docs: move reference up a level
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@@ -20,8 +20,8 @@ pub struct Client {
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}
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static App: FC<()> = |cx, _| {
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let scene = use_state(cx, || Scene::ClientsList);
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let clients = use_ref(cx, || vec![] as Vec<Client>);
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let scene = use_state(cx, || Scene::ClientsList);
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let firstname = use_state(cx, || String::new());
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let lastname = use_state(cx, || String::new());
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@@ -1,29 +0,0 @@
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# Reference Guide
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This folder holds a bunch of useful reference code. However, none of the code is meant to be executed (nothing special will happen).
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| Reference: | What it does |
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| --------------------------------------------------- | ----------------------------------- |
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| [Basics](./basics.rs) | How to handle futures with suspense |
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| [Empty](./empty.rs) | How to handle futures with suspense |
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| [Children](./children.rs) | How to handle futures with suspense |
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| [Async](./async.rs) | How to handle futures with suspense |
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| [Suspense](./suspense.rs) | How to handle futures with suspense |
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| [Conditional Rendering](./conditional_rendering.rs) | How to handle futures with suspense |
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| [Controlled Inputs](./controlled_inputs.rs) | How to handle futures with suspense |
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| [Fragments](./fragments.rs) | How to handle futures with suspense |
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| [Inline Styles](./inline_styles.rs) | How to handle futures with suspense |
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| [Spread Pattern for Props](./spreadpattern.rs) | How to handle futures with suspense |
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| [Iterators](./iterators.rs) | How to handle futures with suspense |
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| [Listener](./listener.rs) | How to handle futures with suspense |
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| [Memo](./memo.rs) | How to handle futures with suspense |
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| [NodeRef](./noderefs.rs) | How to handle futures with suspense |
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| [Signals](./signals.rs) | How to handle futures with suspense |
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| [ToString](./tostring.rs) | How to handle futures with suspense |
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| [Global CSS](./global_css.rs) | How to handle futures with suspense |
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| [State Management](./statemanagement.rs) | How to handle futures with suspense |
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| [Testing](./testing.rs) | How to handle futures with suspense |
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| [Custom Elements](./custom_elements.rs) | How to handle futures with suspense |
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| [Web Components](./webcomponents.rs) | How to handle futures with suspense |
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| [Anti-patterns](./antipatterns.rs) | What not to do! |
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@@ -1,181 +0,0 @@
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//! Example: Antipatterns
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//! ---------------------
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//!
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//! This example shows what *not* to do and provides a reason why a given pattern is considered an "AntiPattern". Most
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//! anti-patterns are considered wrong to due performance reasons or violate the "rules" of Dioxus. These rules are
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//! borrowed from other successful UI frameworks, and Dioxus is more focused on providing a familiar, ergonomic interface
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//! rather than building new harder-to-misuse patterns.
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//!
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//! In this list we showcase:
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//! - Not adding keys for iterators
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//! - Heavily nested fragments
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//! - Understadning ordering of set_state
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//! - Naming conventions
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//! - Rules of hooks
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//!
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//! Feel free to file a PR or Issue if you run into another antipattern that you think users of Dioxus should know about.
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use dioxus::prelude::*;
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/// Antipattern: Iterators without keys
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/// -----------------------------------
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///
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/// This is considered an anti-pattern for performance reasons. Dioxus will diff your current and old layout and must
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/// take a slower path if it can't correlate old elements with new elements. Lists are particularly susceptible to the
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/// "slow" path, so you're strongly encouraged to provide a unique ID stable between renders. Additionally, providing
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/// the *wrong* keys is even worse - props might be assigned to the wrong components! Keys should be:
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/// - Unique
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/// - Stable
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/// - Predictable
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///
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/// Dioxus will log an error in the console if it detects that your iterator does not properly generate keys
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#[derive(PartialEq, Props)]
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struct NoKeysProps {
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data: std::collections::HashMap<u32, String>,
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}
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static AntipatternNoKeys: FC<NoKeysProps> = |cx, props| {
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// WRONG: Make sure to add keys!
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rsx!(cx, ul {
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{props.data.iter().map(|(k, v)| rsx!(li { "List item: {v}" }))}
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});
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// RIGHT: Like this:
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rsx!(cx, ul {
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{props.data.iter().map(|(k, v)| rsx!(li { key: "{k}", "List item: {v}" }))}
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})
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};
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/// Antipattern: Deeply nested fragments
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/// ------------------------------------
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///
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/// This particular antipattern is not necessarily an antipattern in other frameworks but does has a performance impact
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/// in Dioxus apps. Fragments don't mount a physical element to the dom immediately, so Dioxus must recurse into its
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/// children to find a physical dom node. This process is called "normalization". Other frameworks perform an agressive
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/// mutative normalization while Dioxus keeps your VNodes immutable. This means that deepely nested fragments make Dioxus
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/// perform unnecessary work. Prefer one or two levels of fragments / nested components until presenting a true dom element.
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///
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/// Only Component and Fragment nodes are susceptible to this issue. Dioxus mitigates this with components by providing
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/// an API for registering shared state without the ContextProvider pattern.
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static AntipatternNestedFragments: FC<()> = |cx, props| {
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// Try to avoid heavily nesting fragments
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rsx!(cx,
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Fragment {
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Fragment {
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Fragment {
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Fragment {
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Fragment {
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div { "Finally have a real node!" }
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}
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}
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}
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}
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}
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)
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};
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/// Antipattern: Using state after its been updated
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/// -----------------------------------------------
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///
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/// This is an antipattern in other frameworks, but less so in Dioxus. However, it's important to highlight that use_state
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/// does *not* work the same way as it does in React. Rust provides explicit guards against mutating shared data - a huge
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/// problem in JavaScript land. With Rust and Dioxus, it's nearly impossible to misuse `use_state` - you simply can't
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/// accidentally modify the state you've received!
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///
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/// However, calling set_state will *not* update the current version of state in the component. This should be easy to
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/// recognize from the function signature, but Dioxus will not update the "live" version of state. Calling `set_state`
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/// merely places a new value in the queue and schedules the component for a future update.
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static AntipaternRelyingOnSetState: FC<()> = |cx, props| {
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let (state, set_state) = use_state(cx, || "Hello world").classic();
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set_state("New state");
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// This will return false! `state` will *still* be "Hello world"
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assert!(state == &"New state");
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todo!()
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};
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/// Antipattern: Capitalization
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/// ---------------------------
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///
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/// This antipattern is enforced to retain parity with other frameworks and provide useful IDE feedback, but is less
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/// critical than other potential misues. In short:
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/// - Only raw elements may start with a lowercase character
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/// - All components must start with an uppercase character
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///
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/// IE: the following component will be rejected when attempted to be used in the rsx! macro
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static antipattern_component: FC<()> = |cx, props| todo!();
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/// Antipattern: Misusing hooks
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/// ---------------------------
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///
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/// This pattern is an unfortunate one where Dioxus supports the same behavior as in other frameworks. Dioxus supports
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/// "hooks" - IE "memory cells" that allow a value to be stored between renders. This allows other hooks to tap into
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/// a components "memory" without explicitly adding all of its data to a struct definition. In Dioxus, hooks are allocated
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/// with a bump arena and then immediately sealed.
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///
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/// This means that hooks may not be misued:
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/// - Called out of order
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/// - Called in a conditional
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/// - Called in loops or callbacks
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///
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/// For the most part, Rust helps with rule #3 but does not save you from misusing rule #1 or #2. Dioxus will panic
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/// if hooks do not downcast the same data between renders. This is validated by TypeId - and eventually - a custom key.
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#[derive(PartialEq, Props)]
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struct MisuedHooksProps {
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should_render_state: bool,
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}
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static AntipatternMisusedHooks: FC<MisuedHooksProps> = |cx, props| {
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if props.should_render_state {
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// do not place a hook in the conditional!
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// prefer to move it out of the conditional
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let (state, set_state) = use_state(cx, || "hello world").classic();
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rsx!(cx, div { "{state}" })
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} else {
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rsx!(cx, div { "Not rendering state" })
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}
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};
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/// Antipattern: Downcasting refs and panicing
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/// ------------------------------------------
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///
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/// Occassionally it's useful to get the ref of an element to handle it directly. Elements support downcasting to
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/// Dioxus's virtual element types as well as their true native counterparts. Downcasting to Dioxus' virtual elements
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/// will never panic, but downcasting to native elements will fail if on an unsupported platform. We recommend avoiding
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/// publishing hooks and components that deply rely on control over elements using their native `ref`, preferring to
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/// use their Dioxus Virtual Element counterpart instead.
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// This particular code *will panic* due to the unwrap. Try to avoid these types of patterns.
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/// ---------------------------------
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/// TODO: Get this to compile properly
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/// let div_ref = use_node_ref(&cx);
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///
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/// cx.render(rsx!{
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/// div { ref: div_ref, class: "custom class",
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/// button { "click me to see my parent's class"
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/// onclick: move |_| if let Some(div_ref) = div_ref {
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/// panic!("Div class is {}", div_ref.to_native::<web_sys::Element>().unwrap().class())
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/// }
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/// }
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/// }
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/// })
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static _example: FC<()> = |cx, props| todo!();
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/// Antipattern: publishing components and hooks with all features enabled
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/// ----------------------------------------------------------------------
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///
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/// The `dioxus` crate combines a bunch of useful utilities together (like the rsx! and html! macros, hooks, and more).
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/// However, when publishing your custom hook or component, we highly advise using only the `core` feature on the dioxus
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/// crate. This makes your crate compile faster, makes it more stable, and avoids bringing in incompatible libraries that
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/// might make it not compile on unsupported platforms.
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///
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/// We don't have a code snippet for this, but just prefer to use this line:
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/// dioxus = { version = "*", features = ["core"]}
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/// instead of this one:
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/// dioxus = { version = "*", features = ["web", "desktop", "full"]}
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/// in your Cargo.toml
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///
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/// This will only include the `core` dioxus crate which is relatively slim and fast to compile and avoids target-specific
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/// libraries.
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static __example: FC<()> = |cx, props| todo!();
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pub static Example: FC<()> = |cx, props| {
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cx.render(rsx! {
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AntipatternNoKeys { data: std::collections::HashMap::new() }
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AntipatternNestedFragments {}
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})
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};
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@@ -1,37 +0,0 @@
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//! Example: The basics of Dioxus
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//! ----------------------------
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//!
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//! This small example covers some of the basics of Dioxus including
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//! - Components
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//! - Props
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//! - Children
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//! - the rsx! macro
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use dioxus::prelude::*;
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pub static Example: FC<()> = |cx, props| {
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cx.render(rsx! {
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div {
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Greeting {
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name: "Dioxus"
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div { "Dioxus is a fun, fast, and portable UI framework for Rust" }
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}
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}
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})
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};
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#[derive(PartialEq, Props)]
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struct GreetingProps {
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name: &'static str,
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}
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static Greeting: FC<GreetingProps> = |cx, props| {
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cx.render(rsx! {
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div {
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h1 { "Hello, {props.name}!" }
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p { "Welcome to the Diouxs framework" }
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br {}
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{cx.children()}
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}
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})
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};
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@@ -1,44 +0,0 @@
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//! Example: Children
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//! -----------------
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//!
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//! Dioxus supports passing children in from the parent. These children are allocated in the parent and just forced
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//! into the child. Components that pass in children may not be safely memoized, though in practice its rare for a
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//! change in a parent to not result in a different set of children.
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//!
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//! In Dioxus, children can *only be a list*. Unlike React, you cannot pass in functions or arbitrary data. This is
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//! partially a limitaiton in having static types, but is rather intentional to encourage the use of attributes where
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//! arbitrary child data might normally be used. Check out the `function driven children` example for how to adopt your
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//! React pattern for Dioxus' semantics.
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//!
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//! Dioxus will let you use the `children` method more than once - and it's semantically *okay* - but you'll likely
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//! ruin your page if you try to clone elements in this way. Under the hood, Dioxus shares a "mounted ID" for each node,
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//! and mounting the same VNode in two places will overwrite the first mounted ID. This will likely lead to dead elements.
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//!
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//! In the future, this might become a runtime error, so consider it an error today.
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use dioxus::prelude::*;
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pub static Example: FC<()> = |cx, props| {
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cx.render(rsx! {
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div {
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Banner {
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p { "Some Content1" }
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}
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Banner {
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p { "Some Content2" }
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}
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}
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})
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};
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pub static Banner: FC<()> = |cx, props| {
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cx.render(rsx! {
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div {
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h1 { "This is a great banner!" }
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div { class: "content"
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{cx.children()}
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}
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footer { "Wow, what a great footer" }
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}
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})
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};
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@@ -1,116 +0,0 @@
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//! Example: Conditional Rendering
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//! ------------------------------
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//!
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//! This example shows how to hide or show elements using conditional rendering.
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//!
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//! Often times you might want to display a different UI given some sort of condition. This is called "conditonal rendering".
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//! In Dioxus, you can perform conditional rendering with optionals or matching.
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//!
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//! The rsx! and html! macro accepts anything that is `IntoIter<Item = impl IntoVnode>`. Options and Results both implement
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//! IntoIter for impl VNode, so you can use option/result for conditional rendering.
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use dioxus::prelude::*;
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// Convert a boolean conditional into a hide/show
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#[derive(PartialEq, Props)]
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pub struct MyProps {
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should_show: bool,
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}
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pub static Example0: FC<MyProps> = |cx, props| {
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cx.render(rsx! {
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div {
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{props.should_show.then(|| rsx!{
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h1 { "showing the title!" }
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})}
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}
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})
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};
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// Convert a boolean conditional into an either/or
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// Because rsx! is lazy (produces a closure), we cannot use it in two branch arms. To use it in matching/branching, we
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// must render it.
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//
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// Dioxus will let you render any `LazyNodes` into a `VNode` with `cx.render`. `rsx!` also supports the `in cx` syntax
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// which will do essentially the same thing as `cx.render`.
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//
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// In short:
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// `rsx!(cx, ...)` is shorthand for `cx.render(rsx!(...))`
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#[derive(PartialEq, Props)]
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pub struct MyProps1 {
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should_show: bool,
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}
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pub static Example1: FC<MyProps1> = |cx, props| {
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cx.render(rsx! {
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div {
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// With matching
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{match props.should_show {
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true => cx.render(rsx!(div {"it is true!"})),
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false => rsx!(cx, div {"it is false!"}),
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}}
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// or with just regular conditions
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{if props.should_show {
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rsx!(cx, div {"it is true!"})
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} else {
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rsx!(cx, div {"it is false!"})
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}}
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// or with optional chaining
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{
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props.should_show
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.then(|| rsx!(cx, div {"it is false!"}))
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.unwrap_or_else(|| rsx!(cx, div {"it is false!"}))
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}
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}
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})
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};
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/// Matching can be expanded
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#[derive(PartialEq)]
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pub enum Color {
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Green,
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Yellow,
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Red,
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}
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#[derive(PartialEq, Props)]
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pub struct MyProps2 {
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color: Color,
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}
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pub static Example2: FC<MyProps2> = |cx, props| {
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cx.render(rsx! {
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div {
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{match props.color {
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Color::Green => rsx!(cx, div {"it is Green!"}),
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Color::Yellow => rsx!(cx, div {"it is Yellow!"}),
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Color::Red => rsx!(cx, div {"it is Red!"}),
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}}
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}
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})
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};
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pub static Example: FC<()> = |cx, props| {
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let should_show = use_state(cx, || false);
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let mut color_index = use_state(cx, || 0);
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let color = match *color_index % 2 {
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2 => Color::Green,
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1 => Color::Yellow,
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_ => Color::Red,
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};
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cx.render(rsx! {
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div {
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button {
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onclick: move |_| should_show.set(!*should_show)
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"click to toggle showing the examples"
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}
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button {
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onclick: move |_| color_index += 1
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"click to for the enxt color"
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}
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Example0 { should_show: *should_show }
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Example1 { should_show: *should_show }
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Example2 { color: color }
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}
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})
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};
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@@ -1,37 +0,0 @@
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use dioxus::prelude::*;
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fn main() {}
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pub static Example: FC<()> = |cx, props| {
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cx.render(rsx! {
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||||
div {
|
||||
|
||||
}
|
||||
})
|
||||
};
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||||
|
||||
// A controlled component:
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static ControlledSelect: FC<()> = |cx, props| {
|
||||
let value = use_state(cx, || String::from("Grapefruit"));
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cx.render(rsx! {
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select { value: "{value}", onchange: move |evt| value.set(evt.value()),
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option { value: "Grapefruit", "Grapefruit"}
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option { value: "Lime", "Lime"}
|
||||
option { value: "Coconut", "Coconut"}
|
||||
option { value: "Mango", "Mango"}
|
||||
}
|
||||
})
|
||||
};
|
||||
|
||||
// TODO - how do uncontrolled things work?
|
||||
static UncontrolledSelect: FC<()> = |cx, props| {
|
||||
let value = use_state(cx, || String::new());
|
||||
|
||||
cx.render(rsx! {
|
||||
select {
|
||||
option { value: "Grapefruit", "Grapefruit"}
|
||||
option { value: "Lime", "Lime"}
|
||||
option { value: "Coconut", "Coconut"}
|
||||
option { value: "Mango", "Mango"}
|
||||
}
|
||||
})
|
||||
};
|
||||
@@ -1,44 +0,0 @@
|
||||
//! Example: Web Components & Custom Elements
|
||||
//! -----------------------------------------
|
||||
//!
|
||||
//! Web components are a flavor of html elements that can be user-defined.
|
||||
//! See: https://www.webcomponents.org for more information.
|
||||
//!
|
||||
//! Users who use webcomponents typically don't use Dioxus. However, if you would like to use webcomponents in Dioxus,
|
||||
//! you can easily create a new custom element with compile-time correct wrappers around the webcomponent.
|
||||
//!
|
||||
//! We don't support building new webcomponents with Dioxus, however. :(
|
||||
|
||||
use dioxus::prelude::*;
|
||||
|
||||
pub static Example: FC<()> = |cx, props| {
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
custom_element {
|
||||
custom_attr: "custom data on custom elements"
|
||||
}
|
||||
}
|
||||
})
|
||||
};
|
||||
|
||||
mod dioxus_elements {
|
||||
use std::fmt::Arguments;
|
||||
|
||||
use dioxus::prelude::DioxusElement;
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
pub struct custom_element;
|
||||
impl DioxusElement for custom_element {
|
||||
const TAG_NAME: &'static str = "custom_element";
|
||||
const NAME_SPACE: Option<&'static str> = None;
|
||||
}
|
||||
impl custom_element {
|
||||
pub fn custom_attr<'a>(&self, f: NodeFactory<'a>, val: Arguments) -> Attribute<'a> {
|
||||
f.attr("custom_asttr", val, None, false)
|
||||
}
|
||||
}
|
||||
|
||||
// Re-export the normal html namespace
|
||||
pub use dioxus::prelude::dioxus_elements::*;
|
||||
use dioxus_core::{nodes::Attribute, NodeFactory};
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
//! Example: Null/None Children
|
||||
//! ---------------------------
|
||||
//!
|
||||
//! This is a simple pattern that allows you to return no elements!
|
||||
|
||||
use dioxus::prelude::*;
|
||||
|
||||
pub static Example: FC<()> = |cx, props| cx.render(rsx! { Fragment {} });
|
||||
@@ -1,85 +0,0 @@
|
||||
//! Example: Errror Handling
|
||||
//! ------------------------
|
||||
//!
|
||||
//! Error handling in Dioxus comes in a few flavors. Because Dioxus is a Rust project, Options and Results are obviously
|
||||
//! the go-to way of wrapping possibly-errored data. However, if a component fails to "unwrapping," everything will crash,
|
||||
//! the page will deadlock, and your users will be sad.
|
||||
//!
|
||||
//! So, obviously, you need to handle your errors.
|
||||
//!
|
||||
//! Fortunately, it's easy to avoid panics, even during quick prototyping.
|
||||
//!
|
||||
//! Here's a few strategies:
|
||||
//! - Leverage the ability to return "None" and propogate None directly
|
||||
//! - Instead of propogating "None" manually, use the "?" syntax sugar
|
||||
//! - Covert Results into Options with .ok()
|
||||
//! - Manually display a separate screen by matching on Options/Results
|
||||
//!
|
||||
//! There *are* plans to add helpful screens for when apps completely panic in WASM. However, you should really try to
|
||||
//! avoid panicking.
|
||||
use dioxus::prelude::*;
|
||||
fn main() {}
|
||||
|
||||
/// This is one way to go about error handling (just toss things away with unwrap).
|
||||
/// However, if you get it wrong, the whole app will crash.
|
||||
/// This is pretty flimsy.
|
||||
static App: FC<()> = |cx, props| {
|
||||
let data = get_data().unwrap();
|
||||
cx.render(rsx!( div { "{data}" } ))
|
||||
};
|
||||
|
||||
/// This is a pretty verbose way of error handling
|
||||
/// However, it's still pretty good since we don't panic, just fail to render anything
|
||||
static App1: FC<()> = |cx, props| {
|
||||
let data = match get_data() {
|
||||
Some(data) => data,
|
||||
None => return None,
|
||||
};
|
||||
cx.render(rsx!( div { "{data}" } ))
|
||||
};
|
||||
|
||||
/// This is an even better form of error handling.
|
||||
/// However, it _does_ make the component go blank, which might not be desirable.
|
||||
///
|
||||
/// This type of error handling is good when you have "selectors" that produce Some/None based on some state that's
|
||||
/// already controlled for higher in the tree. IE displaying a "Username" in a component that should only be shown if
|
||||
/// a user is logged in.
|
||||
///
|
||||
/// Dioxus will throw an error in the console if the None-path is ever taken.
|
||||
static App2: FC<()> = |cx, props| {
|
||||
let data = get_data()?;
|
||||
cx.render(rsx!( div { "{data}" } ))
|
||||
};
|
||||
|
||||
/// This is top-tier error handling since it displays a failure state.
|
||||
///
|
||||
/// However, the error is lacking in context.
|
||||
static App3: FC<()> = |cx, props| match get_data() {
|
||||
Some(data) => cx.render(rsx!( div { "{data}" } )),
|
||||
None => cx.render(rsx!( div { "Failed to load data :(" } )),
|
||||
};
|
||||
|
||||
/// For errors that return results, it's possible short-circuit the match-based error handling with `.ok()` which converts
|
||||
/// a Result<T, V> into an Option<T> and lets you
|
||||
static App4: FC<()> = |cx, props| {
|
||||
let data = get_data_err().ok()?;
|
||||
cx.render(rsx!( div { "{data}" } ))
|
||||
};
|
||||
|
||||
/// This is great error handling since it displays a failure state... with context!
|
||||
///
|
||||
/// Hopefully you never need to disply a screen like this. It's rather bad taste
|
||||
static App5: FC<()> = |cx, props| match get_data_err() {
|
||||
Ok(data) => cx.render(rsx!( div { "{data}" } )),
|
||||
Err(c) => cx.render(rsx!( div { "Failed to load data: {c}" } )),
|
||||
};
|
||||
|
||||
// this fetching function produces "nothing"
|
||||
fn get_data() -> Option<String> {
|
||||
None
|
||||
}
|
||||
|
||||
// this fetching function produces "nothing"
|
||||
fn get_data_err() -> Result<String, &'static str> {
|
||||
Result::Err("Failed!")
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
//! Example: Fragments
|
||||
//! ------------------
|
||||
//!
|
||||
//! Dioxus can return multiple elements without a container through the use of the VNode called a "Fragment". Fragments do not
|
||||
//! have a mounted root and are inserted inline with their siblings. There are three ways of creating fragments as outlined
|
||||
//! in the examples below:
|
||||
//! - By returning multiple elements in Rsx!
|
||||
//! - By using the `Fragment` component
|
||||
//! - By using the fragment() method on the node factory
|
||||
|
||||
use dioxus::prelude::*;
|
||||
|
||||
// Returning multiple elements with rsx! or html!
|
||||
static App1: FC<()> = |cx, props| {
|
||||
cx.render(rsx! {
|
||||
h1 { }
|
||||
h2 { }
|
||||
h3 { }
|
||||
})
|
||||
};
|
||||
|
||||
// Using the Fragment component
|
||||
static App2: FC<()> = |cx, props| {
|
||||
cx.render(rsx! {
|
||||
Fragment {
|
||||
div {}
|
||||
div {}
|
||||
"asd"
|
||||
}
|
||||
})
|
||||
};
|
||||
|
||||
// Using the `fragment` method on the NodeFactory
|
||||
static App3: FC<()> = |cx, props| {
|
||||
cx.render(LazyNodes::new(move |fac| {
|
||||
fac.fragment_from_iter([
|
||||
fac.text(format_args!("A")),
|
||||
fac.text(format_args!("B")),
|
||||
fac.text(format_args!("A")),
|
||||
fac.text(format_args!("B")),
|
||||
])
|
||||
}))
|
||||
};
|
||||
|
||||
pub static Example: FC<()> = |cx, props| {
|
||||
cx.render(rsx! {
|
||||
App1 {}
|
||||
App2 {}
|
||||
App3 {}
|
||||
})
|
||||
};
|
||||
@@ -1,30 +0,0 @@
|
||||
//! Examples: CSS
|
||||
//! -------------
|
||||
//!
|
||||
//! Originally taken from:
|
||||
//! - https://www.w3schools.com/html/tryit.asp?filename=tryhtml_css_internal
|
||||
//!
|
||||
//! Include global styles in your app!
|
||||
//!
|
||||
//! You can simply drop in a "style" tag and set the inner contents to your stylesheet.
|
||||
//! It's slightly more manual than React, but is less magical.
|
||||
//!
|
||||
//! A coming update with the assets system will make it possible to include global css from child components.
|
||||
|
||||
use dioxus::prelude::*;
|
||||
|
||||
const STYLE: &str = r#"
|
||||
body {background-color: powderblue;}
|
||||
h1 {color: blue;}
|
||||
p {color: red;}
|
||||
"#;
|
||||
|
||||
pub static Example: FC<()> = |cx, props| {
|
||||
cx.render(rsx! {
|
||||
head { style { "{STYLE}" } }
|
||||
body {
|
||||
h1 {"This is a heading"}
|
||||
p {"This is a paragraph"}
|
||||
}
|
||||
})
|
||||
};
|
||||
@@ -1,38 +0,0 @@
|
||||
//! Example: Inline Styles
|
||||
//! ----------------------
|
||||
//!
|
||||
//! This example shows how to use inline styles in Dioxus components.
|
||||
//!
|
||||
//! Inline styles function very similar to regular attributes, just grouped together in "style".
|
||||
//!
|
||||
//! Inline styles in Dioxus are more performant than React since we're able to cache attributes and compare by pointers.
|
||||
//! However, it's still not as performant as cascaded styles. Use with care.
|
||||
|
||||
use dioxus::prelude::*;
|
||||
|
||||
pub static Example: FC<()> = |cx, props| {
|
||||
cx.render(rsx! {
|
||||
head {
|
||||
style: { background_color: "powderblue" }
|
||||
}
|
||||
body {
|
||||
h1 { style: { color: "blue" }
|
||||
"This is a heading"
|
||||
}
|
||||
p { style: { color: "red" }
|
||||
"This is a paragraph"
|
||||
}
|
||||
}
|
||||
})
|
||||
};
|
||||
|
||||
// .... technically the rsx! macro is slightly broken at the moment and alows styles not wrapped in style {}
|
||||
// I haven't noticed any name collisions yet, and am tentatively leaving this behavior in..
|
||||
// Don't rely on it.
|
||||
static Example2: FC<()> = |cx, props| {
|
||||
cx.render(rsx! {
|
||||
div { color: "red"
|
||||
"hello world!"
|
||||
}
|
||||
})
|
||||
};
|
||||
@@ -1,39 +0,0 @@
|
||||
//! Example: Iterators
|
||||
//! ------------------
|
||||
//!
|
||||
//! This example demonstrates how to use iterators with Dioxus.
|
||||
//! Iterators must be used through the curly braces item in element bodies.
|
||||
//! While you might be inclined to `.collect::<>` into Html, Dioxus prefers you provide an iterator that
|
||||
//! resolves to VNodes. It's more efficient and easier to write than having to `collect` everywhere.
|
||||
//!
|
||||
//! This also makes it easy to write "pull"-style iterators that don't have a known size.
|
||||
//!
|
||||
//! However, when the size of an iterator needs to be know for display purposes, collecting is fine.
|
||||
|
||||
use dioxus::prelude::*;
|
||||
|
||||
pub static Example: FC<()> = |cx, props| {
|
||||
let example_data = use_state(cx, || 0);
|
||||
|
||||
let v = (0..10).map(|f| {
|
||||
rsx! {
|
||||
li { onclick: move |_| example_data.set(f)
|
||||
"ID: {f}"
|
||||
ul {
|
||||
{(0..10).map(|k| rsx!{
|
||||
li {
|
||||
"Sub iterator: {f}.{k}"
|
||||
}
|
||||
})}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
cx.render(rsx! {
|
||||
h3 {"Selected: {example_data}"}
|
||||
ul {
|
||||
{v}
|
||||
}
|
||||
})
|
||||
};
|
||||
@@ -1,56 +0,0 @@
|
||||
//! Example: Listeners
|
||||
//! ------------------
|
||||
//!
|
||||
//! This example demonstrates the various ways listeners may be used in Dioxus.
|
||||
//! Listeners may be at most `FnMut` - but not `FnOnce`.
|
||||
//! Listeners may borrow the lifetime of cx (children and hooks), but not of local (stack) data.
|
||||
|
||||
use dioxus::prelude::*;
|
||||
|
||||
pub static Example: FC<()> = |cx, props| {
|
||||
cx.render(rsx! {
|
||||
ButtonList {}
|
||||
NonUpdatingEvents {}
|
||||
DisablePropogation {}
|
||||
})
|
||||
};
|
||||
|
||||
/// We can use `set_name` in multiple closures; the closures automatically *copy* the reference to set_name.
|
||||
static ButtonList: FC<()> = |cx, props| {
|
||||
let name = use_state(cx, || "...?");
|
||||
|
||||
let names = ["jack", "jill", "john", "jane"]
|
||||
.iter()
|
||||
.map(move |n| rsx!(button { onclick: move |_| name.set(n), "{n}" }));
|
||||
|
||||
cx.render(rsx!(
|
||||
div {
|
||||
h1 { "Hello, {name}" }
|
||||
{names}
|
||||
}
|
||||
))
|
||||
};
|
||||
|
||||
/// This shows how listeners may be without a visible change in the display.
|
||||
/// Check the console.
|
||||
static NonUpdatingEvents: FC<()> = |cx, props| {
|
||||
rsx!(cx, div {
|
||||
button {
|
||||
onclick: move |_| log::info!("Did not cause any updates!")
|
||||
"Click me to log!"
|
||||
}
|
||||
})
|
||||
};
|
||||
|
||||
static DisablePropogation: FC<()> = |cx, props| {
|
||||
rsx!(cx,
|
||||
div {
|
||||
onclick: move |_| log::info!("event propogated to the div!")
|
||||
button {
|
||||
onclick: move |evt| {
|
||||
log::info!("Button will allow propogation");
|
||||
}
|
||||
}
|
||||
}
|
||||
)
|
||||
};
|
||||
@@ -1,84 +0,0 @@
|
||||
//! Example: Memoization
|
||||
//! --------------------
|
||||
//!
|
||||
//! This example showcases how memoization works in Dioxus.
|
||||
//!
|
||||
//! Memoization is the process in which Dioxus skips diffing child components if their props don't change.
|
||||
//! In React, components are never memoized unless wrapped in `memo` or configured with `shouldComponentUpdate`.
|
||||
//!
|
||||
//! Due to the safety guarantees of Rust, we can automatically memoize components in some circumstances. Whenever a
|
||||
//! component's properties are valid for the `'static` lifetime, Dioxus will automatically compare the props before
|
||||
//! diffing the component. If the props don't change (according to PartialEq), the component will not be re-rendered.
|
||||
//!
|
||||
//! However, if the props use some generics or borrow from their parent, then Dioxus can't safely supress updates,
|
||||
//! and is forced to render the child. If you think that this behavior is wrong for your usecase, you can implement
|
||||
//! the memo method yourself, but beware, doing so is UNSAFE and may cause issues if you do it wrong.
|
||||
//!
|
||||
//! If you want to gain that little bit extra performance, consider using global state management, signals, or
|
||||
//! memoized collections like im-rc which are designed for this use case.
|
||||
|
||||
use dioxus::prelude::*;
|
||||
|
||||
// By default, components with no props are always memoized.
|
||||
// A props of () is considered empty.
|
||||
pub static Example: FC<()> = |cx, props| {
|
||||
cx.render(rsx! {
|
||||
div { "100% memoized!" }
|
||||
})
|
||||
};
|
||||
|
||||
// These props do not borrow any content, and therefore can be safely memoized.
|
||||
// However, the parent *must* create a new string on every render.
|
||||
// Notice how these props implement PartialEq - this is required for 'static props
|
||||
#[derive(PartialEq, Props)]
|
||||
pub struct MyProps1 {
|
||||
name: String,
|
||||
}
|
||||
|
||||
pub static Example1: FC<MyProps1> = |cx, props| {
|
||||
cx.render(rsx! {
|
||||
div { "100% memoized! {props.name}" }
|
||||
})
|
||||
};
|
||||
|
||||
// These props do not borrow any content, and therefore can be safely memoized.
|
||||
// In contrast with the `String` example, these props use `Rc<str>` which operates similar to strings in JavaScript.
|
||||
// These strings cannot be modified, but may be cheaply shared in many places without issue.
|
||||
#[derive(PartialEq, Props)]
|
||||
pub struct MyProps2 {
|
||||
name: std::rc::Rc<str>,
|
||||
}
|
||||
|
||||
pub static Example2: FC<MyProps2> = |cx, props| {
|
||||
cx.render(rsx! {
|
||||
div { "100% memoized! {props.name}" }
|
||||
})
|
||||
};
|
||||
|
||||
// These props *do* borrow any content, and therefore cannot be safely memoized!.
|
||||
#[derive(PartialEq, Props)]
|
||||
pub struct MyProps3<'a> {
|
||||
name: &'a str,
|
||||
}
|
||||
// We need to manually specify a lifetime that ensures props and scope (the component's state) share the same lifetime.
|
||||
// Using the `pub static Example: FC<()>` pattern _will_ specify a lifetime, but that lifetime will be static which might
|
||||
// not exactly be what you want
|
||||
fn Example3<'a>(cx: Context<'a>, props: &'a MyProps3) -> DomTree<'a> {
|
||||
cx.render(rsx! {
|
||||
div { "Not memoized! {props.name}" }
|
||||
})
|
||||
}
|
||||
|
||||
// These props *do* borrow any content, and therefore cannot be safely memoized!.
|
||||
// However, they cannot be compared, so we don't need the PartialEq flag.
|
||||
#[derive(Props)]
|
||||
pub struct MyProps4<'a> {
|
||||
onhandle: &'a dyn Fn(),
|
||||
}
|
||||
|
||||
// We need to manually specify a lifetime that ensures props and scope (the component's state) share the same lifetime.
|
||||
fn Example4<'a>(cx: Context<'a>, props: &'a MyProps4) -> DomTree<'a> {
|
||||
cx.render(rsx! {
|
||||
div { "Not memoized!", onclick: move |_| (props.onhandle)() }
|
||||
})
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
use dioxus::prelude::*;
|
||||
fn main() {}
|
||||
|
||||
pub static Example: FC<()> = |cx, props| {
|
||||
let p = 10;
|
||||
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
|
||||
}
|
||||
})
|
||||
};
|
||||
@@ -1,10 +0,0 @@
|
||||
use dioxus::prelude::*;
|
||||
fn main() {}
|
||||
|
||||
pub static Example: FC<()> = |cx, props| {
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
|
||||
}
|
||||
})
|
||||
};
|
||||
@@ -1,39 +0,0 @@
|
||||
//! Example: Spread pattern for Components
|
||||
//! --------------------------------------
|
||||
//!
|
||||
//! Dioxus supports the "spread" pattern for manually building a components properties. This is useful when props
|
||||
//! are passed down from a parent, or it's more ergonomic to construct props from outside the rsx! macro.
|
||||
//!
|
||||
//! To use the spread pattern, simply pass ".." followed by a Rust epxression. This pattern also supports overriding
|
||||
//! values, using the manual props as the base and then modifying fields specified with non-spread attributes.
|
||||
|
||||
use dioxus::prelude::*;
|
||||
|
||||
pub static Example: FC<()> = |cx, props| {
|
||||
let props = MyProps {
|
||||
count: 0,
|
||||
live: true,
|
||||
name: "Dioxus",
|
||||
};
|
||||
cx.render(rsx! {
|
||||
Example1 { ..props, count: 10, div {"child"} }
|
||||
})
|
||||
};
|
||||
|
||||
#[derive(PartialEq, Props)]
|
||||
pub struct MyProps {
|
||||
count: u32,
|
||||
live: bool,
|
||||
name: &'static str,
|
||||
}
|
||||
|
||||
pub static Example1: FC<MyProps> = |cx, MyProps { count, live, name }| {
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
h1 { "Hello, {name}"}
|
||||
h3 {"Are we alive? {live}"}
|
||||
p {"Count is {count}"}
|
||||
{ cx.children() }
|
||||
}
|
||||
})
|
||||
};
|
||||
@@ -1,10 +0,0 @@
|
||||
use dioxus::prelude::*;
|
||||
fn main() {}
|
||||
|
||||
pub static Example: FC<()> = |cx, props| {
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
|
||||
}
|
||||
})
|
||||
};
|
||||
@@ -1,38 +0,0 @@
|
||||
//! Example: Suspense
|
||||
//! -----------------
|
||||
//! This example demonstrates how the use_suspense hook can be used to load and render asynchronous data. Suspense enables
|
||||
//! components to wait on futures to complete before rendering the result into VNodes. These VNodes are immediately
|
||||
//! available in a suspended" fashion and will automatically propogate to the UI when the future completes.
|
||||
//!
|
||||
//! Currently, suspense futures are non-restartable. In the future, we'll provide more granular control of how to start,
|
||||
//! stop, and reset these futures.
|
||||
|
||||
use dioxus::prelude::*;
|
||||
#[derive(serde::Deserialize)]
|
||||
struct DogApi {
|
||||
message: String,
|
||||
}
|
||||
const ENDPOINT: &str = "https://dog.ceo/api/breeds/image/random";
|
||||
|
||||
pub static Example: FC<()> = |cx, props| {
|
||||
let doggo = use_suspense(
|
||||
cx,
|
||||
|| surf::get(ENDPOINT).recv_json::<DogApi>(),
|
||||
|cx, res| match res {
|
||||
Ok(res) => rsx!(
|
||||
cx,
|
||||
img {
|
||||
src: "{res.message}"
|
||||
}
|
||||
),
|
||||
Err(_) => rsx!(cx, div { "No doggos for you :(" }),
|
||||
},
|
||||
);
|
||||
|
||||
cx.render(rsx!(
|
||||
div {
|
||||
h1 {"Waiting for a doggo..."}
|
||||
{doggo}
|
||||
}
|
||||
))
|
||||
};
|
||||
@@ -1,61 +0,0 @@
|
||||
//! Example: Tasks
|
||||
//! --------------
|
||||
//!
|
||||
//! Built around the same system that powers suspense, Dioxus also allows users to write arbitrary tasks that can modify
|
||||
//! state asynchronously. `use_task` takes a future and returns a task handle and an option that holds the tasks's return
|
||||
//! value. When the task completes, the component will re-render with the result freshly available.
|
||||
//!
|
||||
//! Tasks don't necessarily need to complete, however. It would be completely reasonable to wire up a websocket receiver
|
||||
//! in a task and have it work infinitely while the app is running. If the socket throws an error, the task could complete
|
||||
//! and the UI could present a helpful error message.
|
||||
//!
|
||||
//! Tasks also return the `TaskHandle` type which lets other component logic start, stop, and restart the task at any time.
|
||||
//! Tasks are very much like an async-flavoroued coroutine, making them incredibly powerful.
|
||||
//!
|
||||
//! Tasks must be valid for the 'static lifetime, so any state management neeeds to be cloned into the closure. `use_state`
|
||||
//! has a method called `for_async` which generates an AsyncUseState wrapper. This has a very similar API to the regualr
|
||||
//! `use_state` but is `static.
|
||||
//!
|
||||
//! Remeber `use_task` is a hook! Don't call it out of order or in loops. You might aaccidentally swap the task handles
|
||||
//! and break things in subtle ways.
|
||||
//!
|
||||
//! Whenever a component is scheduled for deletion, the task is dropped. Make sure that whatever primitives used in the
|
||||
//! task have a valid drop implementation and won't leave resources tied up.
|
||||
|
||||
use dioxus::prelude::*;
|
||||
|
||||
pub static Example: FC<()> = |cx, props| {
|
||||
let count = use_state(cx, || 0);
|
||||
let mut direction = use_state(cx, || 1);
|
||||
|
||||
// Tasks are 'static, so we need to copy relevant items in
|
||||
let (async_count, dir) = (count.for_async(), *direction);
|
||||
|
||||
let (task, result) = use_task(cx, move || async move {
|
||||
loop {
|
||||
gloo_timers::future::TimeoutFuture::new(250).await;
|
||||
*async_count.get_mut() += dir;
|
||||
}
|
||||
});
|
||||
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
h1 {"count is {count}"}
|
||||
button {
|
||||
"Stop counting"
|
||||
onclick: move |_| task.stop()
|
||||
}
|
||||
button {
|
||||
"Start counting"
|
||||
onclick: move |_| task.resume()
|
||||
}
|
||||
button {
|
||||
"Switch counting direcion"
|
||||
onclick: move |_| {
|
||||
direction *= -1;
|
||||
task.restart();
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
};
|
||||
@@ -1,9 +0,0 @@
|
||||
use dioxus::prelude::*;
|
||||
|
||||
pub static Example: FC<()> = |cx, props| {
|
||||
cx.render(rsx! {
|
||||
div {
|
||||
|
||||
}
|
||||
})
|
||||
};
|
||||
@@ -1,25 +0,0 @@
|
||||
use dioxus::prelude::*;
|
||||
use dioxus::ssr;
|
||||
|
||||
pub static Example: FC<()> = |cx, props| {
|
||||
let as_string = use_state(cx, || {
|
||||
// Currently, SSR is only supported for whole VirtualDOMs
|
||||
// This is an easy/low hanging fruit to improve upon
|
||||
let mut dom = VirtualDom::new(SomeApp);
|
||||
dom.rebuild();
|
||||
ssr::render_vdom(&dom, |c| c)
|
||||
});
|
||||
|
||||
cx.render(rsx! {
|
||||
div { "{as_string}" }
|
||||
})
|
||||
};
|
||||
|
||||
static SomeApp: FC<()> = |cx, props| {
|
||||
cx.render(rsx! {
|
||||
div { style: {background_color: "blue"}
|
||||
h1 {"Some amazing app or component"}
|
||||
p {"Things are great"}
|
||||
}
|
||||
})
|
||||
};
|
||||
Reference in new issue
Block a user