Use zero cost option instead of null pointers

This commit is contained in:
Evan Almloff committed 2023-01-12 15:42:23 -06:00
commit 09da9c04a8
2 files changed
+10 -7

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+8 -5
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@@ -1,3 +1,5 @@
use std::ptr::NonNull;
use crate::{
nodes::RenderReturn, nodes::VNode, virtual_dom::VirtualDom, AttributeValue, DynamicNode,
ScopeId,
@@ -17,7 +19,7 @@ pub(crate) struct ElementRef {
pub path: ElementPath,
// The actual template
pub template: *const VNode<'static>,
pub template: Option<NonNull<VNode<'static>>>,
}
#[derive(Clone, Copy)]
@@ -27,9 +29,9 @@ pub enum ElementPath {
}
impl ElementRef {
pub(crate) fn null() -> Self {
pub(crate) fn none() -> Self {
Self {
template: std::ptr::null_mut(),
template: None,
path: ElementPath::Root(0),
}
}
@@ -48,7 +50,7 @@ impl VirtualDom {
let entry = self.elements.vacant_entry();
let id = entry.key();
entry.insert(ElementRef::null());
entry.insert(ElementRef::none());
ElementId(id)
}
@@ -57,7 +59,8 @@ impl VirtualDom {
let id = entry.key();
entry.insert(ElementRef {
template: template as *const _ as *mut _,
// We know this is non-null because it comes from a reference
template: Some(unsafe { NonNull::new_unchecked(template as *const _ as *mut _) }),
path,
});
ElementId(id)