Subtree memorization / reactive templates (#488)
This commit adds subtree memoization to Dioxus. Subtree memoization is basically a compile-time step that drastically reduces the amount of work the diffing engine needs to do at runtime by extracting non-changing nodes out into a static "template." Templates are then understood by the various renderers in the ecosystem as a faster way of rendering the same items. For example, in the web, templates are simply a set of DOM Nodes created once and then cloned later. This is the same pattern frameworks like Lithtml and SolidJS use to achieve near-perfect performance. Subtree memoization adds an additional level of complexity to Dioxus. The RSX macro needs to be much smarter to identify changing/nonchanging nodes and generate a mapping between the Template and its runtime counterparts. This commit represents a working starter point for this work, adding support for templates for the web, desktop, liveview, ssr, and native-core renderers. In the future we will try to shrink code generation, generally improve performance, and simplify our implementation.
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@@ -164,20 +164,20 @@ fn impl_derive_macro(ast: &syn::DeriveInput) -> TokenStream {
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let gen = quote! {
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impl State for #type_name {
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fn update<'a, T: dioxus_native_core::traversable::Traversable<Node = Self, Id = dioxus_core::ElementId>>(
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dirty: &[(dioxus_core::ElementId, dioxus_native_core::node_ref::NodeMask)],
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fn update<'a, T: dioxus_native_core::traversable::Traversable<Node = Self, Id = dioxus_core::GlobalNodeId>,T2: dioxus_native_core::traversable::Traversable<Node = dioxus_native_core::real_dom::NodeData, Id = dioxus_core::GlobalNodeId>>(
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dirty: &[(dioxus_core::GlobalNodeId, dioxus_native_core::node_ref::NodeMask)],
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state_tree: &'a mut T,
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vdom: &'a dioxus_core::VirtualDom,
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rdom: &'a T2,
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ctx: &anymap::AnyMap,
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) -> fxhash::FxHashSet<dioxus_core::ElementId>{
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) -> fxhash::FxHashSet<dioxus_core::GlobalNodeId>{
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#[derive(Eq, PartialEq)]
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struct HeightOrdering {
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height: u16,
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id: dioxus_core::ElementId,
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id: dioxus_core::GlobalNodeId,
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}
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impl HeightOrdering {
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fn new(height: u16, id: dioxus_core::ElementId) -> Self {
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fn new(height: u16, id: dioxus_core::GlobalNodeId) -> Self {
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HeightOrdering {
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height,
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id,
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@@ -185,9 +185,29 @@ fn impl_derive_macro(ast: &syn::DeriveInput) -> TokenStream {
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}
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}
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// not the ordering after height is just for deduplication it can be any ordering as long as it is consistent
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impl Ord for HeightOrdering {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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self.height.cmp(&other.height).then(self.id.0.cmp(&other.id.0))
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self.height.cmp(&other.height).then(match (self.id, other.id){
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(
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dioxus_core::GlobalNodeId::TemplateId {
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template_ref_id,
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template_node_id,
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},
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dioxus_core::GlobalNodeId::TemplateId {
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template_ref_id: o_template_ref_id,
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template_node_id: o_template_node_id,
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},
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) => template_ref_id
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.0
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.cmp(&o_template_ref_id.0)
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.then(template_node_id.0.cmp(&o_template_node_id.0)),
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(dioxus_core::GlobalNodeId::TemplateId { .. }, dioxus_core::GlobalNodeId::VNodeId(_)) => std::cmp::Ordering::Less,
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(dioxus_core::GlobalNodeId::VNodeId(_), dioxus_core::GlobalNodeId::TemplateId { .. }) => {
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std::cmp::Ordering::Greater
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}
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(dioxus_core::GlobalNodeId::VNodeId(s_id), dioxus_core::GlobalNodeId::VNodeId(o_id)) => s_id.0.cmp(&o_id.0),
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})
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}
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}
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@@ -218,7 +238,7 @@ fn impl_derive_macro(ast: &syn::DeriveInput) -> TokenStream {
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let mut dirty_elements = fxhash::FxHashSet::default();
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// the states of any elements that are dirty
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let mut states: fxhash::FxHashMap<dioxus_core::ElementId, MembersDirty> = fxhash::FxHashMap::default();
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let mut states: fxhash::FxHashMap<dioxus_core::GlobalNodeId, MembersDirty> = fxhash::FxHashMap::default();
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for (id, mask) in dirty {
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let members_dirty = MembersDirty {
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@@ -244,7 +264,7 @@ fn impl_derive_macro(ast: &syn::DeriveInput) -> TokenStream {
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<#child_types as dioxus_native_core::state::State>::update(
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dirty,
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&mut state_tree.map(|n| &n.#child_members, |n| &mut n.#child_members),
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vdom,
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rdom,
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ctx,
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)
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);
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@@ -493,7 +513,7 @@ impl<'a> StateStruct<'a> {
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let mut i = 0;
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while i < resolution_order.len(){
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let id = resolution_order[i].id;
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let vnode = vdom.get_element(id).unwrap();
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let node = rdom.get(id).unwrap();
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let members_dirty = states.get_mut(&id).unwrap();
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let (current_state, parent) = state_tree.get_node_parent_mut(id);
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let current_state = current_state.unwrap();
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@@ -515,7 +535,7 @@ impl<'a> StateStruct<'a> {
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let mut i = 0;
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while i < resolution_order.len(){
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let id = resolution_order[i].id;
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let vnode = vdom.get_element(id).unwrap();
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let node = rdom.get(id).unwrap();
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let members_dirty = states.get_mut(&id).unwrap();
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let (current_state, children) = state_tree.get_node_children_mut(id);
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let current_state = current_state.unwrap();
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@@ -534,7 +554,7 @@ impl<'a> StateStruct<'a> {
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let mut i = 0;
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while i < resolution_order.len(){
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let id = resolution_order[i];
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let vnode = vdom.get_element(id).unwrap();
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let node = rdom.get(id).unwrap();
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let members_dirty = states.get_mut(&id).unwrap();
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let current_state = state_tree.get_mut(id).unwrap();
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if members_dirty.#member && #reduce_member {
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@@ -679,8 +699,7 @@ impl<'a> StateMember<'a> {
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};
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let ty = &self.mem.ty;
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let node_view =
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quote!(dioxus_native_core::node_ref::NodeView::new(vnode, #ty::NODE_MASK, vdom));
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let node_view = quote!(dioxus_native_core::node_ref::NodeView::new(node, #ty::NODE_MASK));
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let dep_idents = self.dep_mems.iter().map(|m| &m.0.ident);
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match self.dep_kind {
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DependencyKind::Node => {
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