wip: error boundary
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@@ -3,6 +3,8 @@ mod arena;
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mod bump_frame;
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mod create;
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mod diff;
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mod dirty_scope;
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mod error_boundary;
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mod events;
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mod factory;
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mod fragment;
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@@ -15,9 +17,9 @@ mod scheduler;
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mod scope_arena;
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mod scopes;
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mod virtual_dom;
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pub(crate) mod innerlude {
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pub use crate::arena::*;
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pub use crate::dirty_scope::*;
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pub use crate::events::*;
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pub use crate::fragment::*;
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pub use crate::lazynodes::*;
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@@ -28,10 +30,10 @@ pub(crate) mod innerlude {
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pub use crate::scopes::*;
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pub use crate::virtual_dom::*;
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/// An [`Element`] is a possibly-none [`VNode`] created by calling `render` on [`Scope`] or [`ScopeState`].
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/// An [`Element`] is a possibly-errored [`VNode`] created by calling `render` on [`Scope`] or [`ScopeState`].
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///
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/// Any [`None`] [`Element`] will automatically be coerced into a placeholder [`VNode`] with the [`VNode::Placeholder`] variant.
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pub type Element<'a> = Option<VNode<'a>>;
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/// An Errored [`Element`] will propagate the error to the nearest error boundary.
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pub type Element<'a> = anyhow::Result<VNode<'a>>;
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/// A [`Component`] is a function that takes a [`Scope`] and returns an [`Element`].
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///
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