compress assets by default in the launch macro
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@@ -59,7 +59,7 @@ async fn get_server_data() -> Result<String, ServerFnError> {
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fn main() {
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launch!(@([127, 0, 0, 1], 8080), app, {
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server_cfg: ServeConfigBuilder::new(app, (AppProps { count: 0 })),
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serve_cfg: ServeConfigBuilder::new(app, (AppProps { count: 0 })),
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incremental: IncrementalRendererConfig::default().invalidate_after(std::time::Duration::from_secs(120)),
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});
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}
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