Split out isrg from ssr and reorient build graph to make interpreter build 2x faster (#2969)

* split out isrg and core-types to speed up interpreter build
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Jonathan Kelley authored and GitHub committed 2024-09-16 16:49:06 -07:00
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commit 143ad749ea
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#![allow(non_snake_case)]
use crate::IncrementalRenderer;
use std::{
path::{Path, PathBuf},
sync::Arc,
time::Duration,
};
use super::fs_cache::PathMapFn;
use super::memory_cache::InMemoryCache;
/// A configuration for the incremental renderer.
#[derive(Clone)]
pub struct IncrementalRendererConfig {
static_dir: PathBuf,
memory_cache_limit: usize,
invalidate_after: Option<Duration>,
map_path: Option<PathMapFn>,
clear_cache: bool,
pre_render: bool,
}
impl Default for IncrementalRendererConfig {
fn default() -> Self {
Self::new()
}
}
impl IncrementalRendererConfig {
/// Create a new incremental renderer configuration.
pub fn new() -> Self {
Self {
static_dir: PathBuf::from("./static"),
memory_cache_limit: 10000,
invalidate_after: None,
map_path: None,
clear_cache: true,
pre_render: false,
}
}
/// Clear the cache on startup (default: true)
pub fn clear_cache(mut self, clear_cache: bool) -> Self {
self.clear_cache = clear_cache;
self
}
/// Set a mapping from the route to the file path. This will override the default mapping configured with `static_dir`.
/// The function should return the path to the folder to store the index.html file in.
pub fn map_path<F: Fn(&str) -> PathBuf + Send + Sync + 'static>(mut self, map_path: F) -> Self {
self.map_path = Some(Arc::new(map_path));
self
}
/// Set the static directory.
pub fn static_dir<P: AsRef<Path>>(mut self, static_dir: P) -> Self {
self.static_dir = static_dir.as_ref().to_path_buf();
self
}
/// Set the memory cache limit.
pub const fn memory_cache_limit(mut self, memory_cache_limit: usize) -> Self {
self.memory_cache_limit = memory_cache_limit;
self
}
/// Set the invalidation time.
pub fn invalidate_after(mut self, invalidate_after: Duration) -> Self {
self.invalidate_after = Some(invalidate_after);
self
}
/// Set whether to include hydration ids in the pre-rendered html.
pub fn pre_render(mut self, pre_render: bool) -> Self {
self.pre_render = pre_render;
self
}
/// Build the incremental renderer.
pub fn build(self) -> IncrementalRenderer {
let mut renderer = IncrementalRenderer {
#[cfg(not(target_arch = "wasm32"))]
file_system_cache: crate::fs_cache::FileSystemCache::new(
self.static_dir.clone(),
self.map_path,
self.invalidate_after,
),
memory_cache: InMemoryCache::new(self.memory_cache_limit, self.invalidate_after),
invalidate_after: self.invalidate_after,
};
if self.clear_cache {
renderer.invalidate_all();
}
renderer
}
}