Subtree memorization / reactive templates (#488)

This commit adds subtree memoization to Dioxus.

Subtree memoization is basically a compile-time step that drastically 
reduces the amount of work the diffing engine needs to do at runtime by
extracting non-changing nodes out into a static "template." Templates 
are then understood by the various renderers in the ecosystem as a 
faster way of rendering the same items. 

For example, in the web, templates are simply a set of DOM Nodes created 
once and then cloned later. This is the same pattern frameworks like Lithtml
and SolidJS use to achieve near-perfect performance. 

Subtree memoization adds an additional level of complexity to Dioxus. The RSX
macro needs to be much smarter to identify changing/nonchanging nodes and
generate a mapping between the Template and its runtime counterparts.

This commit represents a working starter point for this work, adding support 
for templates for the web, desktop, liveview, ssr, and native-core renderers.
In the future we will try to shrink code generation, generally improve 
performance, and simplify our implementation.
This commit is contained in:
Demonthos authored and GitHub committed 2022-09-30 12:03:06 -07:00
1 parent b32fd2d2cd
commit 047ed1e553
80 files changed
+6774 -2552

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@@ -1,10 +1,11 @@
use std::{cmp::Ordering, fmt::Debug};
use anymap::AnyMap;
use dioxus_core::ElementId;
use dioxus_core::GlobalNodeId;
use fxhash::FxHashSet;
use crate::node_ref::{NodeMask, NodeView};
use crate::real_dom::NodeData;
use crate::traversable::Traversable;
/// Join two sorted iterators
@@ -206,12 +207,16 @@ pub trait NodeDepState<DepState = ()> {
/// Do not implement this trait. It is only meant to be derived and used through [crate::real_dom::RealDom].
pub trait State: Default + Clone {
#[doc(hidden)]
fn update<'a, T: Traversable<Node = Self, Id = ElementId>>(
dirty: &[(ElementId, NodeMask)],
fn update<
'a,
T: Traversable<Node = Self, Id = GlobalNodeId>,
T2: Traversable<Node = NodeData, Id = GlobalNodeId>,
>(
dirty: &[(GlobalNodeId, NodeMask)],
state_tree: &'a mut T,
vdom: &'a dioxus_core::VirtualDom,
rdom: &'a T2,
ctx: &AnyMap,
) -> FxHashSet<ElementId>;
) -> FxHashSet<GlobalNodeId>;
}
impl ChildDepState for () {