feat: diffing works on desktop!
This commit is contained in:
1 parent
30ef225812
commit
20f9957fbe
10 files changed
+176
-166
No files matched your search
@@ -19,6 +19,19 @@ pub struct SuspenseBoundary {
|
||||
pub waiting_on: RefCell<HashSet<SuspenseId>>,
|
||||
pub mutations: RefCell<Mutations<'static>>,
|
||||
pub placeholder: Cell<Option<ElementId>>,
|
||||
|
||||
// whenever the suspense resolves, we call this onresolve function
|
||||
// this lets us do things like putting up a loading spinner
|
||||
//
|
||||
// todo: we need a way of controlling whether or not a component hides itself but still processes changes
|
||||
// If we run into suspense, we perform a diff, so its important that the old elements are still around.
|
||||
//
|
||||
// When the timer expires, I imagine a container could hide the elements and show the spinner. This, however,
|
||||
// can not be
|
||||
pub onresolve: Option<Box<dyn FnOnce()>>,
|
||||
|
||||
/// Called when
|
||||
pub onstart: Option<Box<dyn FnOnce()>>,
|
||||
}
|
||||
|
||||
impl SuspenseBoundary {
|
||||
@@ -28,6 +41,8 @@ impl SuspenseBoundary {
|
||||
waiting_on: Default::default(),
|
||||
mutations: RefCell::new(Mutations::new(0)),
|
||||
placeholder: Cell::new(None),
|
||||
onresolve: None,
|
||||
onstart: None,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user