improve signal copy runtime

This commit is contained in:
Evan Almloff committed 2023-08-04 13:53:05 -07:00
1 parent 3d4c5d7c98
commit 04cdb14e5b
14 files changed
+878 -319

No files matched your search

+30 -101
View File
@@ -2,16 +2,17 @@ use crate::{
any_props::AnyProps,
any_props::VProps,
bump_frame::BumpFrame,
innerlude::ErrorBoundary,
innerlude::{DynamicNode, EventHandler, VComponent, VText},
innerlude::{ErrorBoundary, Scheduler, SchedulerMsg},
lazynodes::LazyNodes,
nodes::{IntoAttributeValue, IntoDynNode, RenderReturn},
runtime::Runtime,
scope_context::ScopeContext,
AnyValue, Attribute, AttributeValue, Element, Event, Properties, TaskId,
};
use bumpalo::{boxed::Box as BumpBox, Bump};
use rustc_hash::FxHashSet;
use std::{
any::{Any, TypeId},
any::Any,
cell::{Cell, RefCell, UnsafeCell},
fmt::{Arguments, Debug},
future::Future,
@@ -66,26 +67,17 @@ pub struct ScopeId(pub usize);
///
/// This struct exists to provide a common interface for all scopes without relying on generics.
pub struct ScopeState {
pub(crate) runtime: Rc<Runtime>,
pub(crate) context_id: ScopeId,
pub(crate) render_cnt: Cell<usize>,
pub(crate) name: &'static str,
pub(crate) node_arena_1: BumpFrame,
pub(crate) node_arena_2: BumpFrame,
pub(crate) parent: Option<*const ScopeState>,
pub(crate) id: ScopeId,
pub(crate) height: u32,
pub(crate) suspended: Cell<bool>,
pub(crate) hooks: RefCell<Vec<Box<UnsafeCell<dyn Any>>>>,
pub(crate) hook_idx: Cell<usize>,
pub(crate) shared_contexts: RefCell<Vec<(TypeId, Box<dyn Any>)>>,
pub(crate) tasks: Rc<Scheduler>,
pub(crate) spawned_tasks: RefCell<FxHashSet<TaskId>>,
pub(crate) borrowed_props: RefCell<Vec<*const VComponent<'static>>>,
pub(crate) attributes_to_drop: RefCell<Vec<*const Attribute<'static>>>,
@@ -93,6 +85,10 @@ pub struct ScopeState {
}
impl<'src> ScopeState {
pub(crate) fn context(&self) -> &ScopeContext {
self.runtime.get_context(self.context_id).unwrap()
}
pub(crate) fn current_frame(&self) -> &BumpFrame {
match self.render_cnt.get() % 2 {
0 => &self.node_arena_1,
@@ -111,7 +107,7 @@ impl<'src> ScopeState {
/// Get the name of this component
pub fn name(&self) -> &str {
self.name
self.context().name
}
/// Get the current render since the inception of this component
@@ -174,7 +170,7 @@ impl<'src> ScopeState {
/// assert_eq!(base.height(), 0);
/// ```
pub fn height(&self) -> u32 {
self.height
self.context().height
}
/// Get the Parent of this [`Scope`] within this Dioxus [`crate::VirtualDom`].
@@ -193,9 +189,9 @@ impl<'src> ScopeState {
///
/// assert_eq!(base.parent(), None);
/// ```
pub fn parent(&self) -> Option<ScopeId> {
pub fn parent_id(&self) -> Option<ScopeId> {
// safety: the pointer to our parent is *always* valid thanks to the bump arena
self.parent.map(|p| unsafe { &*p }.id)
self.context().parent_id()
}
/// Get the ID of this Scope within this Dioxus [`crate::VirtualDom`].
@@ -212,15 +208,14 @@ impl<'src> ScopeState {
/// assert_eq!(base.scope_id(), 0);
/// ```
pub fn scope_id(&self) -> ScopeId {
self.id
self.context().scope_id()
}
/// Create a subscription that schedules a future render for the reference component
///
/// ## Notice: you should prefer using [`Self::schedule_update_any`] and [`Self::scope_id`]
pub fn schedule_update(&self) -> Arc<dyn Fn() + Send + Sync + 'static> {
let (chan, id) = (self.tasks.sender.clone(), self.scope_id());
Arc::new(move || drop(chan.unbounded_send(SchedulerMsg::Immediate(id))))
self.context().schedule_update()
}
/// Schedule an update for any component given its [`ScopeId`].
@@ -229,61 +224,31 @@ impl<'src> ScopeState {
///
/// This method should be used when you want to schedule an update for a component
pub fn schedule_update_any(&self) -> Arc<dyn Fn(ScopeId) + Send + Sync> {
let chan = self.tasks.sender.clone();
Arc::new(move |id| {
chan.unbounded_send(SchedulerMsg::Immediate(id)).unwrap();
})
self.context().schedule_update_any()
}
/// Mark this scope as dirty, and schedule a render for it.
pub fn needs_update(&self) {
self.needs_update_any(self.scope_id());
self.context().needs_update()
}
/// Get the [`ScopeId`] of a mounted component.
///
/// `ScopeId` is not unique for the lifetime of the [`crate::VirtualDom`] - a [`ScopeId`] will be reused if a component is unmounted.
pub fn needs_update_any(&self, id: ScopeId) {
self.tasks
.sender
.unbounded_send(SchedulerMsg::Immediate(id))
.expect("Scheduler to exist if scope exists");
self.context().needs_update_any(id)
}
/// Return any context of type T if it exists on this scope
pub fn has_context<T: 'static + Clone>(&self) -> Option<T> {
self.shared_contexts
.borrow()
.iter()
.find(|(k, _)| *k == TypeId::of::<T>())
.map(|(_, v)| v)?
.downcast_ref::<T>()
.cloned()
self.context().has_context()
}
/// Try to retrieve a shared state with type `T` from any parent scope.
///
/// Clones the state if it exists.
pub fn consume_context<T: 'static + Clone>(&self) -> Option<T> {
if let Some(this_ctx) = self.has_context() {
return Some(this_ctx);
}
let mut search_parent = self.parent;
while let Some(parent_ptr) = search_parent {
// safety: all parent pointers are valid thanks to the bump arena
let parent = unsafe { &*parent_ptr };
if let Some(shared) = parent
.shared_contexts
.borrow()
.iter()
.find(|(k, _)| *k == TypeId::of::<T>())
{
return shared.1.downcast_ref::<T>().cloned();
}
search_parent = parent.parent;
}
None
self.context().consume_context()
}
/// Expose state to children further down the [`crate::VirtualDom`] Tree. Requires `Clone` on the context to allow getting values down the tree.
@@ -308,21 +273,7 @@ impl<'src> ScopeState {
/// }
/// ```
pub fn provide_context<T: 'static + Clone>(&self, value: T) -> T {
let mut contexts = self.shared_contexts.borrow_mut();
// If the context exists, swap it out for the new value
for ctx in contexts.iter_mut() {
// Swap the ptr directly
if let Some(ctx) = ctx.1.downcast_mut::<T>() {
std::mem::swap(ctx, &mut value.clone());
return value;
}
}
// Else, just push it
contexts.push((TypeId::of::<T>(), Box::new(value.clone())));
value
self.context().provide_context(value)
}
/// Provide a context to the root and then consume it
@@ -333,52 +284,31 @@ impl<'src> ScopeState {
/// Note that you should be checking if the context existed before trying to provide a new one. Providing a context
/// when a context already exists will swap the context out for the new one, which may not be what you want.
pub fn provide_root_context<T: 'static + Clone>(&self, context: T) -> T {
let mut parent = self;
// Walk upwards until there is no more parent - and tada we have the root
while let Some(next_parent) = parent.parent {
parent = unsafe { &*next_parent };
debug_assert_eq!(parent.scope_id(), ScopeId(0));
}
parent.provide_context(context)
self.context().provide_root_context(context)
}
/// Pushes the future onto the poll queue to be polled after the component renders.
pub fn push_future(&self, fut: impl Future<Output = ()> + 'static) -> TaskId {
let id = self.tasks.spawn(self.id, fut);
self.spawned_tasks.borrow_mut().insert(id);
id
self.context().push_future(fut)
}
/// Spawns the future but does not return the [`TaskId`]
pub fn spawn(&self, fut: impl Future<Output = ()> + 'static) {
self.push_future(fut);
self.context().spawn(fut);
}
/// Spawn a future that Dioxus won't clean up when this component is unmounted
///
/// This is good for tasks that need to be run after the component has been dropped.
pub fn spawn_forever(&self, fut: impl Future<Output = ()> + 'static) -> TaskId {
// The root scope will never be unmounted so we can just add the task at the top of the app
let id = self.tasks.spawn(ScopeId(0), fut);
// wake up the scheduler if it is sleeping
self.tasks
.sender
.unbounded_send(SchedulerMsg::TaskNotified(id))
.expect("Scheduler should exist");
self.spawned_tasks.borrow_mut().insert(id);
id
self.context().spawn_forever(fut)
}
/// Informs the scheduler that this task is no longer needed and should be removed.
///
/// This drops the task immediately.
pub fn remove_future(&self, id: TaskId) {
self.tasks.remove(id);
self.context().remove_future(id);
}
/// Take a lazy [`crate::VNode`] structure and actually build it with the context of the efficient [`bumpalo::Bump`] allocator.
@@ -481,7 +411,7 @@ impl<'src> ScopeState {
/// fn(Scope<Props>) -> Element;
/// async fn(Scope<Props<'_>>) -> Element;
/// ```
pub fn component<P>(
pub fn component<P: 'static>(
&'src self,
component: fn(Scope<'src, P>) -> Element<'src>,
props: P,
@@ -564,8 +494,7 @@ impl<'src> ScopeState {
/// Mark this component as suspended and then return None
pub fn suspend(&self) -> Option<Element> {
self.suspended.set(true);
None
self.context().suspend()
}
/// Store a value between renders. The foundational hook for all other hooks.