feat: bubbling

This commit is contained in:
Jonathan Kelley committed 2021-11-15 09:49:01 -05:00
1 parent 9bd56ee499
commit 19df1bda10
12 files changed
+398 -292

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+61 -46
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@@ -263,7 +263,7 @@ impl VirtualDom {
// todo: poll the events once even if there is work to do to prevent starvation
// if there's no futures in the virtualdom, just wait for a scheduler message and put it into the queue to be processed
if self.scopes.pending_futures.is_empty() {
if self.scopes.pending_futures.borrow().is_empty() {
self.pending_messages
.push_front(self.receiver.next().await.unwrap());
} else {
@@ -275,7 +275,7 @@ impl VirtualDom {
type Output = ();
fn poll(
mut self: Pin<&mut Self>,
self: Pin<&mut Self>,
cx: &mut std::task::Context<'_>,
) -> Poll<Self::Output> {
let mut all_pending = true;
@@ -284,7 +284,7 @@ impl VirtualDom {
let mut scopes_to_clear: SmallVec<[_; 10]> = smallvec::smallvec![];
// Poll every scope manually
for fut in self.scopes.pending_futures.iter() {
for fut in self.scopes.pending_futures.borrow().iter() {
let scope = self
.scopes
.get_scope(fut)
@@ -316,7 +316,7 @@ impl VirtualDom {
}
for scope in scopes_to_clear {
self.scopes.pending_futures.remove(&scope);
self.scopes.pending_futures.borrow_mut().remove(&scope);
}
// Resolve the future if any singular task is ready
@@ -347,28 +347,31 @@ impl VirtualDom {
/// Run the virtualdom with a deadline.
///
/// This method will progress async tasks until the deadline is reached. If tasks are completed before the deadline,
/// and no tasks are pending, this method will return immediately. If tasks are still pending, then this method will
/// exhaust the deadline working on them.
/// This method will perform any outstanding diffing work and try to return as many mutations as possible before the
/// deadline is reached. This method accepts a closure that returns `true` if the deadline has been reached. To wrap
/// your future into a deadline, consider the `now_or_never` method from `future_utils`.
///
/// ```rust, ignore
/// let mut vdom = VirtualDom::new(App);
///
/// let timeout = TimeoutFuture::from_ms(16);
/// let deadline = || (&mut timeout).now_or_never();
///
/// let mutations = vdom.work_with_deadline(deadline);
/// ```
///
/// This method is useful when needing to schedule the virtualdom around other tasks on the main thread to prevent
/// "jank". It will try to finish whatever work it has by the deadline to free up time for other work.
///
/// Due to platform differences in how time is handled, this method accepts a future that resolves when the deadline
/// is exceeded. However, the deadline won't be met precisely, so you might want to build some wiggle room into the
/// deadline closure manually.
///
/// The deadline is polled before starting to diff components. This strikes a balance between the overhead of checking
/// the deadline and just completing the work. However, if an individual component takes more than 16ms to render, then
/// the screen will "jank" up. In debug, this will trigger an alert.
///
/// If there are no in-flight fibers when this method is called, it will await any possible tasks, aborting early if
/// the provided deadline future resolves.
/// If the work is not finished by the deadline, Dioxus will store it for later and return when work_with_deadline
/// is called again. This means you can ensure some level of free time on the VirtualDom's thread during the work phase.
///
/// For use in the web, it is expected that this method will be called to be executed during "idle times" and the
/// mutations to be applied during the "paint times" IE "animation frames". With this strategy, it is possible to craft
/// entirely jank-free applications that perform a ton of work.
///
/// In general use, Dioxus is plenty fast enough to not need to worry about this.
///
/// # Example
///
/// ```rust, ignore
@@ -387,15 +390,6 @@ impl VirtualDom {
/// apply_mutations(mutations);
/// }
/// ```
///
/// ## Mutations
///
/// This method returns "mutations" - IE the necessary changes to get the RealDOM to match the VirtualDOM. It also
/// includes a list of NodeRefs that need to be applied and effects that need to be triggered after the RealDOM has
/// applied the edits.
///
/// Mutations are the only link between the RealDOM and the VirtualDOM.
///
pub fn work_with_deadline(&mut self, mut deadline: impl FnMut() -> bool) -> Vec<Mutations> {
let mut committed_mutations = vec![];
@@ -410,16 +404,18 @@ impl VirtualDom {
SchedulerMsg::Immediate(id) => {
self.dirty_scopes.insert(id);
}
SchedulerMsg::Suspended { node, scope } => {
todo!("should wire up suspense")
// self.suspense_scopes.insert(id);
}
SchedulerMsg::UiEvent(event) => {
if let Some(element) = event.mounted_dom_id {
if let Some(element) = event.element {
log::info!("Calling listener {:?}, {:?}", event.scope_id, element);
// if let Some(scope) = self.scopes.get_scope(&event.scope_id) {
self.scopes.call_listener_with_bubbling(event, element);
while let Ok(Some(dirty_scope)) = self.receiver.try_next() {
self.pending_messages.push_front(dirty_scope);
}
// }
} else {
log::debug!("User event without a targetted ElementId. Not currently supported.\nUnsure how to proceed. {:?}", event);
}
@@ -432,12 +428,9 @@ impl VirtualDom {
let mut ran_scopes = FxHashSet::default();
// todo: the 2021 version of rust will let us not have to force the borrow
// let scopes = &self.scopes;
// Sort the scopes by height. Theoretically, we'll de-duplicate scopes by height
self.dirty_scopes
.retain(|id| scopes.get_scope(id).is_some());
self.dirty_scopes.sort_by(|a, b| {
let h1 = scopes.get_scope(a).unwrap().height;
let h2 = scopes.get_scope(b).unwrap().height;
@@ -445,13 +438,9 @@ impl VirtualDom {
});
if let Some(scopeid) = self.dirty_scopes.pop() {
log::info!("handling dirty scope {:?}", scopeid);
if !ran_scopes.contains(&scopeid) {
ran_scopes.insert(scopeid);
log::debug!("about to run scope {:?}", scopeid);
if self.scopes.run_scope(&scopeid) {
let (old, new) = (
self.scopes.wip_head(&scopeid),
@@ -480,7 +469,6 @@ impl VirtualDom {
committed_mutations.push(mutations);
} else {
// leave the work in an incomplete state
log::debug!("don't have a mechanism to pause work (yet)");
return committed_mutations;
}
}
@@ -530,7 +518,6 @@ impl VirtualDom {
/// In this case, every component will be diffed, even if their props are memoized. This method is intended to be used
/// to force an update of the DOM when the state of the app is changed outside of the app.
///
///
/// # Example
/// ```rust, ignore
/// #[derive(PartialEq, Props)]
@@ -544,12 +531,7 @@ impl VirtualDom {
/// };
///
/// let value = Rc::new(RefCell::new("Hello"));
/// let mut dom = VirtualDom::new_with_props(
/// App,
/// AppProps {
/// value: value.clone(),
/// },
/// );
/// let mut dom = VirtualDom::new_with_props(App, AppProps { value: value.clone(), });
///
/// let _ = dom.rebuild();
///
@@ -633,8 +615,41 @@ pub enum SchedulerMsg {
// setstate
Immediate(ScopeId),
Suspended { scope: ScopeId, node: NodeLink },
}
/// User Events are events that are shuttled from the renderer into the VirtualDom trhough the scheduler channel.
///
/// These events will be passed to the appropriate Element given by `mounted_dom_id` and then bubbled up through the tree
/// where each listener is checked and fired if the event name matches.
///
/// It is the expectation that the event name matches the corresponding event listener, otherwise Dioxus will panic in
/// attempting to downcast the event data.
///
/// Because Event Data is sent across threads, it must be `Send + Sync`. We are hoping to lift the `Sync` restriction but
/// `Send` will not be lifted. The entire `UserEvent` must also be `Send + Sync` due to its use in the scheduler channel.
///
/// # Example
/// ```rust
/// fn App(cx: Context, props: &()) -> Element {
/// rsx!(cx, div {
/// onclick: move |_| println!("Clicked!")
/// })
/// }
///
/// let mut dom = VirtualDom::new(App);
/// let mut scheduler = dom.get_scheduler_channel();
/// scheduler.unbounded_send(SchedulerMsg::UiEvent(
/// UserEvent {
/// scope_id: None,
/// priority: EventPriority::Medium,
/// name: "click",
/// element: Some(ElementId(0)),
/// data: Arc::new(ClickEvent { .. })
/// }
/// )).unwrap();
/// ```
#[derive(Debug)]
pub struct UserEvent {
/// The originator of the event trigger
@@ -643,7 +658,7 @@ pub struct UserEvent {
pub priority: EventPriority,
/// The optional real node associated with the trigger
pub mounted_dom_id: Option<ElementId>,
pub element: Option<ElementId>,
/// The event type IE "onclick" or "onmouseover"
///
@@ -651,7 +666,7 @@ pub struct UserEvent {
pub name: &'static str,
/// Event Data
pub event: Arc<dyn Any + Send + Sync>,
pub data: Arc<dyn Any + Send + Sync>,
}
/// Priority of Event Triggers.