Feat: push new component API and context API
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@@ -43,20 +43,25 @@ mod tests {
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todo!()
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}
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fn test_component(ctx: Context<()>) -> VNode {
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ctx.view(html! {<div> </div> })
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}
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static TestComponent: FC<()> = |ctx, props| {
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//
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ctx.view(html! {
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<div>
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</div>
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})
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};
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fn test_component2(ctx: Context<()>) -> VNode {
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static TestComponent2: FC<()> = |ctx, props| {
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//
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ctx.view(|bump: &Bump| VNode::text("blah"))
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}
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};
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#[test]
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fn ensure_types_work() {
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let bump = Bump::new();
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// Happiness! The VNodes are now allocated onto the bump vdom
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let _ = test_static_fn(&bump, test_component);
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let _ = test_static_fn(&bump, test_component2);
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let _ = test_static_fn(&bump, TestComponent);
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let _ = test_static_fn(&bump, TestComponent2);
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}
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}
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+199
-52
@@ -1,7 +1,7 @@
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use crate::prelude::*;
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use crate::scope::Hook;
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use crate::{inner::Scope, nodes::VNode};
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use bumpalo::Bump;
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use hooks::Hook;
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use std::{
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any::TypeId, cell::RefCell, future::Future, marker::PhantomData, sync::atomic::AtomicUsize,
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};
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@@ -26,9 +26,10 @@ use std::{
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/// ```
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// todo: force lifetime of source into T as a valid lifetime too
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// it's definitely possible, just needs some more messing around
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pub struct Context<'src, PropType> {
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pub struct Context<'src> {
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// pub struct Context<'src, PropType> {
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/// Direct access to the properties used to create this component.
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pub props: PropType,
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// pub props: &'src PropType,
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pub idx: AtomicUsize,
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// Borrowed from scope
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@@ -41,7 +42,8 @@ pub struct Context<'src, PropType> {
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pub _p: std::marker::PhantomData<&'src ()>,
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}
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impl<'a, PropType> Context<'a, PropType> {
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impl<'a> Context<'a> {
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// impl<'a, PropType> Context<'a, PropType> {
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/// Access the children elements passed into the component
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pub fn children(&self) -> Vec<VNode> {
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todo!("Children API not yet implemented for component Context")
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@@ -73,10 +75,12 @@ impl<'a, PropType> Context<'a, PropType> {
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/// ctx.view(lazy_tree)
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/// }
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///```
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pub fn view(self, v: impl FnOnce(&'a Bump) -> VNode<'a>) -> VNode<'a> {
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pub fn view(self, v: impl FnOnce(&'a Bump) -> VNode<'a> + 'a) -> VNode<'a> {
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todo!()
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}
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pub fn callback(&self, f: impl Fn(()) + 'static) {}
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/// Create a suspended component from a future.
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///
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/// When the future completes, the component will be renderered
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@@ -86,62 +90,205 @@ impl<'a, PropType> Context<'a, PropType> {
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) -> VNode<'a> {
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todo!()
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}
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}
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/// use_hook provides a way to store data between renders for functional components.
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/// todo @jon: ensure the hook arena is stable with pin or is stable by default
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pub fn use_hook<'internal, 'scope, InternalHookState: 'static, Output: 'internal>(
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&'scope self,
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// The closure that builds the hook state
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initializer: impl FnOnce() -> InternalHookState,
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// The closure that takes the hookstate and returns some value
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runner: impl FnOnce(&'internal mut InternalHookState) -> Output,
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// The closure that cleans up whatever mess is left when the component gets torn down
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// TODO: add this to the "clean up" group for when the component is dropped
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cleanup: impl FnOnce(InternalHookState),
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) -> Output {
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let raw_hook = {
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let idx = self.idx.load(std::sync::atomic::Ordering::Relaxed);
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pub mod hooks {
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//! This module provides internal state management functionality for Dioxus components
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//!
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// Mutate hook list if necessary
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let mut hooks = self.hooks.borrow_mut();
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use super::*;
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// Initialize the hook by allocating it in the typed arena.
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// We get a reference from the arena which is owned by the component scope
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// This is valid because "Context" is only valid while the scope is borrowed
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if idx >= hooks.len() {
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let new_state = initializer();
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let boxed_state: Box<dyn std::any::Any> = Box::new(new_state);
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let hook = self.arena.alloc(Hook::new(boxed_state));
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pub struct Hook(pub Box<dyn std::any::Any>);
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// Push the raw pointer instead of the &mut
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// A "poor man's OwningRef"
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hooks.push(hook);
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}
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self.idx.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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impl Hook {
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pub fn new(state: Box<dyn std::any::Any>) -> Self {
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Self(state)
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}
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}
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*hooks.get(idx).unwrap()
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};
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impl<'a> Context<'a> {
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// impl<'a, P> Context<'a> {
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// impl<'a, P> Context<'a, P> {
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/// use_hook provides a way to store data between renders for functional components.
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/// todo @jon: ensure the hook arena is stable with pin or is stable by default
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pub fn use_hook<'internal, 'scope, InternalHookState: 'static, Output: 'internal>(
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&'scope self,
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// The closure that builds the hook state
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initializer: impl FnOnce() -> InternalHookState,
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// The closure that takes the hookstate and returns some value
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runner: impl FnOnce(&'internal mut InternalHookState) -> Output,
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// The closure that cleans up whatever mess is left when the component gets torn down
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// TODO: add this to the "clean up" group for when the component is dropped
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cleanup: impl FnOnce(InternalHookState),
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) -> Output {
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let raw_hook = {
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let idx = self.idx.load(std::sync::atomic::Ordering::Relaxed);
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/*
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** UNSAFETY ALERT **
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Here, we dereference a raw pointer. Normally, we aren't guaranteed that this is okay.
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// Mutate hook list if necessary
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let mut hooks = self.hooks.borrow_mut();
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However, typed-arena gives a mutable reference to the stored data which is stable for any inserts
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into the arena. During the first call of the function, we need to add the mutable reference given to us by
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the arena into our list of hooks. The arena provides stability of the &mut references and is only deallocated
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when the component itself is deallocated.
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// Initialize the hook by allocating it in the typed arena.
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// We get a reference from the arena which is owned by the component scope
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// This is valid because "Context" is only valid while the scope is borrowed
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if idx >= hooks.len() {
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let new_state = initializer();
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let boxed_state: Box<dyn std::any::Any> = Box::new(new_state);
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let hook = self.arena.alloc(Hook::new(boxed_state));
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This is okay because:
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- The lifetime of the component arena is tied to the lifetime of these raw hooks
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- Usage of the raw hooks is tied behind the Vec refcell
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- Output is static, meaning it can't take a reference to the data
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- We don't expose the raw hook pointer outside of the scope of use_hook
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- The reference is tied to context, meaning it can only be used while ctx is around to free it
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*/
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let borrowed_hook: &'internal mut _ = unsafe { raw_hook.as_mut().unwrap() };
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// Push the raw pointer instead of the &mut
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// A "poor man's OwningRef"
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hooks.push(hook);
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}
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self.idx.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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let internal_state = borrowed_hook.0.downcast_mut::<InternalHookState>().unwrap();
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*hooks.get(idx).unwrap()
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};
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runner(internal_state)
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/*
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** UNSAFETY ALERT **
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Here, we dereference a raw pointer. Normally, we aren't guaranteed that this is okay.
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However, typed-arena gives a mutable reference to the stored data which is stable for any inserts
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into the arena. During the first call of the function, we need to add the mutable reference given to us by
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the arena into our list of hooks. The arena provides stability of the &mut references and is only deallocated
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when the component itself is deallocated.
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This is okay because:
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- The lifetime of the component arena is tied to the lifetime of these raw hooks
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- Usage of the raw hooks is tied behind the Vec refcell
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- Output is static, meaning it can't take a reference to the data
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- We don't expose the raw hook pointer outside of the scope of use_hook
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- The reference is tied to context, meaning it can only be used while ctx is around to free it
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*/
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let borrowed_hook: &'internal mut _ = unsafe { raw_hook.as_mut().unwrap() };
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let internal_state = borrowed_hook.0.downcast_mut::<InternalHookState>().unwrap();
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runner(internal_state)
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}
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}
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}
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mod context_api {
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//! Context API
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//!
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//! The context API provides a mechanism for components to borrow state from other components higher in the tree.
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//! By combining the Context API and the Subscription API, we can craft ergonomic global state management systems.
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//!
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//! This API is inherently dangerous because we could easily cause UB by allowing &T and &mut T to exist at the same time.
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//! To prevent this, we expose the RemoteState<T> and RemoteLock<T> types which act as a form of reverse borrowing.
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//! This is very similar to RwLock, except that RemoteState is copy-able. Unlike RwLock, derefing RemoteState can
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//! cause panics if the pointer is null. In essence, we sacrifice the panic protection for ergonomics, but arrive at
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//! a similar end result.
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//!
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//! Instead of placing the onus on the receiver of the data to use it properly, we wrap the source object in a
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//! "shield" where gaining &mut access can only be done if no active StateGuards are open. This would fail and indicate
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//! a failure of implementation.
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//!
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//!
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use super::*;
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use std::{marker::PhantomPinned, ops::Deref};
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pub struct RemoteState<T> {
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inner: *const T,
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}
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impl<T> Copy for RemoteState<T> {}
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impl<T> Clone for RemoteState<T> {
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fn clone(&self) -> Self {
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Self { inner: self.inner }
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}
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}
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static DEREF_ERR_MSG: &'static str = r#"""
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[ERROR]
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This state management implementation is faulty. Report an issue on whatever implementation is using this.
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Context should *never* be dangling!. If a Context is torn down, so should anything that references it.
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"""#;
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impl<T> Deref for RemoteState<T> {
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type Target = T;
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fn deref(&self) -> &Self::Target {
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// todo!
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// Try to borrow the underlying context manager, register this borrow with the manager as a "weak" subscriber.
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// This will prevent the panic and ensure the pointer still exists.
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// For now, just get an immutable reference to the underlying context data.
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//
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// It's important to note that ContextGuard is not a public API, and can only be made from UseContext.
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// This guard should only be used in components, and never stored in hooks
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unsafe {
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match self.inner.as_ref() {
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Some(ptr) => ptr,
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None => panic!(DEREF_ERR_MSG),
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}
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}
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}
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}
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impl<'a> super::Context<'a> {
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// impl<'a, P> super::Context<'a, P> {
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pub fn use_context<I, O>(&'a self, narrow: impl Fn(&'_ I) -> &'_ O) -> RemoteState<O> {
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todo!()
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}
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}
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/// # SAFETY ALERT
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///
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/// The underlying context mechanism relies on mutating &mut T while &T is held by components in the tree.
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/// By definition, this is UB. Therefore, implementing use_context should be done with upmost care to invalidate and
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/// prevent any code where &T is still being held after &mut T has been taken and T has been mutated.
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///
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/// While mutating &mut T while &T is captured by listeners, we can do any of:
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/// 1) Prevent those listeners from being called and avoid "producing" UB values
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/// 2) Delete instances of closures where &T is captured before &mut T is taken
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/// 3) Make clones of T to preserve the original &T.
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/// 4) Disable any &T remotely (like RwLock, RefCell, etc)
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///
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/// To guarantee safe usage of state management solutions, we provide Dioxus-Reducer and Dioxus-Dataflow built on the
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/// SafeContext API. This should provide as an example of how to implement context safely for 3rd party state management.
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///
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/// It's important to recognize that while safety is a top concern for Dioxus, ergonomics do take prescendence.
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/// Contrasting with the JS ecosystem, Rust is faster, but actually "less safe". JS is, by default, a "safe" language.
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/// However, it does not protect you against data races: the primary concern for 3rd party implementers of Context.
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///
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/// We guarantee that any &T will remain consistent throughout the life of the Virtual Dom and that
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/// &T is owned by components owned by the VirtualDom. Therefore, it is impossible for &T to:
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/// - be dangling or unaligned
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/// - produce an invalid value
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/// - produce uninitialized memory
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///
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/// The only UB that is left to the implementer to prevent are Data Races.
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///
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/// Here's a strategy that is UB:
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/// 1. &T is handed out via use_context
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/// 2. an event is reduced against the state
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/// 3. An &mut T is taken
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/// 4. &mut T is mutated.
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///
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/// Now, any closures that caputed &T are subject to a data race where they might have skipped checks and UB
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/// *will* affect the program.
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///
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/// Here's a strategy that's not UB (implemented by SafeContext):
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/// 1. ContextGuard<T> is handed out via use_context.
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/// 2. An event is reduced against the state.
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/// 3. The state is cloned.
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/// 4. All subfield selectors are evaluated and then diffed with the original.
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/// 5. Fields that have changed have their ContextGuard poisoned, revoking their ability to take &T.a.
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/// 6. The affected fields of Context are mutated.
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/// 7. Scopes with poisoned guards are regenerated so they can take &T.a again, calling their lifecycle.
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///
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/// In essence, we've built a "partial borrowing" mechanism for Context objects.
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///
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/// =================
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/// nb
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/// =================
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/// If you want to build a state management API directly and deal with all the unsafe and UB, we provide
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/// `use_context_unchecked` with all the stability with *no* guarantess of Data Race protection. You're on
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/// your own to not affect user applications.
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///
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/// - Dioxus reducer is built on the safe API and provides a useful but slightly limited API.
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/// - Dioxus Dataflow is built on the unsafe API and provides an even snazzier API than Dioxus Reducer.
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fn blah() {}
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}
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@@ -1,87 +0,0 @@
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//! Context API
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//!
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//! The context API provides a mechanism for components to grab
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//!
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//!
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//!
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use std::marker::PhantomPinned;
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/// Any item that works with app
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pub trait AppContext {}
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#[derive(Copy, Clone)]
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pub struct ContextGuard<'a, T> {
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inner: *mut T,
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_p: std::marker::PhantomData<&'a ()>,
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}
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impl<'a, PropType> super::context::Context<'a, PropType> {
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/// # SAFETY ALERT
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///
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/// The underlying context mechanism relies on mutating &mut T while &T is held by components in the tree.
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/// By definition, this is UB. Therefore, implementing use_context should be done with upmost care to invalidate and
|
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/// prevent any code where &T is still being held after &mut T has been taken and T has been mutated.
|
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///
|
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/// While mutating &mut T while &T is captured by listeners, we can do any of:
|
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/// 1) Prevent those listeners from being called and avoid "producing" UB values
|
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/// 2) Delete instances of closures where &T is captured before &mut T is taken
|
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/// 3) Make clones of T to preserve the original &T.
|
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///
|
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/// To guarantee safe usage of state management solutions, we provide Dioxus-Reducer and Dioxus-Dataflow built on the
|
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/// SafeContext API. This should provide as an example of how to implement context safely for 3rd party state management.
|
||||
///
|
||||
/// It's important to recognize that while safety is a top concern for Dioxus, ergonomics do take prescendence.
|
||||
/// Contrasting with the JS ecosystem, Rust is faster, but actually "less safe". JS is, by default, a "safe" language.
|
||||
/// However, it does not protect you against data races: the primary concern for 3rd party implementers of Context.
|
||||
///
|
||||
/// We guarantee that any &T will remain consistent throughout the life of the Virtual Dom and that
|
||||
/// &T is owned by components owned by the VirtualDom. Therefore, it is impossible for &T to:
|
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/// - be dangling or unaligned
|
||||
/// - produce an invalid value
|
||||
/// - produce uninitialized memory
|
||||
///
|
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/// The only UB that is left to the implementer to prevent are Data Races.
|
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///
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/// Here's a strategy that is UB:
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/// 1. &T is handed out via use_context
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/// 2. an event is reduced against the state
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/// 3. An &mut T is taken
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/// 4. &mut T is mutated.
|
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///
|
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/// Now, any closures that caputed &T are subject to a data race where they might have skipped checks and UB
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/// *will* affect the program.
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///
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/// Here's a strategy that's not UB (implemented by SafeContext):
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/// 1. ContextGuard<T> is handed out via use_context.
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/// 2. An event is reduced against the state.
|
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/// 3. The state is cloned.
|
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/// 4. All subfield selectors are evaluated and then diffed with the original.
|
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/// 5. Fields that have changed have their ContextGuard poisoned, revoking their ability to take &T.a.
|
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/// 6. The affected fields of Context are mutated.
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/// 7. Scopes with poisoned guards are regenerated so they can take &T.a again, calling their lifecycle.
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///
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/// In essence, we've built a "partial borrowing" mechanism for Context objects.
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///
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/// =================
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/// nb
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/// =================
|
||||
/// If you want to build a state management API directly and deal with all the unsafe and UB, we provide
|
||||
/// `use_context_unchecked` with all the stability with *no* guarantess of Data Race protection. You're on
|
||||
/// your own to not affect user applications.
|
||||
///
|
||||
/// - Dioxus reducer is built on the safe API and provides a useful but slightly limited API.
|
||||
/// - Dioxus Dataflow is built on the unsafe API and provides an even snazzier API than Dioxus Reducer.
|
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pub fn use_context<C: AppContext>(&'a self) -> C {
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todo!()
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}
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pub unsafe fn use_context_unchecked<C: AppContext>() {}
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}
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struct SafeContext<T> {
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value: T,
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// This context is pinned
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_pinned: PhantomPinned,
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}
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@@ -28,7 +28,11 @@ mod tests {
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|
||||
#[test]
|
||||
fn ensure_creation() -> Result<(), ()> {
|
||||
let mut dom = VirtualDom::new(|ctx| ctx.view(html! { <div>"hello world" </div> }));
|
||||
let mut dom = VirtualDom::new(|ctx, props| {
|
||||
//
|
||||
ctx.view(html! { <div>"hello world" </div> })
|
||||
});
|
||||
|
||||
dom.progress()?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -31,8 +31,8 @@
|
||||
//! #[derive(Properties)]
|
||||
//! struct Props { name: String }
|
||||
//!
|
||||
//! static Example: FC<Props> = |ctx| {
|
||||
//! html! { <div> "Hello {ctx.props.name}!" </div> }
|
||||
//! static Example: FC<Props> = |ctx, props| {
|
||||
//! html! { <div> "Hello {props.name}!" </div> }
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
@@ -40,7 +40,7 @@
|
||||
//! ```
|
||||
//! use dioxus_core::prelude::*;
|
||||
//!
|
||||
//! #[functional_component]
|
||||
//! #[fc]
|
||||
//! static Example: FC = |ctx, name: String| {
|
||||
//! html! { <div> "Hello {name}!" </div> }
|
||||
//! }
|
||||
@@ -67,7 +67,6 @@
|
||||
|
||||
pub mod component;
|
||||
pub mod context;
|
||||
pub mod contextapi;
|
||||
pub mod debug_renderer;
|
||||
pub mod events;
|
||||
pub mod nodebuilder;
|
||||
@@ -83,15 +82,18 @@ pub mod builder {
|
||||
// types used internally that are important
|
||||
pub(crate) mod inner {
|
||||
pub use crate::component::{Component, Properties};
|
||||
use crate::context::hooks::Hook;
|
||||
pub use crate::context::Context;
|
||||
use crate::nodes;
|
||||
pub use crate::scope::{Hook, Scope};
|
||||
pub use crate::scope::Scope;
|
||||
pub use crate::virtual_dom::VirtualDom;
|
||||
pub use nodes::*;
|
||||
|
||||
// pub use nodes::iterables::IterableNodes;
|
||||
/// This type alias is an internal way of abstracting over the static functions that represent components.
|
||||
pub type FC<P> = for<'a> fn(Context<'a, P>) -> VNode<'a>;
|
||||
|
||||
pub type FC<P> = for<'a> fn(Context<'a>, &'a P) -> VNode<'a>;
|
||||
// pub type FC<P> = for<'a> fn(Context<'a, P>) -> VNode<'a>;
|
||||
|
||||
// TODO @Jon, fix this
|
||||
// hack the VNode type until VirtualNode is fixed in the macro crate
|
||||
@@ -115,7 +117,7 @@ pub mod prelude {
|
||||
|
||||
// pub use nodes::iterables::IterableNodes;
|
||||
/// This type alias is an internal way of abstracting over the static functions that represent components.
|
||||
pub type FC<P> = for<'a> fn(Context<'a, P>) -> VNode<'a>;
|
||||
pub use crate::inner::FC;
|
||||
|
||||
// TODO @Jon, fix this
|
||||
// hack the VNode type until VirtualNode is fixed in the macro crate
|
||||
|
||||
@@ -334,14 +334,15 @@ where
|
||||
/// .finish();
|
||||
/// ```
|
||||
#[inline]
|
||||
pub fn on<F>(mut self, event: &'a str, callback: F) -> Self
|
||||
where
|
||||
F: Fn(()) + 'a,
|
||||
pub fn on(mut self, event: &'a str, callback: impl Fn(()) + 'a) -> Self
|
||||
// pub fn on<F>(mut self, event: &'a str, callback: impl Fn(()) -> () + 'static) -> Self
|
||||
// F: Fn(()) + 'static,
|
||||
// F: Fn(()) + 'a,
|
||||
{
|
||||
self.listeners.push(Listener {
|
||||
event,
|
||||
callback: self.bump.alloc(callback),
|
||||
});
|
||||
// self.listeners.push(Listener {
|
||||
// event,
|
||||
// callback: self.bump.alloc(callback),
|
||||
// });
|
||||
self
|
||||
}
|
||||
}
|
||||
@@ -1068,10 +1069,12 @@ pub fn attr<'a>(name: &'a str, value: &'a str) -> Attribute<'a> {
|
||||
/// // do something when a click happens...
|
||||
/// });
|
||||
/// ```
|
||||
pub fn on<'a, 'b, F: 'b>(bump: &'a Bump, event: &'a str, callback: F) -> Listener<'a>
|
||||
where
|
||||
'b: 'a + 'static,
|
||||
F: Fn(()) + 'b,
|
||||
pub fn on<'a, 'b, F: 'static>(
|
||||
bump: &'a Bump,
|
||||
event: &'a str,
|
||||
callback: impl Fn(()) + 'static,
|
||||
) -> Listener<'a>
|
||||
// F: Fn(()) + 'b,
|
||||
{
|
||||
Listener {
|
||||
event,
|
||||
|
||||
+28
-29
@@ -1,9 +1,11 @@
|
||||
use crate::context::hooks::Hook;
|
||||
use crate::inner::*;
|
||||
use crate::nodes::VNode;
|
||||
use crate::prelude::*;
|
||||
use bumpalo::Bump;
|
||||
use generational_arena::Index;
|
||||
use std::{
|
||||
any::TypeId, cell::RefCell, future::Future, marker::PhantomData, sync::atomic::AtomicUsize,
|
||||
any::TypeId, borrow::Borrow, cell::RefCell, future::Future, marker::PhantomData,
|
||||
sync::atomic::AtomicUsize,
|
||||
};
|
||||
|
||||
/// Every component in Dioxus is represented by a `Scope`.
|
||||
@@ -48,13 +50,15 @@ impl Scope {
|
||||
pub fn create_context<'runner, T: Properties>(
|
||||
&'runner mut self,
|
||||
components: &'runner generational_arena::Arena<Scope>,
|
||||
) -> Context<T> {
|
||||
props: &'runner T,
|
||||
) -> Context {
|
||||
// ) -> Context<T> {
|
||||
Context {
|
||||
_p: PhantomData {},
|
||||
arena: &self.hook_arena,
|
||||
hooks: &self.hooks,
|
||||
idx: 0.into(),
|
||||
props: T::new(),
|
||||
// props,
|
||||
components,
|
||||
}
|
||||
}
|
||||
@@ -62,32 +66,27 @@ impl Scope {
|
||||
/// Create a new context and run the component with references from the Virtual Dom
|
||||
/// This function downcasts the function pointer based on the stored props_type
|
||||
fn run<T: 'static>(&self, f: FC<T>) {}
|
||||
|
||||
fn call<'a, T: Properties + 'static>(&'a mut self, val: T) {
|
||||
if self.props_type == TypeId::of::<T>() {
|
||||
/*
|
||||
SAFETY ALERT
|
||||
|
||||
This particular usage of transmute is outlined in its docs https://doc.rust-lang.org/std/mem/fn.transmute.html
|
||||
We hide the generic bound on the function item by casting it to raw pointer. When the function is actually called,
|
||||
we transmute the function back using the props as reference.
|
||||
|
||||
This is safe because we check that the generic type matches before casting.
|
||||
*/
|
||||
let caller = unsafe { std::mem::transmute::<*const i32, FC<T>>(self.caller) };
|
||||
// let ctx = self.create_context::<T>();
|
||||
// // TODO: do something with these nodes
|
||||
// let nodes = caller(ctx);
|
||||
} else {
|
||||
panic!("Do not try to use `call` on Scopes with the wrong props type")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Hook(pub Box<dyn std::any::Any>);
|
||||
mod bad_unsafety {
|
||||
// todo
|
||||
// fn call<'a, T: Properties + 'static>(&'a mut self, val: T) {
|
||||
// if self.props_type == TypeId::of::<T>() {
|
||||
// /*
|
||||
// SAFETY ALERT
|
||||
|
||||
impl Hook {
|
||||
pub fn new(state: Box<dyn std::any::Any>) -> Self {
|
||||
Self(state)
|
||||
}
|
||||
// This particular usage of transmute is outlined in its docs https://doc.rust-lang.org/std/mem/fn.transmute.html
|
||||
// We hide the generic bound on the function item by casting it to raw pointer. When the function is actually called,
|
||||
// we transmute the function back using the props as reference.
|
||||
|
||||
// This is safe because we check that the generic type matches before casting.
|
||||
// */
|
||||
// let caller = unsafe { std::mem::transmute::<*const i32, FC<T>>(self.caller) };
|
||||
// // let ctx = self.create_context::<T>();
|
||||
// // // TODO: do something with these nodes
|
||||
// // let nodes = caller(ctx);
|
||||
// } else {
|
||||
// panic!("Do not try to use `call` on Scopes with the wrong props type")
|
||||
// }
|
||||
// }
|
||||
}
|
||||
@@ -142,7 +142,8 @@ impl<P: Properties + 'static> VirtualDom<P> {
|
||||
pub async fn progess_completely() {}
|
||||
|
||||
/// Create a new context object for a given component and scope
|
||||
fn new_context<T: Properties>(&self) -> Context<T> {
|
||||
fn new_context<T: Properties>(&self) -> Context {
|
||||
// fn new_context<T: Properties>(&self) -> Context<T> {
|
||||
todo!()
|
||||
}
|
||||
|
||||
|
||||
Reference in new issue
Block a user