wip: rewrite core to be template focused
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@@ -1,37 +1,10 @@
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use std::cell::Cell;
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use crate::{
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innerlude::{ComponentPtr, Element, Scope, ScopeId, ScopeState},
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Component,
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component::Component,
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element::Element,
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scopes::{Scope, ScopeState},
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};
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use std::cell::{Cell, RefCell};
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/// Virtual Components for custom user-defined components
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/// Only supports the functional syntax
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pub struct VComponent<'src> {
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/// The key of the component to be used during keyed diffing.
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pub key: Option<&'src str>,
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/// The ID of the component.
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/// Will not be assigned until after the component has been initialized.
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pub scope: Cell<Option<ScopeId>>,
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/// An indication if the component is static (can be memozied)
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pub can_memoize: bool,
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/// The function pointer to the component's render function.
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pub user_fc: ComponentPtr,
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/// The actual name of the component.
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pub fn_name: &'static str,
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/// The props of the component.
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pub props: RefCell<Option<Box<dyn AnyProps + 'src>>>,
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}
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pub(crate) struct VComponentProps<P> {
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pub render_fn: Component<P>,
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pub memo: unsafe fn(&P, &P) -> bool,
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pub props: P,
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}
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pub trait AnyProps {
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fn as_ptr(&self) -> *const ();
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@@ -39,6 +12,39 @@ pub trait AnyProps {
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unsafe fn memoize(&self, other: &dyn AnyProps) -> bool;
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}
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pub(crate) struct VComponentProps<P> {
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pub render_fn: Component<P>,
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pub memo: unsafe fn(&P, &P) -> bool,
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pub props: Scope<P>,
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}
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impl VComponentProps<()> {
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pub fn new_empty(render_fn: Component<()>) -> Self {
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Self {
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render_fn,
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memo: <() as PartialEq>::eq,
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props: Scope {
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props: (),
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state: Cell::new(std::ptr::null_mut()),
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},
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}
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}
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}
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impl<P> VComponentProps<P> {
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pub(crate) fn new(
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render_fn: Component<P>,
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memo: unsafe fn(&P, &P) -> bool,
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props: Scope<P>,
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) -> Self {
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Self {
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render_fn,
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memo,
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props,
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}
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}
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}
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impl<P> AnyProps for VComponentProps<P> {
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fn as_ptr(&self) -> *const () {
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&self.props as *const _ as *const ()
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@@ -55,7 +61,11 @@ impl<P> AnyProps for VComponentProps<P> {
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}
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fn render<'a>(&'a self, scope: &'a ScopeState) -> Element<'a> {
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let props = unsafe { std::mem::transmute::<&P, &P>(&self.props) };
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(self.render_fn)(Scope { scope, props })
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// Make sure the scope ptr is not null
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self.props.state.set(scope);
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// Call the render function directly
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// todo: implement async
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(self.render_fn)(unsafe { std::mem::transmute(&self.props) })
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}
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}
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@@ -1,237 +0,0 @@
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use std::{any::Any, fmt::Formatter};
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/// Possible values for an attribute
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// trying to keep values at 3 bytes
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#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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#[cfg_attr(feature = "serialize", serde(untagged))]
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#[derive(Clone, Debug, PartialEq)]
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#[allow(missing_docs)]
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pub enum AttributeValue<'a> {
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Text(&'a str),
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Float32(f32),
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Float64(f64),
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Int32(i32),
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Int64(i64),
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Uint32(u32),
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Uint64(u64),
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Bool(bool),
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Vec3Float(f32, f32, f32),
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Vec3Int(i32, i32, i32),
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Vec3Uint(u32, u32, u32),
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Vec4Float(f32, f32, f32, f32),
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Vec4Int(i32, i32, i32, i32),
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Vec4Uint(u32, u32, u32, u32),
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Bytes(&'a [u8]),
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// Any(ArbitraryAttributeValue<'a>),
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}
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// todo
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#[allow(missing_docs)]
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impl<'a> AttributeValue<'a> {
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pub fn is_truthy(&self) -> bool {
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match self {
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AttributeValue::Text(t) => *t == "true",
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AttributeValue::Bool(t) => *t,
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_ => false,
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}
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}
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pub fn is_falsy(&self) -> bool {
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match self {
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AttributeValue::Text(t) => *t == "false",
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AttributeValue::Bool(t) => !(*t),
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_ => false,
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}
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}
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}
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impl<'a> std::fmt::Display for AttributeValue<'a> {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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match self {
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AttributeValue::Text(a) => write!(f, "{}", a),
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AttributeValue::Float32(a) => write!(f, "{}", a),
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AttributeValue::Float64(a) => write!(f, "{}", a),
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AttributeValue::Int32(a) => write!(f, "{}", a),
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AttributeValue::Int64(a) => write!(f, "{}", a),
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AttributeValue::Uint32(a) => write!(f, "{}", a),
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AttributeValue::Uint64(a) => write!(f, "{}", a),
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AttributeValue::Bool(a) => write!(f, "{}", a),
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AttributeValue::Vec3Float(_, _, _) => todo!(),
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AttributeValue::Vec3Int(_, _, _) => todo!(),
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AttributeValue::Vec3Uint(_, _, _) => todo!(),
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AttributeValue::Vec4Float(_, _, _, _) => todo!(),
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AttributeValue::Vec4Int(_, _, _, _) => todo!(),
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AttributeValue::Vec4Uint(_, _, _, _) => todo!(),
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AttributeValue::Bytes(a) => write!(f, "{:?}", a),
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// AttributeValue::Any(a) => write!(f, "{:?}", a),
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}
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}
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}
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#[derive(Clone, Copy)]
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#[allow(missing_docs)]
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pub struct ArbitraryAttributeValue<'a> {
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pub value: &'a dyn Any,
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pub cmp: fn(&'a dyn std::any::Any, &'a dyn std::any::Any) -> bool,
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}
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// pub trait AnyAttrValue {}
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// impl PartialEq for ArbitraryAttributeValue<'_> {
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// fn eq(&self, other: &Self) -> bool {
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// (self.cmp)(self.value, other.value)
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// }
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// }
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impl std::fmt::Debug for ArbitraryAttributeValue<'_> {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("ArbitraryAttributeValue").finish()
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}
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}
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#[cfg(feature = "serialize")]
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impl<'a> serde::Serialize for ArbitraryAttributeValue<'a> {
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fn serialize<S>(&self, _serializer: S) -> Result<S::Ok, S::Error>
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where
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S: serde::Serializer,
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{
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panic!("ArbitraryAttributeValue should not be serialized")
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}
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}
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#[cfg(feature = "serialize")]
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impl<'de, 'a> serde::Deserialize<'de> for &'a ArbitraryAttributeValue<'a> {
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fn deserialize<D>(_deserializer: D) -> Result<Self, D::Error>
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where
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D: serde::Deserializer<'de>,
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{
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panic!("ArbitraryAttributeValue is not deserializable!")
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}
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}
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#[cfg(feature = "serialize")]
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impl<'de, 'a> serde::Deserialize<'de> for ArbitraryAttributeValue<'a> {
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fn deserialize<D>(_deserializer: D) -> Result<Self, D::Error>
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where
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D: serde::Deserializer<'de>,
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{
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panic!("ArbitraryAttributeValue is not deserializable!")
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}
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}
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// todo
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#[allow(missing_docs)]
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impl<'a> AttributeValue<'a> {
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pub fn as_text(&self) -> Option<&'a str> {
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match self {
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AttributeValue::Text(s) => Some(s),
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_ => None,
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}
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}
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pub fn as_float32(&self) -> Option<f32> {
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match self {
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AttributeValue::Float32(f) => Some(*f),
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_ => None,
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}
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}
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pub fn as_float64(&self) -> Option<f64> {
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match self {
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AttributeValue::Float64(f) => Some(*f),
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_ => None,
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}
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}
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pub fn as_int32(&self) -> Option<i32> {
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match self {
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AttributeValue::Int32(i) => Some(*i),
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_ => None,
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}
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}
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pub fn as_int64(&self) -> Option<i64> {
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match self {
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AttributeValue::Int64(i) => Some(*i),
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_ => None,
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}
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}
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pub fn as_uint32(&self) -> Option<u32> {
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match self {
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AttributeValue::Uint32(i) => Some(*i),
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_ => None,
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}
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}
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pub fn as_uint64(&self) -> Option<u64> {
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match self {
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AttributeValue::Uint64(i) => Some(*i),
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_ => None,
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}
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}
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pub fn as_bool(&self) -> Option<bool> {
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match self {
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AttributeValue::Bool(b) => Some(*b),
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_ => None,
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}
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}
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pub fn as_vec3_float(&self) -> Option<(f32, f32, f32)> {
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match self {
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AttributeValue::Vec3Float(x, y, z) => Some((*x, *y, *z)),
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_ => None,
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}
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}
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pub fn as_vec3_int(&self) -> Option<(i32, i32, i32)> {
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match self {
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AttributeValue::Vec3Int(x, y, z) => Some((*x, *y, *z)),
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_ => None,
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}
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}
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pub fn as_vec3_uint(&self) -> Option<(u32, u32, u32)> {
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match self {
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AttributeValue::Vec3Uint(x, y, z) => Some((*x, *y, *z)),
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_ => None,
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}
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}
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pub fn as_vec4_float(&self) -> Option<(f32, f32, f32, f32)> {
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match self {
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AttributeValue::Vec4Float(x, y, z, w) => Some((*x, *y, *z, *w)),
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_ => None,
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}
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}
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pub fn as_vec4_int(&self) -> Option<(i32, i32, i32, i32)> {
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match self {
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AttributeValue::Vec4Int(x, y, z, w) => Some((*x, *y, *z, *w)),
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_ => None,
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}
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}
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pub fn as_vec4_uint(&self) -> Option<(u32, u32, u32, u32)> {
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match self {
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AttributeValue::Vec4Uint(x, y, z, w) => Some((*x, *y, *z, *w)),
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_ => None,
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}
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}
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pub fn as_bytes(&self) -> Option<&[u8]> {
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match self {
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AttributeValue::Bytes(b) => Some(b),
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_ => None,
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}
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}
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// pub fn as_any(&self) -> Option<&'a ArbitraryAttributeValue> {
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// match self {
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// AttributeValue::Any(a) => Some(a),
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// _ => None,
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// }
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// }
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}
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@@ -0,0 +1,30 @@
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use std::num::NonZeroUsize;
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#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Default)]
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pub struct ElementId(pub usize);
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// pub struct ElementId(pub NonZeroUsize);
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// impl Default for ElementId {
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// fn default() -> Self {
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// Self(NonZeroUsize::new(1).unwrap())
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// }
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// }
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pub struct ElementArena {
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counter: usize,
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}
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impl Default for ElementArena {
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fn default() -> Self {
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Self { counter: 1 }
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}
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}
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impl ElementArena {
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pub fn next(&mut self) -> ElementId {
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let id = self.counter;
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self.counter += 1;
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ElementId(id)
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}
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}
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@@ -0,0 +1,24 @@
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use std::cell::Cell;
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use bumpalo::Bump;
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use crate::nodes::VTemplate;
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pub struct BumpFrame {
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pub bump: Bump,
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pub node: Cell<*const VTemplate<'static>>,
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}
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impl BumpFrame {
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pub fn new(capacity: usize) -> Self {
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let bump = Bump::with_capacity(capacity);
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Self {
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bump,
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node: Cell::new(std::ptr::null()),
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}
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}
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pub fn reset(&mut self) {
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self.bump.reset();
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self.node.set(std::ptr::null());
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}
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}
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@@ -0,0 +1,7 @@
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// pub trait IntoComponentType<T> {
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// fn into_component_type(self) -> ComponentType;
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// }
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use crate::{element::Element, scopes::Scope};
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pub type Component<T = ()> = fn(&Scope<T>) -> Element;
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@@ -0,0 +1,114 @@
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use crate::VirtualDom;
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use crate::any_props::VComponentProps;
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use crate::arena::ElementArena;
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use crate::component::Component;
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use crate::mutations::Mutation;
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use crate::nodes::{
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AttributeLocation, DynamicNode, DynamicNodeKind, Template, TemplateId, TemplateNode,
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};
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use crate::scopes::Scope;
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use crate::{
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any_props::AnyProps,
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arena::ElementId,
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bump_frame::BumpFrame,
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nodes::VTemplate,
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scopes::{ComponentPtr, ScopeId, ScopeState},
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};
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use slab::Slab;
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impl VirtualDom {
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/// Create this template and write its mutations
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pub fn create<'a>(
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&mut self,
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mutations: &mut Vec<Mutation<'a>>,
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template: &'a VTemplate<'a>,
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) -> usize {
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// The best renderers will have tempaltes prehydrated
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// Just in case, let's create the template using instructions anyways
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if !self.templates.contains_key(&template.template.id) {
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self.create_static_template(mutations, template.template);
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}
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// Walk the roots backwards, creating nodes and assigning IDs
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// todo: adjust dynamic nodes to be in the order of roots and then leaves (ie BFS)
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let mut dynamic_attrs = template.dynamic_attrs.iter().peekable();
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let mut dynamic_nodes = template.dynamic_nodes.iter().peekable();
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let mut on_stack = 0;
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for (root_idx, root) in template.template.roots.iter().enumerate() {
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on_stack += match root {
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TemplateNode::Dynamic(id) => {
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self.create_dynamic_node(mutations, template, &template.dynamic_nodes[*id])
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}
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TemplateNode::DynamicText { .. }
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| TemplateNode::Element { .. }
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| TemplateNode::Text(_) => 1,
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};
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// we're on top of a node that has a dynamic attribute for a descendant
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// Set that attribute now before the stack gets in a weird state
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while let Some(loc) = dynamic_attrs.next_if(|a| a.path[0] == root_idx as u8) {
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// Attach all the elementIDs to the nodes with dynamic content
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let id = self.elements.next();
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mutations.push(Mutation::AssignId {
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path: &loc.path[1..],
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id,
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});
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loc.mounted_element.set(id);
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for attr in loc.attrs {
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mutations.push(Mutation::SetAttribute {
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name: attr.name,
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value: attr.value,
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id,
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});
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}
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}
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// We're on top of a node that has a dynamic child for a descndent
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// Might as well set it now while we can
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while let Some(node) = dynamic_nodes.next_if(|f| f.path[0] == root_idx as u8) {
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self.create_dynamic_node(mutations, template, node);
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}
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}
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on_stack
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}
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fn create_static_template(&mut self, mutations: &mut Vec<Mutation>, template: &Template) {
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todo!("load template")
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}
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fn create_dynamic_node<'a>(
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&mut self,
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mutations: &mut Vec<Mutation<'a>>,
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template: &VTemplate<'a>,
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node: &'a DynamicNode<'a>,
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) -> usize {
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match &node.kind {
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DynamicNodeKind::Text { id, value } => {
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let new_id = self.elements.next();
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id.set(new_id);
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mutations.push(Mutation::HydrateText {
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id: new_id,
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path: &node.path[1..],
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value,
|
||||
});
|
||||
|
||||
1
|
||||
}
|
||||
DynamicNodeKind::Component { props, fn_ptr, .. } => {
|
||||
let id = self.new_scope(*fn_ptr, None, ElementId(0), *props);
|
||||
|
||||
let template = self.run_scope(id);
|
||||
|
||||
todo!("create component has bad data");
|
||||
}
|
||||
DynamicNodeKind::Fragment { children } => children
|
||||
.iter()
|
||||
.fold(0, |acc, child| acc + self.create(mutations, child)),
|
||||
}
|
||||
}
|
||||
}
|
||||
+14
-1242
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,3 @@
|
||||
use crate::nodes::{Template, VTemplate};
|
||||
|
||||
pub type Element<'a> = Option<VTemplate<'a>>;
|
||||
@@ -1,182 +0,0 @@
|
||||
//! Internal and external event system
|
||||
//!
|
||||
//!
|
||||
//! This is all kinda WIP, but the bones are there.
|
||||
|
||||
use crate::{ElementId, ScopeId};
|
||||
use std::{any::Any, cell::Cell, fmt::Debug, rc::Rc, sync::Arc};
|
||||
|
||||
pub(crate) struct BubbleState {
|
||||
pub canceled: Cell<bool>,
|
||||
}
|
||||
|
||||
impl BubbleState {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
canceled: Cell::new(false),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// User Events are events that are shuttled from the renderer into the [`VirtualDom`] through the scheduler channel.
|
||||
///
|
||||
/// These events will be passed to the appropriate Element given by `mounted_dom_id` and then bubbled up through the tree
|
||||
/// where each listener is checked and fired if the event name matches.
|
||||
///
|
||||
/// It is the expectation that the event name matches the corresponding event listener, otherwise Dioxus will panic in
|
||||
/// attempting to downcast the event data.
|
||||
///
|
||||
/// Because Event Data is sent across threads, it must be `Send + Sync`. We are hoping to lift the `Sync` restriction but
|
||||
/// `Send` will not be lifted. The entire `UserEvent` must also be `Send + Sync` due to its use in the scheduler channel.
|
||||
///
|
||||
/// # Example
|
||||
/// ```rust, ignore
|
||||
/// fn App(cx: Scope) -> Element {
|
||||
/// render!(div {
|
||||
/// onclick: move |_| println!("Clicked!")
|
||||
/// })
|
||||
/// }
|
||||
///
|
||||
/// let mut dom = VirtualDom::new(App);
|
||||
/// let mut scheduler = dom.get_scheduler_channel();
|
||||
/// scheduler.unbounded_send(SchedulerMsg::UiEvent(
|
||||
/// UserEvent {
|
||||
/// scope_id: None,
|
||||
/// priority: EventPriority::Medium,
|
||||
/// name: "click",
|
||||
/// element: Some(ElementId(0)),
|
||||
/// data: Arc::new(ClickEvent { .. })
|
||||
/// }
|
||||
/// )).unwrap();
|
||||
/// ```
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct UserEvent {
|
||||
/// The originator of the event trigger if available
|
||||
pub scope_id: Option<ScopeId>,
|
||||
|
||||
/// The priority of the event to be scheduled around ongoing work
|
||||
pub priority: EventPriority,
|
||||
|
||||
/// The optional real node associated with the trigger
|
||||
pub element: Option<ElementId>,
|
||||
|
||||
/// The event type IE "onclick" or "onmouseover"
|
||||
pub name: &'static str,
|
||||
|
||||
/// If the event is bubbles up through the vdom
|
||||
pub bubbles: bool,
|
||||
|
||||
/// The event data to be passed onto the event handler
|
||||
pub data: Arc<dyn Any + Send + Sync>,
|
||||
}
|
||||
|
||||
/// Priority of Event Triggers.
|
||||
///
|
||||
/// Internally, Dioxus will abort work that's taking too long if new, more important work arrives. Unlike React, Dioxus
|
||||
/// won't be afraid to pause work or flush changes to the Real Dom. This is called "cooperative scheduling". Some Renderers
|
||||
/// implement this form of scheduling internally, however Dioxus will perform its own scheduling as well.
|
||||
///
|
||||
/// The ultimate goal of the scheduler is to manage latency of changes, prioritizing "flashier" changes over "subtler" changes.
|
||||
///
|
||||
/// React has a 5-tier priority system. However, they break things into "Continuous" and "Discrete" priority. For now,
|
||||
/// we keep it simple, and just use a 3-tier priority system.
|
||||
///
|
||||
/// - `NoPriority` = 0
|
||||
/// - `LowPriority` = 1
|
||||
/// - `NormalPriority` = 2
|
||||
/// - `UserBlocking` = 3
|
||||
/// - `HighPriority` = 4
|
||||
/// - `ImmediatePriority` = 5
|
||||
///
|
||||
/// We still have a concept of discrete vs continuous though - discrete events won't be batched, but continuous events will.
|
||||
/// This means that multiple "scroll" events will be processed in a single frame, but multiple "click" events will be
|
||||
/// flushed before proceeding. Multiple discrete events is highly unlikely, though.
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Copy, Hash, PartialOrd, Ord)]
|
||||
pub enum EventPriority {
|
||||
/// Work that must be completed during the EventHandler phase.
|
||||
///
|
||||
/// Currently this is reserved for controlled inputs.
|
||||
Immediate = 3,
|
||||
|
||||
/// "High Priority" work will not interrupt other high priority work, but will interrupt medium and low priority work.
|
||||
///
|
||||
/// This is typically reserved for things like user interaction.
|
||||
///
|
||||
/// React calls these "discrete" events, but with an extra category of "user-blocking" (Immediate).
|
||||
High = 2,
|
||||
|
||||
/// "Medium priority" work is generated by page events not triggered by the user. These types of events are less important
|
||||
/// than "High Priority" events and will take precedence over low priority events.
|
||||
///
|
||||
/// This is typically reserved for VirtualEvents that are not related to keyboard or mouse input.
|
||||
///
|
||||
/// React calls these "continuous" events (e.g. mouse move, mouse wheel, touch move, etc).
|
||||
Medium = 1,
|
||||
|
||||
/// "Low Priority" work will always be preempted unless the work is significantly delayed, in which case it will be
|
||||
/// advanced to the front of the work queue until completed.
|
||||
///
|
||||
/// The primary user of Low Priority work is the asynchronous work system (Suspense).
|
||||
///
|
||||
/// This is considered "idle" work or "background" work.
|
||||
Low = 0,
|
||||
}
|
||||
|
||||
/// The internal Dioxus type that carries any event data to the relevant handler.
|
||||
|
||||
pub struct AnyEvent {
|
||||
pub(crate) bubble_state: Rc<BubbleState>,
|
||||
pub(crate) data: Arc<dyn Any + Send + Sync>,
|
||||
}
|
||||
|
||||
impl AnyEvent {
|
||||
/// Convert this [`AnyEvent`] into a specific [`UiEvent`] with [`EventData`].
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let evt: FormEvent = evvt.downcast().unwrap();
|
||||
/// ```
|
||||
#[must_use]
|
||||
pub fn downcast<T: Send + Sync + 'static>(self) -> Option<UiEvent<T>> {
|
||||
let AnyEvent { data, bubble_state } = self;
|
||||
|
||||
data.downcast::<T>()
|
||||
.ok()
|
||||
.map(|data| UiEvent { data, bubble_state })
|
||||
}
|
||||
}
|
||||
|
||||
/// A [`UiEvent`] is a type that wraps various [`EventData`].
|
||||
///
|
||||
/// You should prefer to use the name of the event directly, rather than
|
||||
/// the [`UiEvent`]<T> generic type.
|
||||
///
|
||||
/// For the HTML crate, this would include `MouseEvent`, `FormEvent` etc.
|
||||
pub struct UiEvent<T> {
|
||||
/// The internal data of the event
|
||||
/// This is wrapped in an Arc so that it can be sent across threads
|
||||
pub data: Arc<T>,
|
||||
|
||||
#[allow(unused)]
|
||||
bubble_state: Rc<BubbleState>,
|
||||
}
|
||||
|
||||
impl<T: Debug> std::fmt::Debug for UiEvent<T> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("UiEvent").field("data", &self.data).finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> std::ops::Deref for UiEvent<T> {
|
||||
type Target = T;
|
||||
|
||||
fn deref(&self) -> &Self::Target {
|
||||
self.data.as_ref()
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> UiEvent<T> {
|
||||
/// Prevent this event from bubbling up the tree.
|
||||
pub fn cancel_bubble(&self) {
|
||||
self.bubble_state.canceled.set(true);
|
||||
}
|
||||
}
|
||||
@@ -1,322 +0,0 @@
|
||||
//! Support for storing lazy-nodes on the stack
|
||||
//!
|
||||
//! This module provides support for a type called `LazyNodes` which is a micro-heap located on the stack to make calls
|
||||
//! to `rsx!` more efficient.
|
||||
//!
|
||||
//! To support returning rsx! from branches in match statements, we need to use dynamic dispatch on [`NodeFactory`] closures.
|
||||
//!
|
||||
//! This can be done either through boxing directly, or by using dynamic-sized-types and a custom allocator. In our case,
|
||||
//! we build a tiny alloactor in the stack and allocate the closure into that.
|
||||
//!
|
||||
//! The logic for this was borrowed from <https://docs.rs/stack_dst/0.6.1/stack_dst/>. Unfortunately, this crate does not
|
||||
//! support non-static closures, so we've implemented the core logic of `ValueA` in this module.
|
||||
|
||||
use crate::innerlude::{NodeFactory, VNode};
|
||||
use std::mem;
|
||||
|
||||
/// A concrete type provider for closures that build [`VNode`] structures.
|
||||
///
|
||||
/// This struct wraps lazy structs that build [`VNode`] trees Normally, we cannot perform a blanket implementation over
|
||||
/// closures, but if we wrap the closure in a concrete type, we can maintain separate implementations of [`IntoVNode`].
|
||||
///
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// LazyNodes::new(|f| f.element("div", [], [], [] None))
|
||||
/// ```
|
||||
pub struct LazyNodes<'a, 'b> {
|
||||
inner: StackNodeStorage<'a, 'b>,
|
||||
}
|
||||
|
||||
type StackHeapSize = [usize; 16];
|
||||
|
||||
enum StackNodeStorage<'a, 'b> {
|
||||
Stack(LazyStack),
|
||||
Heap(Box<dyn FnMut(Option<NodeFactory<'a>>) -> Option<VNode<'a>> + 'b>),
|
||||
}
|
||||
|
||||
impl<'a, 'b> LazyNodes<'a, 'b> {
|
||||
/// Create a new [`LazyNodes`] closure, optimistically placing it onto the stack.
|
||||
///
|
||||
/// If the closure cannot fit into the stack allocation (16 bytes), then it
|
||||
/// is placed on the heap. Most closures will fit into the stack, and is
|
||||
/// the most optimal way to use the creation function.
|
||||
pub fn new(val: impl FnOnce(NodeFactory<'a>) -> VNode<'a> + 'b) -> Self {
|
||||
// there's no way to call FnOnce without a box, so we need to store it in a slot and use static dispatch
|
||||
let mut slot = Some(val);
|
||||
|
||||
let val = move |fac: Option<NodeFactory<'a>>| {
|
||||
fac.map(
|
||||
slot.take()
|
||||
.expect("LazyNodes closure to be called only once"),
|
||||
)
|
||||
};
|
||||
|
||||
// miri does not know how to work with mucking directly into bytes
|
||||
// just use a heap allocated type when miri is running
|
||||
if cfg!(miri) {
|
||||
Self {
|
||||
inner: StackNodeStorage::Heap(Box::new(val)),
|
||||
}
|
||||
} else {
|
||||
unsafe { LazyNodes::new_inner(val) }
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a new [`LazyNodes`] closure, but force it onto the heap.
|
||||
pub fn new_boxed<F>(inner: F) -> Self
|
||||
where
|
||||
F: FnOnce(NodeFactory<'a>) -> VNode<'a> + 'b,
|
||||
{
|
||||
// there's no way to call FnOnce without a box, so we need to store it in a slot and use static dispatch
|
||||
let mut slot = Some(inner);
|
||||
|
||||
Self {
|
||||
inner: StackNodeStorage::Heap(Box::new(move |fac: Option<NodeFactory<'a>>| {
|
||||
fac.map(
|
||||
slot.take()
|
||||
.expect("LazyNodes closure to be called only once"),
|
||||
)
|
||||
})),
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn new_inner<F>(val: F) -> Self
|
||||
where
|
||||
F: FnMut(Option<NodeFactory<'a>>) -> Option<VNode<'a>> + 'b,
|
||||
{
|
||||
let mut ptr: *const _ = &val as &dyn FnMut(Option<NodeFactory<'a>>) -> Option<VNode<'a>>;
|
||||
|
||||
assert_eq!(
|
||||
ptr as *const u8, &val as *const _ as *const u8,
|
||||
"MISUSE: Closure returned different pointer"
|
||||
);
|
||||
assert_eq!(
|
||||
std::mem::size_of_val(&*ptr),
|
||||
std::mem::size_of::<F>(),
|
||||
"MISUSE: Closure returned a subset pointer"
|
||||
);
|
||||
|
||||
let words = ptr_as_slice(&mut ptr);
|
||||
assert!(
|
||||
words[0] == &val as *const _ as usize,
|
||||
"BUG: Pointer layout is not (data_ptr, info...)"
|
||||
);
|
||||
|
||||
// - Ensure that Self is aligned same as data requires
|
||||
assert!(
|
||||
std::mem::align_of::<F>() <= std::mem::align_of::<Self>(),
|
||||
"TODO: Enforce alignment >{} (requires {})",
|
||||
std::mem::align_of::<Self>(),
|
||||
std::mem::align_of::<F>()
|
||||
);
|
||||
|
||||
let info = &words[1..];
|
||||
let data = words[0] as *mut ();
|
||||
let size = mem::size_of::<F>();
|
||||
|
||||
let stored_size = info.len() * mem::size_of::<usize>() + size;
|
||||
let max_size = mem::size_of::<StackHeapSize>();
|
||||
|
||||
if stored_size > max_size {
|
||||
Self {
|
||||
inner: StackNodeStorage::Heap(Box::new(val)),
|
||||
}
|
||||
} else {
|
||||
let mut buf: StackHeapSize = StackHeapSize::default();
|
||||
|
||||
assert!(info.len() + round_to_words(size) <= buf.as_ref().len());
|
||||
|
||||
// Place pointer information at the end of the region
|
||||
// - Allows the data to be at the start for alignment purposes
|
||||
{
|
||||
let info_ofs = buf.as_ref().len() - info.len();
|
||||
let info_dst = &mut buf.as_mut()[info_ofs..];
|
||||
for (d, v) in Iterator::zip(info_dst.iter_mut(), info.iter()) {
|
||||
*d = *v;
|
||||
}
|
||||
}
|
||||
|
||||
let src_ptr = data as *const u8;
|
||||
let dataptr = buf.as_mut_ptr().cast::<u8>();
|
||||
|
||||
for i in 0..size {
|
||||
*dataptr.add(i) = *src_ptr.add(i);
|
||||
}
|
||||
|
||||
std::mem::forget(val);
|
||||
|
||||
Self {
|
||||
inner: StackNodeStorage::Stack(LazyStack {
|
||||
_align: [],
|
||||
buf,
|
||||
dropped: false,
|
||||
}),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Call the closure with the given factory to produce real [`VNode`].
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let f = LazyNodes::new(move |f| f.element("div", [], [], [] None));
|
||||
///
|
||||
/// let fac = NodeFactory::new(&cx);
|
||||
///
|
||||
/// let node = f.call(cac);
|
||||
/// ```
|
||||
#[must_use]
|
||||
pub fn call(self, f: NodeFactory<'a>) -> VNode<'a> {
|
||||
match self.inner {
|
||||
StackNodeStorage::Heap(mut lazy) => {
|
||||
lazy(Some(f)).expect("Closure should not be called twice")
|
||||
}
|
||||
StackNodeStorage::Stack(mut stack) => stack.call(f),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct LazyStack {
|
||||
_align: [u64; 0],
|
||||
buf: StackHeapSize,
|
||||
dropped: bool,
|
||||
}
|
||||
|
||||
impl LazyStack {
|
||||
fn call<'a>(&mut self, f: NodeFactory<'a>) -> VNode<'a> {
|
||||
let LazyStack { buf, .. } = self;
|
||||
let data = buf.as_ref();
|
||||
|
||||
let info_size =
|
||||
mem::size_of::<*mut dyn FnMut(Option<NodeFactory<'a>>) -> Option<VNode<'a>>>()
|
||||
/ mem::size_of::<usize>()
|
||||
- 1;
|
||||
|
||||
let info_ofs = data.len() - info_size;
|
||||
|
||||
let g: *mut dyn FnMut(Option<NodeFactory<'a>>) -> Option<VNode<'a>> =
|
||||
unsafe { make_fat_ptr(data[..].as_ptr() as usize, &data[info_ofs..]) };
|
||||
|
||||
self.dropped = true;
|
||||
|
||||
let clos = unsafe { &mut *g };
|
||||
clos(Some(f)).unwrap()
|
||||
}
|
||||
}
|
||||
impl Drop for LazyStack {
|
||||
fn drop(&mut self) {
|
||||
if !self.dropped {
|
||||
let LazyStack { buf, .. } = self;
|
||||
let data = buf.as_ref();
|
||||
|
||||
let info_size = mem::size_of::<
|
||||
*mut dyn FnMut(Option<NodeFactory<'_>>) -> Option<VNode<'_>>,
|
||||
>() / mem::size_of::<usize>()
|
||||
- 1;
|
||||
|
||||
let info_ofs = data.len() - info_size;
|
||||
|
||||
let g: *mut dyn FnMut(Option<NodeFactory<'_>>) -> Option<VNode<'_>> =
|
||||
unsafe { make_fat_ptr(data[..].as_ptr() as usize, &data[info_ofs..]) };
|
||||
|
||||
self.dropped = true;
|
||||
|
||||
let clos = unsafe { &mut *g };
|
||||
clos(None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Obtain mutable access to a pointer's words
|
||||
fn ptr_as_slice<T>(ptr: &mut T) -> &mut [usize] {
|
||||
assert!(mem::size_of::<T>() % mem::size_of::<usize>() == 0);
|
||||
let words = mem::size_of::<T>() / mem::size_of::<usize>();
|
||||
// SAFE: Points to valid memory (a raw pointer)
|
||||
unsafe { core::slice::from_raw_parts_mut(ptr as *mut _ as *mut usize, words) }
|
||||
}
|
||||
|
||||
/// Re-construct a fat pointer
|
||||
unsafe fn make_fat_ptr<T: ?Sized>(data_ptr: usize, meta_vals: &[usize]) -> *mut T {
|
||||
let mut rv = mem::MaybeUninit::<*mut T>::uninit();
|
||||
{
|
||||
let s = ptr_as_slice(&mut rv);
|
||||
s[0] = data_ptr;
|
||||
s[1..].copy_from_slice(meta_vals);
|
||||
}
|
||||
let rv = rv.assume_init();
|
||||
assert_eq!(rv as *const (), data_ptr as *const ());
|
||||
rv
|
||||
}
|
||||
|
||||
fn round_to_words(len: usize) -> usize {
|
||||
(len + mem::size_of::<usize>() - 1) / mem::size_of::<usize>()
|
||||
}
|
||||
|
||||
// #[cfg(test)]
|
||||
// mod tests {
|
||||
// use super::*;
|
||||
// use crate::innerlude::{Element, Scope, VirtualDom};
|
||||
|
||||
// #[test]
|
||||
// fn it_works() {
|
||||
// fn app(cx: Scope<()>) -> Element {
|
||||
// cx.render(LazyNodes::new(|f| f.text(format_args!("hello world!"))))
|
||||
// }
|
||||
|
||||
// let mut dom = VirtualDom::new(app);
|
||||
// dom.rebuild();
|
||||
|
||||
// let g = dom.base_scope().root_node();
|
||||
// dbg!(g);
|
||||
// }
|
||||
|
||||
// #[test]
|
||||
// fn it_drops() {
|
||||
// use std::rc::Rc;
|
||||
|
||||
// struct AppProps {
|
||||
// inner: Rc<i32>,
|
||||
// }
|
||||
|
||||
// fn app(cx: Scope<AppProps>) -> Element {
|
||||
// struct DropInner {
|
||||
// id: i32,
|
||||
// }
|
||||
// impl Drop for DropInner {
|
||||
// fn drop(&mut self) {
|
||||
// eprintln!("dropping inner");
|
||||
// }
|
||||
// }
|
||||
|
||||
// let caller = {
|
||||
// let it = (0..10).map(|i| {
|
||||
// let val = cx.props.inner.clone();
|
||||
// LazyNodes::new(move |f| {
|
||||
// eprintln!("hell closure");
|
||||
// let inner = DropInner { id: i };
|
||||
// f.text(format_args!("hello world {:?}, {:?}", inner.id, val))
|
||||
// })
|
||||
// });
|
||||
|
||||
// LazyNodes::new(|f| {
|
||||
// eprintln!("main closure");
|
||||
// f.fragment_from_iter(it)
|
||||
// })
|
||||
// };
|
||||
|
||||
// cx.render(caller)
|
||||
// }
|
||||
|
||||
// let inner = Rc::new(0);
|
||||
// let mut dom = VirtualDom::new_with_props(
|
||||
// app,
|
||||
// AppProps {
|
||||
// inner: inner.clone(),
|
||||
// },
|
||||
// );
|
||||
// dom.rebuild();
|
||||
|
||||
// drop(dom);
|
||||
|
||||
// assert_eq!(Rc::strong_count(&inner), 1);
|
||||
// }
|
||||
// }
|
||||
+66
-122
@@ -1,131 +1,75 @@
|
||||
#![allow(non_snake_case)]
|
||||
#![doc = include_str!("../README.md")]
|
||||
#![warn(missing_docs)]
|
||||
use std::collections::HashMap;
|
||||
|
||||
pub(crate) mod diff;
|
||||
pub(crate) mod events;
|
||||
pub(crate) mod lazynodes;
|
||||
pub(crate) mod mutations;
|
||||
pub(crate) mod nodes;
|
||||
pub(crate) mod properties;
|
||||
pub(crate) mod scopes;
|
||||
pub(crate) mod virtual_dom;
|
||||
|
||||
pub(crate) mod innerlude {
|
||||
pub use crate::events::*;
|
||||
pub use crate::lazynodes::*;
|
||||
pub use crate::mutations::*;
|
||||
pub use crate::nodes::*;
|
||||
pub use crate::properties::*;
|
||||
pub use crate::scopes::*;
|
||||
pub use crate::virtual_dom::*;
|
||||
|
||||
/// An [`Element`] is a possibly-none [`VNode`] created by calling `render` on [`Scope`] or [`ScopeState`].
|
||||
///
|
||||
/// Any [`None`] [`Element`] will automatically be coerced into a placeholder [`VNode`] with the [`VNode::Placeholder`] variant.
|
||||
pub type Element<'a> = Option<VNode<'a>>;
|
||||
|
||||
/// A [`Component`] is a function that takes a [`Scope`] and returns an [`Element`].
|
||||
///
|
||||
/// Components can be used in other components with two syntax options:
|
||||
/// - lowercase as a function call with named arguments (rust style)
|
||||
/// - uppercase as an element (react style)
|
||||
///
|
||||
/// ## Rust-Style
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// fn example(cx: Scope<Props>) -> Element {
|
||||
/// // ...
|
||||
/// }
|
||||
///
|
||||
/// rsx!(
|
||||
/// example()
|
||||
/// )
|
||||
/// ```
|
||||
/// ## React-Style
|
||||
/// ```rust, ignore
|
||||
/// fn Example(cx: Scope<Props>) -> Element {
|
||||
/// // ...
|
||||
/// }
|
||||
///
|
||||
/// rsx!(
|
||||
/// Example {}
|
||||
/// )
|
||||
/// ```
|
||||
pub type Component<P = ()> = fn(Scope<P>) -> Element;
|
||||
|
||||
/// A list of attributes
|
||||
pub type Attributes<'a> = Option<&'a [Attribute<'a>]>;
|
||||
}
|
||||
|
||||
pub use crate::innerlude::{
|
||||
AnyAttributeValue, AnyEvent, Attribute, AttributeValue, Component, Element, ElementId,
|
||||
EventHandler, EventPriority, IntoVNode, LazyNodes, Listener, NodeFactory, Properties, Renderer,
|
||||
SchedulerMsg, Scope, ScopeId, ScopeState, TaskId, Template, TemplateAttribute, TemplateNode,
|
||||
UiEvent, UserEvent, VComponent, VElement, VNode, VTemplate, VText, VirtualDom,
|
||||
use crate::{
|
||||
any_props::AnyProps,
|
||||
arena::ElementId,
|
||||
bump_frame::BumpFrame,
|
||||
nodes::VTemplate,
|
||||
scopes::{ComponentPtr, ScopeId, ScopeState},
|
||||
};
|
||||
use any_props::VComponentProps;
|
||||
use arena::ElementArena;
|
||||
use component::Component;
|
||||
use mutations::Mutation;
|
||||
use nodes::{DynamicNode, Template, TemplateId};
|
||||
use scopes::Scope;
|
||||
use slab::Slab;
|
||||
|
||||
/// The purpose of this module is to alleviate imports of many common types
|
||||
///
|
||||
/// This includes types like [`Scope`], [`Element`], and [`Component`].
|
||||
pub mod prelude {
|
||||
pub use crate::innerlude::{
|
||||
fc_to_builder, Attributes, Component, Element, EventHandler, LazyNodes, NodeFactory,
|
||||
Properties, Scope, ScopeId, ScopeState, Template, VNode, VirtualDom,
|
||||
};
|
||||
mod any_props;
|
||||
mod arena;
|
||||
mod bump_frame;
|
||||
mod component;
|
||||
mod create;
|
||||
mod diff;
|
||||
mod element;
|
||||
mod mutations;
|
||||
mod nodes;
|
||||
mod scope_arena;
|
||||
mod scopes;
|
||||
|
||||
pub struct VirtualDom {
|
||||
templates: HashMap<TemplateId, Template>,
|
||||
elements: ElementArena,
|
||||
scopes: Slab<ScopeState>,
|
||||
scope_stack: Vec<ScopeId>,
|
||||
}
|
||||
|
||||
pub mod exports {
|
||||
//! Important dependencies that are used by the rest of the library
|
||||
//! Feel free to just add the dependencies in your own Crates.toml
|
||||
pub use bumpalo;
|
||||
pub use futures_channel;
|
||||
}
|
||||
impl VirtualDom {
|
||||
pub fn new(app: Component) -> Self {
|
||||
let mut res = Self {
|
||||
templates: Default::default(),
|
||||
scopes: Slab::default(),
|
||||
elements: ElementArena::default(),
|
||||
scope_stack: Vec::new(),
|
||||
};
|
||||
|
||||
/// Functions that wrap unsafe functionality to prevent us from misusing it at the callsite
|
||||
pub(crate) mod unsafe_utils {
|
||||
use crate::VNode;
|
||||
res.new_scope(
|
||||
app as _,
|
||||
None,
|
||||
ElementId(0),
|
||||
Box::new(VComponentProps::new_empty(app)),
|
||||
);
|
||||
|
||||
pub(crate) unsafe fn extend_vnode<'a, 'b>(node: &'a VNode<'a>) -> &'b VNode<'b> {
|
||||
std::mem::transmute(node)
|
||||
res
|
||||
}
|
||||
|
||||
fn root_scope(&self) -> &ScopeState {
|
||||
todo!()
|
||||
}
|
||||
|
||||
/// Render the virtualdom, waiting for all suspended nodes to complete before moving on
|
||||
///
|
||||
/// Forces a full render of the virtualdom from scratch.
|
||||
///
|
||||
/// Use other methods to update the virtualdom incrementally.
|
||||
pub fn render_all<'a>(&'a mut self, mutations: &mut Vec<Mutation<'a>>) {
|
||||
let root = self.root_scope();
|
||||
|
||||
let root_template = root.current_arena();
|
||||
|
||||
let root_node: &'a VTemplate = unsafe { &*root_template.node.get() };
|
||||
let root_node: &'a VTemplate<'a> = unsafe { std::mem::transmute(root_node) };
|
||||
|
||||
self.create(mutations, root_node);
|
||||
}
|
||||
}
|
||||
|
||||
#[macro_export]
|
||||
/// A helper macro for using hooks in async environements.
|
||||
///
|
||||
/// # Usage
|
||||
///
|
||||
///
|
||||
/// ```ignore
|
||||
/// let (data) = use_ref(&cx, || {});
|
||||
///
|
||||
/// let handle_thing = move |_| {
|
||||
/// to_owned![data]
|
||||
/// cx.spawn(async move {
|
||||
/// // do stuff
|
||||
/// });
|
||||
/// }
|
||||
/// ```
|
||||
macro_rules! to_owned {
|
||||
($($es:ident),+) => {$(
|
||||
#[allow(unused_mut)]
|
||||
let mut $es = $es.to_owned();
|
||||
)*}
|
||||
}
|
||||
|
||||
/// get the code location of the code that called this function
|
||||
#[macro_export]
|
||||
macro_rules! get_line_num {
|
||||
() => {
|
||||
concat!(
|
||||
file!(),
|
||||
":",
|
||||
line!(),
|
||||
":",
|
||||
column!(),
|
||||
":",
|
||||
env!("CARGO_MANIFEST_DIR")
|
||||
)
|
||||
};
|
||||
}
|
||||
@@ -1,98 +1,45 @@
|
||||
//! Instructions returned by the VirtualDOM on how to modify the Real DOM.
|
||||
//!
|
||||
//! This module contains an internal API to generate these instructions.
|
||||
//!
|
||||
//! Beware that changing code in this module will break compatibility with
|
||||
//! interpreters for these types of DomEdits.
|
||||
use crate::arena::ElementId;
|
||||
|
||||
use crate::innerlude::*;
|
||||
pub struct Renderer<'a> {
|
||||
mutations: Vec<Mutation<'a>>,
|
||||
}
|
||||
|
||||
/// A renderer for Dioxus to modify during diffing
|
||||
///
|
||||
/// The renderer should implement a Stack Machine. IE each call to the below methods are modifications to the renderer's
|
||||
/// internal stack for creating and modifying nodes.
|
||||
///
|
||||
/// Dioxus guarantees that the stack is always in a valid state.
|
||||
pub trait Renderer<'a> {
|
||||
/// Load this element onto the stack
|
||||
fn push_root(&mut self, root: ElementId);
|
||||
/// Pop the topmost element from the stack
|
||||
fn pop_root(&mut self);
|
||||
/// Replace the given element with the next m elements on the stack
|
||||
fn replace_with(&mut self, root: ElementId, m: u32);
|
||||
|
||||
/// Insert the next m elements on the stack after the given element
|
||||
fn insert_after(&mut self, root: ElementId, n: u32);
|
||||
/// Insert the next m elements on the stack before the given element
|
||||
fn insert_before(&mut self, root: ElementId, n: u32);
|
||||
/// Append the next n elements on the stack to the n+1 element on the stack
|
||||
fn append_children(&mut self, n: u32);
|
||||
|
||||
/// Create a new element with the given text and ElementId
|
||||
fn create_text_node(&mut self, text: &'a str, root: ElementId);
|
||||
/// Create an element with the given tag name, optional namespace, and ElementId
|
||||
/// Note that namespaces do not cascade down the tree, so the renderer must handle this if it implements namespaces
|
||||
fn create_element(&mut self, tag: &'static str, ns: Option<&'static str>, id: ElementId);
|
||||
/// Create a hidden element to be used later for replacement.
|
||||
/// Used in suspense, lists, and other places where we need to hide a node before it is ready to be shown.
|
||||
/// This is up to the renderer to implement, but it should not be visible to the user.
|
||||
fn create_placeholder(&mut self, id: ElementId);
|
||||
|
||||
/// Remove the targeted node from the DOM
|
||||
fn remove(&mut self, root: ElementId);
|
||||
/// Remove an attribute from an existing element
|
||||
fn remove_attribute(&mut self, attribute: &Attribute, root: ElementId);
|
||||
/// Remove all the children of the given element
|
||||
fn remove_children(&mut self, root: ElementId);
|
||||
|
||||
/// Attach a new listener to the dom
|
||||
fn new_event_listener(&mut self, listener: &Listener, scope: ScopeId);
|
||||
/// Remove an existing listener from the dom
|
||||
fn remove_event_listener(&mut self, event: &'static str, root: ElementId);
|
||||
|
||||
/// Set the text content of a node
|
||||
fn set_text(&mut self, text: &'a str, root: ElementId);
|
||||
/// Set an attribute on an element
|
||||
fn set_attribute(
|
||||
&mut self,
|
||||
#[derive(Debug)]
|
||||
pub enum Mutation<'a> {
|
||||
SetAttribute {
|
||||
name: &'static str,
|
||||
value: AttributeValue<'a>,
|
||||
namespace: Option<&'a str>,
|
||||
root: ElementId,
|
||||
);
|
||||
value: &'a str,
|
||||
id: ElementId,
|
||||
},
|
||||
|
||||
/// General statistics for doing things that extend outside of the renderer
|
||||
fn mark_dirty_scope(&mut self, scope: ScopeId);
|
||||
LoadTemplate {
|
||||
name: &'static str,
|
||||
index: usize,
|
||||
},
|
||||
|
||||
/// Save the current n nodes to the ID to be loaded later
|
||||
fn save(&mut self, id: &'static str, num: u32);
|
||||
/// Loads a set of saved nodes from the ID into a scratch space
|
||||
fn load(&mut self, id: &'static str, index: u32);
|
||||
/// Assign the element on the stack's descendent the given ID
|
||||
fn assign_id(&mut self, descendent: &'static [u8], id: ElementId);
|
||||
/// Replace the given element of the topmost element with the next m elements on the stack
|
||||
/// Is essentially a combination of assign_id and replace_with
|
||||
fn replace_descendant(&mut self, descendent: &'static [u8], m: u32);
|
||||
HydrateText {
|
||||
path: &'static [u8],
|
||||
value: &'a str,
|
||||
id: ElementId,
|
||||
},
|
||||
|
||||
SetText {
|
||||
value: &'a str,
|
||||
id: ElementId,
|
||||
},
|
||||
|
||||
ReplacePlaceholder {
|
||||
path: &'static [u8],
|
||||
id: ElementId,
|
||||
},
|
||||
|
||||
AssignId {
|
||||
path: &'static [u8],
|
||||
id: ElementId,
|
||||
},
|
||||
|
||||
// Take the current element and replace it with the element with the given id.
|
||||
Replace {
|
||||
id: ElementId,
|
||||
},
|
||||
}
|
||||
|
||||
/*
|
||||
div {
|
||||
div {
|
||||
div {
|
||||
div {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
push_child(0)
|
||||
push_child(1)
|
||||
push_child(3)
|
||||
push_child(4)
|
||||
pop
|
||||
pop
|
||||
|
||||
clone_node(0)
|
||||
set_node(el, [1,2,3,4])
|
||||
set_attribute("class", "foo")
|
||||
append_child(1)
|
||||
*/
|
||||
@@ -1,866 +0,0 @@
|
||||
//! Virtual Node Support
|
||||
//!
|
||||
//! VNodes represent lazily-constructed VDom trees that support diffing and event handlers. These VNodes should be *very*
|
||||
//! cheap and *very* fast to construct - building a full tree should be quick.
|
||||
use crate::{
|
||||
innerlude::{AttributeValue, ComponentPtr, Element, Properties, Scope, ScopeId, ScopeState},
|
||||
lazynodes::LazyNodes,
|
||||
AnyEvent, Component,
|
||||
};
|
||||
use bumpalo::{boxed::Box as BumpBox, Bump};
|
||||
use std::{
|
||||
cell::{Cell, RefCell},
|
||||
fmt::{Arguments, Debug, Formatter},
|
||||
};
|
||||
|
||||
use crate::template::*;
|
||||
|
||||
/// A composable "VirtualNode" to declare a User Interface in the Dioxus VirtualDOM.
|
||||
///
|
||||
/// VNodes are designed to be lightweight and used with with a bump allocator. To create a VNode, you can use either of:
|
||||
///
|
||||
/// - the `rsx!` macro
|
||||
/// - the [`NodeFactory`] API
|
||||
pub enum VNode<'src> {
|
||||
/// Text VNodes are simply bump-allocated (or static) string slices
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let mut vdom = VirtualDom::new();
|
||||
/// let node = vdom.render_vnode(rsx!( "hello" ));
|
||||
///
|
||||
/// if let VNode::Text(vtext) = node {
|
||||
/// assert_eq!(vtext.text, "hello");
|
||||
/// assert_eq!(vtext.dom_id.get(), None);
|
||||
/// assert_eq!(vtext.is_static, true);
|
||||
/// }
|
||||
/// ```
|
||||
Text(&'src VText<'src>),
|
||||
|
||||
/// Element VNodes are VNodes that may contain attributes, listeners, a key, a tag, and children.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let mut vdom = VirtualDom::new();
|
||||
///
|
||||
/// let node = vdom.render_vnode(rsx!{
|
||||
/// div {
|
||||
/// key: "a",
|
||||
/// onclick: |e| log::info!("clicked"),
|
||||
/// hidden: "true",
|
||||
/// style: { background_color: "red" },
|
||||
/// "hello"
|
||||
/// }
|
||||
/// });
|
||||
///
|
||||
/// if let VNode::Element(velement) = node {
|
||||
/// assert_eq!(velement.tag_name, "div");
|
||||
/// assert_eq!(velement.namespace, None);
|
||||
/// assert_eq!(velement.key, Some("a"));
|
||||
/// }
|
||||
/// ```
|
||||
Element(&'src VElement<'src>),
|
||||
|
||||
/// Fragment nodes may contain many VNodes without a single root.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// rsx!{
|
||||
/// a {}
|
||||
/// link {}
|
||||
/// style {}
|
||||
/// "asd"
|
||||
/// Example {}
|
||||
/// }
|
||||
/// ```
|
||||
Fragment(&'src VFragment<'src>),
|
||||
|
||||
/// Component nodes represent a mounted component with props, children, and a key.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// fn Example(cx: Scope) -> Element {
|
||||
/// ...
|
||||
/// }
|
||||
///
|
||||
/// let mut vdom = VirtualDom::new();
|
||||
///
|
||||
/// let node = vdom.render_vnode(rsx!( Example {} ));
|
||||
///
|
||||
/// if let VNode::Component(vcomp) = node {
|
||||
/// assert_eq!(vcomp.user_fc, Example as *const ());
|
||||
/// }
|
||||
/// ```
|
||||
Component(&'src VComponent<'src>),
|
||||
|
||||
/// Templates are containers for other nodes
|
||||
///
|
||||
///
|
||||
Template(&'src VTemplate<'src>),
|
||||
}
|
||||
|
||||
impl<'src> VNode<'src> {
|
||||
/// Get the VNode's "key" used in the keyed diffing algorithm.
|
||||
pub fn key(&self) -> Option<&'src str> {
|
||||
match &self {
|
||||
VNode::Element(el) => el.key,
|
||||
VNode::Component(c) => c.key,
|
||||
VNode::Text(_t) => None,
|
||||
VNode::Template(_t) => None,
|
||||
VNode::Fragment(_f) => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the ElementID of the mounted VNode.
|
||||
///
|
||||
/// Panics if the mounted ID is None or if the VNode is not represented by a single Element.
|
||||
pub fn mounted_id(&self) -> ElementId {
|
||||
self.try_mounted_id().unwrap()
|
||||
}
|
||||
|
||||
/// Try to get the ElementID of the mounted VNode.
|
||||
///
|
||||
/// Returns None if the VNode is not mounted, or if the VNode cannot be presented by a mounted ID (Fragment/Component)
|
||||
pub fn try_mounted_id(&self) -> Option<ElementId> {
|
||||
match &self {
|
||||
VNode::Text(el) => el.id.get(),
|
||||
VNode::Element(el) => el.id.get(),
|
||||
VNode::Fragment(_) => None,
|
||||
VNode::Component(_) => None,
|
||||
VNode::Template(_) => todo!(),
|
||||
}
|
||||
}
|
||||
|
||||
// Create an "owned" version of the vnode.
|
||||
pub(crate) fn decouple(&self) -> VNode<'src> {
|
||||
match *self {
|
||||
VNode::Text(t) => VNode::Text(t),
|
||||
VNode::Element(e) => VNode::Element(e),
|
||||
VNode::Component(c) => VNode::Component(c),
|
||||
VNode::Fragment(f) => VNode::Fragment(f),
|
||||
VNode::Template(_) => todo!(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Debug for VNode<'_> {
|
||||
fn fmt(&self, s: &mut Formatter<'_>) -> std::result::Result<(), std::fmt::Error> {
|
||||
match &self {
|
||||
VNode::Element(el) => s
|
||||
.debug_struct("VNode::Element")
|
||||
.field("name", &el.tag)
|
||||
.field("key", &el.key)
|
||||
.field("attrs", &el.attributes)
|
||||
.field("children", &el.children)
|
||||
.field("id", &el.id)
|
||||
.finish(),
|
||||
VNode::Text(t) => s
|
||||
.debug_struct("VNode::Text")
|
||||
.field("text", &t.text)
|
||||
.field("id", &t.id)
|
||||
.finish(),
|
||||
VNode::Fragment(frag) => s
|
||||
.debug_struct("VNode::Fragment")
|
||||
.field("children", &frag.children)
|
||||
.finish(),
|
||||
VNode::Component(comp) => s
|
||||
.debug_struct("VNode::Component")
|
||||
.field("name", &comp.fn_name)
|
||||
.field("fnptr", &comp.user_fc)
|
||||
.field("key", &comp.key)
|
||||
.field("scope", &comp.scope)
|
||||
.finish(),
|
||||
VNode::Template(_) => todo!(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// An Element's unique identifier.
|
||||
///
|
||||
/// `ElementId` is a `usize` that is unique across the entire VirtualDOM - but not unique across time. If a component is
|
||||
/// unmounted, then the `ElementId` will be reused for a new component.
|
||||
#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug)]
|
||||
pub struct ElementId(pub usize);
|
||||
impl std::fmt::Display for ElementId {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "{}", self.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl ElementId {
|
||||
/// Convertt the ElementId to a `u64`.
|
||||
pub fn as_u64(self) -> u64 {
|
||||
self.0 as u64
|
||||
}
|
||||
}
|
||||
|
||||
fn empty_cell() -> Cell<Option<ElementId>> {
|
||||
Cell::new(None)
|
||||
}
|
||||
|
||||
/// A placeholder node only generated when Fragments don't have any children.
|
||||
pub struct VPlaceholder {
|
||||
/// The [`ElementId`] of the placeholder.
|
||||
pub id: Cell<Option<ElementId>>,
|
||||
}
|
||||
|
||||
/// A bump-allocated string slice and metadata.
|
||||
pub struct VText<'src> {
|
||||
/// The [`ElementId`] of the VText.
|
||||
pub id: Cell<Option<ElementId>>,
|
||||
|
||||
/// The text of the VText.
|
||||
pub text: &'src str,
|
||||
|
||||
/// An indiciation if this VText can be ignored during diffing
|
||||
/// Is usually only when there are no strings to be formatted (so the text is &'static str)
|
||||
pub is_static: bool,
|
||||
}
|
||||
|
||||
/// A list of VNodes with no single root.
|
||||
pub struct VFragment<'src> {
|
||||
/// The key of the fragment to be used during keyed diffing.
|
||||
pub key: Option<&'src str>,
|
||||
|
||||
pub memo: Option<FragmentMemo<'src>>,
|
||||
|
||||
/// Fragments can never have zero children. Enforced by NodeFactory.
|
||||
///
|
||||
/// You *can* make a fragment with no children, but it's not a valid fragment and your VDom will panic.
|
||||
pub children: &'src [VNode<'src>],
|
||||
}
|
||||
|
||||
pub struct FragmentMemo<'a> {
|
||||
pub template: TemplateDef<'static>,
|
||||
|
||||
pub dynamic_nodes: &'a Cell<[ElementId]>,
|
||||
}
|
||||
|
||||
/// An element like a "div" with children, listeners, and attributes.
|
||||
pub struct VElement<'a> {
|
||||
/// The [`ElementId`] of the VText.
|
||||
pub id: Cell<Option<ElementId>>,
|
||||
|
||||
/// The key of the element to be used during keyed diffing.
|
||||
pub key: Option<&'a str>,
|
||||
|
||||
/// The tag name of the element.
|
||||
///
|
||||
/// IE "div"
|
||||
pub tag: &'static str,
|
||||
|
||||
/// The namespace of the VElement
|
||||
///
|
||||
/// IE "svg"
|
||||
pub namespace: Option<&'static str>,
|
||||
|
||||
/// The parent of the Element (if any).
|
||||
///
|
||||
/// Used when bubbling events
|
||||
pub parent: Cell<Option<ElementId>>,
|
||||
|
||||
/// The Listeners of the VElement.
|
||||
pub listeners: &'a [Listener<'a>],
|
||||
|
||||
/// The attributes of the VElement.
|
||||
pub attributes: &'a [Attribute<'a>],
|
||||
|
||||
/// The children of the VElement.
|
||||
pub children: &'a [VNode<'a>],
|
||||
}
|
||||
|
||||
impl Debug for VElement<'_> {
|
||||
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("VElement")
|
||||
.field("tag_name", &self.tag)
|
||||
.field("namespace", &self.namespace)
|
||||
.field("key", &self.key)
|
||||
.field("id", &self.id)
|
||||
.field("parent", &self.parent)
|
||||
.field("listeners", &self.listeners.len())
|
||||
.field("attributes", &self.attributes)
|
||||
.field("children", &self.children)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
/// A trait for any generic Dioxus Element.
|
||||
///
|
||||
/// This trait provides the ability to use custom elements in the `rsx!` macro.
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// struct my_element;
|
||||
///
|
||||
/// impl DioxusElement for my_element {
|
||||
/// const TAG_NAME: "my_element";
|
||||
/// const NAME_SPACE: None;
|
||||
/// }
|
||||
///
|
||||
/// let _ = rsx!{
|
||||
/// my_element {}
|
||||
/// };
|
||||
/// ```
|
||||
pub trait DioxusElement {
|
||||
/// The tag name of the element.
|
||||
const TAG_NAME: &'static str;
|
||||
|
||||
/// The namespace of the element.
|
||||
const NAME_SPACE: Option<&'static str>;
|
||||
|
||||
/// The tag name of the element.
|
||||
#[inline]
|
||||
fn tag_name(&self) -> &'static str {
|
||||
Self::TAG_NAME
|
||||
}
|
||||
|
||||
/// The namespace of the element.
|
||||
#[inline]
|
||||
fn namespace(&self) -> Option<&'static str> {
|
||||
Self::NAME_SPACE
|
||||
}
|
||||
}
|
||||
|
||||
/// An attribute on a DOM node, such as `id="my-thing"` or
|
||||
/// `href="https://example.com"`.
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Attribute<'a> {
|
||||
/// The name of the attribute.
|
||||
pub name: &'static str,
|
||||
|
||||
/// The value of the attribute.
|
||||
pub value: AttributeValue<'a>,
|
||||
|
||||
/// An indication if this attribute can be ignored during diffing
|
||||
///
|
||||
/// Usually only when there are no strings to be formatted (so the value is &'static str)
|
||||
pub is_static: bool,
|
||||
|
||||
/// An indication of we should always try and set the attribute.
|
||||
/// Used in controlled components to ensure changes are propagated.
|
||||
pub is_volatile: bool,
|
||||
|
||||
/// The namespace of the attribute.
|
||||
///
|
||||
/// Doesn't exist in the html spec.
|
||||
/// Used in Dioxus to denote "style" tags and other attribute groups.
|
||||
pub namespace: Option<&'static str>,
|
||||
}
|
||||
|
||||
/// An event listener.
|
||||
/// IE onclick, onkeydown, etc
|
||||
pub struct Listener<'bump> {
|
||||
/// The ID of the node that this listener is mounted to
|
||||
/// Used to generate the event listener's ID on the DOM
|
||||
pub mounted_node: Cell<Option<ElementId>>,
|
||||
|
||||
/// The type of event to listen for.
|
||||
///
|
||||
/// IE "click" - whatever the renderer needs to attach the listener by name.
|
||||
pub event: &'static str,
|
||||
|
||||
/// The actual callback that the user specified
|
||||
pub(crate) callback: InternalHandler<'bump>,
|
||||
}
|
||||
|
||||
pub type InternalHandler<'bump> = &'bump RefCell<Option<InternalListenerCallback<'bump>>>;
|
||||
type InternalListenerCallback<'bump> = BumpBox<'bump, dyn FnMut(AnyEvent) + 'bump>;
|
||||
type ExternalListenerCallback<'bump, T> = BumpBox<'bump, dyn FnMut(T) + 'bump>;
|
||||
|
||||
/// The callback type generated by the `rsx!` macro when an `on` field is specified for components.
|
||||
///
|
||||
/// This makes it possible to pass `move |evt| {}` style closures into components as property fields.
|
||||
///
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
///
|
||||
/// rsx!{
|
||||
/// MyComponent { onclick: move |evt| log::info!("clicked"), }
|
||||
/// }
|
||||
///
|
||||
/// #[derive(Props)]
|
||||
/// struct MyProps<'a> {
|
||||
/// onclick: EventHandler<'a, MouseEvent>,
|
||||
/// }
|
||||
///
|
||||
/// fn MyComponent(cx: Scope<'a, MyProps<'a>>) -> Element {
|
||||
/// cx.render(rsx!{
|
||||
/// button {
|
||||
/// onclick: move |evt| cx.props.onclick.call(evt),
|
||||
/// }
|
||||
/// })
|
||||
/// }
|
||||
///
|
||||
/// ```
|
||||
pub struct EventHandler<'bump, T = ()> {
|
||||
/// The (optional) callback that the user specified
|
||||
/// Uses a `RefCell` to allow for interior mutability, and FnMut closures.
|
||||
pub callback: RefCell<Option<ExternalListenerCallback<'bump, T>>>,
|
||||
}
|
||||
|
||||
impl<'a, T> Default for EventHandler<'a, T> {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
callback: RefCell::new(None),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> EventHandler<'_, T> {
|
||||
/// Call this event handler with the appropriate event type
|
||||
pub fn call(&self, event: T) {
|
||||
if let Some(callback) = self.callback.borrow_mut().as_mut() {
|
||||
callback(event);
|
||||
}
|
||||
}
|
||||
|
||||
/// Forcibly drop the internal handler callback, releasing memory
|
||||
pub fn release(&self) {
|
||||
self.callback.replace(None);
|
||||
}
|
||||
}
|
||||
|
||||
/// Virtual Components for custom user-defined components
|
||||
/// Only supports the functional syntax
|
||||
pub struct VComponent<'src> {
|
||||
/// The key of the component to be used during keyed diffing.
|
||||
pub key: Option<&'src str>,
|
||||
|
||||
/// The ID of the component.
|
||||
/// Will not be assigned until after the component has been initialized.
|
||||
pub scope: Cell<Option<ScopeId>>,
|
||||
|
||||
/// An indication if the component is static (can be memozied)
|
||||
pub can_memoize: bool,
|
||||
|
||||
/// The function pointer to the component's render function.
|
||||
pub user_fc: ComponentPtr,
|
||||
|
||||
/// The actual name of the component.
|
||||
pub fn_name: &'static str,
|
||||
|
||||
/// The props of the component.
|
||||
pub props: RefCell<Option<Box<dyn AnyProps + 'src>>>,
|
||||
}
|
||||
|
||||
pub(crate) struct VComponentProps<P> {
|
||||
pub render_fn: Component<P>,
|
||||
pub memo: unsafe fn(&P, &P) -> bool,
|
||||
pub props: P,
|
||||
}
|
||||
|
||||
pub trait AnyProps {
|
||||
fn as_ptr(&self) -> *const ();
|
||||
fn render<'a>(&'a self, bump: &'a ScopeState) -> Element<'a>;
|
||||
unsafe fn memoize(&self, other: &dyn AnyProps) -> bool;
|
||||
}
|
||||
|
||||
impl<P> AnyProps for VComponentProps<P> {
|
||||
fn as_ptr(&self) -> *const () {
|
||||
&self.props as *const _ as *const ()
|
||||
}
|
||||
|
||||
// Safety:
|
||||
// this will downcast the other ptr as our swallowed type!
|
||||
// you *must* make this check *before* calling this method
|
||||
// if your functions are not the same, then you will downcast a pointer into a different type (UB)
|
||||
unsafe fn memoize(&self, other: &dyn AnyProps) -> bool {
|
||||
let real_other: &P = &*(other.as_ptr() as *const _ as *const P);
|
||||
let real_us: &P = &*(self.as_ptr() as *const _ as *const P);
|
||||
(self.memo)(real_us, real_other)
|
||||
}
|
||||
|
||||
fn render<'a>(&'a self, scope: &'a ScopeState) -> Element<'a> {
|
||||
let props = unsafe { std::mem::transmute::<&P, &P>(&self.props) };
|
||||
(self.render_fn)(Scope { scope, props })
|
||||
}
|
||||
}
|
||||
|
||||
/// This struct provides an ergonomic API to quickly build VNodes.
|
||||
///
|
||||
/// NodeFactory is used to build VNodes in the component's memory space.
|
||||
/// This struct adds metadata to the final VNode about listeners, attributes, and children
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct NodeFactory<'a> {
|
||||
pub(crate) scope: &'a ScopeState,
|
||||
pub(crate) bump: &'a Bump,
|
||||
}
|
||||
|
||||
impl<'a> NodeFactory<'a> {
|
||||
/// Create a new [`NodeFactory`] from a [`Scope`] or [`ScopeState`]
|
||||
pub fn new(scope: &'a ScopeState) -> NodeFactory<'a> {
|
||||
NodeFactory {
|
||||
scope,
|
||||
bump: &scope.wip_frame().bump,
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the custom allocator for this component
|
||||
#[inline]
|
||||
pub fn bump(&self) -> &'a bumpalo::Bump {
|
||||
self.bump
|
||||
}
|
||||
|
||||
/// Directly pass in text blocks without the need to use the format_args macro.
|
||||
pub fn static_text(&self, text: &'static str) -> VNode<'a> {
|
||||
VNode::Text(self.bump.alloc(VText {
|
||||
id: empty_cell(),
|
||||
text,
|
||||
is_static: true,
|
||||
}))
|
||||
}
|
||||
|
||||
/// Parses a lazy text Arguments and returns a string and a flag indicating if the text is 'static
|
||||
///
|
||||
/// Text that's static may be pointer compared, making it cheaper to diff
|
||||
pub fn raw_text(&self, args: Arguments) -> (&'a str, bool) {
|
||||
match args.as_str() {
|
||||
Some(static_str) => (static_str, true),
|
||||
None => {
|
||||
use bumpalo::core_alloc::fmt::Write;
|
||||
let mut str_buf = bumpalo::collections::String::new_in(self.bump);
|
||||
str_buf.write_fmt(args).unwrap();
|
||||
(str_buf.into_bump_str(), false)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Create some text that's allocated along with the other vnodes
|
||||
///
|
||||
pub fn text(&self, args: Arguments) -> VNode<'a> {
|
||||
let (text, is_static) = self.raw_text(args);
|
||||
|
||||
VNode::Text(self.bump.alloc(VText {
|
||||
text,
|
||||
is_static,
|
||||
id: empty_cell(),
|
||||
}))
|
||||
}
|
||||
|
||||
/// Create a new [`VNode::Element`]
|
||||
pub fn element(
|
||||
&self,
|
||||
el: impl DioxusElement,
|
||||
listeners: &'a [Listener<'a>],
|
||||
attributes: &'a [Attribute<'a>],
|
||||
children: &'a [VNode<'a>],
|
||||
key: Option<Arguments>,
|
||||
) -> VNode<'a> {
|
||||
self.raw_element(
|
||||
el.tag_name(),
|
||||
el.namespace(),
|
||||
listeners,
|
||||
attributes,
|
||||
children,
|
||||
key,
|
||||
)
|
||||
}
|
||||
|
||||
/// Create a new [`VNode::Element`] without the trait bound
|
||||
///
|
||||
/// IE pass in "div" instead of `div`
|
||||
pub fn raw_element(
|
||||
&self,
|
||||
tag_name: &'static str,
|
||||
namespace: Option<&'static str>,
|
||||
listeners: &'a [Listener<'a>],
|
||||
attributes: &'a [Attribute<'a>],
|
||||
children: &'a [VNode<'a>],
|
||||
key: Option<Arguments>,
|
||||
) -> VNode<'a> {
|
||||
let key = key.map(|f| self.raw_text(f).0);
|
||||
|
||||
let mut items = self.scope.items.borrow_mut();
|
||||
for listener in listeners {
|
||||
let long_listener = unsafe { std::mem::transmute(listener) };
|
||||
items.listeners.push(long_listener);
|
||||
}
|
||||
|
||||
VNode::Element(self.bump.alloc(VElement {
|
||||
tag: tag_name,
|
||||
key,
|
||||
namespace,
|
||||
listeners,
|
||||
attributes,
|
||||
children,
|
||||
id: empty_cell(),
|
||||
parent: empty_cell(),
|
||||
}))
|
||||
}
|
||||
|
||||
/// Create a new [`Attribute`]
|
||||
pub fn attr(
|
||||
&self,
|
||||
name: &'static str,
|
||||
val: Arguments,
|
||||
namespace: Option<&'static str>,
|
||||
is_volatile: bool,
|
||||
) -> Attribute<'a> {
|
||||
let (value, is_static) = self.raw_text(val);
|
||||
Attribute {
|
||||
name,
|
||||
value: AttributeValue::Text(value),
|
||||
is_static,
|
||||
namespace,
|
||||
is_volatile,
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a new [`Attribute`] using non-arguments
|
||||
pub fn custom_attr(
|
||||
&self,
|
||||
name: &'static str,
|
||||
value: AttributeValue<'a>,
|
||||
namespace: Option<&'static str>,
|
||||
is_volatile: bool,
|
||||
is_static: bool,
|
||||
) -> Attribute<'a> {
|
||||
Attribute {
|
||||
name,
|
||||
value,
|
||||
is_static,
|
||||
namespace,
|
||||
is_volatile,
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a new [`VNode::Component`]
|
||||
pub fn component<P>(
|
||||
&self,
|
||||
component: fn(Scope<'a, P>) -> Element,
|
||||
props: P,
|
||||
key: Option<Arguments>,
|
||||
fn_name: &'static str,
|
||||
) -> VNode<'a>
|
||||
where
|
||||
P: Properties + 'a,
|
||||
{
|
||||
let vcomp = self.bump.alloc(VComponent {
|
||||
key: key.map(|f| self.raw_text(f).0),
|
||||
scope: Default::default(),
|
||||
can_memoize: P::IS_STATIC,
|
||||
user_fc: component as ComponentPtr,
|
||||
fn_name,
|
||||
props: RefCell::new(Some(Box::new(VComponentProps {
|
||||
props,
|
||||
memo: P::memoize, // smuggle the memoization function across borders
|
||||
|
||||
// i'm sorry but I just need to bludgeon the lifetimes into place here
|
||||
// this is safe because we're managing all lifetimes to originate from previous calls
|
||||
// the intricacies of Rust's lifetime system make it difficult to properly express
|
||||
// the transformation from this specific lifetime to the for<'a> lifetime
|
||||
render_fn: unsafe { std::mem::transmute(component) },
|
||||
}))),
|
||||
});
|
||||
|
||||
if !P::IS_STATIC {
|
||||
let vcomp = &*vcomp;
|
||||
let vcomp = unsafe { std::mem::transmute(vcomp) };
|
||||
self.scope.items.borrow_mut().borrowed_props.push(vcomp);
|
||||
}
|
||||
|
||||
VNode::Component(vcomp)
|
||||
}
|
||||
|
||||
/// Create a new [`Listener`]
|
||||
pub fn listener(self, event: &'static str, callback: InternalHandler<'a>) -> Listener<'a> {
|
||||
Listener {
|
||||
event,
|
||||
mounted_node: Cell::new(None),
|
||||
callback,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn template(&self, def: &'static TemplateDef, dynamic_nodes: &'a [VNode<'a>]) -> VNode<'a> {
|
||||
VNode::Template(self.bump.alloc(VTemplate {
|
||||
def,
|
||||
dynamic_nodes,
|
||||
rendered_nodes: &[],
|
||||
}))
|
||||
}
|
||||
|
||||
// /// Create a new [`VNode::Fragment`] from a root of the rsx! call
|
||||
// pub fn fragment_root<'b, 'c>(
|
||||
// self,
|
||||
// node_iter: impl IntoIterator<Item = impl IntoVNode<'a> + 'c> + 'b,
|
||||
// ) -> VNode<'a> {
|
||||
// let mut nodes = bumpalo::collections::Vec::new_in(self.bump);
|
||||
|
||||
// for node in node_iter {
|
||||
// nodes.push(node.into_vnode(self));
|
||||
// }
|
||||
|
||||
// if nodes.is_empty() {
|
||||
// VNode::Placeholder(self.bump.alloc(VPlaceholder { id: empty_cell() }))
|
||||
// } else {
|
||||
// VNode::Fragment(self.bump.alloc(VFragment {
|
||||
// children: nodes.into_bump_slice(),
|
||||
// key: None,
|
||||
// }))
|
||||
// }
|
||||
// }
|
||||
|
||||
// /// Create a new [`VNode::Fragment`] from any iterator
|
||||
// pub fn fragment_from_iter<'c, I, J>(
|
||||
// self,
|
||||
// node_iter: impl IntoVNode<'a, I, J> + 'c,
|
||||
// ) -> VNode<'a> {
|
||||
// node_iter.into_vnode(self)
|
||||
// }
|
||||
|
||||
// /// Create a new [`VNode`] from any iterator of children
|
||||
// pub fn create_children(
|
||||
// self,
|
||||
// node_iter: impl IntoIterator<Item = impl IntoVNode<'a>>,
|
||||
// ) -> Element<'a> {
|
||||
// let mut nodes = bumpalo::collections::Vec::new_in(self.bump);
|
||||
|
||||
// for node in node_iter {
|
||||
// nodes.push(node.into_vnode(self));
|
||||
// }
|
||||
|
||||
// if nodes.is_empty() {
|
||||
// Some(VNode::Placeholder(
|
||||
// self.bump.alloc(VPlaceholder { id: empty_cell() }),
|
||||
// ))
|
||||
// } else {
|
||||
// let children = nodes.into_bump_slice();
|
||||
|
||||
// Some(VNode::Fragment(self.bump.alloc(VFragment {
|
||||
// children,
|
||||
// key: None,
|
||||
// })))
|
||||
// }
|
||||
// }
|
||||
|
||||
/// Create a new [`EventHandler`] from an [`FnMut`]
|
||||
pub fn event_handler<T>(self, f: impl FnMut(T) + 'a) -> EventHandler<'a, T> {
|
||||
let handler: &mut dyn FnMut(T) = self.bump.alloc(f);
|
||||
let caller = unsafe { BumpBox::from_raw(handler as *mut dyn FnMut(T)) };
|
||||
let callback = RefCell::new(Some(caller));
|
||||
EventHandler { callback }
|
||||
}
|
||||
}
|
||||
|
||||
impl Debug for NodeFactory<'_> {
|
||||
fn fmt(&self, _: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
/// Trait implementations for use in the rsx! and html! macros.
|
||||
///
|
||||
/// ## Details
|
||||
///
|
||||
/// This section provides convenience methods and trait implementations for converting common structs into a format accepted
|
||||
/// by the macros.
|
||||
///
|
||||
/// All dynamic content in the macros must flow in through `fragment_from_iter`. Everything else must be statically layed out.
|
||||
/// We pipe basically everything through `fragment_from_iter`, so we expect a very specific type:
|
||||
/// ```rust, ignore
|
||||
/// impl IntoIterator<Item = impl IntoVNode<'a>>
|
||||
/// ```
|
||||
///
|
||||
/// As such, all node creation must go through the factory, which is only available in the component context.
|
||||
/// These strict requirements make it possible to manage lifetimes and state.
|
||||
pub trait IntoVNode<'a, I = (), J = ()> {
|
||||
/// Convert this into a [`VNode`], using the [`NodeFactory`] as a source of allocation
|
||||
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a>;
|
||||
}
|
||||
|
||||
// TODO: do we even need this? It almost seems better not to
|
||||
// // For the case where a rendered VNode is passed into the rsx! macro through curly braces
|
||||
impl<'a> IntoVNode<'a> for VNode<'a> {
|
||||
fn into_vnode(self, _: NodeFactory<'a>) -> VNode<'a> {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
// Conveniently, we also support "null" (nothing) passed in
|
||||
impl IntoVNode<'_> for () {
|
||||
fn into_vnode(self, cx: NodeFactory) -> VNode {
|
||||
todo!()
|
||||
// VNode::Placeholder(cx.bump.alloc(VPlaceholder { id: empty_cell() }))
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, 'b> IntoVNode<'a> for LazyNodes<'a, 'b> {
|
||||
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
|
||||
self.call(cx)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'b> IntoVNode<'_> for &'b str {
|
||||
fn into_vnode(self, cx: NodeFactory) -> VNode {
|
||||
cx.text(format_args!("{}", self))
|
||||
}
|
||||
}
|
||||
|
||||
impl IntoVNode<'_> for String {
|
||||
fn into_vnode(self, cx: NodeFactory) -> VNode {
|
||||
cx.text(format_args!("{}", self))
|
||||
}
|
||||
}
|
||||
|
||||
impl IntoVNode<'_> for Arguments<'_> {
|
||||
fn into_vnode(self, cx: NodeFactory) -> VNode {
|
||||
cx.text(self)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> IntoVNode<'a> for &VNode<'a> {
|
||||
fn into_vnode(self, _cx: NodeFactory<'a>) -> VNode<'a> {
|
||||
// borrowed nodes are strange
|
||||
self.decouple()
|
||||
}
|
||||
}
|
||||
|
||||
// Note that we're using the E as a generic but this is never crafted anyways.
|
||||
pub struct FromNodeIterator;
|
||||
impl<'a, T, I, E> IntoVNode<'a, FromNodeIterator, E> for T
|
||||
where
|
||||
T: IntoIterator<Item = I>,
|
||||
I: IntoVNode<'a, E>,
|
||||
{
|
||||
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
|
||||
let mut nodes = bumpalo::collections::Vec::new_in(cx.bump);
|
||||
|
||||
for node in self {
|
||||
nodes.push(node.into_vnode(cx));
|
||||
}
|
||||
|
||||
todo!()
|
||||
// if nodes.is_empty() {
|
||||
// VNode::Placeholder(cx.bump.alloc(VPlaceholder { id: empty_cell() }))
|
||||
// } else {
|
||||
// let children = nodes.into_bump_slice();
|
||||
|
||||
// if cfg!(debug_assertions)
|
||||
// && children.len() > 1
|
||||
// && children.last().unwrap().key().is_none()
|
||||
// {
|
||||
// // todo: make the backtrace prettier or remove it altogether
|
||||
// log::error!(
|
||||
// r#"
|
||||
// Warning: Each child in an array or iterator should have a unique "key" prop.
|
||||
// Not providing a key will lead to poor performance with lists.
|
||||
// See docs.rs/dioxus for more information.
|
||||
// -------------
|
||||
// {:?}
|
||||
// "#,
|
||||
// backtrace::Backtrace::new()
|
||||
// );
|
||||
// }
|
||||
|
||||
// VNode::Fragment(cx.bump.alloc(VFragment {
|
||||
// children,
|
||||
// key: None,
|
||||
// }))
|
||||
// }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
use crate::{any_props::AnyProps, arena::ElementId, scopes::ComponentPtr};
|
||||
use std::{
|
||||
any::{Any, TypeId},
|
||||
cell::Cell,
|
||||
num::NonZeroUsize,
|
||||
};
|
||||
|
||||
pub type TemplateId = &'static str;
|
||||
|
||||
/// A reference to a template along with any context needed to hydrate it
|
||||
pub struct VTemplate<'a> {
|
||||
// The ID assigned for the root of this template
|
||||
pub node_id: Cell<ElementId>,
|
||||
|
||||
pub template: &'static Template,
|
||||
|
||||
pub root_ids: &'a [Cell<ElementId>],
|
||||
|
||||
/// All the dynamic nodes for a template
|
||||
pub dynamic_nodes: &'a mut [DynamicNode<'a>],
|
||||
|
||||
pub dynamic_attrs: &'a mut [AttributeLocation<'a>],
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Template {
|
||||
pub id: &'static str,
|
||||
|
||||
pub roots: &'static [TemplateNode<'static>],
|
||||
}
|
||||
|
||||
/// A weird-ish variant of VNodes with way more limited types
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum TemplateNode<'a> {
|
||||
/// A simple element
|
||||
Element {
|
||||
tag: &'a str,
|
||||
namespace: Option<&'a str>,
|
||||
attrs: &'a [TemplateAttribute<'a>],
|
||||
children: &'a [TemplateNode<'a>],
|
||||
},
|
||||
Text(&'a str),
|
||||
Dynamic(usize),
|
||||
DynamicText(usize),
|
||||
}
|
||||
|
||||
pub struct DynamicNode<'a> {
|
||||
pub path: &'static [u8],
|
||||
pub kind: DynamicNodeKind<'a>,
|
||||
}
|
||||
|
||||
pub enum DynamicNodeKind<'a> {
|
||||
// Anything declared in component form
|
||||
// IE in caps or with underscores
|
||||
Component {
|
||||
name: &'static str,
|
||||
fn_ptr: ComponentPtr,
|
||||
props: Box<dyn AnyProps>,
|
||||
},
|
||||
|
||||
// Comes in with string interpolation or from format_args, include_str, etc
|
||||
Text {
|
||||
id: Cell<ElementId>,
|
||||
value: &'static str,
|
||||
},
|
||||
|
||||
// Anything that's coming in as an iterator
|
||||
Fragment {
|
||||
children: &'a [VTemplate<'a>],
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct TemplateAttribute<'a> {
|
||||
pub name: &'static str,
|
||||
pub value: &'a str,
|
||||
pub namespace: Option<&'static str>,
|
||||
pub volatile: bool,
|
||||
}
|
||||
|
||||
pub struct AttributeLocation<'a> {
|
||||
pub mounted_element: Cell<ElementId>,
|
||||
pub attrs: &'a [Attribute<'a>],
|
||||
pub listeners: &'a [Listener<'a>],
|
||||
pub path: &'static [u8],
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Attribute<'a> {
|
||||
pub name: &'static str,
|
||||
pub value: &'a str,
|
||||
pub namespace: Option<&'static str>,
|
||||
}
|
||||
|
||||
pub enum AttributeValue<'a> {
|
||||
Text(&'a str),
|
||||
Float(f32),
|
||||
Int(i32),
|
||||
Bool(bool),
|
||||
Any(&'a dyn AnyValue),
|
||||
}
|
||||
|
||||
pub trait AnyValue {
|
||||
fn any_cmp(&self, other: &dyn Any) -> bool;
|
||||
}
|
||||
impl<T> AnyValue for T
|
||||
where
|
||||
T: PartialEq + Any,
|
||||
{
|
||||
fn any_cmp(&self, other: &dyn Any) -> bool {
|
||||
if self.type_id() != other.type_id() {
|
||||
return false;
|
||||
}
|
||||
|
||||
self == unsafe { &*(other as *const _ as *const T) }
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Listener<'a> {
|
||||
pub name: &'static str,
|
||||
pub callback: &'a dyn Fn(),
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn what_are_the_sizes() {
|
||||
dbg!(std::mem::size_of::<VTemplate>());
|
||||
dbg!(std::mem::size_of::<Template>());
|
||||
dbg!(std::mem::size_of::<TemplateNode>());
|
||||
}
|
||||
@@ -1,163 +0,0 @@
|
||||
use std::{
|
||||
any::Any,
|
||||
fmt::{Arguments, Formatter},
|
||||
};
|
||||
|
||||
use bumpalo::Bump;
|
||||
|
||||
/// Possible values for an attribute
|
||||
#[derive(Clone, Copy)]
|
||||
pub enum AttributeValue<'a> {
|
||||
/// Reference strs, most common
|
||||
Text(&'a str),
|
||||
/// Basic float values
|
||||
Float(f32),
|
||||
/// Basic Int values
|
||||
Int(i32),
|
||||
/// Basic bool values
|
||||
Bool(bool),
|
||||
/// Everything else
|
||||
Any(&'a dyn AnyAttributeValue),
|
||||
}
|
||||
|
||||
impl<'a> PartialEq for AttributeValue<'a> {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
match (self, other) {
|
||||
(Self::Text(l0), Self::Text(r0)) => l0 == r0,
|
||||
(Self::Float(l0), Self::Float(r0)) => l0 == r0,
|
||||
(Self::Int(l0), Self::Int(r0)) => l0 == r0,
|
||||
(Self::Bool(l0), Self::Bool(r0)) => l0 == r0,
|
||||
(Self::Any(l0), Self::Any(r0)) => (*l0).cmp_any(*r0),
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for AttributeValue<'_> {
|
||||
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
|
||||
match self {
|
||||
AttributeValue::Text(s) => write!(f, "AttributeValue::Text({:?})", s),
|
||||
AttributeValue::Float(v) => write!(f, "AttributeValue::Float({:?})", v),
|
||||
AttributeValue::Int(v) => write!(f, "AttributeValue::Int({:?})", v),
|
||||
AttributeValue::Bool(b) => write!(f, "AttributeValue::Bool({:?})", b),
|
||||
AttributeValue::Any(_) => write!(f, "AttributeValue::Any()"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A value that can be converted into an attribute value
|
||||
pub trait IntoAttributeValue<'a> {
|
||||
/// Convert into an attribute value
|
||||
fn into_value(self, bump: &'a Bump) -> AttributeValue<'a>;
|
||||
}
|
||||
|
||||
impl<'a> IntoAttributeValue<'a> for &'a str {
|
||||
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
|
||||
AttributeValue::Text(self)
|
||||
}
|
||||
}
|
||||
impl<'a> IntoAttributeValue<'a> for f32 {
|
||||
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
|
||||
AttributeValue::Float(self)
|
||||
}
|
||||
}
|
||||
impl<'a> IntoAttributeValue<'a> for i32 {
|
||||
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
|
||||
AttributeValue::Int(self)
|
||||
}
|
||||
}
|
||||
impl<'a> IntoAttributeValue<'a> for bool {
|
||||
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
|
||||
AttributeValue::Bool(self)
|
||||
}
|
||||
}
|
||||
impl<'a> IntoAttributeValue<'a> for Arguments<'_> {
|
||||
fn into_value(self, bump: &'a Bump) -> AttributeValue<'a> {
|
||||
use bumpalo::core_alloc::fmt::Write;
|
||||
let mut str_buf = bumpalo::collections::String::new_in(bump);
|
||||
str_buf.write_fmt(self).unwrap();
|
||||
AttributeValue::Text(str_buf.into_bump_str())
|
||||
}
|
||||
}
|
||||
|
||||
// todo
|
||||
#[allow(missing_docs)]
|
||||
impl<'a> AttributeValue<'a> {
|
||||
pub fn is_truthy(&self) -> bool {
|
||||
match self {
|
||||
AttributeValue::Text(t) => *t == "true",
|
||||
AttributeValue::Bool(t) => *t,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_falsy(&self) -> bool {
|
||||
match self {
|
||||
AttributeValue::Text(t) => *t == "false",
|
||||
AttributeValue::Bool(t) => !(*t),
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A trait that allows for comparing two values of the same type through the Any trait
|
||||
///
|
||||
/// Defaults to false if the types are not the same
|
||||
///
|
||||
/// This is an implicit trait, so any value that is 'static and PartialEq can be used directly
|
||||
///
|
||||
/// If you want to override the default behavior, you should implement PartialEq through a wrapper type
|
||||
pub trait AnyAttributeValue: Any {
|
||||
/// Perform a comparison between two values
|
||||
fn cmp_any<'a>(&'a self, _other: &'a dyn AnyAttributeValue) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Any + PartialEq> AnyAttributeValue for T {
|
||||
fn cmp_any(&self, other: &dyn AnyAttributeValue) -> bool {
|
||||
// we can't, for whatever reason use other as &dyn Any
|
||||
let right: &dyn Any = unsafe { std::mem::transmute(other) };
|
||||
|
||||
match right.downcast_ref::<T>() {
|
||||
Some(right) => self == right,
|
||||
None => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cmp_any_works_even_though_it_transmutes() {
|
||||
// same type, same value
|
||||
let a = 2;
|
||||
let b = 2;
|
||||
assert!(a.cmp_any(&b as &dyn AnyAttributeValue));
|
||||
|
||||
// same type, different value
|
||||
let a = "asds";
|
||||
let b = "asdsasd";
|
||||
assert!(!a.cmp_any(&b as &dyn AnyAttributeValue));
|
||||
|
||||
// different type, different values
|
||||
let a = 123;
|
||||
let b = "asdsasd";
|
||||
assert!(!a.cmp_any(&b as &dyn AnyAttributeValue));
|
||||
|
||||
// Custom structs
|
||||
#[derive(PartialEq)]
|
||||
struct CustomStruct {
|
||||
a: i32,
|
||||
}
|
||||
|
||||
let a = CustomStruct { a: 1 };
|
||||
let b = CustomStruct { a: 1 };
|
||||
assert!(a.cmp_any(&b as &dyn AnyAttributeValue));
|
||||
|
||||
let a = CustomStruct { a: 1 };
|
||||
let b = CustomStruct { a: 123 };
|
||||
assert!(!a.cmp_any(&b as &dyn AnyAttributeValue));
|
||||
|
||||
let a = CustomStruct { a: 1 };
|
||||
let b = "asdasd";
|
||||
assert!(!a.cmp_any(&b as &dyn AnyAttributeValue));
|
||||
}
|
||||
@@ -1,150 +0,0 @@
|
||||
use crate::{innerlude::AttributeValue, AnyEvent, ElementId, VNode};
|
||||
use bumpalo::boxed::Box as BumpBox;
|
||||
use std::{
|
||||
cell::{Cell, RefCell},
|
||||
fmt::{Debug, Formatter},
|
||||
};
|
||||
|
||||
/// An element like a "div" with children, listeners, and attributes.
|
||||
pub struct VElement<'a> {
|
||||
/// The [`ElementId`] of the VText.
|
||||
pub id: Cell<Option<ElementId>>,
|
||||
|
||||
/// The key of the element to be used during keyed diffing.
|
||||
pub key: Option<&'a str>,
|
||||
|
||||
/// The tag name of the element.
|
||||
///
|
||||
/// IE "div"
|
||||
pub tag: &'static str,
|
||||
|
||||
/// The namespace of the VElement
|
||||
///
|
||||
/// IE "svg"
|
||||
pub namespace: Option<&'static str>,
|
||||
|
||||
/// The parent of the Element (if any).
|
||||
///
|
||||
/// Used when bubbling events
|
||||
pub parent: Cell<Option<ElementId>>,
|
||||
|
||||
/// The Listeners of the VElement.
|
||||
pub listeners: &'a [Listener<'a>],
|
||||
|
||||
/// The attributes of the VElement.
|
||||
pub attributes: &'a [Attribute<'a>],
|
||||
|
||||
/// The children of the VElement.
|
||||
pub children: &'a [VNode<'a>],
|
||||
}
|
||||
|
||||
impl Debug for VElement<'_> {
|
||||
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("VElement")
|
||||
.field("tag_name", &self.tag)
|
||||
.field("namespace", &self.namespace)
|
||||
.field("key", &self.key)
|
||||
.field("id", &self.id)
|
||||
.field("parent", &self.parent)
|
||||
.field("listeners", &self.listeners.len())
|
||||
.field("attributes", &self.attributes)
|
||||
.field("children", &self.children)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
/// An attribute on a DOM node, such as `id="my-thing"` or
|
||||
/// `href="https://example.com"`.
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Attribute<'a> {
|
||||
/// The name of the attribute.
|
||||
pub name: &'static str,
|
||||
|
||||
/// The namespace of the attribute.
|
||||
///
|
||||
/// Doesn't exist in the html spec.
|
||||
/// Used in Dioxus to denote "style" tags and other attribute groups.
|
||||
pub namespace: Option<&'static str>,
|
||||
|
||||
/// An indication of we should always try and set the attribute.
|
||||
/// Used in controlled components to ensure changes are propagated.
|
||||
pub volatile: bool,
|
||||
|
||||
/// The value of the attribute.
|
||||
pub value: AttributeValue<'a>,
|
||||
}
|
||||
|
||||
/// An event listener.
|
||||
/// IE onclick, onkeydown, etc
|
||||
pub struct Listener<'bump> {
|
||||
/// The ID of the node that this listener is mounted to
|
||||
/// Used to generate the event listener's ID on the DOM
|
||||
pub mounted_node: Cell<ElementId>,
|
||||
|
||||
/// The type of event to listen for.
|
||||
///
|
||||
/// IE "click" - whatever the renderer needs to attach the listener by name.
|
||||
pub event: &'static str,
|
||||
|
||||
/// The actual callback that the user specified
|
||||
pub(crate) callback: InternalHandler<'bump>,
|
||||
}
|
||||
|
||||
pub type InternalHandler<'bump> = &'bump RefCell<Option<InternalListenerCallback<'bump>>>;
|
||||
type InternalListenerCallback<'bump> = BumpBox<'bump, dyn FnMut(AnyEvent) + 'bump>;
|
||||
type ExternalListenerCallback<'bump, T> = BumpBox<'bump, dyn FnMut(T) + 'bump>;
|
||||
|
||||
/// The callback type generated by the `rsx!` macro when an `on` field is specified for components.
|
||||
///
|
||||
/// This makes it possible to pass `move |evt| {}` style closures into components as property fields.
|
||||
///
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
///
|
||||
/// rsx!{
|
||||
/// MyComponent { onclick: move |evt| log::info!("clicked"), }
|
||||
/// }
|
||||
///
|
||||
/// #[derive(Props)]
|
||||
/// struct MyProps<'a> {
|
||||
/// onclick: EventHandler<'a, MouseEvent>,
|
||||
/// }
|
||||
///
|
||||
/// fn MyComponent(cx: Scope<'a, MyProps<'a>>) -> Element {
|
||||
/// cx.render(rsx!{
|
||||
/// button {
|
||||
/// onclick: move |evt| cx.props.onclick.call(evt),
|
||||
/// }
|
||||
/// })
|
||||
/// }
|
||||
///
|
||||
/// ```
|
||||
pub struct EventHandler<'bump, T = ()> {
|
||||
/// The (optional) callback that the user specified
|
||||
/// Uses a `RefCell` to allow for interior mutability, and FnMut closures.
|
||||
pub callback: RefCell<Option<ExternalListenerCallback<'bump, T>>>,
|
||||
}
|
||||
|
||||
impl<'a, T> Default for EventHandler<'a, T> {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
callback: RefCell::new(None),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> EventHandler<'_, T> {
|
||||
/// Call this event handler with the appropriate event type
|
||||
pub fn call(&self, event: T) {
|
||||
if let Some(callback) = self.callback.borrow_mut().as_mut() {
|
||||
callback(event);
|
||||
}
|
||||
}
|
||||
|
||||
/// Forcibly drop the internal handler callback, releasing memory
|
||||
pub fn release(&self) {
|
||||
self.callback.replace(None);
|
||||
}
|
||||
}
|
||||
@@ -1,362 +0,0 @@
|
||||
use crate::{innerlude::*, Attribute, Listener, VElement, VNode, VText};
|
||||
use bumpalo::{boxed::Box as BumpBox, Bump};
|
||||
use std::{
|
||||
cell::{Cell, RefCell},
|
||||
fmt::{Arguments, Debug},
|
||||
};
|
||||
|
||||
/// This struct provides an ergonomic API to quickly build VNodes.
|
||||
///
|
||||
/// NodeFactory is used to build VNodes in the component's memory space.
|
||||
/// This struct adds metadata to the final VNode about listeners, attributes, and children
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct NodeFactory<'a> {
|
||||
pub(crate) scope: &'a ScopeState,
|
||||
pub(crate) bump: &'a Bump,
|
||||
}
|
||||
|
||||
impl<'a> NodeFactory<'a> {
|
||||
/// Create a new [`NodeFactory`] from a [`Scope`] or [`ScopeState`]
|
||||
pub fn new(scope: &'a ScopeState) -> NodeFactory<'a> {
|
||||
NodeFactory {
|
||||
scope,
|
||||
bump: &scope.wip_frame().bump,
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the custom allocator for this component
|
||||
#[inline]
|
||||
pub fn bump(&self) -> &'a bumpalo::Bump {
|
||||
self.bump
|
||||
}
|
||||
|
||||
/// Directly pass in text blocks without the need to use the format_args macro.
|
||||
pub fn static_text(&self, text: &'static str) -> VNode<'a> {
|
||||
VNode::Text(self.bump.alloc(VText {
|
||||
id: Default::default(),
|
||||
text,
|
||||
}))
|
||||
}
|
||||
|
||||
/// Parses a lazy text Arguments and returns a string and a flag indicating if the text is 'static
|
||||
///
|
||||
/// Text that's static may be pointer compared, making it cheaper to diff
|
||||
pub fn raw_text(&self, args: Arguments) -> (&'a str, bool) {
|
||||
match args.as_str() {
|
||||
Some(static_str) => (static_str, true),
|
||||
None => {
|
||||
use bumpalo::core_alloc::fmt::Write;
|
||||
let mut str_buf = bumpalo::collections::String::new_in(self.bump);
|
||||
str_buf.write_fmt(args).unwrap();
|
||||
(str_buf.into_bump_str(), false)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Create some text that's allocated along with the other vnodes
|
||||
///
|
||||
pub fn text(&self, args: Arguments) -> VNode<'a> {
|
||||
let (text, _is_static) = self.raw_text(args);
|
||||
|
||||
VNode::Text(self.bump.alloc(VText {
|
||||
text,
|
||||
id: Default::default(),
|
||||
}))
|
||||
}
|
||||
|
||||
/// Create a new [`VNode::Element`] without the trait bound
|
||||
///
|
||||
/// IE pass in "div" instead of `div`
|
||||
pub fn raw_element(
|
||||
&self,
|
||||
tag_name: &'static str,
|
||||
namespace: Option<&'static str>,
|
||||
listeners: &'a [Listener<'a>],
|
||||
attributes: &'a [Attribute<'a>],
|
||||
children: &'a [VNode<'a>],
|
||||
key: Option<Arguments>,
|
||||
) -> VNode<'a> {
|
||||
let key = key.map(|f| self.raw_text(f).0);
|
||||
|
||||
let mut items = self.scope.items.borrow_mut();
|
||||
for listener in listeners {
|
||||
let long_listener = unsafe { std::mem::transmute(listener) };
|
||||
items.listeners.push(long_listener);
|
||||
}
|
||||
|
||||
VNode::Element(self.bump.alloc(VElement {
|
||||
tag: tag_name,
|
||||
key,
|
||||
namespace,
|
||||
listeners,
|
||||
attributes,
|
||||
children,
|
||||
id: Default::default(),
|
||||
parent: Default::default(),
|
||||
}))
|
||||
}
|
||||
|
||||
/// Create a new [`Attribute`]
|
||||
pub fn attr(
|
||||
&self,
|
||||
name: &'static str,
|
||||
val: impl IntoAttributeValue<'a>,
|
||||
namespace: Option<&'static str>,
|
||||
is_volatile: bool,
|
||||
) -> Attribute<'a> {
|
||||
Attribute {
|
||||
name,
|
||||
namespace,
|
||||
volatile: is_volatile,
|
||||
value: val.into_value(self.bump),
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a new [`Attribute`] using non-arguments
|
||||
pub fn custom_attr(
|
||||
&self,
|
||||
name: &'static str,
|
||||
value: AttributeValue<'a>,
|
||||
namespace: Option<&'static str>,
|
||||
is_volatile: bool,
|
||||
) -> Attribute<'a> {
|
||||
Attribute {
|
||||
name,
|
||||
namespace,
|
||||
volatile: is_volatile,
|
||||
value,
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a new [`VNode::Component`]
|
||||
pub fn component<P>(
|
||||
&self,
|
||||
component: fn(Scope<'a, P>) -> Element,
|
||||
props: P,
|
||||
key: Option<Arguments>,
|
||||
fn_name: &'static str,
|
||||
) -> VNode<'a>
|
||||
where
|
||||
P: Properties + 'a,
|
||||
{
|
||||
let vcomp = self.bump.alloc(VComponent {
|
||||
key: key.map(|f| self.raw_text(f).0),
|
||||
scope: Default::default(),
|
||||
can_memoize: P::IS_STATIC,
|
||||
user_fc: component as ComponentPtr,
|
||||
fn_name,
|
||||
props: RefCell::new(Some(Box::new(VComponentProps {
|
||||
props,
|
||||
memo: P::memoize, // smuggle the memoization function across borders
|
||||
|
||||
// i'm sorry but I just need to bludgeon the lifetimes into place here
|
||||
// this is safe because we're managing all lifetimes to originate from previous calls
|
||||
// the intricacies of Rust's lifetime system make it difficult to properly express
|
||||
// the transformation from this specific lifetime to the for<'a> lifetime
|
||||
render_fn: unsafe { std::mem::transmute(component) },
|
||||
}))),
|
||||
});
|
||||
|
||||
if !P::IS_STATIC {
|
||||
let vcomp = &*vcomp;
|
||||
let vcomp = unsafe { std::mem::transmute(vcomp) };
|
||||
self.scope.items.borrow_mut().borrowed_props.push(vcomp);
|
||||
}
|
||||
|
||||
VNode::Component(vcomp)
|
||||
}
|
||||
|
||||
/// Create a new [`Listener`]
|
||||
pub fn listener(self, event: &'static str, callback: InternalHandler<'a>) -> Listener<'a> {
|
||||
Listener {
|
||||
event,
|
||||
mounted_node: Cell::new(ElementId(0)),
|
||||
callback,
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a new [`VNode::Fragment`] from a root of the rsx! call
|
||||
pub fn fragment_root<'b, 'c>(
|
||||
self,
|
||||
node_iter: impl IntoIterator<Item = impl IntoVNode<'a> + 'c> + 'b,
|
||||
) -> VNode<'a> {
|
||||
let mut nodes = bumpalo::collections::Vec::new_in(self.bump);
|
||||
|
||||
for node in node_iter {
|
||||
nodes.push(node.into_vnode(self));
|
||||
}
|
||||
|
||||
VNode::Fragment(self.bump.alloc(VFragment {
|
||||
children: nodes.into_bump_slice(),
|
||||
placeholder: Default::default(),
|
||||
key: None,
|
||||
}))
|
||||
}
|
||||
|
||||
/// Create a new [`VNode::Fragment`] from any iterator
|
||||
pub fn fragment_from_iter<'c, I, J>(
|
||||
self,
|
||||
node_iter: impl IntoVNode<'a, I, J> + 'c,
|
||||
) -> VNode<'a> {
|
||||
node_iter.into_vnode(self)
|
||||
}
|
||||
|
||||
/// Create a new [`VNode`] from any iterator of children
|
||||
pub fn create_children(
|
||||
self,
|
||||
node_iter: impl IntoIterator<Item = impl IntoVNode<'a>>,
|
||||
) -> Element<'a> {
|
||||
let mut nodes = bumpalo::collections::Vec::new_in(self.bump);
|
||||
|
||||
for node in node_iter {
|
||||
nodes.push(node.into_vnode(self));
|
||||
}
|
||||
|
||||
let children = nodes.into_bump_slice();
|
||||
|
||||
Some(VNode::Fragment(self.bump.alloc(VFragment {
|
||||
children,
|
||||
key: None,
|
||||
placeholder: Default::default(),
|
||||
})))
|
||||
}
|
||||
|
||||
/// Create a new [`EventHandler`] from an [`FnMut`]
|
||||
pub fn event_handler<T>(self, f: impl FnMut(T) + 'a) -> EventHandler<'a, T> {
|
||||
let handler: &mut dyn FnMut(T) = self.bump.alloc(f);
|
||||
let caller = unsafe { BumpBox::from_raw(handler as *mut dyn FnMut(T)) };
|
||||
let callback = RefCell::new(Some(caller));
|
||||
EventHandler { callback }
|
||||
}
|
||||
|
||||
/// Create a refrence to a template
|
||||
pub fn template_ref(
|
||||
&self,
|
||||
template: Template<'static>,
|
||||
nodes: &'a [VNode<'a>],
|
||||
attributes: &'a [Attribute<'a>],
|
||||
listeners: &'a [Listener<'a>],
|
||||
key: Option<Arguments>,
|
||||
) -> VNode<'a> {
|
||||
VNode::Template(
|
||||
self.bump.alloc(VTemplate {
|
||||
key: None,
|
||||
node_id: Cell::new(ElementId(0)),
|
||||
template,
|
||||
dynamic_nodes: self.bump.alloc([]),
|
||||
dynamic_attrs: self.bump.alloc([]),
|
||||
listeners,
|
||||
root_ids:
|
||||
bumpalo::vec![in self.bump; Cell::new(ElementId(0)); template.roots.len()]
|
||||
.into_bump_slice(),
|
||||
}),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
impl Debug for NodeFactory<'_> {
|
||||
fn fmt(&self, _: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
/// Trait implementations for use in the rsx! and html! macros.
|
||||
///
|
||||
/// ## Details
|
||||
///
|
||||
/// This section provides convenience methods and trait implementations for converting common structs into a format accepted
|
||||
/// by the macros.
|
||||
///
|
||||
/// All dynamic content in the macros must flow in through `fragment_from_iter`. Everything else must be statically layed out.
|
||||
/// We pipe basically everything through `fragment_from_iter`, so we expect a very specific type:
|
||||
/// ```rust, ignore
|
||||
/// impl IntoIterator<Item = impl IntoVNode<'a>>
|
||||
/// ```
|
||||
///
|
||||
/// As such, all node creation must go through the factory, which is only available in the component context.
|
||||
/// These strict requirements make it possible to manage lifetimes and state.
|
||||
pub trait IntoVNode<'a, I = (), J = ()> {
|
||||
/// Convert this into a [`VNode`], using the [`NodeFactory`] as a source of allocation
|
||||
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a>;
|
||||
}
|
||||
|
||||
// TODO: do we even need this? It almost seems better not to
|
||||
// // For the case where a rendered VNode is passed into the rsx! macro through curly braces
|
||||
impl<'a> IntoVNode<'a> for VNode<'a> {
|
||||
fn into_vnode(self, _: NodeFactory<'a>) -> VNode<'a> {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, 'b> IntoVNode<'a> for LazyNodes<'a, '_> {
|
||||
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
|
||||
self.call(cx)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'b> IntoVNode<'_> for &'b str {
|
||||
fn into_vnode(self, cx: NodeFactory) -> VNode {
|
||||
cx.text(format_args!("{}", self))
|
||||
}
|
||||
}
|
||||
|
||||
impl IntoVNode<'_> for String {
|
||||
fn into_vnode(self, cx: NodeFactory) -> VNode {
|
||||
cx.text(format_args!("{}", self))
|
||||
}
|
||||
}
|
||||
|
||||
impl IntoVNode<'_> for Arguments<'_> {
|
||||
fn into_vnode(self, cx: NodeFactory) -> VNode {
|
||||
cx.text(self)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> IntoVNode<'a> for &VNode<'a> {
|
||||
fn into_vnode(self, _cx: NodeFactory<'a>) -> VNode<'a> {
|
||||
// borrowed nodes are strange
|
||||
self.decouple()
|
||||
}
|
||||
}
|
||||
|
||||
// Note that we're using the E as a generic but this is never crafted anyways.
|
||||
pub struct FromNodeIterator;
|
||||
impl<'a, T, I, E> IntoVNode<'a, FromNodeIterator, E> for T
|
||||
where
|
||||
T: IntoIterator<Item = I>,
|
||||
I: IntoVNode<'a, E>,
|
||||
{
|
||||
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
|
||||
let mut nodes = bumpalo::collections::Vec::new_in(cx.bump);
|
||||
|
||||
for node in self {
|
||||
nodes.push(node.into_vnode(cx));
|
||||
}
|
||||
|
||||
let children = nodes.into_bump_slice();
|
||||
|
||||
if cfg!(debug_assertions) && children.len() > 1 && children.last().unwrap().key().is_none()
|
||||
{
|
||||
// let bt = backtrace::Backtrace::new();
|
||||
let bt = "no backtrace available";
|
||||
|
||||
// todo: make the backtrace prettier or remove it altogether
|
||||
log::error!(
|
||||
r#"
|
||||
Warning: Each child in an array or iterator should have a unique "key" prop.
|
||||
Not providing a key will lead to poor performance with lists.
|
||||
See docs.rs/dioxus for more information.
|
||||
-------------
|
||||
{:?}
|
||||
"#,
|
||||
bt
|
||||
);
|
||||
}
|
||||
|
||||
VNode::Fragment(cx.bump.alloc(VFragment {
|
||||
children,
|
||||
placeholder: Default::default(),
|
||||
key: None,
|
||||
}))
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
use crate::{ElementId, VNode};
|
||||
use std::cell::Cell;
|
||||
|
||||
/// A list of VNodes with no single root.
|
||||
pub struct VFragment<'src> {
|
||||
/// The key of the fragment to be used during keyed diffing.
|
||||
pub key: Option<&'src str>,
|
||||
|
||||
/// The [`ElementId`] of the placeholder if it exists
|
||||
pub placeholder: Cell<Option<ElementId>>,
|
||||
|
||||
/// Fragments can never have zero children. Enforced by NodeFactory.
|
||||
///
|
||||
/// You *can* make a fragment with no children, but it's not a valid fragment and your VDom will panic.
|
||||
pub children: &'src [VNode<'src>],
|
||||
}
|
||||
@@ -1,207 +0,0 @@
|
||||
//! Virtual Node Support
|
||||
//!
|
||||
//! VNodes represent lazily-constructed VDom trees that support diffing and event handlers. These VNodes should be *very*
|
||||
//! cheap and *very* fast to construct - building a full tree should be quick.
|
||||
|
||||
use std::fmt::{Debug, Formatter};
|
||||
|
||||
mod arbitrary_value;
|
||||
mod component;
|
||||
mod element;
|
||||
mod factory;
|
||||
mod fragment;
|
||||
mod placeholder;
|
||||
mod suspense;
|
||||
mod template;
|
||||
mod text;
|
||||
|
||||
pub use arbitrary_value::*;
|
||||
pub use component::*;
|
||||
pub use element::*;
|
||||
pub use factory::*;
|
||||
pub use fragment::*;
|
||||
pub use suspense::*;
|
||||
pub use template::*;
|
||||
pub use text::*;
|
||||
|
||||
use self::placeholder::VPlaceholder;
|
||||
|
||||
/// A composable "VirtualNode" to declare a User Interface in the Dioxus VirtualDOM.
|
||||
///
|
||||
/// VNodes are designed to be lightweight and used with with a bump allocator. To create a VNode, you can use either of:
|
||||
///
|
||||
/// - the `rsx!` macro
|
||||
/// - the [`NodeFactory`] API
|
||||
pub enum VNode<'src> {
|
||||
/// Text VNodes are simply bump-allocated (or static) string slices
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let mut vdom = VirtualDom::new();
|
||||
/// let node = vdom.render_vnode(rsx!( "hello" ));
|
||||
///
|
||||
/// if let VNode::Text(vtext) = node {
|
||||
/// assert_eq!(vtext.text, "hello");
|
||||
/// assert_eq!(vtext.dom_id.get(), None);
|
||||
/// assert_eq!(vtext.is_static, true);
|
||||
/// }
|
||||
/// ```
|
||||
Text(&'src VText<'src>),
|
||||
|
||||
/// Element VNodes are VNodes that may contain attributes, listeners, a key, a tag, and children.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let mut vdom = VirtualDom::new();
|
||||
///
|
||||
/// let node = vdom.render_vnode(rsx!{
|
||||
/// div {
|
||||
/// key: "a",
|
||||
/// onclick: |e| log::info!("clicked"),
|
||||
/// hidden: "true",
|
||||
/// style: { background_color: "red" },
|
||||
/// "hello"
|
||||
/// }
|
||||
/// });
|
||||
///
|
||||
/// if let VNode::Element(velement) = node {
|
||||
/// assert_eq!(velement.tag_name, "div");
|
||||
/// assert_eq!(velement.namespace, None);
|
||||
/// assert_eq!(velement.key, Some("a"));
|
||||
/// }
|
||||
/// ```
|
||||
Element(&'src VElement<'src>),
|
||||
|
||||
/// Fragment nodes may contain many VNodes without a single root.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// rsx!{
|
||||
/// a {}
|
||||
/// link {}
|
||||
/// style {}
|
||||
/// "asd"
|
||||
/// Example {}
|
||||
/// }
|
||||
/// ```
|
||||
Fragment(&'src VFragment<'src>),
|
||||
|
||||
/// Component nodes represent a mounted component with props, children, and a key.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// fn Example(cx: Scope) -> Element {
|
||||
/// ...
|
||||
/// }
|
||||
///
|
||||
/// let mut vdom = VirtualDom::new();
|
||||
///
|
||||
/// let node = vdom.render_vnode(rsx!( Example {} ));
|
||||
///
|
||||
/// if let VNode::Component(vcomp) = node {
|
||||
/// assert_eq!(vcomp.user_fc, Example as *const ());
|
||||
/// }
|
||||
/// ```
|
||||
Component(&'src VComponent<'src>),
|
||||
|
||||
/// Templetes ase generated by the rsx macro to eleminate diffing static nodes.
|
||||
///
|
||||
///
|
||||
///
|
||||
///
|
||||
///
|
||||
///
|
||||
Template(&'src VTemplate<'src>),
|
||||
}
|
||||
|
||||
/// An Element's unique identifier.
|
||||
///
|
||||
/// `ElementId` is a `usize` that is unique across the entire VirtualDOM - but not unique across time. If a component is
|
||||
/// unmounted, then the `ElementId` will be reused for a new component.
|
||||
#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug)]
|
||||
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
|
||||
#[cfg_attr(feature = "serialize", serde(transparent))]
|
||||
pub struct ElementId(pub usize);
|
||||
|
||||
impl<'src> VNode<'src> {
|
||||
/// Get the VNode's "key" used in the keyed diffing algorithm.
|
||||
pub fn key(&self) -> Option<&'src str> {
|
||||
match &self {
|
||||
VNode::Element(el) => el.key,
|
||||
VNode::Component(c) => c.key,
|
||||
VNode::Fragment(f) => f.key,
|
||||
VNode::Template(t) => t.key,
|
||||
VNode::Text(_t) => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the ElementID of the mounted VNode.
|
||||
///
|
||||
/// Panics if the mounted ID is None or if the VNode is not represented by a single Element.
|
||||
pub fn mounted_id(&self) -> ElementId {
|
||||
self.try_mounted_id().unwrap()
|
||||
}
|
||||
|
||||
/// Try to get the ElementID of the mounted VNode.
|
||||
///
|
||||
/// Returns None if the VNode is not mounted, or if the VNode cannot be presented by a mounted ID (Fragment/Component)
|
||||
pub fn try_mounted_id(&self) -> Option<ElementId> {
|
||||
match &self {
|
||||
VNode::Text(el) => el.id.get(),
|
||||
VNode::Element(el) => el.id.get(),
|
||||
VNode::Fragment(_) => None,
|
||||
VNode::Component(_) => None,
|
||||
VNode::Template(_) => None,
|
||||
}
|
||||
}
|
||||
|
||||
// Create an "owned" version of the vnode.
|
||||
pub(crate) fn decouple(&self) -> VNode<'src> {
|
||||
match *self {
|
||||
VNode::Text(t) => VNode::Text(t),
|
||||
VNode::Element(e) => VNode::Element(e),
|
||||
VNode::Component(c) => VNode::Component(c),
|
||||
VNode::Fragment(f) => VNode::Fragment(f),
|
||||
VNode::Template(t) => VNode::Template(t),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Debug for VNode<'_> {
|
||||
fn fmt(&self, s: &mut Formatter<'_>) -> std::result::Result<(), std::fmt::Error> {
|
||||
match &self {
|
||||
VNode::Element(el) => s
|
||||
.debug_struct("VNode::Element")
|
||||
.field("name", &el.tag)
|
||||
.field("key", &el.key)
|
||||
.field("attrs", &el.attributes)
|
||||
.field("children", &el.children)
|
||||
.field("id", &el.id)
|
||||
.finish(),
|
||||
VNode::Text(t) => s
|
||||
.debug_struct("VNode::Text")
|
||||
.field("text", &t.text)
|
||||
.field("id", &t.id)
|
||||
.finish(),
|
||||
VNode::Fragment(frag) => s
|
||||
.debug_struct("VNode::Fragment")
|
||||
.field("children", &frag.children)
|
||||
.finish(),
|
||||
VNode::Component(comp) => s
|
||||
.debug_struct("VNode::Component")
|
||||
.field("name", &comp.fn_name)
|
||||
.field("fnptr", &comp.user_fc)
|
||||
.field("key", &comp.key)
|
||||
.field("scope", &comp.scope)
|
||||
.finish(),
|
||||
VNode::Template(temp) => s
|
||||
.debug_struct("VNode::Templates")
|
||||
.field("template_id", &temp.template.id)
|
||||
.finish(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
use crate::ElementId;
|
||||
use std::cell::Cell;
|
||||
|
||||
/// A placeholder node
|
||||
pub struct VPlaceholder {
|
||||
pub id: Cell<Option<ElementId>>,
|
||||
pub dynamic_index: Option<usize>,
|
||||
}
|
||||
Whitespace-only changes.
@@ -1,78 +0,0 @@
|
||||
use std::{cell::Cell, hash::Hash};
|
||||
|
||||
use crate::{Attribute, ElementId, Listener, VNode};
|
||||
|
||||
/// A reference to a template along with any context needed to hydrate it
|
||||
pub struct VTemplate<'a> {
|
||||
pub key: Option<&'a str>,
|
||||
|
||||
// The ID assigned for all nodes in this template
|
||||
pub node_id: Cell<ElementId>,
|
||||
|
||||
// All the IDs for the roots of this template
|
||||
// Non-assigned IDs are set to 0
|
||||
pub root_ids: &'a [Cell<ElementId>],
|
||||
|
||||
pub template: Template<'static>,
|
||||
|
||||
/// All the non-root dynamic nodes
|
||||
pub dynamic_nodes: &'a [NodeLocation<'a>],
|
||||
|
||||
pub dynamic_attrs: &'a [AttributeLocation<'a>],
|
||||
|
||||
pub listeners: &'a [Listener<'a>],
|
||||
}
|
||||
|
||||
/// A template that is created at compile time
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct Template<'a> {
|
||||
/// name, line, col, or some sort of identifier
|
||||
pub id: &'static str,
|
||||
|
||||
/// All the roots of the template. ie rsx! { div {} div{} } would have two roots
|
||||
pub roots: &'a [TemplateNode<'a>],
|
||||
}
|
||||
|
||||
impl<'a> Eq for Template<'a> {}
|
||||
impl<'a> PartialEq for Template<'a> {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.id == other.id
|
||||
}
|
||||
}
|
||||
impl<'a> Hash for Template<'a> {
|
||||
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||
self.id.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// A weird-ish variant of VNodes with way more limited types
|
||||
pub enum TemplateNode<'a> {
|
||||
/// A simple element
|
||||
Element {
|
||||
tag: &'static str,
|
||||
namespace: Option<&'static str>,
|
||||
attrs: &'a [TemplateAttribute<'a>],
|
||||
children: &'a [TemplateNode<'a>],
|
||||
},
|
||||
Text(&'static str),
|
||||
Dynamic(usize),
|
||||
}
|
||||
|
||||
pub struct TemplateAttribute<'a> {
|
||||
pub name: &'static str,
|
||||
pub value: &'a str,
|
||||
pub namespace: Option<&'static str>,
|
||||
pub volatile: bool,
|
||||
}
|
||||
|
||||
pub struct AttributeLocation<'a> {
|
||||
pub pathway: &'static [u8],
|
||||
pub mounted_element: Cell<ElementId>,
|
||||
pub attrs: &'a [Attribute<'a>],
|
||||
pub listeners: &'a [Listener<'a>],
|
||||
}
|
||||
|
||||
pub struct NodeLocation<'a> {
|
||||
pub pathway: &'static [u8],
|
||||
pub node: VNode<'a>,
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
use crate::ElementId;
|
||||
use std::cell::Cell;
|
||||
|
||||
/// A bump-allocated string slice and metadata.
|
||||
pub struct VText<'src> {
|
||||
/// The [`ElementId`] of the VText.
|
||||
pub id: Cell<Option<ElementId>>,
|
||||
|
||||
/// The text of the VText.
|
||||
pub text: &'src str,
|
||||
}
|
||||
@@ -1,170 +0,0 @@
|
||||
use crate::innerlude::*;
|
||||
|
||||
pub struct FragmentProps<'a>(Element<'a>);
|
||||
pub struct FragmentBuilder<'a, const BUILT: bool>(Element<'a>);
|
||||
impl<'a> FragmentBuilder<'a, false> {
|
||||
pub fn children(self, children: Element<'a>) -> FragmentBuilder<'a, true> {
|
||||
FragmentBuilder(children)
|
||||
}
|
||||
}
|
||||
impl<'a, const A: bool> FragmentBuilder<'a, A> {
|
||||
pub fn build(self) -> FragmentProps<'a> {
|
||||
FragmentProps(self.0)
|
||||
}
|
||||
}
|
||||
|
||||
/// Access the children elements passed into the component
|
||||
///
|
||||
/// This enables patterns where a component is passed children from its parent.
|
||||
///
|
||||
/// ## Details
|
||||
///
|
||||
/// Unlike React, Dioxus allows *only* lists of children to be passed from parent to child - not arbitrary functions
|
||||
/// or classes. If you want to generate nodes instead of accepting them as a list, consider declaring a closure
|
||||
/// on the props that takes Context.
|
||||
///
|
||||
/// If a parent passes children into a component, the child will always re-render when the parent re-renders. In other
|
||||
/// words, a component cannot be automatically memoized if it borrows nodes from its parent, even if the component's
|
||||
/// props are valid for the static lifetime.
|
||||
///
|
||||
/// ## Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// fn App(cx: Scope) -> Element {
|
||||
/// cx.render(rsx!{
|
||||
/// CustomCard {
|
||||
/// h1 {}
|
||||
/// p {}
|
||||
/// }
|
||||
/// })
|
||||
/// }
|
||||
///
|
||||
/// #[derive(PartialEq, Props)]
|
||||
/// struct CardProps {
|
||||
/// children: Element
|
||||
/// }
|
||||
///
|
||||
/// fn CustomCard(cx: Scope<CardProps>) -> Element {
|
||||
/// cx.render(rsx!{
|
||||
/// div {
|
||||
/// h1 {"Title card"}
|
||||
/// {cx.props.children}
|
||||
/// }
|
||||
/// })
|
||||
/// }
|
||||
/// ```
|
||||
impl<'a> Properties for FragmentProps<'a> {
|
||||
type Builder = FragmentBuilder<'a, false>;
|
||||
const IS_STATIC: bool = false;
|
||||
fn builder() -> Self::Builder {
|
||||
FragmentBuilder(None)
|
||||
}
|
||||
unsafe fn memoize(&self, _other: &Self) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
// /// Create inline fragments using Component syntax.
|
||||
// ///
|
||||
// /// ## Details
|
||||
// ///
|
||||
// /// Fragments capture a series of children without rendering extra nodes.
|
||||
// ///
|
||||
// /// Creating fragments explicitly with the Fragment component is particularly useful when rendering lists or tables and
|
||||
// /// a key is needed to identify each item.
|
||||
// ///
|
||||
// /// ## Example
|
||||
// ///
|
||||
// /// ```rust, ignore
|
||||
// /// rsx!{
|
||||
// /// Fragment { key: "abc" }
|
||||
// /// }
|
||||
// /// ```
|
||||
// ///
|
||||
// /// ## Usage
|
||||
// ///
|
||||
// /// Fragments are incredibly useful when necessary, but *do* add cost in the diffing phase.
|
||||
// /// Try to avoid highly nested fragments if you can. Unlike React, there is no protection against infinitely nested fragments.
|
||||
// ///
|
||||
// /// This function defines a dedicated `Fragment` component that can be used to create inline fragments in the RSX macro.
|
||||
// ///
|
||||
// /// You want to use this free-function when your fragment needs a key and simply returning multiple nodes from rsx! won't cut it.
|
||||
// #[allow(non_upper_case_globals, non_snake_case)]
|
||||
// pub fn Fragment<'a>(cx: Scope<'a, FragmentProps<'a>>) -> Element {
|
||||
// let i = cx.props.0.as_ref().map(|f| f.decouple());
|
||||
// cx.render(LazyNodes::new(|f| f.fragment_from_iter(i)))
|
||||
// }
|
||||
|
||||
/// Every "Props" used for a component must implement the `Properties` trait. This trait gives some hints to Dioxus
|
||||
/// on how to memoize the props and some additional optimizations that can be made. We strongly encourage using the
|
||||
/// derive macro to implement the `Properties` trait automatically as guarantee that your memoization strategy is safe.
|
||||
///
|
||||
/// If your props are 'static, then Dioxus will require that they also be PartialEq for the derived memoize strategy. However,
|
||||
/// if your props borrow data, then the memoization strategy will simply default to "false" and the PartialEq will be ignored.
|
||||
/// This tends to be useful when props borrow something that simply cannot be compared (IE a reference to a closure);
|
||||
///
|
||||
/// By default, the memoization strategy is very conservative, but can be tuned to be more aggressive manually. However,
|
||||
/// this is only safe if the props are 'static - otherwise you might borrow references after-free.
|
||||
///
|
||||
/// We strongly suggest that any changes to memoization be done at the "PartialEq" level for 'static props. Additionally,
|
||||
/// we advise the use of smart pointers in cases where memoization is important.
|
||||
///
|
||||
/// ## Example
|
||||
///
|
||||
/// For props that are 'static:
|
||||
/// ```rust, ignore
|
||||
/// #[derive(Props, PartialEq)]
|
||||
/// struct MyProps {
|
||||
/// data: String
|
||||
/// }
|
||||
/// ```
|
||||
///
|
||||
/// For props that borrow:
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// #[derive(Props)]
|
||||
/// struct MyProps<'a >{
|
||||
/// data: &'a str
|
||||
/// }
|
||||
/// ```
|
||||
pub trait Properties: Sized {
|
||||
/// The type of the builder for this component.
|
||||
/// Used to create "in-progress" versions of the props.
|
||||
type Builder;
|
||||
|
||||
/// An indication if these props are can be memoized automatically.
|
||||
const IS_STATIC: bool;
|
||||
|
||||
/// Create a builder for this component.
|
||||
fn builder() -> Self::Builder;
|
||||
|
||||
/// Memoization can only happen if the props are valid for the 'static lifetime
|
||||
///
|
||||
/// # Safety
|
||||
/// The user must know if their props are static, but if they make a mistake, UB happens
|
||||
/// Therefore it's unsafe to memoize.
|
||||
unsafe fn memoize(&self, other: &Self) -> bool;
|
||||
}
|
||||
|
||||
impl Properties for () {
|
||||
type Builder = EmptyBuilder;
|
||||
const IS_STATIC: bool = true;
|
||||
fn builder() -> Self::Builder {
|
||||
EmptyBuilder {}
|
||||
}
|
||||
unsafe fn memoize(&self, _other: &Self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
// We allow components to use the () generic parameter if they have no props. This impl enables the "build" method
|
||||
// that the macros use to anonymously complete prop construction.
|
||||
pub struct EmptyBuilder;
|
||||
impl EmptyBuilder {
|
||||
pub fn build(self) {}
|
||||
}
|
||||
|
||||
/// This utility function launches the builder method so rsx! and html! macros can use the typed-builder pattern
|
||||
/// to initialize a component's props.
|
||||
pub fn fc_to_builder<'a, T: Properties + 'a>(_: fn(Scope<'a, T>) -> Element) -> T::Builder {
|
||||
T::builder()
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
use slab::Slab;
|
||||
|
||||
use crate::{
|
||||
any_props::AnyProps,
|
||||
arena::ElementId,
|
||||
bump_frame::BumpFrame,
|
||||
nodes::VTemplate,
|
||||
scopes::{ComponentPtr, ScopeId, ScopeState},
|
||||
VirtualDom,
|
||||
};
|
||||
|
||||
impl VirtualDom {
|
||||
pub fn new_scope(
|
||||
&mut self,
|
||||
fn_ptr: ComponentPtr,
|
||||
parent: Option<*mut ScopeState>,
|
||||
container: ElementId,
|
||||
props: Box<dyn AnyProps>,
|
||||
) -> ScopeId {
|
||||
let entry = self.scopes.vacant_entry();
|
||||
let our_arena_idx = entry.key();
|
||||
let height = unsafe { parent.map(|f| (*f).height).unwrap_or(0) + 1 };
|
||||
|
||||
entry.insert(ScopeState {
|
||||
parent,
|
||||
container,
|
||||
our_arena_idx,
|
||||
height,
|
||||
fn_ptr,
|
||||
props,
|
||||
node_arena_1: BumpFrame::new(50),
|
||||
node_arena_2: BumpFrame::new(50),
|
||||
render_cnt: Default::default(),
|
||||
hook_arena: Default::default(),
|
||||
hook_vals: Default::default(),
|
||||
hook_idx: Default::default(),
|
||||
});
|
||||
|
||||
our_arena_idx
|
||||
}
|
||||
|
||||
pub fn run_scope<'a>(&'a mut self, id: ScopeId) -> &'a VTemplate<'a> {
|
||||
let scope = &mut self.scopes[id];
|
||||
scope.hook_idx.set(0);
|
||||
|
||||
let res = scope.props.render(scope).unwrap();
|
||||
let res: VTemplate<'static> = unsafe { std::mem::transmute(res) };
|
||||
|
||||
let frame = match scope.render_cnt % 2 {
|
||||
0 => &mut scope.node_arena_1,
|
||||
1 => &mut scope.node_arena_2,
|
||||
_ => unreachable!(),
|
||||
};
|
||||
|
||||
// set the head of the bump frame
|
||||
let alloced = frame.bump.alloc(res);
|
||||
frame.node.set(alloced);
|
||||
|
||||
// rebind the lifetime now that its stored internally
|
||||
unsafe { std::mem::transmute(alloced) }
|
||||
}
|
||||
}
|
||||
+43
-1000
File diff suppressed because it is too large.
Load diff
@@ -1,84 +0,0 @@
|
||||
use crate::innerlude::{VNode, VirtualDom};
|
||||
|
||||
/// An iterator that only yields "real" [`Element`]s. IE only Elements that are
|
||||
/// not [`VNode::Component`] or [`VNode::Fragment`], .
|
||||
pub struct ElementIdIterator<'a> {
|
||||
vdom: &'a VirtualDom,
|
||||
|
||||
// Heuristically we should never bleed into 5 completely nested fragments/components
|
||||
// Smallvec lets us stack allocate our little stack machine so the vast majority of cases are sane
|
||||
stack: smallvec::SmallVec<[(u16, &'a VNode<'a>); 5]>,
|
||||
}
|
||||
|
||||
impl<'a> ElementIdIterator<'a> {
|
||||
/// Create a new iterator from the given [`VirtualDom`] and [`VNode`]
|
||||
///
|
||||
/// This will allow you to iterate through all the real childrne of the [`VNode`].
|
||||
pub fn new(vdom: &'a VirtualDom, node: &'a VNode<'a>) -> Self {
|
||||
Self {
|
||||
vdom,
|
||||
stack: smallvec::smallvec![(0, node)],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Iterator for ElementIdIterator<'a> {
|
||||
type Item = &'a VNode<'a>;
|
||||
|
||||
fn next(&mut self) -> Option<&'a VNode<'a>> {
|
||||
let mut should_pop = false;
|
||||
let mut returned_node = None;
|
||||
let mut should_push = None;
|
||||
|
||||
while returned_node.is_none() {
|
||||
if let Some((count, node)) = self.stack.last_mut() {
|
||||
match node {
|
||||
// We can only exit our looping when we get "real" nodes
|
||||
VNode::Element(_) | VNode::Text(_) | VNode::Placeholder(_) => {
|
||||
// We've recursed INTO an element/text
|
||||
// We need to recurse *out* of it and move forward to the next
|
||||
should_pop = true;
|
||||
returned_node = Some(&**node);
|
||||
}
|
||||
|
||||
// If we get a fragment we push the next child
|
||||
VNode::Fragment(frag) => {
|
||||
let count = *count as usize;
|
||||
if count >= frag.children.len() {
|
||||
should_pop = true;
|
||||
} else {
|
||||
should_push = Some(&frag.children[count]);
|
||||
}
|
||||
}
|
||||
|
||||
// For components, we load their root and push them onto the stack
|
||||
VNode::Component(sc) => {
|
||||
let scope = self.vdom.get_scope(sc.scope.get().unwrap()).unwrap();
|
||||
// Simply swap the current node on the stack with the root of the component
|
||||
*node = scope.root_node();
|
||||
}
|
||||
|
||||
VNode::Template(_) => todo!(),
|
||||
}
|
||||
} else {
|
||||
// If there's no more items on the stack, we're done!
|
||||
return None;
|
||||
}
|
||||
|
||||
if should_pop {
|
||||
self.stack.pop();
|
||||
if let Some((id, _)) = self.stack.last_mut() {
|
||||
*id += 1;
|
||||
}
|
||||
should_pop = false;
|
||||
}
|
||||
|
||||
if let Some(push) = should_push {
|
||||
self.stack.push((0, push));
|
||||
should_push = None;
|
||||
}
|
||||
}
|
||||
|
||||
returned_node
|
||||
}
|
||||
}
|
||||
@@ -1,752 +0,0 @@
|
||||
//! # Virtual DOM Implementation for Rust
|
||||
//!
|
||||
//! This module provides the primary mechanics to create a hook-based, concurrent VDOM for Rust.
|
||||
|
||||
use crate::diff::DiffState;
|
||||
use crate::innerlude::*;
|
||||
use futures_channel::mpsc::{UnboundedReceiver, UnboundedSender};
|
||||
use futures_util::{future::poll_fn, StreamExt};
|
||||
use fxhash::FxHashSet;
|
||||
use indexmap::IndexSet;
|
||||
use std::{collections::VecDeque, iter::FromIterator, task::Poll};
|
||||
|
||||
/// A virtual node system that progresses user events and diffs UI trees.
|
||||
///
|
||||
/// ## Guide
|
||||
///
|
||||
/// Components are defined as simple functions that take [`Scope`] and return an [`Element`].
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// #[derive(Props, PartialEq)]
|
||||
/// struct AppProps {
|
||||
/// title: String
|
||||
/// }
|
||||
///
|
||||
/// fn App(cx: Scope<AppProps>) -> Element {
|
||||
/// cx.render(rsx!(
|
||||
/// div {"hello, {cx.props.title}"}
|
||||
/// ))
|
||||
/// }
|
||||
/// ```
|
||||
///
|
||||
/// Components may be composed to make complex apps.
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// fn App(cx: Scope<AppProps>) -> Element {
|
||||
/// cx.render(rsx!(
|
||||
/// NavBar { routes: ROUTES }
|
||||
/// Title { "{cx.props.title}" }
|
||||
/// Footer {}
|
||||
/// ))
|
||||
/// }
|
||||
/// ```
|
||||
///
|
||||
/// To start an app, create a [`VirtualDom`] and call [`VirtualDom::rebuild`] to get the list of edits required to
|
||||
/// draw the UI.
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let mut vdom = VirtualDom::new(App);
|
||||
/// let edits = vdom.rebuild();
|
||||
/// ```
|
||||
///
|
||||
/// To inject UserEvents into the VirtualDom, call [`VirtualDom::get_scheduler_channel`] to get access to the scheduler.
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let channel = vdom.get_scheduler_channel();
|
||||
/// channel.send_unbounded(SchedulerMsg::UserEvent(UserEvent {
|
||||
/// // ...
|
||||
/// }))
|
||||
/// ```
|
||||
///
|
||||
/// While waiting for UserEvents to occur, call [`VirtualDom::wait_for_work`] to poll any futures inside the VirtualDom.
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// vdom.wait_for_work().await;
|
||||
/// ```
|
||||
///
|
||||
/// Once work is ready, call [`VirtualDom::work_with_deadline`] to compute the differences between the previous and
|
||||
/// current UI trees. This will return a [`Mutations`] object that contains Edits, Effects, and NodeRefs that need to be
|
||||
/// handled by the renderer.
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let mutations = vdom.work_with_deadline(|| false);
|
||||
/// for edit in mutations {
|
||||
/// apply(edit);
|
||||
/// }
|
||||
/// ```
|
||||
///
|
||||
/// ## Building an event loop around Dioxus:
|
||||
///
|
||||
/// Putting everything together, you can build an event loop around Dioxus by using the methods outlined above.
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// fn App(cx: Scope) -> Element {
|
||||
/// cx.render(rsx!{
|
||||
/// div { "Hello World" }
|
||||
/// })
|
||||
/// }
|
||||
///
|
||||
/// async fn main() {
|
||||
/// let mut dom = VirtualDom::new(App);
|
||||
///
|
||||
/// let mut inital_edits = dom.rebuild();
|
||||
/// apply_edits(inital_edits);
|
||||
///
|
||||
/// loop {
|
||||
/// dom.wait_for_work().await;
|
||||
/// let frame_timeout = TimeoutFuture::new(Duration::from_millis(16));
|
||||
/// let deadline = || (&mut frame_timeout).now_or_never();
|
||||
/// let edits = dom.run_with_deadline(deadline).await;
|
||||
/// apply_edits(edits);
|
||||
/// }
|
||||
/// }
|
||||
/// ```
|
||||
pub struct VirtualDom {
|
||||
scopes: ScopeArena,
|
||||
|
||||
pending_messages: VecDeque<SchedulerMsg>,
|
||||
dirty_scopes: IndexSet<ScopeId>,
|
||||
|
||||
channel: (
|
||||
UnboundedSender<SchedulerMsg>,
|
||||
UnboundedReceiver<SchedulerMsg>,
|
||||
),
|
||||
}
|
||||
|
||||
/// The type of message that can be sent to the scheduler.
|
||||
///
|
||||
/// These messages control how the scheduler will process updates to the UI.
|
||||
#[derive(Debug)]
|
||||
pub enum SchedulerMsg {
|
||||
/// Events from the Renderer
|
||||
Event(UserEvent),
|
||||
|
||||
/// Immediate updates from Components that mark them as dirty
|
||||
Immediate(ScopeId),
|
||||
|
||||
/// Mark all components as dirty and update them
|
||||
DirtyAll,
|
||||
|
||||
/// New tasks from components that should be polled when the next poll is ready
|
||||
NewTask(ScopeId),
|
||||
}
|
||||
|
||||
// Methods to create the VirtualDom
|
||||
impl VirtualDom {
|
||||
/// Create a new VirtualDom with a component that does not have special props.
|
||||
///
|
||||
/// # Description
|
||||
///
|
||||
/// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders.
|
||||
///
|
||||
/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
|
||||
/// to toss out the entire tree.
|
||||
///
|
||||
///
|
||||
/// # Example
|
||||
/// ```rust, ignore
|
||||
/// fn Example(cx: Scope) -> Element {
|
||||
/// cx.render(rsx!( div { "hello world" } ))
|
||||
/// }
|
||||
///
|
||||
/// let dom = VirtualDom::new(Example);
|
||||
/// ```
|
||||
///
|
||||
/// Note: the VirtualDom is not progressed, you must either "run_with_deadline" or use "rebuild" to progress it.
|
||||
pub fn new(root: Component) -> Self {
|
||||
Self::new_with_props(root, ())
|
||||
}
|
||||
|
||||
/// Create a new VirtualDom with the given properties for the root component.
|
||||
///
|
||||
/// # Description
|
||||
///
|
||||
/// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders.
|
||||
///
|
||||
/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
|
||||
/// to toss out the entire tree.
|
||||
///
|
||||
///
|
||||
/// # Example
|
||||
/// ```rust, ignore
|
||||
/// #[derive(PartialEq, Props)]
|
||||
/// struct SomeProps {
|
||||
/// name: &'static str
|
||||
/// }
|
||||
///
|
||||
/// fn Example(cx: Scope<SomeProps>) -> Element {
|
||||
/// cx.render(rsx!{ div{ "hello {cx.props.name}" } })
|
||||
/// }
|
||||
///
|
||||
/// let dom = VirtualDom::new(Example);
|
||||
/// ```
|
||||
///
|
||||
/// Note: the VirtualDom is not progressed on creation. You must either "run_with_deadline" or use "rebuild" to progress it.
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let mut dom = VirtualDom::new_with_props(Example, SomeProps { name: "jane" });
|
||||
/// let mutations = dom.rebuild();
|
||||
/// ```
|
||||
pub fn new_with_props<P>(root: Component<P>, root_props: P) -> Self
|
||||
where
|
||||
P: 'static,
|
||||
{
|
||||
Self::new_with_props_and_scheduler(
|
||||
root,
|
||||
root_props,
|
||||
futures_channel::mpsc::unbounded::<SchedulerMsg>(),
|
||||
)
|
||||
}
|
||||
|
||||
/// Launch the VirtualDom, but provide your own channel for receiving and sending messages into the scheduler
|
||||
///
|
||||
/// This is useful when the VirtualDom must be driven from outside a thread and it doesn't make sense to wait for the
|
||||
/// VirtualDom to be created just to retrieve its channel receiver.
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let channel = futures_channel::mpsc::unbounded();
|
||||
/// let dom = VirtualDom::new_with_scheduler(Example, (), channel);
|
||||
/// ```
|
||||
pub fn new_with_props_and_scheduler<P: 'static>(
|
||||
root: Component<P>,
|
||||
root_props: P,
|
||||
channel: (
|
||||
UnboundedSender<SchedulerMsg>,
|
||||
UnboundedReceiver<SchedulerMsg>,
|
||||
),
|
||||
) -> Self {
|
||||
let scopes = ScopeArena::new(channel.0.clone());
|
||||
|
||||
scopes.new_with_key(
|
||||
root as ComponentPtr,
|
||||
Box::new(VComponentProps {
|
||||
props: root_props,
|
||||
memo: |_a, _b| unreachable!("memo on root will neve be run"),
|
||||
render_fn: root,
|
||||
}),
|
||||
None,
|
||||
ElementId(0),
|
||||
0,
|
||||
);
|
||||
|
||||
Self {
|
||||
scopes,
|
||||
channel,
|
||||
dirty_scopes: IndexSet::from_iter([ScopeId(0)]),
|
||||
pending_messages: VecDeque::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the [`Scope`] for the root component.
|
||||
///
|
||||
/// This is useful for traversing the tree from the root for heuristics or alternative renderers that use Dioxus
|
||||
/// directly.
|
||||
///
|
||||
/// This method is equivalent to calling `get_scope(ScopeId(0))`
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let mut dom = VirtualDom::new(example);
|
||||
/// dom.rebuild();
|
||||
///
|
||||
///
|
||||
/// ```
|
||||
pub fn base_scope(&self) -> &ScopeState {
|
||||
self.get_scope(ScopeId(0)).unwrap()
|
||||
}
|
||||
|
||||
/// Get the [`ScopeState`] for a component given its [`ScopeId`]
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
///
|
||||
///
|
||||
pub fn get_scope(&self, id: ScopeId) -> Option<&ScopeState> {
|
||||
self.scopes.get_scope(id)
|
||||
}
|
||||
|
||||
/// Get an [`UnboundedSender`] handle to the channel used by the scheduler.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let dom = VirtualDom::new(App);
|
||||
/// let sender = dom.get_scheduler_channel();
|
||||
/// ```
|
||||
pub fn get_scheduler_channel(&self) -> UnboundedSender<SchedulerMsg> {
|
||||
self.channel.0.clone()
|
||||
}
|
||||
|
||||
/// Try to get an element from its ElementId
|
||||
pub fn get_element(&self, id: ElementId) -> Option<&VNode> {
|
||||
self.scopes.get_element(id)
|
||||
}
|
||||
|
||||
/// Add a new message to the scheduler queue directly.
|
||||
///
|
||||
///
|
||||
/// This method makes it possible to send messages to the scheduler from outside the VirtualDom without having to
|
||||
/// call `get_schedule_channel` and then `send`.
|
||||
///
|
||||
/// # Example
|
||||
/// ```rust, ignore
|
||||
/// let dom = VirtualDom::new(App);
|
||||
/// dom.handle_message(SchedulerMsg::Immediate(ScopeId(0)));
|
||||
/// ```
|
||||
pub fn handle_message(&mut self, msg: SchedulerMsg) {
|
||||
if self.channel.0.unbounded_send(msg).is_ok() {
|
||||
self.process_all_messages();
|
||||
}
|
||||
}
|
||||
|
||||
/// Check if the [`VirtualDom`] has any pending updates or work to be done.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let dom = VirtualDom::new(App);
|
||||
///
|
||||
/// // the dom is "dirty" when it is started and must be rebuilt to get the first render
|
||||
/// assert!(dom.has_any_work());
|
||||
/// ```
|
||||
pub fn has_work(&self) -> bool {
|
||||
!(self.dirty_scopes.is_empty() && self.pending_messages.is_empty())
|
||||
}
|
||||
|
||||
/// Wait for the scheduler to have any work.
|
||||
///
|
||||
/// This method polls the internal future queue *and* the scheduler channel.
|
||||
/// To add work to the VirtualDom, insert a message via the scheduler channel.
|
||||
///
|
||||
/// This lets us poll async tasks during idle periods without blocking the main thread.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let dom = VirtualDom::new(App);
|
||||
/// let sender = dom.get_scheduler_channel();
|
||||
/// ```
|
||||
pub async fn wait_for_work(&mut self) {
|
||||
loop {
|
||||
if !self.dirty_scopes.is_empty() && self.pending_messages.is_empty() {
|
||||
break;
|
||||
}
|
||||
|
||||
if self.pending_messages.is_empty() {
|
||||
if self.scopes.tasks.has_tasks() {
|
||||
use futures_util::future::{select, Either};
|
||||
|
||||
let scopes = &mut self.scopes;
|
||||
let task_poll = poll_fn(|cx| {
|
||||
let mut tasks = scopes.tasks.tasks.borrow_mut();
|
||||
tasks.retain(|_, task| task.as_mut().poll(cx).is_pending());
|
||||
|
||||
match tasks.is_empty() {
|
||||
true => Poll::Ready(()),
|
||||
false => Poll::Pending,
|
||||
}
|
||||
});
|
||||
|
||||
match select(task_poll, self.channel.1.next()).await {
|
||||
Either::Left((_, _)) => {}
|
||||
Either::Right((msg, _)) => self.pending_messages.push_front(msg.unwrap()),
|
||||
}
|
||||
} else {
|
||||
self.pending_messages
|
||||
.push_front(self.channel.1.next().await.unwrap());
|
||||
}
|
||||
}
|
||||
|
||||
// Move all the messages into the queue
|
||||
self.process_all_messages();
|
||||
}
|
||||
}
|
||||
|
||||
/// Manually kick the VirtualDom to process any
|
||||
pub fn process_all_messages(&mut self) {
|
||||
// clear out the scheduler queue
|
||||
while let Ok(Some(msg)) = self.channel.1.try_next() {
|
||||
self.pending_messages.push_front(msg);
|
||||
}
|
||||
|
||||
// process all the messages pulled from the queue
|
||||
while let Some(msg) = self.pending_messages.pop_back() {
|
||||
self.process_message(msg);
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle an individual message for the scheduler.
|
||||
///
|
||||
/// This will either call an event listener or mark a component as dirty.
|
||||
pub fn process_message(&mut self, msg: SchedulerMsg) {
|
||||
match msg {
|
||||
SchedulerMsg::NewTask(_id) => {
|
||||
// uh, not sure? I think end up re-polling it anyways
|
||||
}
|
||||
SchedulerMsg::Event(event) => {
|
||||
if let Some(element) = event.element {
|
||||
self.scopes.call_listener_with_bubbling(&event, element);
|
||||
}
|
||||
}
|
||||
SchedulerMsg::Immediate(s) => {
|
||||
self.dirty_scopes.insert(s);
|
||||
}
|
||||
SchedulerMsg::DirtyAll => {
|
||||
for id in self.scopes.scopes.borrow().keys() {
|
||||
self.dirty_scopes.insert(*id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Run the virtualdom with a deadline.
|
||||
///
|
||||
/// This method will perform any outstanding diffing work and try to return as many mutations as possible before the
|
||||
/// deadline is reached. This method accepts a closure that returns `true` if the deadline has been reached. To wrap
|
||||
/// your future into a deadline, consider the `now_or_never` method from `future_utils`.
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let mut vdom = VirtualDom::new(App);
|
||||
///
|
||||
/// let timeout = TimeoutFuture::from_ms(16);
|
||||
/// let deadline = || (&mut timeout).now_or_never();
|
||||
///
|
||||
/// let mutations = vdom.work_with_deadline(deadline);
|
||||
/// ```
|
||||
///
|
||||
/// This method is useful when needing to schedule the virtualdom around other tasks on the main thread to prevent
|
||||
/// "jank". It will try to finish whatever work it has by the deadline to free up time for other work.
|
||||
///
|
||||
/// If the work is not finished by the deadline, Dioxus will store it for later and return when work_with_deadline
|
||||
/// is called again. This means you can ensure some level of free time on the VirtualDom's thread during the work phase.
|
||||
///
|
||||
/// For use in the web, it is expected that this method will be called to be executed during "idle times" and the
|
||||
/// mutations to be applied during the "paint times" IE "animation frames". With this strategy, it is possible to craft
|
||||
/// entirely jank-free applications that perform a ton of work.
|
||||
///
|
||||
/// In general use, Dioxus is plenty fast enough to not need to worry about this.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// fn App(cx: Scope) -> Element {
|
||||
/// cx.render(rsx!( div {"hello"} ))
|
||||
/// }
|
||||
///
|
||||
/// let mut dom = VirtualDom::new(App);
|
||||
///
|
||||
/// loop {
|
||||
/// let mut timeout = TimeoutFuture::from_ms(16);
|
||||
/// let deadline = move || (&mut timeout).now_or_never();
|
||||
///
|
||||
/// let mutations = dom.run_with_deadline(deadline).await;
|
||||
///
|
||||
/// apply_mutations(mutations);
|
||||
/// }
|
||||
/// ```
|
||||
pub fn work_with_deadline<'a>(
|
||||
&'a mut self,
|
||||
renderer: &mut impl Renderer<'a>,
|
||||
mut deadline: impl FnMut() -> bool,
|
||||
) {
|
||||
while !self.dirty_scopes.is_empty() {
|
||||
let scopes = &self.scopes;
|
||||
let mut diff_state = DiffState::new(scopes, renderer);
|
||||
|
||||
let mut ran_scopes = FxHashSet::default();
|
||||
|
||||
// Sort the scopes by height. Theoretically, we'll de-duplicate scopes by height
|
||||
self.dirty_scopes
|
||||
.retain(|id| scopes.get_scope(*id).is_some());
|
||||
|
||||
self.dirty_scopes.sort_by(|a, b| {
|
||||
let h1 = scopes.get_scope(*a).unwrap().height;
|
||||
let h2 = scopes.get_scope(*b).unwrap().height;
|
||||
h1.cmp(&h2).reverse()
|
||||
});
|
||||
|
||||
if let Some(scopeid) = self.dirty_scopes.pop() {
|
||||
if !ran_scopes.contains(&scopeid) {
|
||||
ran_scopes.insert(scopeid);
|
||||
|
||||
self.scopes.run_scope(scopeid);
|
||||
|
||||
diff_state.diff_scope(scopeid);
|
||||
|
||||
let DiffState { mutations, .. } = diff_state;
|
||||
|
||||
todo!()
|
||||
// for scope in &mutations.dirty_scopes {
|
||||
// self.dirty_scopes.remove(scope);
|
||||
// }
|
||||
|
||||
// if !mutations.edits.is_empty() {
|
||||
// committed_mutations.push(mutations);
|
||||
// }
|
||||
|
||||
// todo: pause the diff machine
|
||||
// if diff_state.work(&mut deadline) {
|
||||
// let DiffState { mutations, .. } = diff_state;
|
||||
// for scope in &mutations.dirty_scopes {
|
||||
// self.dirty_scopes.remove(scope);
|
||||
// }
|
||||
// committed_mutations.push(mutations);
|
||||
// } else {
|
||||
// // leave the work in an incomplete state
|
||||
// //
|
||||
// // todo: we should store the edits and re-apply them later
|
||||
// // for now, we just dump the work completely (threadsafe)
|
||||
// return committed_mutations;
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Run the virtualdom, waiting for all async components to finish rendering
|
||||
///
|
||||
/// As they finish rendering, the virtualdom will apply the mutations to the renderer.
|
||||
pub async fn render(&mut self, renderer: &mut impl Renderer<'_>) {
|
||||
//
|
||||
}
|
||||
|
||||
/// Performs a *full* rebuild of the virtual dom, returning every edit required to generate the actual dom from scratch.
|
||||
///
|
||||
/// The diff machine expects the RealDom's stack to be the root of the application.
|
||||
///
|
||||
/// Tasks will not be polled with this method, nor will any events be processed from the event queue. Instead, the
|
||||
/// root component will be ran once and then diffed. All updates will flow out as mutations.
|
||||
///
|
||||
/// All state stored in components will be completely wiped away.
|
||||
///
|
||||
/// # Example
|
||||
/// ```rust, ignore
|
||||
/// static App: Component = |cx| cx.render(rsx!{ "hello world" });
|
||||
/// let mut dom = VirtualDom::new();
|
||||
/// let edits = dom.rebuild();
|
||||
///
|
||||
/// apply_edits(edits);
|
||||
/// ```
|
||||
pub fn rebuild<'a>(&'a mut self, dom: &mut impl Renderer<'a>) {
|
||||
let scope_id = ScopeId(0);
|
||||
let mut diff_state = DiffState::new(&self.scopes, dom);
|
||||
|
||||
self.scopes.run_scope(scope_id);
|
||||
|
||||
diff_state.element_stack.push(ElementId(0));
|
||||
diff_state.scope_stack.push(scope_id);
|
||||
|
||||
let node = self.scopes.fin_head(scope_id);
|
||||
let created = diff_state.create_node(node);
|
||||
|
||||
diff_state.mutations.append_children(created as u32);
|
||||
|
||||
self.dirty_scopes.clear();
|
||||
assert!(self.dirty_scopes.is_empty());
|
||||
}
|
||||
|
||||
/// Compute a manual diff of the VirtualDom between states.
|
||||
///
|
||||
/// This can be useful when state inside the DOM is remotely changed from the outside, but not propagated as an event.
|
||||
///
|
||||
/// In this case, every component will be diffed, even if their props are memoized. This method is intended to be used
|
||||
/// to force an update of the DOM when the state of the app is changed outside of the app.
|
||||
///
|
||||
/// To force a reflow of the entire VirtualDom, use `ScopeId(0)` as the scope_id.
|
||||
///
|
||||
/// # Example
|
||||
/// ```rust, ignore
|
||||
/// #[derive(PartialEq, Props)]
|
||||
/// struct AppProps {
|
||||
/// value: Shared<&'static str>,
|
||||
/// }
|
||||
///
|
||||
/// static App: Component<AppProps> = |cx| {
|
||||
/// let val = cx.value.borrow();
|
||||
/// cx.render(rsx! { div { "{val}" } })
|
||||
/// };
|
||||
///
|
||||
/// let value = Rc::new(RefCell::new("Hello"));
|
||||
/// let mut dom = VirtualDom::new_with_props(App, AppProps { value: value.clone(), });
|
||||
///
|
||||
/// let _ = dom.rebuild();
|
||||
///
|
||||
/// *value.borrow_mut() = "goodbye";
|
||||
///
|
||||
/// let edits = dom.hard_diff(ScopeId(0));
|
||||
/// ```
|
||||
pub fn hard_diff<'a>(&'a mut self, scope_id: ScopeId, dom: &mut impl Renderer<'a>) {
|
||||
let mut diff_machine = DiffState::new(&self.scopes, dom);
|
||||
self.scopes.run_scope(scope_id);
|
||||
|
||||
let (old, new) = (
|
||||
diff_machine.scopes.wip_head(scope_id),
|
||||
diff_machine.scopes.fin_head(scope_id),
|
||||
);
|
||||
|
||||
diff_machine.force_diff = true;
|
||||
diff_machine.scope_stack.push(scope_id);
|
||||
let scope = diff_machine.scopes.get_scope(scope_id).unwrap();
|
||||
diff_machine.element_stack.push(scope.container);
|
||||
|
||||
diff_machine.diff_node(old, new);
|
||||
}
|
||||
|
||||
// /// Renders an `rsx` call into the Base Scope's allocator.
|
||||
// ///
|
||||
// /// Useful when needing to render nodes from outside the VirtualDom, such as in a test.
|
||||
// ///
|
||||
// /// ```rust, ignore
|
||||
// /// fn Base(cx: Scope) -> Element {
|
||||
// /// render!(div {})
|
||||
// /// }
|
||||
// ///
|
||||
// /// let dom = VirtualDom::new(Base);
|
||||
// /// let nodes = dom.render_nodes(rsx!("div"));
|
||||
// /// ```
|
||||
// pub fn render_vnodes<'a>(&'a self, lazy_nodes: LazyNodes<'a, '_>) -> &'a VNode<'a> {
|
||||
// let scope = self.scopes.get_scope(ScopeId(0)).unwrap();
|
||||
// let frame = scope.wip_frame();
|
||||
// let factory = NodeFactory::new(scope);
|
||||
// let node = lazy_nodes.call(factory);
|
||||
// frame.bump.alloc(node)
|
||||
// }
|
||||
|
||||
// /// Renders an `rsx` call into the Base Scope's allocator.
|
||||
// ///
|
||||
// /// Useful when needing to render nodes from outside the VirtualDom, such as in a test.
|
||||
// ///
|
||||
// /// ```rust, ignore
|
||||
// /// fn Base(cx: Scope) -> Element {
|
||||
// /// render!(div {})
|
||||
// /// }
|
||||
// ///
|
||||
// /// let dom = VirtualDom::new(Base);
|
||||
// /// let nodes = dom.render_nodes(rsx!("div"));
|
||||
// /// ```
|
||||
// pub fn diff_vnodes<'a>(&'a self, old: &'a VNode<'a>, new: &'a VNode<'a>) -> Mutations<'a> {
|
||||
// let mut machine = DiffState::new(&self.scopes);
|
||||
// machine.element_stack.push(ElementId(0));
|
||||
// machine.scope_stack.push(ScopeId(0));
|
||||
// machine.diff_node(old, new);
|
||||
|
||||
// machine.mutations
|
||||
// }
|
||||
|
||||
// /// Renders an `rsx` call into the Base Scope's allocator.
|
||||
// ///
|
||||
// /// Useful when needing to render nodes from outside the VirtualDom, such as in a test.
|
||||
// ///
|
||||
// ///
|
||||
// /// ```rust, ignore
|
||||
// /// fn Base(cx: Scope) -> Element {
|
||||
// /// render!(div {})
|
||||
// /// }
|
||||
// ///
|
||||
// /// let dom = VirtualDom::new(Base);
|
||||
// /// let nodes = dom.render_nodes(rsx!("div"));
|
||||
// /// ```
|
||||
// pub fn create_vnodes<'a>(&'a self, nodes: LazyNodes<'a, '_>) -> Mutations<'a> {
|
||||
// let mut machine = DiffState::new(&self.scopes);
|
||||
// machine.scope_stack.push(ScopeId(0));
|
||||
// machine.element_stack.push(ElementId(0));
|
||||
// let node = self.render_vnodes(nodes);
|
||||
// let created = machine.create_node(node);
|
||||
// machine.mutations.append_children(created as u32);
|
||||
// machine.mutations
|
||||
// }
|
||||
|
||||
// /// Renders an `rsx` call into the Base Scopes's arena.
|
||||
// ///
|
||||
// /// Useful when needing to diff two rsx! calls from outside the VirtualDom, such as in a test.
|
||||
// ///
|
||||
// ///
|
||||
// /// ```rust, ignore
|
||||
// /// fn Base(cx: Scope) -> Element {
|
||||
// /// render!(div {})
|
||||
// /// }
|
||||
// ///
|
||||
// /// let dom = VirtualDom::new(Base);
|
||||
// /// let nodes = dom.render_nodes(rsx!("div"));
|
||||
// /// ```
|
||||
// pub fn diff_lazynodes<'a>(
|
||||
// &'a self,
|
||||
// left: LazyNodes<'a, '_>,
|
||||
// right: LazyNodes<'a, '_>,
|
||||
// ) -> (Mutations<'a>, Mutations<'a>) {
|
||||
// let (old, new) = (self.render_vnodes(left), self.render_vnodes(right));
|
||||
|
||||
// let mut create = DiffState::new(&self.scopes);
|
||||
// create.scope_stack.push(ScopeId(0));
|
||||
// create.element_stack.push(ElementId(0));
|
||||
// let created = create.create_node(old);
|
||||
// create.mutations.append_children(created as u32);
|
||||
|
||||
// let mut edit = DiffState::new(&self.scopes);
|
||||
// edit.scope_stack.push(ScopeId(0));
|
||||
// edit.element_stack.push(ElementId(0));
|
||||
// edit.diff_node(old, new);
|
||||
|
||||
// (create.mutations, edit.mutations)
|
||||
// }
|
||||
}
|
||||
|
||||
/*
|
||||
Scopes and ScopeArenas are never dropped internally.
|
||||
An app will always occupy as much memory as its biggest form.
|
||||
|
||||
This means we need to handle all specifics of drop *here*. It's easier
|
||||
to reason about centralizing all the drop logic in one spot rather than scattered in each module.
|
||||
|
||||
Broadly speaking, we want to use the remove_nodes method to clean up *everything*
|
||||
This will drop listeners, borrowed props, and hooks for all components.
|
||||
We need to do this in the correct order - nodes at the very bottom must be dropped first to release
|
||||
the borrow chain.
|
||||
|
||||
Once the contents of the tree have been cleaned up, we can finally clean up the
|
||||
memory used by ScopeState itself.
|
||||
|
||||
questions:
|
||||
should we build a vcomponent for the root?
|
||||
- probably - yes?
|
||||
- store the vcomponent in the root dom
|
||||
|
||||
- 1: Use remove_nodes to use the ensure_drop_safety pathway to safely drop the tree
|
||||
- 2: Drop the ScopeState itself
|
||||
*/
|
||||
impl Drop for VirtualDom {
|
||||
fn drop(&mut self) {
|
||||
// the best way to drop the dom is to replace the root scope with a dud
|
||||
// the diff infrastructure will then finish the rest
|
||||
let scope = self.scopes.get_scope(ScopeId(0)).unwrap();
|
||||
|
||||
// todo: move the remove nodes method onto scopearena
|
||||
// this will clear *all* scopes *except* the root scope
|
||||
// let mut machine = DiffState::new(&self.scopes);
|
||||
// machine.remove_nodes([scope.root_node()], false);
|
||||
|
||||
todo!("drop the root scope without leaking anything");
|
||||
|
||||
// Now, clean up the root scope
|
||||
// safety: there are no more references to the root scope
|
||||
let scope = unsafe { &mut *self.scopes.get_scope_raw(ScopeId(0)).unwrap() };
|
||||
scope.reset();
|
||||
|
||||
// make sure there are no "live" components
|
||||
for (_, scopeptr) in self.scopes.scopes.get_mut().drain() {
|
||||
// safety: all scopes were made in the bump's allocator
|
||||
// They are never dropped until now. The only way to drop is through Box.
|
||||
let scope = unsafe { bumpalo::boxed::Box::from_raw(scopeptr) };
|
||||
drop(scope);
|
||||
}
|
||||
|
||||
for scopeptr in self.scopes.free_scopes.get_mut().drain(..) {
|
||||
// safety: all scopes were made in the bump's allocator
|
||||
// They are never dropped until now. The only way to drop is through Box.
|
||||
let mut scope = unsafe { bumpalo::boxed::Box::from_raw(scopeptr) };
|
||||
scope.reset();
|
||||
drop(scope);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user