clean up node api
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0e7ee238ea
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0f6eb4fca2
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@@ -1,8 +1,7 @@
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use rustc_hash::{FxHashMap, FxHashSet};
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use std::any::{Any, TypeId};
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use std::collections::VecDeque;
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use std::rc::Rc;
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use std::sync::RwLock;
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use std::sync::{Arc, RwLock};
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use crate::node::{
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ElementNode, FromAnyValue, NodeType, OwnedAttributeDiscription, OwnedAttributeValue, TextNode,
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@@ -54,7 +53,7 @@ impl<V: FromAnyValue + Send + Sync> NodesDirty<V> {
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}
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}
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type NodeWatchers<V> = Rc<RwLock<Vec<Box<dyn NodeWatcher<V>>>>>;
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type NodeWatchers<V> = Arc<RwLock<Vec<Box<dyn NodeWatcher<V> + Send + Sync>>>>;
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/// A Dom that can sync with the VirtualDom mutations intended for use in lazy renderers.
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/// The render state passes from parent to children and or accumulates state from children to parents.
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@@ -276,7 +275,7 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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self.tree.insert_slab::<T>();
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}
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pub fn add_node_watcher(&mut self, watcher: impl NodeWatcher<V> + 'static) {
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pub fn add_node_watcher(&mut self, watcher: impl NodeWatcher<V> + 'static + Send + Sync) {
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self.node_watchers.write().unwrap().push(Box::new(watcher));
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}
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}
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@@ -302,15 +301,17 @@ pub trait NodeImmutable<V: FromAnyValue + Send + Sync>: Sized {
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}
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#[inline]
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fn children(&self) -> Option<Vec<NodeRef<V>>> {
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self.child_ids().map(|ids| {
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ids.iter()
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.map(|id| NodeRef {
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id: *id,
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dom: self.real_dom(),
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})
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.collect()
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})
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fn children(&self) -> Vec<NodeRef<V>> {
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self.child_ids()
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.map(|ids| {
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ids.iter()
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.map(|id| NodeRef {
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id: *id,
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dom: self.real_dom(),
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})
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.collect()
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})
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.unwrap_or_default()
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}
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#[inline]
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@@ -355,6 +356,11 @@ pub trait NodeImmutable<V: FromAnyValue + Send + Sync>: Sized {
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None
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}
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}
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#[inline]
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fn height(&self) -> u16 {
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self.real_dom().tree.height(self.id()).unwrap()
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}
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}
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pub struct NodeRef<'a, V: FromAnyValue + Send + Sync = ()> {
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