Queue effects to run after flush_sync
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@@ -71,7 +71,7 @@ pub fn spawn_forever(fut: impl Future<Output = ()> + 'static) -> Option<Task> {
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///
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/// This drops the task immediately.
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pub fn remove_future(id: Task) {
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Runtime::with_current_scope(|cx| cx.remove_future(id));
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Runtime::with(|rt| rt.remove_task(id)).expect("Runtime to exist");
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}
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/// Store a value between renders. The foundational hook for all other hooks.
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@@ -94,7 +94,6 @@ pub fn use_hook<State: Clone + 'static>(initializer: impl FnOnce() -> State) ->
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Runtime::with_current_scope(|cx| cx.use_hook(initializer)).expect("to be in a dioxus runtime")
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}
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/// Get the current render since the inception of this component
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///
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/// This can be used as a helpful diagnostic when debugging hooks/renders, etc
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@@ -217,7 +216,6 @@ pub fn use_drop<D: FnOnce() + 'static>(destroy: D) {
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});
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}
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/// Push a function to be run before the next render
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/// This is a hook and will always run, so you can't unschedule it
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/// Will run for every progression of suspense, though this might change in the future
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