Suspense boundaries/out of order streaming/anyhow like error handling (#2365)

* create static site generation helpers in the router crate

* work on integrating static site generation into fullstack

* move ssg into a separate crate

* integrate ssg with the launch builder

* simplify ssg example

* fix static_routes for child routes

* move CLI hot reloading websocket code into dioxus-hot-reload

* fix some unused imports

* use the same hot reloading websocket code for fullstack

* fix fullstack hot reloading

* move cli hot reloading logic into the hot reload crate

* ssg example working with dx serve

* add more examples

* fix clippy

* switch to a result for Element

* fix formatting

* fix hot reload doctest imports

* fix axum imports

* add show method to error context

* implement retaining nodes during suspense

* fix unterminated if statements

* communicate between tasks and suspense boundaries

* make suspense placeholders easier to use

* implement IntoDynNode and IntoVNode for more wrappers

* fix clippy examples

* fix rsx tests

* add streaming html utilities to the ssr package

* unify hydration and non-hydration ssr cache

* fix router with Result Element

* don't run server doc tests

* Fix hot reload websocket doc examples

* simple apps working with fullstack streaming

* fix preloading wasm

* Report errors encountered while streaming

* remove async from incremental renderer

* document new VirtualDom suspense methods

* make streaming work with incremental rendering

* fix static site generation

* document suspense structs

* create closure type; allow async event handlers in props; allow shorthand event handlers

* test forwarding event handlers with the shorthand syntax

* fix clippy

* fix imports in spawn async doctest

* fix empty rsx

* fix async result event handlers

* fix mounting router in multiple places

* Fix task dead cancel race condition

* simplify diffing before adding suspense

* fix binary size increase

* fix attribute diffing

* more diffing fixes

* create minimal fullstack feature

* smaller fullstack bundles

* allow mounting nodes that are already created and creating nodes without mounting them

* fix hot reload feature

* fix replacing components

* don't reclaim virtual nodes

* client side suspense working!

* fix CLI

* slightly smaller fullstack builds

* fix multiple suspended scopes

* fix merge errors

* yield back to tokio every few polls to fix suspending on many tasks at once

* remove logs

* document suspense boundary and update suspense example

* fix ssg

* make streaming optional

* fix some router and core tests

* fix suspense example

* fix serialization with out of order server futures

* add incremental streaming hackernews demo

* fix hackernews demo

* fix root hackernews redirect

* fix formatting

* add tests for suspense cases

* slightly smaller binaries

* slightly smaller

* improve error handling docs

* fix errors example link

* fix doc tests

* remove log file

* fix ssr cache type inference

* remove index.html

* fix ssg render template

* fix assigning ids on elements with dynamic attributes

* add desktop feature to the workspace examples

* remove router static generation example; ssg lives in the dioxus-static-generation package

* add a test for effects during suspense

* only run effects on mounted nodes

* fix multiple suspense roots

* fix node iterator

* fix closures without arguments

* fix dioxus-core readme doctest

* remove suspense logs

* fix scope stack

* fix clippy

* remove unused suspense boundary from hackernews

* assert that launch never returns for better compiler errors

* fix static generation launch function

* fix web renderer

* pass context providers into server functions

* add an example for FromContext

* clean up DioxusRouterExt

* fix server function context

* fix fullstack desktop example

* forward CLI serve settings to fullstack

* re-export serve config at the root of fullstack

* forward env directly instead of using a guard

* just set the port in the CLI for fullstack playwright tests

* fix fullstack dioxus-cli-config feature

* fix launch server merge conflicts

* fix fullstack launch context

* Merge branch 'main' into suspense-2.0

* fix fullstack html data

* remove drop virtual dom feature

* add a comment about only_write_templates binary size workaround

* remove explicit dependencies from use_server_future

* make ErrorContext and SuspenseContext more similar

* Tweak: small tweaks to tomls to make diff smaller

* only rerun components under suspense after the initial placeholders are sent to the client

* add module docs for suspense

* keep track of when suspense boundaries are resolved

* start implementing JS out of order streaming

* fix core tests

* implement the server side of suspense with js

* fix streaming ssr with nested suspense

* move streaming ssr code into fullstack

* revert minification changes

* serialize server future data as the html streams

* start loading scripts wasm immediately instead of defering the script

* very basic nested suspense example working with minimal html updates

* clean up some suspense/error docs

* fix hydrating nested pending server futures

* sort resolved boundaries by height

* Fix disconnecting clients while streaming

* fix static generation crate

* don't insert extra divs when hydrating streamed chunks

* wait to swap in the elements until they are hydrated

* remove inline streaming script

* hackernews partially working

* fix spa mode

* banish the open shadow dom

* fix removing placeholder

* set up streaming playwright test

* run web playwright tests on 9999 to avoid port conflicts with other local servers

* remove suspense nodes if the suspense boundary is replaced before the suspense resolves on the server

* ignore hydration of removed suspense boundaries

* use path based indexing to fix hydrating suspense after parent suspense with child is removed

* re-export dioxus error

* remove resolved suspense divs if the suspense boundary has been removed

* Fix client side initialized server futures

* ignore comment nodes while traversing nodes in core to avoid lists getting swapped out with suspense

* Pass initial hydration data to the client

* hide pre nodes

* don't panic if reclaiming an element fails

* fix scope stack when polling tasks

* improve deserialization out of length message

* Ok(VNode::placeholder()) -> VNode::empty()

* fix typo in rsx usage

* restore testing changes from suspense example

* clean up some logs and comments

* fix playwright tests

* clean up more changes in core

* clean up core tests

* remove anymap dependency

* clean up changes to hooks

* clean up changes in the router, rsx, and web

* revert changes to axum-hello-world

* fix use_server_future

* fix clippy in dioxus-core

* check that the next or previous node exist before checking if we should ignore them

* fix formatting

* fix suspense playwright test

* remove unused suspense code

* add more suspense playwright tests

* add more docs for error boundaries

* fix suspense core tests

* fix ErrorBoundary example

* remove a bunch of debug logging in js

* fix router failure_external_navigation

* use absolute paths in the interpreter build.rs

* strip '\r' while hashing ts files

* add a wrapper with a default error boundary and suspense boundary

* restore hot reloading

* ignore non-ts files when hashing

* sort ts files before hashing them

* fix rsx tests

* fix fullstack doc tests

* fix core tests

* fix axum auth example

* update suspense hydration diagram

* longer playwright build limit

* tiny fixes - spelling, formatting

* update diagram link

* remove comment and template nodes for suspense placeholders

* remove comment nodes as we hydrate text

* simplify hackernews example

* clean up hydrating text nodes

* switch to a separate environment variable for the base path for smaller binaries

* clean up file system html trait

* fix form data

* move streaming code into fullstack

* implement serialize and deserialize for CapturedError

* remove waits in the nested suspense playwright spec

* force sequential fullstack builds for CI

* longer nested suspense delay for CI

* fix --force-sequential flag

* wait to launch server until client build is done

---------

Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
This commit is contained in:
Evan AlmloffandJonathan Kelley authored and GitHub committed 2024-07-01 20:50:36 -07:00
1 parent ffa36a67c3
commit 022e4ad203
175 files changed
+7872 -4010

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+132 -38
View File
@@ -1,56 +1,125 @@
use std::ops::{Deref, DerefMut};
use std::{
any::TypeId,
ops::{Deref, DerefMut},
};
use crate::{
any_props::AnyProps,
innerlude::{ElementRef, MountId, ScopeOrder, VComponent, WriteMutations},
nodes::RenderReturn,
innerlude::{
ElementRef, MountId, ScopeOrder, SuspenseBoundaryProps, SuspenseBoundaryPropsWithOwner,
VComponent, WriteMutations,
},
nodes::VNode,
scopes::ScopeId,
virtual_dom::VirtualDom,
RenderReturn,
};
impl VirtualDom {
pub(crate) fn diff_scope(
pub(crate) fn run_and_diff_scope<M: WriteMutations>(
&mut self,
to: &mut impl WriteMutations,
to: Option<&mut M>,
scope_id: ScopeId,
) {
let scope = &mut self.scopes[scope_id.0];
if SuspenseBoundaryProps::downcast_mut_from_props(&mut *scope.props).is_some() {
SuspenseBoundaryProps::diff(scope_id, self, to)
} else {
let new_nodes = self.run_scope(scope_id);
self.diff_scope(to, scope_id, new_nodes);
}
}
#[tracing::instrument(skip(self, to), level = "trace", name = "VirtualDom::diff_scope")]
fn diff_scope<M: WriteMutations>(
&mut self,
to: Option<&mut M>,
scope: ScopeId,
new_nodes: RenderReturn,
) {
self.runtime.scope_stack.borrow_mut().push(scope);
// We don't diff the nodes if the scope is suspended or has an error
let Ok(new_real_nodes) = &new_nodes.node else {
return;
};
self.runtime.push_scope(scope);
let scope_state = &mut self.scopes[scope.0];
// Load the old and new bump arenas
let new = &new_nodes;
// Load the old and new rendered nodes
let old = scope_state.last_rendered_node.take().unwrap();
old.diff_node(new, self, to);
// If there are suspended scopes, we need to check if the scope is suspended before we diff it
// If it is suspended, we need to diff it but write the mutations nothing
// Note: It is important that we still diff the scope even if it is suspended, because the scope may render other child components which may change between renders
let mut render_to = to.filter(|_| self.runtime.scope_should_render(scope));
old.diff_node(new_real_nodes, self, render_to.as_deref_mut());
let scope_state = &mut self.scopes[scope.0];
scope_state.last_rendered_node = Some(new_nodes);
self.scopes[scope.0].last_rendered_node = Some(new_nodes);
self.runtime.scope_stack.borrow_mut().pop();
if render_to.is_some() {
self.runtime.get_state(scope).unwrap().mount(&self.runtime);
}
self.runtime.pop_scope();
}
/// Create a new template [`VNode`] and write it to the [`Mutations`] buffer.
/// Create a new [`ScopeState`] for a component that has been created with [`VirtualDom::create_scope`]
///
/// This method pushes the ScopeID to the internal scopestack and returns the number of nodes created.
pub(crate) fn create_scope(
/// Returns the number of nodes created on the stack
#[tracing::instrument(skip(self, to), level = "trace", name = "VirtualDom::create_scope")]
pub(crate) fn create_scope<M: WriteMutations>(
&mut self,
to: &mut impl WriteMutations,
to: Option<&mut M>,
scope: ScopeId,
new_node: RenderReturn,
new_nodes: RenderReturn,
parent: Option<ElementRef>,
) -> usize {
self.runtime.scope_stack.borrow_mut().push(scope);
self.runtime.push_scope(scope);
// If there are suspended scopes, we need to check if the scope is suspended before we diff it
// If it is suspended, we need to diff it but write the mutations nothing
// Note: It is important that we still diff the scope even if it is suspended, because the scope may render other child components which may change between renders
let mut render_to = to.filter(|_| self.runtime.scope_should_render(scope));
// Create the node
let nodes = new_node.create(self, to, parent);
let nodes = new_nodes.create(self, parent, render_to.as_deref_mut());
// Then set the new node as the last rendered node
self.scopes[scope.0].last_rendered_node = Some(new_node);
self.scopes[scope.0].last_rendered_node = Some(new_nodes);
self.runtime.scope_stack.borrow_mut().pop();
if render_to.is_some() {
self.runtime.get_state(scope).unwrap().mount(&self.runtime);
}
self.runtime.pop_scope();
nodes
}
pub(crate) fn remove_component_node<M: WriteMutations>(
&mut self,
to: Option<&mut M>,
destroy_component_state: bool,
scope_id: ScopeId,
replace_with: Option<usize>,
) {
// If this is a suspense boundary, remove the suspended nodes as well
if let Some(mut suspense) =
SuspenseBoundaryProps::downcast_mut_from_props(&mut *self.scopes[scope_id.0].props)
.cloned()
{
suspense.remove_suspended_nodes::<M>(self, destroy_component_state);
}
// Remove the component from the dom
if let Some(node) = self.scopes[scope_id.0].last_rendered_node.as_ref() {
node.clone_mounted()
.remove_node_inner(self, to, destroy_component_state, replace_with)
};
if destroy_component_state {
// Now drop all the resources
self.drop_scope(scope_id);
}
}
}
impl VNode {
@@ -63,7 +132,7 @@ impl VNode {
scope_id: ScopeId,
parent: Option<ElementRef>,
dom: &mut VirtualDom,
to: &mut impl WriteMutations,
to: Option<&mut impl WriteMutations>,
) {
// Replace components that have different render fns
if old.render_fn != new.render_fn {
@@ -83,9 +152,8 @@ impl VNode {
return;
}
// Now run the component and diff it
let new = dom.run_scope(scope_id);
dom.diff_scope(to, scope_id, new);
// Now diff the scope
dom.run_and_diff_scope(to, scope_id);
let height = dom.runtime.get_state(scope_id).unwrap().height;
dom.dirty_scopes.remove(&ScopeOrder::new(height, scope_id));
@@ -98,16 +166,21 @@ impl VNode {
new: &VComponent,
parent: Option<ElementRef>,
dom: &mut VirtualDom,
to: &mut impl WriteMutations,
mut to: Option<&mut impl WriteMutations>,
) {
let scope = ScopeId(dom.mounts[mount.0].mounted_dynamic_nodes[idx]);
let m = self.create_component_node(mount, idx, new, parent, dom, to);
// Remove the scope id from the mount
dom.mounts[mount.0].mounted_dynamic_nodes[idx] = ScopeId::PLACEHOLDER.0;
let m = self.create_component_node(mount, idx, new, parent, dom, to.as_deref_mut());
// Instead of *just* removing it, we can use the replace mutation
dom.remove_component_node(to, scope, Some(m), true);
dom.remove_component_node(to, true, scope, Some(m));
}
/// Create a new component (if it doesn't already exist) node and then mount the [`ScopeState`] for a component
///
/// Returns the number of nodes created on the stack
pub(super) fn create_component_node(
&self,
mount: MountId,
@@ -115,19 +188,40 @@ impl VNode {
component: &VComponent,
parent: Option<ElementRef>,
dom: &mut VirtualDom,
to: &mut impl WriteMutations,
to: Option<&mut impl WriteMutations>,
) -> usize {
// Load up a ScopeId for this vcomponent. If it's already mounted, then we can just use that
let scope = dom
.new_scope(component.props.duplicate(), component.name)
.state()
.id;
// If this is a suspense boundary, run our suspense creation logic instead of running the component
if component.props.props().type_id() == TypeId::of::<SuspenseBoundaryPropsWithOwner>() {
return SuspenseBoundaryProps::create(mount, idx, component, parent, dom, to);
}
// Store the scope id for the next render
dom.mounts[mount.0].mounted_dynamic_nodes[idx] = scope.0;
let mut scope_id = ScopeId(dom.mounts[mount.0].mounted_dynamic_nodes[idx]);
let new = dom.run_scope(scope);
// If the scopeid is a placeholder, we need to load up a new scope for this vcomponent. If it's already mounted, then we can just use that
if scope_id.is_placeholder() {
scope_id = dom
.new_scope(component.props.duplicate(), component.name)
.state()
.id;
dom.create_scope(to, scope, new, parent)
// Store the scope id for the next render
dom.mounts[mount.0].mounted_dynamic_nodes[idx] = scope_id.0;
// If this is a new scope, we also need to run it once to get the initial state
let new = dom.run_scope(scope_id);
// Then set the new node as the last rendered node
dom.scopes[scope_id.0].last_rendered_node = Some(new);
}
let scope = ScopeId(dom.mounts[mount.0].mounted_dynamic_nodes[idx]);
let new_node = dom.scopes[scope.0]
.last_rendered_node
.as_ref()
.expect("Component to be mounted")
.clone();
dom.create_scope(to, scope, new_node, parent)
}
}
+157 -125
View File
@@ -1,7 +1,7 @@
use crate::{
innerlude::{ElementRef, WriteMutations},
nodes::VNode,
DynamicNode, ScopeId, TemplateNode, VirtualDom,
DynamicNode, ScopeId, VirtualDom,
};
use rustc_hash::{FxHashMap, FxHashSet};
@@ -9,7 +9,7 @@ use rustc_hash::{FxHashMap, FxHashSet};
impl VirtualDom {
pub(crate) fn diff_non_empty_fragment(
&mut self,
to: &mut impl WriteMutations,
to: Option<&mut impl WriteMutations>,
old: &[VNode],
new: &[VNode],
parent: Option<ElementRef>,
@@ -42,7 +42,7 @@ impl VirtualDom {
// the change list stack is in the same state when this function returns.
fn diff_non_keyed_children(
&mut self,
to: &mut impl WriteMutations,
mut to: Option<&mut impl WriteMutations>,
old: &[VNode],
new: &[VNode],
parent: Option<ElementRef>,
@@ -54,15 +54,18 @@ impl VirtualDom {
debug_assert!(!old.is_empty());
match old.len().cmp(&new.len()) {
Ordering::Greater => self.remove_nodes(to, &old[new.len()..], None),
Ordering::Less => {
self.create_and_insert_after(to, &new[old.len()..], old.last().unwrap(), parent)
}
Ordering::Greater => self.remove_nodes(to.as_deref_mut(), &old[new.len()..], None),
Ordering::Less => self.create_and_insert_after(
to.as_deref_mut(),
&new[old.len()..],
old.last().unwrap(),
parent,
),
Ordering::Equal => {}
}
for (new, old) in new.iter().zip(old.iter()) {
old.diff_node(new, self, to);
old.diff_node(new, self, to.as_deref_mut());
}
}
@@ -84,7 +87,7 @@ impl VirtualDom {
// The stack is empty upon entry.
fn diff_keyed_children(
&mut self,
to: &mut impl WriteMutations,
mut to: Option<&mut impl WriteMutations>,
old: &[VNode],
new: &[VNode],
parent: Option<ElementRef>,
@@ -116,10 +119,11 @@ impl VirtualDom {
//
// `shared_prefix_count` is the count of how many nodes at the start of
// `new` and `old` share the same keys.
let (left_offset, right_offset) = match self.diff_keyed_ends(to, old, new, parent) {
Some(count) => count,
None => return,
};
let (left_offset, right_offset) =
match self.diff_keyed_ends(to.as_deref_mut(), old, new, parent) {
Some(count) => count,
None => return,
};
// Ok, we now hopefully have a smaller range of children in the middle
// within which to re-order nodes with the same keys, remove old nodes with
@@ -164,7 +168,7 @@ impl VirtualDom {
/// If there is no offset, then this function returns None and the diffing is complete.
fn diff_keyed_ends(
&mut self,
to: &mut impl WriteMutations,
mut to: Option<&mut impl WriteMutations>,
old: &[VNode],
new: &[VNode],
parent: Option<ElementRef>,
@@ -176,7 +180,7 @@ impl VirtualDom {
if old.key != new.key {
break;
}
old.diff_node(new, self, to);
old.diff_node(new, self, to.as_deref_mut());
left_offset += 1;
}
@@ -201,7 +205,7 @@ impl VirtualDom {
if old.key != new.key {
break;
}
old.diff_node(new, self, to);
old.diff_node(new, self, to.as_deref_mut());
right_offset += 1;
}
@@ -224,7 +228,7 @@ impl VirtualDom {
#[allow(clippy::too_many_lines)]
fn diff_keyed_middle(
&mut self,
to: &mut impl WriteMutations,
mut to: Option<&mut impl WriteMutations>,
old: &[VNode],
new: &[VNode],
parent: Option<ElementRef>,
@@ -236,7 +240,7 @@ impl VirtualDom {
- IE if we have ABCD becomes BACD, our sequence would be 1,0,2,3
- if we have ABCD to ABDE, our sequence would be 0,1,3,MAX because E doesn't exist
now, we should have a list of integers that indicates where in the old list the new items mapto.
now, we should have a list of integers that indicates where in the old list the new items map to.
4. Compute the LIS of this list
- this indicates the longest list of new children that won't need to be moved.
@@ -257,11 +261,11 @@ impl VirtualDom {
// 1. Map the old keys into a numerical ordering based on indices.
// 2. Create a map of old key to its index
// IE if the keys were A B C, then we would have (A, 1) (B, 2) (C, 3).
// IE if the keys were A B C, then we would have (A, 0) (B, 1) (C, 2).
let old_key_to_old_index = old
.iter()
.enumerate()
.map(|(i, o)| (o.key.as_ref().unwrap(), i))
.map(|(i, o)| (o.key.as_ref().unwrap().as_str(), i))
.collect::<FxHashMap<_, _>>();
let mut shared_keys = FxHashSet::default();
@@ -271,163 +275,194 @@ impl VirtualDom {
.iter()
.map(|node| {
let key = node.key.as_ref().unwrap();
if let Some(&index) = old_key_to_old_index.get(&key) {
if let Some(&index) = old_key_to_old_index.get(key.as_str()) {
shared_keys.insert(key);
index
} else {
u32::MAX as usize
usize::MAX
}
})
.collect::<Vec<_>>();
.collect::<Box<[_]>>();
// If none of the old keys are reused by the new children, then we remove all the remaining old children and
// create the new children afresh.
if shared_keys.is_empty() {
if !old.is_empty() {
let m = self.create_children(to, new, parent);
self.remove_nodes(to, old, Some(m));
} else {
// I think this is wrong - why are we appending?
// only valid of the if there are no trailing elements
// self.create_and_append_children(new);
debug_assert!(
!old.is_empty(),
"we should never be appending - just creating N"
);
let m = self.create_children(to.as_deref_mut(), new, parent);
self.remove_nodes(to, old, Some(m));
todo!("we should never be appending - just creating N");
}
return;
}
// remove any old children that are not shared
// todo: make this an iterator
for child in old {
let key = child.key.as_ref().unwrap();
if !shared_keys.contains(&key) {
child.remove_node(self, to, None, true);
}
for child_to_remove in old
.iter()
.filter(|child| !shared_keys.contains(child.key.as_ref().unwrap()))
{
child_to_remove.remove_node(self, to.as_deref_mut(), None);
}
// 4. Compute the LIS of this list
let mut lis_sequence = Vec::with_capacity(new_index_to_old_index.len());
let mut predecessors = vec![0; new_index_to_old_index.len()];
let mut starts = vec![0; new_index_to_old_index.len()];
let mut allocation = vec![0; new_index_to_old_index.len() * 2];
let (predecessors, starts) = allocation.split_at_mut(new_index_to_old_index.len());
longest_increasing_subsequence::lis_with(
&new_index_to_old_index,
&mut lis_sequence,
|a, b| a < b,
&mut predecessors,
&mut starts,
predecessors,
starts,
);
// the lis comes out backwards, I think. can't quite tell.
lis_sequence.sort_unstable();
// if a new node gets u32 max and is at the end, then it might be part of our LIS (because u32 max is a valid LIS)
if lis_sequence.last().map(|f| new_index_to_old_index[*f]) == Some(u32::MAX as usize) {
lis_sequence.pop();
if lis_sequence.first().map(|f| new_index_to_old_index[*f]) == Some(usize::MAX) {
lis_sequence.remove(0);
}
// Diff each nod in the LIS
for idx in &lis_sequence {
old[new_index_to_old_index[*idx]].diff_node(&new[*idx], self, to);
old[new_index_to_old_index[*idx]].diff_node(&new[*idx], self, to.as_deref_mut());
}
let mut nodes_created = 0;
/// Create or diff each node in a range depending on whether it is in the LIS or not
/// Returns the number of nodes created on the stack
fn create_or_diff(
vdom: &mut VirtualDom,
new: &[VNode],
old: &[VNode],
mut to: Option<&mut impl WriteMutations>,
parent: Option<ElementRef>,
new_index_to_old_index: &[usize],
range: std::ops::Range<usize>,
) -> usize {
let range_start = range.start;
new[range]
.iter()
.enumerate()
.map(|(idx, new_node)| {
let new_idx = range_start + idx;
let old_index = new_index_to_old_index[new_idx];
// If the node existed in the old list, diff it
if let Some(old_node) = old.get(old_index) {
old_node.diff_node(new_node, vdom, to.as_deref_mut());
if let Some(to) = to.as_deref_mut() {
new_node.push_all_root_nodes(vdom, to)
} else {
0
}
} else {
// Otherwise, just add it to the stack
new_node.create(vdom, parent, to.as_deref_mut())
}
})
.sum()
}
// add mount instruction for the first items not covered by the lis
let last = *lis_sequence.last().unwrap();
// add mount instruction for the items before the LIS
let last = *lis_sequence.first().unwrap();
if last < (new.len() - 1) {
for (idx, new_node) in new[(last + 1)..].iter().enumerate() {
let new_idx = idx + last + 1;
let old_index = new_index_to_old_index[new_idx];
if old_index == u32::MAX as usize {
nodes_created += new_node.create(self, to, parent);
} else {
old[old_index].diff_node(new_node, self, to);
nodes_created += new_node.push_all_real_nodes(self, to);
}
}
let nodes_created = create_or_diff(
self,
new,
old,
to.as_deref_mut(),
parent,
&new_index_to_old_index,
(last + 1)..new.len(),
);
let id = new[last].find_last_element(self);
if nodes_created > 0 {
to.insert_nodes_after(id, nodes_created)
}
nodes_created = 0;
// Insert all the nodes that we just created after the last node in the LIS
self.insert_after(to.as_deref_mut(), nodes_created, &new[last]);
}
// for each spacing, generate a mount instruction
let mut lis_iter = lis_sequence.iter().rev();
// For each node inside of the LIS, but not included in the LIS, generate a mount instruction
// We loop over the LIS in reverse order and insert any nodes we find in the gaps between indexes
let mut lis_iter = lis_sequence.iter();
let mut last = *lis_iter.next().unwrap();
for next in lis_iter {
if last - next > 1 {
for (idx, new_node) in new[(next + 1)..last].iter().enumerate() {
let new_idx = idx + next + 1;
let old_index = new_index_to_old_index[new_idx];
if old_index == u32::MAX as usize {
nodes_created += new_node.create(self, to, parent);
} else {
old[old_index].diff_node(new_node, self, to);
nodes_created += new_node.push_all_real_nodes(self, to);
}
}
let nodes_created = create_or_diff(
self,
new,
old,
to.as_deref_mut(),
parent,
&new_index_to_old_index,
(next + 1)..last,
);
let id = new[last].find_first_element(self);
if nodes_created > 0 {
to.insert_nodes_before(id, nodes_created);
}
nodes_created = 0;
self.insert_before(to.as_deref_mut(), nodes_created, &new[last]);
}
last = *next;
}
// add mount instruction for the last items not covered by the lis
let first_lis = *lis_sequence.first().unwrap();
// add mount instruction for the items after the LIS
let first_lis = *lis_sequence.last().unwrap();
if first_lis > 0 {
for (idx, new_node) in new[..first_lis].iter().enumerate() {
let old_index = new_index_to_old_index[idx];
if old_index == u32::MAX as usize {
nodes_created += new_node.create(self, to, parent);
} else {
old[old_index].diff_node(new_node, self, to);
nodes_created += new_node.push_all_real_nodes(self, to);
}
}
let nodes_created = create_or_diff(
self,
new,
old,
to.as_deref_mut(),
parent,
&new_index_to_old_index,
0..first_lis,
);
let id = new[first_lis].find_first_element(self);
if nodes_created > 0 {
to.insert_nodes_before(id, nodes_created);
}
self.insert_before(to, nodes_created, &new[first_lis]);
}
}
fn create_and_insert_before(
&mut self,
to: &mut impl WriteMutations,
mut to: Option<&mut impl WriteMutations>,
new: &[VNode],
before: &VNode,
parent: Option<ElementRef>,
) {
let m = self.create_children(to, new, parent);
let id = before.find_first_element(self);
to.insert_nodes_before(id, m);
let m = self.create_children(to.as_deref_mut(), new, parent);
self.insert_before(to, m, before);
}
fn insert_before(&mut self, to: Option<&mut impl WriteMutations>, new: usize, before: &VNode) {
if let Some(to) = to {
if new > 0 {
let id = before.find_first_element(self);
to.insert_nodes_before(id, new);
}
}
}
fn create_and_insert_after(
&mut self,
to: &mut impl WriteMutations,
mut to: Option<&mut impl WriteMutations>,
new: &[VNode],
after: &VNode,
parent: Option<ElementRef>,
) {
let m = self.create_children(to, new, parent);
let id = after.find_last_element(self);
to.insert_nodes_after(id, m);
let m = self.create_children(to.as_deref_mut(), new, parent);
self.insert_after(to, m, after);
}
fn insert_after(&mut self, to: Option<&mut impl WriteMutations>, new: usize, after: &VNode) {
if let Some(to) = to {
if new > 0 {
let id = after.find_last_element(self);
to.insert_nodes_after(id, new);
}
}
}
}
impl VNode {
/// Push all the real nodes on the stack
pub(crate) fn push_all_real_nodes(
/// Push all the root nodes on the stack
pub(crate) fn push_all_root_nodes(
&self,
dom: &VirtualDom,
to: &mut impl WriteMutations,
@@ -440,30 +475,27 @@ impl VNode {
.roots
.iter()
.enumerate()
.map(|(root_idx, _)| match &self.template.get().roots[root_idx] {
TemplateNode::Dynamic { id: idx } => match &self.dynamic_nodes[*idx] {
DynamicNode::Placeholder(_) | DynamicNode::Text(_) => {
to.push_root(mount.root_ids[root_idx]);
1
}
DynamicNode::Fragment(nodes) => {
.map(
|(root_idx, _)| match self.get_dynamic_root_node_and_id(root_idx) {
Some((_, DynamicNode::Fragment(nodes))) => {
let mut accumulated = 0;
for node in nodes {
accumulated += node.push_all_real_nodes(dom, to);
accumulated += node.push_all_root_nodes(dom, to);
}
accumulated
}
DynamicNode::Component(_) => {
let scope = ScopeId(mount.mounted_dynamic_nodes[*idx]);
Some((idx, DynamicNode::Component(_))) => {
let scope = ScopeId(mount.mounted_dynamic_nodes[idx]);
let node = dom.get_scope(scope).unwrap().root_node();
node.push_all_real_nodes(dom, to)
node.push_all_root_nodes(dom, to)
}
// This is a static root node or a single dynamic node, just push it
None | Some((_, DynamicNode::Placeholder(_) | DynamicNode::Text(_))) => {
to.push_root(mount.root_ids[root_idx]);
1
}
},
_ => {
to.push_root(mount.root_ids[root_idx]);
1
}
})
)
.sum()
}
}
+53 -60
View File
@@ -1,10 +1,18 @@
//! This module contains all the code for creating and diffing nodes.
//!
//! For suspense there are three different cases we need to handle:
//! - Creating nodes/scopes without mounting them
//! - Diffing nodes that are not mounted
//! - Mounted nodes that have already been created
//!
//! To support those cases, we lazily create components and only optionally write to the real dom while diffing with Option<&mut impl WriteMutations>
#![allow(clippy::too_many_arguments)]
use crate::{
arena::ElementId,
innerlude::{ElementRef, MountId, WriteMutations},
nodes::VNode,
scopes::ScopeId,
virtual_dom::VirtualDom,
Template, TemplateNode,
};
@@ -14,34 +22,36 @@ mod iterator;
mod node;
impl VirtualDom {
pub(crate) fn create_children<'a>(
pub(crate) fn create_children(
&mut self,
to: &mut impl WriteMutations,
nodes: impl IntoIterator<Item = &'a VNode>,
mut to: Option<&mut impl WriteMutations>,
nodes: &[VNode],
parent: Option<ElementRef>,
) -> usize {
nodes
.into_iter()
.map(|child| child.create(self, to, parent))
.iter()
.map(|child| child.create(self, parent, to.as_deref_mut()))
.sum()
}
/// Simply replace a placeholder with a list of nodes
fn replace_placeholder<'a>(
fn replace_placeholder(
&mut self,
to: &mut impl WriteMutations,
mut to: Option<&mut impl WriteMutations>,
placeholder_id: ElementId,
r: impl IntoIterator<Item = &'a VNode>,
r: &[VNode],
parent: Option<ElementRef>,
) {
let m = self.create_children(to, r, parent);
to.replace_node_with(placeholder_id, m);
self.reclaim(placeholder_id);
let m = self.create_children(to.as_deref_mut(), r, parent);
if let Some(to) = to {
to.replace_node_with(placeholder_id, m);
self.reclaim(placeholder_id);
}
}
fn nodes_to_placeholder(
&mut self,
to: &mut impl WriteMutations,
mut to: Option<&mut impl WriteMutations>,
mount: MountId,
dyn_node_idx: usize,
old_nodes: &[VNode],
@@ -52,13 +62,15 @@ impl VirtualDom {
// Set the id of the placeholder
self.mounts[mount.0].mounted_dynamic_nodes[dyn_node_idx] = placeholder.0;
to.create_placeholder(placeholder);
if let Some(to) = to.as_deref_mut() {
to.create_placeholder(placeholder);
}
self.replace_nodes(to, old_nodes, 1);
}
/// Replace many nodes with a number of nodes on the stack
fn replace_nodes(&mut self, to: &mut impl WriteMutations, nodes: &[VNode], m: usize) {
fn replace_nodes(&mut self, to: Option<&mut impl WriteMutations>, nodes: &[VNode], m: usize) {
debug_assert!(
!nodes.is_empty(),
"replace_nodes must have at least one node"
@@ -73,32 +85,16 @@ impl VirtualDom {
/// Wont generate mutations for the inner nodes
fn remove_nodes(
&mut self,
to: &mut impl WriteMutations,
mut to: Option<&mut impl WriteMutations>,
nodes: &[VNode],
replace_with: Option<usize>,
) {
for (i, node) in nodes.iter().rev().enumerate() {
let last_node = i == nodes.len() - 1;
node.remove_node(self, to, replace_with.filter(|_| last_node), true);
node.remove_node(self, to.as_deref_mut(), replace_with.filter(|_| last_node));
}
}
pub(crate) fn remove_component_node(
&mut self,
to: &mut impl WriteMutations,
scope: ScopeId,
replace_with: Option<usize>,
gen_muts: bool,
) {
// Remove the component from the dom
if let Some(node) = self.scopes[scope.0].last_rendered_node.take() {
node.remove_node(self, to, replace_with, gen_muts)
};
// Now drop all the resources
self.drop_scope(scope);
}
/// Insert a new template into the VirtualDom's template registry
// used in conditional compilation
#[allow(unused_mut)]
@@ -107,40 +103,37 @@ impl VirtualDom {
to: &mut impl WriteMutations,
mut template: Template,
) {
let (path, byte_index) = template.name.rsplit_once(':').unwrap();
let byte_index = byte_index.parse::<usize>().unwrap();
// First, check if we've already seen this template
if self
.templates
.get(&path)
.filter(|set| set.contains_key(&byte_index))
.is_none()
// In debug mode, we check the more complete hashmap by byte index
#[cfg(debug_assertions)]
{
// if hot reloading is enabled, then we need to check for a template that has overriten this one
#[cfg(debug_assertions)]
if let Some(mut new_template) = self
.templates
.get_mut(path)
.and_then(|map| map.remove(&usize::MAX))
{
// the byte index of the hot reloaded template could be different
new_template.name = template.name;
template = new_template;
let (path, byte_index) = template.name.rsplit_once(':').unwrap();
let byte_index = byte_index.parse::<usize>().unwrap();
let mut entry = self.templates.entry(path);
// If we've already seen this template, just return
if let std::collections::hash_map::Entry::Occupied(occupied) = &entry {
if occupied.get().contains_key(&byte_index) {
return;
}
}
self.templates
.entry(path)
.or_default()
.insert(byte_index, template);
// Otherwise, insert it and register it
entry.or_default().insert(byte_index, template);
}
// If it's all dynamic nodes, then we don't need to register it
if !template.is_completely_dynamic() {
to.register_template(template)
}
// In release mode, everything is built into the &'static str
#[cfg(not(debug_assertions))]
if !self.templates.insert(template.name) {
return;
}
// If it's all dynamic nodes, then we don't need to register it
if !template.is_completely_dynamic() {
to.register_template(template)
}
}
#[cfg(debug_assertions)]
/// Insert a new template into the VirtualDom's template registry
pub(crate) fn register_template_first_byte_index(&mut self, mut template: Template) {
// First, make sure we mark the template as seen, regardless if we process it
File diff suppressed because it is too large. Load diff