
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"Log Count"
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}
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}
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}
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```
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## Sending data from JavaScript
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The `UseEval` struct also contains methods for receiving values you send from JavaScript. You can use the `dioxus.send()` method to send values to the JavaScript code and the `UseEval::recv()` method to receive values from the JavaScript code.
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```rust
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use dioxus::prelude::*;
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fn app() -> Element {
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rsx! {
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button {
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onclick: move |_| async move {
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// You can send values from rust to the JavaScript code by using the `send` method on the object returned by `eval`.
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let mut eval = eval(r#"for(let i = 0; i < 10; i++) {
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// You can send values asynchronously with the `dioxus.send()` method.
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dioxus.send(i);
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}"#);
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// You can receive values from the JavaScript code with the `recv` method on the object returned by `eval`.
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for _ in 0..10 {
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let value = eval.recv().await.unwrap();
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println!("Received {}", value);
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}
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},
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"Log Count"
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}
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}
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}
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```
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## Interacting with the DOM with Eval
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You can also use the `eval` function to execute JavaScript code that reads or modifies the DOM. If you want to interact with the mounted DOM, you need to use `eval` inside the [`dioxus_hooks::use_effect`] hook which runs after the component has been mounted.
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```rust
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use dioxus::prelude::*;
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const SCRIPT: &str = r#"
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let element = document.getElementById("my-element");
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element.innerHTML = "Hello World";
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return element.getAttribute("data-count");
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"#;
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fn app() -> Element {
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// ❌ You shouldn't run eval in the body of a component. This will run before the component has been mounted
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// eval(SCRIPT);
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// ✅ You should run eval inside an effect or event. This will run after the component has been mounted
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use_effect(move || {
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spawn(async {
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let count = eval(SCRIPT).await;
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println!("Count is {:?}", count);
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});
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});
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rsx! {
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div {
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id: "my-element",
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"data-count": "123",
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}
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}
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}
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```
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@@ -0,0 +1,86 @@
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# Event Handlers
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Event Handlers let you react to user input in your application. In Dioxus, event handlers accept a closure that is called when the event occurs:
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```rust, no_run
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use dioxus::prelude::*;
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fn App() -> Element {
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rsx! {
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button {
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// The `onclick` event accepts a closure with the signature `fn(Event)`
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onclick: |event_data| println!("clicked! I got the event data: {event_data:?}"),
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"Click me"
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}
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}
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}
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```
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## Event Lifetimes
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Events take a closure with the `'static` lifetime. This means that the closure can only access data that either exists for the entire lifetime of the application, or data that you move into the closure.
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State in dioxus is `copy` which makes it very easy to move into `'static` closures like event handlers:
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```rust, no_run
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# use dioxus::prelude::*;
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let mut count = use_signal(|| 0);
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rsx! {
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button {
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// Since we added the `move` keyword, the closure will move the `count` signal into the closure
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onclick: move |_| {
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// This will panic because the `count` signal is not in scope
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count.set(count() + 1);
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},
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"Click me"
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}
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};
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```
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If you need to access data that is not `Copy`, you may need to clone the data before you move it into the closure:
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```rust, no_run
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# use dioxus::prelude::*;
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// String is not `Copy`
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let string = "hello world".to_string();
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rsx! {
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button {
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// The string only has one owner. We could move it into this closure, but since we want to use the string in other closures later, we will clone it instead
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onclick: {
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// Clone the string in a new block
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let string = string.clone();
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// Then move the cloned string into the closure
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move |_| println!("{}", string)
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},
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"Print hello world"
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}
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button {
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// We don't use the string after this closure, so we can just move it into the closure directly
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onclick: move |_| println!("{}", string),
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"Print hello world again"
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}
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};
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```
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## Async Event Handlers
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In addition to closures that return nothing, you can also use async closures to handle events. If you return an async block from an event handler, dioxus will automatically spawn it:
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```rust, no_run
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use dioxus::prelude::*;
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fn App() -> Element {
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rsx! {
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button {
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// The `onclick` event can also accept a closure that returns an async block
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onclick: move |_| async move {
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tokio::time::sleep(std::time::Duration::from_secs(1)).await;
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println!("You clicked the button one second ago!");
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},
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"Click me"
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}
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}
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}
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```
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