wip: rewrite core to be template focused
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@@ -1,98 +1,45 @@
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//! Instructions returned by the VirtualDOM on how to modify the Real DOM.
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//!
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//! This module contains an internal API to generate these instructions.
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//!
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//! Beware that changing code in this module will break compatibility with
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//! interpreters for these types of DomEdits.
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use crate::arena::ElementId;
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use crate::innerlude::*;
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pub struct Renderer<'a> {
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mutations: Vec<Mutation<'a>>,
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}
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/// A renderer for Dioxus to modify during diffing
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///
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/// The renderer should implement a Stack Machine. IE each call to the below methods are modifications to the renderer's
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/// internal stack for creating and modifying nodes.
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///
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/// Dioxus guarantees that the stack is always in a valid state.
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pub trait Renderer<'a> {
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/// Load this element onto the stack
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fn push_root(&mut self, root: ElementId);
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/// Pop the topmost element from the stack
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fn pop_root(&mut self);
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/// Replace the given element with the next m elements on the stack
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fn replace_with(&mut self, root: ElementId, m: u32);
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/// Insert the next m elements on the stack after the given element
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fn insert_after(&mut self, root: ElementId, n: u32);
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/// Insert the next m elements on the stack before the given element
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fn insert_before(&mut self, root: ElementId, n: u32);
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/// Append the next n elements on the stack to the n+1 element on the stack
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fn append_children(&mut self, n: u32);
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/// Create a new element with the given text and ElementId
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fn create_text_node(&mut self, text: &'a str, root: ElementId);
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/// Create an element with the given tag name, optional namespace, and ElementId
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/// Note that namespaces do not cascade down the tree, so the renderer must handle this if it implements namespaces
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fn create_element(&mut self, tag: &'static str, ns: Option<&'static str>, id: ElementId);
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/// Create a hidden element to be used later for replacement.
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/// Used in suspense, lists, and other places where we need to hide a node before it is ready to be shown.
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/// This is up to the renderer to implement, but it should not be visible to the user.
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fn create_placeholder(&mut self, id: ElementId);
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/// Remove the targeted node from the DOM
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fn remove(&mut self, root: ElementId);
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/// Remove an attribute from an existing element
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fn remove_attribute(&mut self, attribute: &Attribute, root: ElementId);
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/// Remove all the children of the given element
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fn remove_children(&mut self, root: ElementId);
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/// Attach a new listener to the dom
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fn new_event_listener(&mut self, listener: &Listener, scope: ScopeId);
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/// Remove an existing listener from the dom
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fn remove_event_listener(&mut self, event: &'static str, root: ElementId);
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/// Set the text content of a node
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fn set_text(&mut self, text: &'a str, root: ElementId);
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/// Set an attribute on an element
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fn set_attribute(
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&mut self,
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#[derive(Debug)]
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pub enum Mutation<'a> {
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SetAttribute {
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name: &'static str,
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value: AttributeValue<'a>,
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namespace: Option<&'a str>,
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root: ElementId,
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);
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value: &'a str,
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id: ElementId,
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},
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/// General statistics for doing things that extend outside of the renderer
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fn mark_dirty_scope(&mut self, scope: ScopeId);
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LoadTemplate {
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name: &'static str,
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index: usize,
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},
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/// Save the current n nodes to the ID to be loaded later
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fn save(&mut self, id: &'static str, num: u32);
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/// Loads a set of saved nodes from the ID into a scratch space
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fn load(&mut self, id: &'static str, index: u32);
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/// Assign the element on the stack's descendent the given ID
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fn assign_id(&mut self, descendent: &'static [u8], id: ElementId);
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/// Replace the given element of the topmost element with the next m elements on the stack
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/// Is essentially a combination of assign_id and replace_with
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fn replace_descendant(&mut self, descendent: &'static [u8], m: u32);
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HydrateText {
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path: &'static [u8],
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value: &'a str,
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id: ElementId,
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},
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SetText {
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value: &'a str,
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id: ElementId,
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},
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ReplacePlaceholder {
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path: &'static [u8],
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id: ElementId,
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},
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AssignId {
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path: &'static [u8],
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id: ElementId,
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},
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// Take the current element and replace it with the element with the given id.
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Replace {
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id: ElementId,
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},
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}
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/*
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div {
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div {
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div {
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div {}
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}
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}
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}
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push_child(0)
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push_child(1)
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push_child(3)
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push_child(4)
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pop
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pop
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clone_node(0)
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set_node(el, [1,2,3,4])
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set_attribute("class", "foo")
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append_child(1)
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*/
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