chore: make clippy happy
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7c3d308ab5
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+67
-103
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@@ -31,7 +31,7 @@ impl ElementRef {
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}
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}
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impl<'b> VirtualDom {
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impl VirtualDom {
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pub(crate) fn next_element(&mut self, template: &VNode, path: &'static [u8]) -> ElementId {
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let entry = self.elements.vacant_entry();
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let id = entry.key();
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@@ -68,9 +68,8 @@ impl<'b> VirtualDom {
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if let Some(root) = scope.as_ref().try_root_node() {
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let root = unsafe { root.extend_lifetime_ref() };
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match root {
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RenderReturn::Sync(Ok(node)) => self.drop_scope_inner(node),
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_ => {}
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if let RenderReturn::Sync(Ok(node)) = root {
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self.drop_scope_inner(node)
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}
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}
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@@ -78,9 +77,8 @@ impl<'b> VirtualDom {
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if let Some(root) = unsafe { scope.as_ref().previous_frame().try_load_node() } {
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let root = unsafe { root.extend_lifetime_ref() };
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match root {
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RenderReturn::Sync(Ok(node)) => self.drop_scope_inner(node),
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_ => {}
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if let RenderReturn::Sync(Ok(node)) = root {
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self.drop_scope_inner(node)
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}
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}
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@@ -123,16 +121,6 @@ impl ElementPath {
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}
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}
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#[test]
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fn path_ascendant() {
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// assert!(&ElementPath::Deep(&[]).is_ascendant(&&[0_u8]));
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// assert!(&ElementPath::Deep(&[1, 2]), &[1, 2, 3]);
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// assert!(!is_path_ascendant(
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// &ElementPath::Deep(&[1, 2, 3, 4]),
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// &[1, 2, 3]
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// ));
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}
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impl PartialEq<&[u8]> for ElementPath {
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fn eq(&self, other: &&[u8]) -> bool {
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match *self {
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