WIP make ECS work with reactive system
This commit is contained in:
1 parent
e36874d86e
commit
1587b41829
10 files changed
+564
-685
No files matched your search
@@ -1,15 +1,14 @@
|
||||
use dioxus_core::{BorrowedAttributeValue, ElementId, Mutations, TemplateNode};
|
||||
use parking_lot::{MappedRwLockReadGuard, MappedRwLockWriteGuard};
|
||||
use rustc_hash::{FxHashMap, FxHashSet};
|
||||
use std::ops::{Index, IndexMut};
|
||||
use std::any::Any;
|
||||
|
||||
use crate::node::{
|
||||
ElementNode, FromAnyValue, Node, NodeData, NodeType, OwnedAttributeDiscription,
|
||||
OwnedAttributeValue,
|
||||
ElementNode, FromAnyValue, NodeData, NodeType, OwnedAttributeDiscription, OwnedAttributeValue,
|
||||
};
|
||||
use crate::node_ref::{AttributeMask, NodeMask};
|
||||
use crate::passes::{resolve_passes, DirtyNodeStates, TypeErasedPass};
|
||||
use crate::state::State;
|
||||
use crate::tree::{NodeId, Tree, TreeLike, TreeView, TreeViewMut};
|
||||
use crate::tree::{EntryBuilder, NodeId, Tree};
|
||||
use crate::{FxDashSet, SendAnyMap};
|
||||
|
||||
/// A Dom that can sync with the VirtualDom mutations intended for use in lazy renderers.
|
||||
@@ -18,41 +17,36 @@ use crate::{FxDashSet, SendAnyMap};
|
||||
///
|
||||
/// # Custom values
|
||||
/// To allow custom values to be passed into attributes implement FromAnyValue on a type that can represent your custom value and specify the V generic to be that type. If you have many different custom values, it can be useful to use a enum type to represent the varients.
|
||||
pub struct RealDom<S: State<V>, V: FromAnyValue = ()> {
|
||||
tree: Tree<Node<S, V>>,
|
||||
pub struct RealDom<V: FromAnyValue + Send = ()> {
|
||||
pub(crate) tree: Tree,
|
||||
/// a map from element id to real node id
|
||||
node_id_mapping: Vec<Option<NodeId>>,
|
||||
nodes_listening: FxHashMap<String, FxHashSet<NodeId>>,
|
||||
stack: Vec<NodeId>,
|
||||
templates: FxHashMap<String, Vec<NodeId>>,
|
||||
pub(crate) passes: Box<[TypeErasedPass<S, V>]>,
|
||||
pub(crate) passes: Box<[TypeErasedPass<V>]>,
|
||||
pub(crate) nodes_updated: FxHashMap<NodeId, NodeMask>,
|
||||
passes_updated: DirtyNodeStates,
|
||||
parent_changed_nodes: FxHashSet<NodeId>,
|
||||
child_changed_nodes: FxHashSet<NodeId>,
|
||||
nodes_created: FxHashSet<NodeId>,
|
||||
phantom: std::marker::PhantomData<V>,
|
||||
}
|
||||
|
||||
impl<S: State<V>, V: FromAnyValue> Default for RealDom<S, V> {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl<S: State<V>, V: FromAnyValue> RealDom<S, V> {
|
||||
pub fn new() -> RealDom<S, V> {
|
||||
let mut root = Node::new(NodeType::Element(ElementNode {
|
||||
impl<V: FromAnyValue + Send + Sync> RealDom<V> {
|
||||
pub fn new(mut passes: Box<[TypeErasedPass<V>]>) -> RealDom<V> {
|
||||
let tree = Tree::new();
|
||||
let root_id = tree.root();
|
||||
let root = tree.get_node(root_id);
|
||||
let mut root_node: NodeData<V> = NodeData::new(NodeType::Element(ElementNode {
|
||||
tag: "Root".to_string(),
|
||||
namespace: Some("Root".to_string()),
|
||||
attributes: FxHashMap::default(),
|
||||
listeners: FxHashSet::default(),
|
||||
}));
|
||||
root.node_data.element_id = Some(ElementId(0));
|
||||
let mut tree = Tree::new(root);
|
||||
let root_id = tree.root();
|
||||
tree.get_mut(root_id).unwrap().node_data.node_id = root_id;
|
||||
|
||||
let mut passes = S::create_passes();
|
||||
root_node.element_id = Some(ElementId(0));
|
||||
root_node.node_id = root_id;
|
||||
root.insert(root_node);
|
||||
|
||||
// resolve dependants for each pass
|
||||
for i in 1..passes.len() {
|
||||
@@ -83,6 +77,7 @@ impl<S: State<V>, V: FromAnyValue> RealDom<S, V> {
|
||||
parent_changed_nodes: FxHashSet::default(),
|
||||
child_changed_nodes: FxHashSet::default(),
|
||||
nodes_created: FxHashSet::default(),
|
||||
phantom: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -107,9 +102,9 @@ impl<S: State<V>, V: FromAnyValue> RealDom<S, V> {
|
||||
}
|
||||
|
||||
fn set_element_id(&mut self, node_id: NodeId, element_id: ElementId) {
|
||||
let node = self.tree.get_mut(node_id).unwrap();
|
||||
let node_id = node.node_data.node_id;
|
||||
node.node_data.element_id = Some(element_id);
|
||||
let mut node = self.tree.write::<NodeData>(node_id).unwrap();
|
||||
let node_id = node.node_id;
|
||||
node.element_id = Some(element_id);
|
||||
if self.node_id_mapping.len() <= element_id.0 {
|
||||
self.node_id_mapping.resize(element_id.0 + 1, None);
|
||||
}
|
||||
@@ -124,14 +119,21 @@ impl<S: State<V>, V: FromAnyValue> RealDom<S, V> {
|
||||
current
|
||||
}
|
||||
|
||||
fn create_node(&mut self, node: Node<S, V>, mark_dirty: bool) -> NodeId {
|
||||
let node_id = self.tree.create_node(node);
|
||||
let node = self.tree.get_mut(node_id).unwrap();
|
||||
node.node_data.node_id = node_id;
|
||||
fn create_node(
|
||||
&mut self,
|
||||
mut node: NodeData<V>,
|
||||
id: Option<ElementId>,
|
||||
mark_dirty: bool,
|
||||
) -> EntryBuilder<'_> {
|
||||
let mut node_entry = self.tree.create_node();
|
||||
let node_id = node_entry.id();
|
||||
node.node_id = node_id;
|
||||
node.element_id = id;
|
||||
node_entry.insert(node);
|
||||
if mark_dirty {
|
||||
self.nodes_created.insert(node_id);
|
||||
}
|
||||
node_id
|
||||
node_entry
|
||||
}
|
||||
|
||||
fn add_child(&mut self, node_id: NodeId, child_id: NodeId) {
|
||||
@@ -146,7 +148,7 @@ impl<S: State<V>, V: FromAnyValue> RealDom<S, V> {
|
||||
attrs,
|
||||
children,
|
||||
} => {
|
||||
let node = Node::new(NodeType::Element(ElementNode {
|
||||
let node = NodeData::new(NodeType::Element(ElementNode {
|
||||
tag: tag.to_string(),
|
||||
namespace: namespace.map(|s| s.to_string()),
|
||||
attributes: attrs
|
||||
@@ -169,22 +171,22 @@ impl<S: State<V>, V: FromAnyValue> RealDom<S, V> {
|
||||
.collect(),
|
||||
listeners: FxHashSet::default(),
|
||||
}));
|
||||
let node_id = self.create_node(node, true);
|
||||
let node_id = self.create_node(node, None, true).id();
|
||||
for child in *children {
|
||||
let child_id = self.create_template_node(child);
|
||||
self.add_child(node_id, child_id);
|
||||
}
|
||||
node_id
|
||||
}
|
||||
TemplateNode::Text { text } => {
|
||||
self.create_node(Node::new(NodeType::Text(text.to_string())), true)
|
||||
}
|
||||
TemplateNode::Dynamic { .. } => {
|
||||
self.create_node(Node::new(NodeType::Placeholder), true)
|
||||
}
|
||||
TemplateNode::DynamicText { .. } => {
|
||||
self.create_node(Node::new(NodeType::Text(String::new())), true)
|
||||
}
|
||||
TemplateNode::Text { text } => self
|
||||
.create_node(NodeData::new(NodeType::Text(text.to_string())), None, true)
|
||||
.id(),
|
||||
TemplateNode::Dynamic { .. } => self
|
||||
.create_node(NodeData::new(NodeType::Placeholder), None, true)
|
||||
.id(),
|
||||
TemplateNode::DynamicText { .. } => self
|
||||
.create_node(NodeData::new(NodeType::Text(String::new())), None, true)
|
||||
.id(),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -214,29 +216,26 @@ impl<S: State<V>, V: FromAnyValue> RealDom<S, V> {
|
||||
self.set_element_id(self.load_child(path), id);
|
||||
}
|
||||
CreatePlaceholder { id } => {
|
||||
let node = Node::new(NodeType::Placeholder);
|
||||
let node_id = self.create_node(node, true);
|
||||
let node = NodeData::new(NodeType::Placeholder);
|
||||
let node_id = self.create_node(node, None, true).id();
|
||||
self.set_element_id(node_id, id);
|
||||
self.stack.push(node_id);
|
||||
}
|
||||
CreateTextNode { value, id } => {
|
||||
let node = Node::new(NodeType::Text(value.to_string()));
|
||||
let node_id = self.create_node(node, true);
|
||||
let node = self.tree.get_mut(node_id).unwrap();
|
||||
node.node_data.element_id = Some(id);
|
||||
let node_data = NodeData::new(NodeType::Text(value.to_string()));
|
||||
let node_id = self.create_node(node_data, None, true).id();
|
||||
self.set_element_id(node_id, id);
|
||||
self.stack.push(node_id);
|
||||
}
|
||||
HydrateText { path, value, id } => {
|
||||
let node_id = self.load_child(path);
|
||||
self.set_element_id(node_id, id);
|
||||
let node = self.tree.get_mut(node_id).unwrap();
|
||||
if let NodeType::Text(text) = &mut node.node_data.node_type {
|
||||
let mut node = self.get_mut(node_id).unwrap();
|
||||
if let NodeTypeMut::Text(text) = node.node_type_mut() {
|
||||
*text = value.to_string();
|
||||
} else {
|
||||
node.node_data.node_type = NodeType::Text(value.to_string());
|
||||
node.set_type(NodeType::Text(value.to_string()));
|
||||
}
|
||||
|
||||
self.mark_dirty(node_id, NodeMask::new().with_text());
|
||||
}
|
||||
LoadTemplate { name, index, id } => {
|
||||
let template_id = self.templates[name][index];
|
||||
@@ -350,15 +349,14 @@ impl<S: State<V>, V: FromAnyValue> RealDom<S, V> {
|
||||
|
||||
/// Find all nodes that are listening for an event, sorted by there height in the dom progressing starting at the bottom and progressing up.
|
||||
/// This can be useful to avoid creating duplicate events.
|
||||
pub fn get_listening_sorted(&self, event: &'static str) -> Vec<&Node<S, V>> {
|
||||
pub fn get_listening_sorted(&self, event: &'static str) -> Vec<NodeId> {
|
||||
if let Some(nodes) = self.nodes_listening.get(event) {
|
||||
let mut listening: Vec<_> = nodes.iter().map(|id| self.get(*id).unwrap()).collect();
|
||||
listening.sort_by(|n1, n2| {
|
||||
(self.tree.height(n1.node_data.node_id))
|
||||
.cmp(&self.tree.height(n2.node_data.node_id))
|
||||
.reverse()
|
||||
});
|
||||
listening
|
||||
let mut listening: Vec<_> = nodes
|
||||
.iter()
|
||||
.map(|id| (*id, self.tree.height(*id).unwrap()))
|
||||
.collect();
|
||||
listening.sort_by(|(_, h1), (_, h2)| h1.cmp(h2).reverse());
|
||||
listening.into_iter().map(|(id, _)| id).collect()
|
||||
} else {
|
||||
Vec::new()
|
||||
}
|
||||
@@ -376,160 +374,94 @@ impl<S: State<V>, V: FromAnyValue> RealDom<S, V> {
|
||||
}
|
||||
|
||||
fn clone_node(&mut self, node_id: NodeId) -> NodeId {
|
||||
let node = self.tree.get(node_id).unwrap();
|
||||
let new_node = Node {
|
||||
state: node.state.clone(),
|
||||
node_data: node.node_data.clone(),
|
||||
};
|
||||
let new_id = self.create_node(new_node, true);
|
||||
let node = self.get(node_id).unwrap();
|
||||
let new_node = node.node_data().clone();
|
||||
let new_id = self.create_node(new_node, None, true).id();
|
||||
|
||||
let self_ptr = self as *mut Self;
|
||||
for child in self.tree.children_ids(node_id).unwrap() {
|
||||
unsafe {
|
||||
// this is safe because no node has itself as a child
|
||||
let self_mut = &mut *self_ptr;
|
||||
let child_id = self_mut.clone_node(*child);
|
||||
self_mut.add_child(new_id, child_id);
|
||||
}
|
||||
let child_id = self.clone_node(child);
|
||||
self.add_child(new_id, child_id);
|
||||
}
|
||||
new_id
|
||||
}
|
||||
|
||||
fn root(&self) -> NodeId {
|
||||
self.tree.root()
|
||||
}
|
||||
|
||||
fn get(&self, id: NodeId) -> Option<NodeRef<'_, V>> {
|
||||
self.tree.contains(id).then(|| NodeRef { id, dom: &self })
|
||||
}
|
||||
|
||||
pub fn get_mut(&mut self, id: NodeId) -> Option<NodeMut<'_, V>> {
|
||||
self.tree.get_mut(id).map(|node| NodeMut {
|
||||
node: &mut node.node_data,
|
||||
self.tree.contains(id).then(|| NodeMut {
|
||||
id,
|
||||
dirty: NodeMask::new(),
|
||||
nodes_updated: &mut self.nodes_updated,
|
||||
dom: self,
|
||||
})
|
||||
}
|
||||
|
||||
/// WARNING: This escapes the reactive system that the real dom uses. Any changes made with this method will not trigger updates in states when [RealDom::update_state] is called.
|
||||
pub fn get_mut_raw(&mut self, id: NodeId) -> Option<&mut Node<S, V>> {
|
||||
self.tree.get_mut(id)
|
||||
pub fn get_mut_raw(&mut self, id: NodeId) -> Option<&mut NodeData<V>> {
|
||||
self.tree.write(id)
|
||||
}
|
||||
}
|
||||
|
||||
impl<S: State<V> + Send, V: FromAnyValue + Send> RealDom<S, V> {
|
||||
/// Update the state of the dom, after appling some mutations. This will keep the nodes in the dom up to date with their VNode counterparts.
|
||||
pub fn update_state(
|
||||
&mut self,
|
||||
ctx: SendAnyMap,
|
||||
) -> (FxDashSet<NodeId>, FxHashMap<NodeId, NodeMask>) {
|
||||
let passes = &self.passes;
|
||||
let dirty_nodes = std::mem::take(&mut self.passes_updated);
|
||||
let nodes_updated = std::mem::take(&mut self.nodes_updated);
|
||||
for (&node, mask) in &nodes_updated {
|
||||
// remove any nodes that were created and then removed in the same mutations from the dirty nodes list
|
||||
if self.tree.contains(node) {
|
||||
if let Some(height) = self.tree.height(node) {
|
||||
for pass in &*self.passes {
|
||||
if mask.overlaps(&pass.mask) {
|
||||
dirty_nodes.insert(pass.this_type_id, node);
|
||||
dirty_nodes.insert(pass.this_type_id, node, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for node in std::mem::take(&mut self.child_changed_nodes) {
|
||||
// remove any nodes that were created and then removed in the same mutations from the dirty nodes list
|
||||
if self.tree.contains(node) {
|
||||
if let Some(height) = self.tree.height(node) {
|
||||
for pass in &*self.passes {
|
||||
if pass.child_dependant {
|
||||
dirty_nodes.insert(pass.this_type_id, node);
|
||||
dirty_nodes.insert(pass.this_type_id, node, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for node in std::mem::take(&mut self.parent_changed_nodes) {
|
||||
// remove any nodes that were created and then removed in the same mutations from the dirty nodes list
|
||||
if self.tree.contains(node) {
|
||||
if let Some(height) = self.tree.height(node) {
|
||||
for pass in &*self.passes {
|
||||
if pass.parent_dependant {
|
||||
dirty_nodes.insert(pass.this_type_id, node);
|
||||
dirty_nodes.insert(pass.this_type_id, node, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for node in std::mem::take(&mut self.nodes_created) {
|
||||
// remove any nodes that were created and then removed in the same mutations from the dirty nodes list
|
||||
if self.tree.contains(node) {
|
||||
if let Some(height) = self.tree.height(node) {
|
||||
for pass in &*self.passes {
|
||||
dirty_nodes.insert(pass.this_type_id, node);
|
||||
dirty_nodes.insert(pass.this_type_id, node, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let tree = &mut self.tree;
|
||||
|
||||
(
|
||||
resolve_passes(tree, dirty_nodes, passes, ctx),
|
||||
nodes_updated,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
impl<S: State<V>, V: FromAnyValue> TreeView<Node<S, V>> for RealDom<S, V> {
|
||||
type Iterator<'a> = <Tree<Node<S, V>> as TreeView<Node<S, V>>>::Iterator<'a>;
|
||||
|
||||
fn root(&self) -> NodeId {
|
||||
self.tree.root()
|
||||
(resolve_passes(self, dirty_nodes, ctx), nodes_updated)
|
||||
}
|
||||
|
||||
fn get(&self, id: NodeId) -> Option<&Node<S, V>> {
|
||||
self.tree.get(id)
|
||||
}
|
||||
|
||||
fn children(&self, id: NodeId) -> Option<Self::Iterator<'_>> {
|
||||
self.tree.children(id)
|
||||
}
|
||||
|
||||
fn children_ids(&self, id: NodeId) -> Option<&[NodeId]> {
|
||||
self.tree.children_ids(id)
|
||||
}
|
||||
|
||||
fn parent(&self, id: NodeId) -> Option<&Node<S, V>> {
|
||||
self.tree.parent(id)
|
||||
}
|
||||
|
||||
fn parent_id(&self, id: NodeId) -> Option<NodeId> {
|
||||
self.tree.parent_id(id)
|
||||
}
|
||||
|
||||
fn height(&self, id: NodeId) -> Option<u16> {
|
||||
self.tree.height(id)
|
||||
}
|
||||
|
||||
fn size(&self) -> usize {
|
||||
self.tree.size()
|
||||
}
|
||||
}
|
||||
|
||||
impl<S: State<V>, V: FromAnyValue> TreeLike<Node<S, V>> for RealDom<S, V> {
|
||||
fn create_node(&mut self, node: Node<S, V>) -> NodeId {
|
||||
let id = self.tree.create_node(node);
|
||||
self.tree.get_mut(id).unwrap().node_data.node_id = id;
|
||||
self.nodes_created.insert(id);
|
||||
id
|
||||
}
|
||||
|
||||
fn add_child(&mut self, parent: NodeId, child: NodeId) {
|
||||
// mark the parent's children changed
|
||||
self.mark_child_changed(parent);
|
||||
// mark the child's parent changed
|
||||
self.mark_parent_added_or_removed(child);
|
||||
self.tree.add_child(parent, child);
|
||||
}
|
||||
|
||||
fn remove(&mut self, id: NodeId) -> Option<Node<S, V>> {
|
||||
fn remove(&mut self, id: NodeId) {
|
||||
if let Some(parent_id) = self.tree.parent_id(id) {
|
||||
self.mark_child_changed(parent_id);
|
||||
}
|
||||
self.tree.remove(id)
|
||||
}
|
||||
|
||||
fn remove_all_children(&mut self, id: NodeId) -> Vec<Node<S, V>> {
|
||||
self.mark_child_changed(id);
|
||||
self.tree.remove_all_children(id)
|
||||
}
|
||||
|
||||
fn replace(&mut self, old: NodeId, new: NodeId) {
|
||||
if let Some(parent_id) = self.tree.parent_id(old) {
|
||||
self.mark_child_changed(parent_id);
|
||||
@@ -555,68 +487,108 @@ impl<S: State<V>, V: FromAnyValue> TreeLike<Node<S, V>> for RealDom<S, V> {
|
||||
}
|
||||
}
|
||||
|
||||
impl<S: State<V> + Send, V: FromAnyValue> Index<ElementId> for RealDom<S, V> {
|
||||
type Output = Node<S, V>;
|
||||
// impl<V: FromAnyValue> Index<ElementId> for RealDom<V> {
|
||||
// type Output = Node<V>;
|
||||
|
||||
fn index(&self, id: ElementId) -> &Self::Output {
|
||||
self.tree.get(self.element_to_node_id(id)).unwrap()
|
||||
// fn index(&self, id: ElementId) -> &Self::Output {
|
||||
// self.tree.get(self.element_to_node_id(id)).unwrap()
|
||||
// }
|
||||
// }
|
||||
|
||||
// impl<V: FromAnyValue> Index<NodeId> for RealDom<V> {
|
||||
// type Output = Node<V>;
|
||||
|
||||
// fn index(&self, idx: NodeId) -> &Self::Output {
|
||||
// self.tree.get(idx).unwrap()
|
||||
// }
|
||||
// }
|
||||
|
||||
// impl<V: FromAnyValue> IndexMut<ElementId> for RealDom<V> {
|
||||
// fn index_mut(&mut self, id: ElementId) -> &mut Self::Output {
|
||||
// self.tree.get_mut(self.element_to_node_id(id)).unwrap()
|
||||
// }
|
||||
// }
|
||||
|
||||
// impl<V: FromAnyValue> IndexMut<NodeId> for RealDom<V> {
|
||||
// fn index_mut(&mut self, idx: NodeId) -> &mut Self::Output {
|
||||
// self.tree.get_mut(idx).unwrap()
|
||||
// }
|
||||
// }
|
||||
|
||||
pub struct NodeRef<'a, V: FromAnyValue + Send = ()> {
|
||||
id: NodeId,
|
||||
dom: &'a RealDom<V>,
|
||||
}
|
||||
|
||||
impl<'a, V: FromAnyValue + Send> NodeRef<'a, V> {
|
||||
pub fn node_data(&self) -> &NodeData<V> {
|
||||
self.read().unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
impl<S: State<V> + Send, V: FromAnyValue> Index<NodeId> for RealDom<S, V> {
|
||||
type Output = Node<S, V>;
|
||||
|
||||
fn index(&self, idx: NodeId) -> &Self::Output {
|
||||
self.tree.get(idx).unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
impl<S: State<V> + Send, V: FromAnyValue> IndexMut<ElementId> for RealDom<S, V> {
|
||||
fn index_mut(&mut self, id: ElementId) -> &mut Self::Output {
|
||||
self.tree.get_mut(self.element_to_node_id(id)).unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
impl<S: State<V> + Send, V: FromAnyValue> IndexMut<NodeId> for RealDom<S, V> {
|
||||
fn index_mut(&mut self, idx: NodeId) -> &mut Self::Output {
|
||||
self.tree.get_mut(idx).unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
pub struct NodeMut<'a, V: FromAnyValue = ()> {
|
||||
node: &'a mut NodeData<V>,
|
||||
dirty: NodeMask,
|
||||
nodes_updated: &'a mut FxHashMap<NodeId, NodeMask>,
|
||||
}
|
||||
|
||||
impl<'a, V: FromAnyValue> NodeMut<'a, V> {
|
||||
pub fn node_type(&self) -> &NodeType<V> {
|
||||
&self.node.node_type
|
||||
&self.node_data().node_type
|
||||
}
|
||||
|
||||
pub fn read<T: Any>(&self) -> Option<&T> {
|
||||
self.dom.tree.read(self.id)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct NodeMut<'a, V: FromAnyValue + Send = ()> {
|
||||
id: NodeId,
|
||||
dom: &'a mut RealDom<V>,
|
||||
dirty: NodeMask,
|
||||
}
|
||||
|
||||
impl<'a, V: FromAnyValue + Send> NodeMut<'a, V> {
|
||||
fn node_data(&self) -> &NodeData<V> {
|
||||
self.read().unwrap()
|
||||
}
|
||||
|
||||
fn node_data_mut(&mut self) -> &mut NodeData<V> {
|
||||
self.dom.tree.write(self.id).unwrap()
|
||||
}
|
||||
|
||||
pub fn node_type(&self) -> &NodeType<V> {
|
||||
&self.node_data().node_type
|
||||
}
|
||||
|
||||
pub fn node_type_mut(&mut self) -> NodeTypeMut<'_, V> {
|
||||
match &mut self.node.node_type {
|
||||
NodeType::Element(element) => NodeTypeMut::Element(ElementNodeMut {
|
||||
element,
|
||||
dirty: &mut self.dirty,
|
||||
}),
|
||||
let Self { id, dom, dirty } = self;
|
||||
let node_type = &mut dom.tree.write::<NodeData<V>>(*id).unwrap().node_type;
|
||||
match node_type {
|
||||
NodeType::Element(element) => NodeTypeMut::Element(ElementNodeMut { element, dirty }),
|
||||
NodeType::Text(text) => {
|
||||
self.dirty.set_text();
|
||||
dirty.set_text();
|
||||
NodeTypeMut::Text(text)
|
||||
}
|
||||
NodeType::Placeholder => NodeTypeMut::Placeholder,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_type(&mut self, new: NodeType<V>) {
|
||||
self.node_data_mut().node_type = new;
|
||||
self.dirty = NodeMask::ALL;
|
||||
}
|
||||
|
||||
pub fn read<T: Any>(&self) -> Option<&T> {
|
||||
self.dom.tree.read(self.id)
|
||||
}
|
||||
|
||||
pub fn write<T: Any>(&mut self) -> Option<&T> {
|
||||
todo!("get_mut with mark as dirty")
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: FromAnyValue> Drop for NodeMut<'_, V> {
|
||||
impl<V: FromAnyValue + Send> Drop for NodeMut<'_, V> {
|
||||
fn drop(&mut self) {
|
||||
let node_id = self.node.node_id;
|
||||
let node_id = self.node_data().node_id;
|
||||
let mask = std::mem::take(&mut self.dirty);
|
||||
if let Some(node) = self.nodes_updated.get_mut(&node_id) {
|
||||
let nodes_updated = &mut self.dom.nodes_updated;
|
||||
if let Some(node) = nodes_updated.get_mut(&node_id) {
|
||||
*node = node.union(&mask);
|
||||
} else {
|
||||
self.nodes_updated.insert(node_id, mask);
|
||||
nodes_updated.insert(node_id, mask);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user