Fix dx bundle fails when no assets are copied (#3519)

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BleemIs42 authored and GitHub committed 2025-01-08 08:56:51 -08:00
1 parent c8d6444e88
commit 20cdafbf16
1 file changed
+2
+2
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@@ -179,6 +179,7 @@ impl Bundle {
} }
let asset_dir = bundle.build.asset_dir(); let asset_dir = bundle.build.asset_dir();
if asset_dir.exists() {
let asset_dir_entries = std::fs::read_dir(&asset_dir) let asset_dir_entries = std::fs::read_dir(&asset_dir)
.with_context(|| format!("failed to read asset directory {:?}", asset_dir))?; .with_context(|| format!("failed to read asset directory {:?}", asset_dir))?;
for entry in asset_dir_entries.flatten() { for entry in asset_dir_entries.flatten() {
@@ -195,6 +196,7 @@ impl Bundle {
.expect("to be set") .expect("to be set")
.insert(old.display().to_string(), new.display().to_string()); .insert(old.display().to_string(), new.display().to_string());
} }
}
for resource_path in bundle_settings.resources.take().into_iter().flatten() { for resource_path in bundle_settings.resources.take().into_iter().flatten() {
bundle_settings bundle_settings