wip: rewrite core to be template focused

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Jonathan Kelley committed 2022-10-27 21:58:47 -07:00
1 parent 67012c38df
commit 23603aaaf5
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use std::{
any::Any,
fmt::{Arguments, Formatter},
};
use bumpalo::Bump;
/// Possible values for an attribute
#[derive(Clone, Copy)]
pub enum AttributeValue<'a> {
/// Reference strs, most common
Text(&'a str),
/// Basic float values
Float(f32),
/// Basic Int values
Int(i32),
/// Basic bool values
Bool(bool),
/// Everything else
Any(&'a dyn AnyAttributeValue),
}
impl<'a> PartialEq for AttributeValue<'a> {
fn eq(&self, other: &Self) -> bool {
match (self, other) {
(Self::Text(l0), Self::Text(r0)) => l0 == r0,
(Self::Float(l0), Self::Float(r0)) => l0 == r0,
(Self::Int(l0), Self::Int(r0)) => l0 == r0,
(Self::Bool(l0), Self::Bool(r0)) => l0 == r0,
(Self::Any(l0), Self::Any(r0)) => (*l0).cmp_any(*r0),
_ => false,
}
}
}
impl std::fmt::Debug for AttributeValue<'_> {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self {
AttributeValue::Text(s) => write!(f, "AttributeValue::Text({:?})", s),
AttributeValue::Float(v) => write!(f, "AttributeValue::Float({:?})", v),
AttributeValue::Int(v) => write!(f, "AttributeValue::Int({:?})", v),
AttributeValue::Bool(b) => write!(f, "AttributeValue::Bool({:?})", b),
AttributeValue::Any(_) => write!(f, "AttributeValue::Any()"),
}
}
}
/// A value that can be converted into an attribute value
pub trait IntoAttributeValue<'a> {
/// Convert into an attribute value
fn into_value(self, bump: &'a Bump) -> AttributeValue<'a>;
}
impl<'a> IntoAttributeValue<'a> for &'a str {
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
AttributeValue::Text(self)
}
}
impl<'a> IntoAttributeValue<'a> for f32 {
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
AttributeValue::Float(self)
}
}
impl<'a> IntoAttributeValue<'a> for i32 {
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
AttributeValue::Int(self)
}
}
impl<'a> IntoAttributeValue<'a> for bool {
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
AttributeValue::Bool(self)
}
}
impl<'a> IntoAttributeValue<'a> for Arguments<'_> {
fn into_value(self, bump: &'a Bump) -> AttributeValue<'a> {
use bumpalo::core_alloc::fmt::Write;
let mut str_buf = bumpalo::collections::String::new_in(bump);
str_buf.write_fmt(self).unwrap();
AttributeValue::Text(str_buf.into_bump_str())
}
}
// todo
#[allow(missing_docs)]
impl<'a> AttributeValue<'a> {
pub fn is_truthy(&self) -> bool {
match self {
AttributeValue::Text(t) => *t == "true",
AttributeValue::Bool(t) => *t,
_ => false,
}
}
pub fn is_falsy(&self) -> bool {
match self {
AttributeValue::Text(t) => *t == "false",
AttributeValue::Bool(t) => !(*t),
_ => false,
}
}
}
/// A trait that allows for comparing two values of the same type through the Any trait
///
/// Defaults to false if the types are not the same
///
/// This is an implicit trait, so any value that is 'static and PartialEq can be used directly
///
/// If you want to override the default behavior, you should implement PartialEq through a wrapper type
pub trait AnyAttributeValue: Any {
/// Perform a comparison between two values
fn cmp_any<'a>(&'a self, _other: &'a dyn AnyAttributeValue) -> bool {
false
}
}
impl<T: Any + PartialEq> AnyAttributeValue for T {
fn cmp_any(&self, other: &dyn AnyAttributeValue) -> bool {
// we can't, for whatever reason use other as &dyn Any
let right: &dyn Any = unsafe { std::mem::transmute(other) };
match right.downcast_ref::<T>() {
Some(right) => self == right,
None => false,
}
}
}
#[test]
fn cmp_any_works_even_though_it_transmutes() {
// same type, same value
let a = 2;
let b = 2;
assert!(a.cmp_any(&b as &dyn AnyAttributeValue));
// same type, different value
let a = "asds";
let b = "asdsasd";
assert!(!a.cmp_any(&b as &dyn AnyAttributeValue));
// different type, different values
let a = 123;
let b = "asdsasd";
assert!(!a.cmp_any(&b as &dyn AnyAttributeValue));
// Custom structs
#[derive(PartialEq)]
struct CustomStruct {
a: i32,
}
let a = CustomStruct { a: 1 };
let b = CustomStruct { a: 1 };
assert!(a.cmp_any(&b as &dyn AnyAttributeValue));
let a = CustomStruct { a: 1 };
let b = CustomStruct { a: 123 };
assert!(!a.cmp_any(&b as &dyn AnyAttributeValue));
let a = CustomStruct { a: 1 };
let b = "asdasd";
assert!(!a.cmp_any(&b as &dyn AnyAttributeValue));
}
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use crate::{
innerlude::{ComponentPtr, Element, Scope, ScopeId, ScopeState},
Component,
};
use std::cell::{Cell, RefCell};
/// Virtual Components for custom user-defined components
/// Only supports the functional syntax
pub struct VComponent<'src> {
/// The key of the component to be used during keyed diffing.
pub key: Option<&'src str>,
/// The ID of the component.
/// Will not be assigned until after the component has been initialized.
pub scope: Cell<Option<ScopeId>>,
/// An indication if the component is static (can be memozied)
pub can_memoize: bool,
/// The function pointer to the component's render function.
pub user_fc: ComponentPtr,
/// The actual name of the component.
pub fn_name: &'static str,
/// The props of the component.
pub props: RefCell<Option<Box<dyn AnyProps + 'src>>>,
}
pub(crate) struct VComponentProps<P> {
pub render_fn: Component<P>,
pub memo: unsafe fn(&P, &P) -> bool,
pub props: P,
}
pub trait AnyProps {
fn as_ptr(&self) -> *const ();
fn render<'a>(&'a self, bump: &'a ScopeState) -> Element<'a>;
unsafe fn memoize(&self, other: &dyn AnyProps) -> bool;
}
impl<P> AnyProps for VComponentProps<P> {
fn as_ptr(&self) -> *const () {
&self.props as *const _ as *const ()
}
// Safety:
// this will downcast the other ptr as our swallowed type!
// you *must* make this check *before* calling this method
// if your functions are not the same, then you will downcast a pointer into a different type (UB)
unsafe fn memoize(&self, other: &dyn AnyProps) -> bool {
let real_other: &P = &*(other.as_ptr() as *const _ as *const P);
let real_us: &P = &*(self.as_ptr() as *const _ as *const P);
(self.memo)(real_us, real_other)
}
fn render<'a>(&'a self, scope: &'a ScopeState) -> Element<'a> {
let props = unsafe { std::mem::transmute::<&P, &P>(&self.props) };
(self.render_fn)(Scope { scope, props })
}
}
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use crate::{innerlude::AttributeValue, AnyEvent, ElementId, VNode};
use bumpalo::boxed::Box as BumpBox;
use std::{
cell::{Cell, RefCell},
fmt::{Debug, Formatter},
};
/// An element like a "div" with children, listeners, and attributes.
pub struct VElement<'a> {
/// The [`ElementId`] of the VText.
pub id: Cell<Option<ElementId>>,
/// The key of the element to be used during keyed diffing.
pub key: Option<&'a str>,
/// The tag name of the element.
///
/// IE "div"
pub tag: &'static str,
/// The namespace of the VElement
///
/// IE "svg"
pub namespace: Option<&'static str>,
/// The parent of the Element (if any).
///
/// Used when bubbling events
pub parent: Cell<Option<ElementId>>,
/// The Listeners of the VElement.
pub listeners: &'a [Listener<'a>],
/// The attributes of the VElement.
pub attributes: &'a [Attribute<'a>],
/// The children of the VElement.
pub children: &'a [VNode<'a>],
}
impl Debug for VElement<'_> {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.debug_struct("VElement")
.field("tag_name", &self.tag)
.field("namespace", &self.namespace)
.field("key", &self.key)
.field("id", &self.id)
.field("parent", &self.parent)
.field("listeners", &self.listeners.len())
.field("attributes", &self.attributes)
.field("children", &self.children)
.finish()
}
}
/// An attribute on a DOM node, such as `id="my-thing"` or
/// `href="https://example.com"`.
#[derive(Clone, Debug)]
pub struct Attribute<'a> {
/// The name of the attribute.
pub name: &'static str,
/// The namespace of the attribute.
///
/// Doesn't exist in the html spec.
/// Used in Dioxus to denote "style" tags and other attribute groups.
pub namespace: Option<&'static str>,
/// An indication of we should always try and set the attribute.
/// Used in controlled components to ensure changes are propagated.
pub volatile: bool,
/// The value of the attribute.
pub value: AttributeValue<'a>,
}
/// An event listener.
/// IE onclick, onkeydown, etc
pub struct Listener<'bump> {
/// The ID of the node that this listener is mounted to
/// Used to generate the event listener's ID on the DOM
pub mounted_node: Cell<ElementId>,
/// The type of event to listen for.
///
/// IE "click" - whatever the renderer needs to attach the listener by name.
pub event: &'static str,
/// The actual callback that the user specified
pub(crate) callback: InternalHandler<'bump>,
}
pub type InternalHandler<'bump> = &'bump RefCell<Option<InternalListenerCallback<'bump>>>;
type InternalListenerCallback<'bump> = BumpBox<'bump, dyn FnMut(AnyEvent) + 'bump>;
type ExternalListenerCallback<'bump, T> = BumpBox<'bump, dyn FnMut(T) + 'bump>;
/// The callback type generated by the `rsx!` macro when an `on` field is specified for components.
///
/// This makes it possible to pass `move |evt| {}` style closures into components as property fields.
///
///
/// # Example
///
/// ```rust, ignore
///
/// rsx!{
/// MyComponent { onclick: move |evt| log::info!("clicked"), }
/// }
///
/// #[derive(Props)]
/// struct MyProps<'a> {
/// onclick: EventHandler<'a, MouseEvent>,
/// }
///
/// fn MyComponent(cx: Scope<'a, MyProps<'a>>) -> Element {
/// cx.render(rsx!{
/// button {
/// onclick: move |evt| cx.props.onclick.call(evt),
/// }
/// })
/// }
///
/// ```
pub struct EventHandler<'bump, T = ()> {
/// The (optional) callback that the user specified
/// Uses a `RefCell` to allow for interior mutability, and FnMut closures.
pub callback: RefCell<Option<ExternalListenerCallback<'bump, T>>>,
}
impl<'a, T> Default for EventHandler<'a, T> {
fn default() -> Self {
Self {
callback: RefCell::new(None),
}
}
}
impl<T> EventHandler<'_, T> {
/// Call this event handler with the appropriate event type
pub fn call(&self, event: T) {
if let Some(callback) = self.callback.borrow_mut().as_mut() {
callback(event);
}
}
/// Forcibly drop the internal handler callback, releasing memory
pub fn release(&self) {
self.callback.replace(None);
}
}
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use crate::{innerlude::*, Attribute, Listener, VElement, VNode, VText};
use bumpalo::{boxed::Box as BumpBox, Bump};
use std::{
cell::{Cell, RefCell},
fmt::{Arguments, Debug},
};
/// This struct provides an ergonomic API to quickly build VNodes.
///
/// NodeFactory is used to build VNodes in the component's memory space.
/// This struct adds metadata to the final VNode about listeners, attributes, and children
#[derive(Copy, Clone)]
pub struct NodeFactory<'a> {
pub(crate) scope: &'a ScopeState,
pub(crate) bump: &'a Bump,
}
impl<'a> NodeFactory<'a> {
/// Create a new [`NodeFactory`] from a [`Scope`] or [`ScopeState`]
pub fn new(scope: &'a ScopeState) -> NodeFactory<'a> {
NodeFactory {
scope,
bump: &scope.wip_frame().bump,
}
}
/// Get the custom allocator for this component
#[inline]
pub fn bump(&self) -> &'a bumpalo::Bump {
self.bump
}
/// Directly pass in text blocks without the need to use the format_args macro.
pub fn static_text(&self, text: &'static str) -> VNode<'a> {
VNode::Text(self.bump.alloc(VText {
id: Default::default(),
text,
}))
}
/// Parses a lazy text Arguments and returns a string and a flag indicating if the text is 'static
///
/// Text that's static may be pointer compared, making it cheaper to diff
pub fn raw_text(&self, args: Arguments) -> (&'a str, bool) {
match args.as_str() {
Some(static_str) => (static_str, true),
None => {
use bumpalo::core_alloc::fmt::Write;
let mut str_buf = bumpalo::collections::String::new_in(self.bump);
str_buf.write_fmt(args).unwrap();
(str_buf.into_bump_str(), false)
}
}
}
/// Create some text that's allocated along with the other vnodes
///
pub fn text(&self, args: Arguments) -> VNode<'a> {
let (text, _is_static) = self.raw_text(args);
VNode::Text(self.bump.alloc(VText {
text,
id: Default::default(),
}))
}
/// Create a new [`VNode::Element`] without the trait bound
///
/// IE pass in "div" instead of `div`
pub fn raw_element(
&self,
tag_name: &'static str,
namespace: Option<&'static str>,
listeners: &'a [Listener<'a>],
attributes: &'a [Attribute<'a>],
children: &'a [VNode<'a>],
key: Option<Arguments>,
) -> VNode<'a> {
let key = key.map(|f| self.raw_text(f).0);
let mut items = self.scope.items.borrow_mut();
for listener in listeners {
let long_listener = unsafe { std::mem::transmute(listener) };
items.listeners.push(long_listener);
}
VNode::Element(self.bump.alloc(VElement {
tag: tag_name,
key,
namespace,
listeners,
attributes,
children,
id: Default::default(),
parent: Default::default(),
}))
}
/// Create a new [`Attribute`]
pub fn attr(
&self,
name: &'static str,
val: impl IntoAttributeValue<'a>,
namespace: Option<&'static str>,
is_volatile: bool,
) -> Attribute<'a> {
Attribute {
name,
namespace,
volatile: is_volatile,
value: val.into_value(self.bump),
}
}
/// Create a new [`Attribute`] using non-arguments
pub fn custom_attr(
&self,
name: &'static str,
value: AttributeValue<'a>,
namespace: Option<&'static str>,
is_volatile: bool,
) -> Attribute<'a> {
Attribute {
name,
namespace,
volatile: is_volatile,
value,
}
}
/// Create a new [`VNode::Component`]
pub fn component<P>(
&self,
component: fn(Scope<'a, P>) -> Element,
props: P,
key: Option<Arguments>,
fn_name: &'static str,
) -> VNode<'a>
where
P: Properties + 'a,
{
let vcomp = self.bump.alloc(VComponent {
key: key.map(|f| self.raw_text(f).0),
scope: Default::default(),
can_memoize: P::IS_STATIC,
user_fc: component as ComponentPtr,
fn_name,
props: RefCell::new(Some(Box::new(VComponentProps {
props,
memo: P::memoize, // smuggle the memoization function across borders
// i'm sorry but I just need to bludgeon the lifetimes into place here
// this is safe because we're managing all lifetimes to originate from previous calls
// the intricacies of Rust's lifetime system make it difficult to properly express
// the transformation from this specific lifetime to the for<'a> lifetime
render_fn: unsafe { std::mem::transmute(component) },
}))),
});
if !P::IS_STATIC {
let vcomp = &*vcomp;
let vcomp = unsafe { std::mem::transmute(vcomp) };
self.scope.items.borrow_mut().borrowed_props.push(vcomp);
}
VNode::Component(vcomp)
}
/// Create a new [`Listener`]
pub fn listener(self, event: &'static str, callback: InternalHandler<'a>) -> Listener<'a> {
Listener {
event,
mounted_node: Cell::new(ElementId(0)),
callback,
}
}
/// Create a new [`VNode::Fragment`] from a root of the rsx! call
pub fn fragment_root<'b, 'c>(
self,
node_iter: impl IntoIterator<Item = impl IntoVNode<'a> + 'c> + 'b,
) -> VNode<'a> {
let mut nodes = bumpalo::collections::Vec::new_in(self.bump);
for node in node_iter {
nodes.push(node.into_vnode(self));
}
VNode::Fragment(self.bump.alloc(VFragment {
children: nodes.into_bump_slice(),
placeholder: Default::default(),
key: None,
}))
}
/// Create a new [`VNode::Fragment`] from any iterator
pub fn fragment_from_iter<'c, I, J>(
self,
node_iter: impl IntoVNode<'a, I, J> + 'c,
) -> VNode<'a> {
node_iter.into_vnode(self)
}
/// Create a new [`VNode`] from any iterator of children
pub fn create_children(
self,
node_iter: impl IntoIterator<Item = impl IntoVNode<'a>>,
) -> Element<'a> {
let mut nodes = bumpalo::collections::Vec::new_in(self.bump);
for node in node_iter {
nodes.push(node.into_vnode(self));
}
let children = nodes.into_bump_slice();
Some(VNode::Fragment(self.bump.alloc(VFragment {
children,
key: None,
placeholder: Default::default(),
})))
}
/// Create a new [`EventHandler`] from an [`FnMut`]
pub fn event_handler<T>(self, f: impl FnMut(T) + 'a) -> EventHandler<'a, T> {
let handler: &mut dyn FnMut(T) = self.bump.alloc(f);
let caller = unsafe { BumpBox::from_raw(handler as *mut dyn FnMut(T)) };
let callback = RefCell::new(Some(caller));
EventHandler { callback }
}
/// Create a refrence to a template
pub fn template_ref(
&self,
template: Template<'static>,
nodes: &'a [VNode<'a>],
attributes: &'a [Attribute<'a>],
listeners: &'a [Listener<'a>],
key: Option<Arguments>,
) -> VNode<'a> {
VNode::Template(
self.bump.alloc(VTemplate {
key: None,
node_id: Cell::new(ElementId(0)),
template,
dynamic_nodes: self.bump.alloc([]),
dynamic_attrs: self.bump.alloc([]),
listeners,
root_ids:
bumpalo::vec![in self.bump; Cell::new(ElementId(0)); template.roots.len()]
.into_bump_slice(),
}),
)
}
}
impl Debug for NodeFactory<'_> {
fn fmt(&self, _: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
Ok(())
}
}
/// Trait implementations for use in the rsx! and html! macros.
///
/// ## Details
///
/// This section provides convenience methods and trait implementations for converting common structs into a format accepted
/// by the macros.
///
/// All dynamic content in the macros must flow in through `fragment_from_iter`. Everything else must be statically layed out.
/// We pipe basically everything through `fragment_from_iter`, so we expect a very specific type:
/// ```rust, ignore
/// impl IntoIterator<Item = impl IntoVNode<'a>>
/// ```
///
/// As such, all node creation must go through the factory, which is only available in the component context.
/// These strict requirements make it possible to manage lifetimes and state.
pub trait IntoVNode<'a, I = (), J = ()> {
/// Convert this into a [`VNode`], using the [`NodeFactory`] as a source of allocation
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a>;
}
// TODO: do we even need this? It almost seems better not to
// // For the case where a rendered VNode is passed into the rsx! macro through curly braces
impl<'a> IntoVNode<'a> for VNode<'a> {
fn into_vnode(self, _: NodeFactory<'a>) -> VNode<'a> {
self
}
}
impl<'a, 'b> IntoVNode<'a> for LazyNodes<'a, '_> {
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
self.call(cx)
}
}
impl<'b> IntoVNode<'_> for &'b str {
fn into_vnode(self, cx: NodeFactory) -> VNode {
cx.text(format_args!("{}", self))
}
}
impl IntoVNode<'_> for String {
fn into_vnode(self, cx: NodeFactory) -> VNode {
cx.text(format_args!("{}", self))
}
}
impl IntoVNode<'_> for Arguments<'_> {
fn into_vnode(self, cx: NodeFactory) -> VNode {
cx.text(self)
}
}
impl<'a> IntoVNode<'a> for &VNode<'a> {
fn into_vnode(self, _cx: NodeFactory<'a>) -> VNode<'a> {
// borrowed nodes are strange
self.decouple()
}
}
// Note that we're using the E as a generic but this is never crafted anyways.
pub struct FromNodeIterator;
impl<'a, T, I, E> IntoVNode<'a, FromNodeIterator, E> for T
where
T: IntoIterator<Item = I>,
I: IntoVNode<'a, E>,
{
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
let mut nodes = bumpalo::collections::Vec::new_in(cx.bump);
for node in self {
nodes.push(node.into_vnode(cx));
}
let children = nodes.into_bump_slice();
if cfg!(debug_assertions) && children.len() > 1 && children.last().unwrap().key().is_none()
{
// let bt = backtrace::Backtrace::new();
let bt = "no backtrace available";
// todo: make the backtrace prettier or remove it altogether
log::error!(
r#"
Warning: Each child in an array or iterator should have a unique "key" prop.
Not providing a key will lead to poor performance with lists.
See docs.rs/dioxus for more information.
-------------
{:?}
"#,
bt
);
}
VNode::Fragment(cx.bump.alloc(VFragment {
children,
placeholder: Default::default(),
key: None,
}))
}
}
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use crate::{ElementId, VNode};
use std::cell::Cell;
/// A list of VNodes with no single root.
pub struct VFragment<'src> {
/// The key of the fragment to be used during keyed diffing.
pub key: Option<&'src str>,
/// The [`ElementId`] of the placeholder if it exists
pub placeholder: Cell<Option<ElementId>>,
/// Fragments can never have zero children. Enforced by NodeFactory.
///
/// You *can* make a fragment with no children, but it's not a valid fragment and your VDom will panic.
pub children: &'src [VNode<'src>],
}
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//! Virtual Node Support
//!
//! VNodes represent lazily-constructed VDom trees that support diffing and event handlers. These VNodes should be *very*
//! cheap and *very* fast to construct - building a full tree should be quick.
use std::fmt::{Debug, Formatter};
mod arbitrary_value;
mod component;
mod element;
mod factory;
mod fragment;
mod placeholder;
mod suspense;
mod template;
mod text;
pub use arbitrary_value::*;
pub use component::*;
pub use element::*;
pub use factory::*;
pub use fragment::*;
pub use suspense::*;
pub use template::*;
pub use text::*;
use self::placeholder::VPlaceholder;
/// A composable "VirtualNode" to declare a User Interface in the Dioxus VirtualDOM.
///
/// VNodes are designed to be lightweight and used with with a bump allocator. To create a VNode, you can use either of:
///
/// - the `rsx!` macro
/// - the [`NodeFactory`] API
pub enum VNode<'src> {
/// Text VNodes are simply bump-allocated (or static) string slices
///
/// # Example
///
/// ```rust, ignore
/// let mut vdom = VirtualDom::new();
/// let node = vdom.render_vnode(rsx!( "hello" ));
///
/// if let VNode::Text(vtext) = node {
/// assert_eq!(vtext.text, "hello");
/// assert_eq!(vtext.dom_id.get(), None);
/// assert_eq!(vtext.is_static, true);
/// }
/// ```
Text(&'src VText<'src>),
/// Element VNodes are VNodes that may contain attributes, listeners, a key, a tag, and children.
///
/// # Example
///
/// ```rust, ignore
/// let mut vdom = VirtualDom::new();
///
/// let node = vdom.render_vnode(rsx!{
/// div {
/// key: "a",
/// onclick: |e| log::info!("clicked"),
/// hidden: "true",
/// style: { background_color: "red" },
/// "hello"
/// }
/// });
///
/// if let VNode::Element(velement) = node {
/// assert_eq!(velement.tag_name, "div");
/// assert_eq!(velement.namespace, None);
/// assert_eq!(velement.key, Some("a"));
/// }
/// ```
Element(&'src VElement<'src>),
/// Fragment nodes may contain many VNodes without a single root.
///
/// # Example
///
/// ```rust, ignore
/// rsx!{
/// a {}
/// link {}
/// style {}
/// "asd"
/// Example {}
/// }
/// ```
Fragment(&'src VFragment<'src>),
/// Component nodes represent a mounted component with props, children, and a key.
///
/// # Example
///
/// ```rust, ignore
/// fn Example(cx: Scope) -> Element {
/// ...
/// }
///
/// let mut vdom = VirtualDom::new();
///
/// let node = vdom.render_vnode(rsx!( Example {} ));
///
/// if let VNode::Component(vcomp) = node {
/// assert_eq!(vcomp.user_fc, Example as *const ());
/// }
/// ```
Component(&'src VComponent<'src>),
/// Templetes ase generated by the rsx macro to eleminate diffing static nodes.
///
///
///
///
///
///
Template(&'src VTemplate<'src>),
}
/// An Element's unique identifier.
///
/// `ElementId` is a `usize` that is unique across the entire VirtualDOM - but not unique across time. If a component is
/// unmounted, then the `ElementId` will be reused for a new component.
#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug)]
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "serialize", serde(transparent))]
pub struct ElementId(pub usize);
impl<'src> VNode<'src> {
/// Get the VNode's "key" used in the keyed diffing algorithm.
pub fn key(&self) -> Option<&'src str> {
match &self {
VNode::Element(el) => el.key,
VNode::Component(c) => c.key,
VNode::Fragment(f) => f.key,
VNode::Template(t) => t.key,
VNode::Text(_t) => None,
}
}
/// Get the ElementID of the mounted VNode.
///
/// Panics if the mounted ID is None or if the VNode is not represented by a single Element.
pub fn mounted_id(&self) -> ElementId {
self.try_mounted_id().unwrap()
}
/// Try to get the ElementID of the mounted VNode.
///
/// Returns None if the VNode is not mounted, or if the VNode cannot be presented by a mounted ID (Fragment/Component)
pub fn try_mounted_id(&self) -> Option<ElementId> {
match &self {
VNode::Text(el) => el.id.get(),
VNode::Element(el) => el.id.get(),
VNode::Fragment(_) => None,
VNode::Component(_) => None,
VNode::Template(_) => None,
}
}
// Create an "owned" version of the vnode.
pub(crate) fn decouple(&self) -> VNode<'src> {
match *self {
VNode::Text(t) => VNode::Text(t),
VNode::Element(e) => VNode::Element(e),
VNode::Component(c) => VNode::Component(c),
VNode::Fragment(f) => VNode::Fragment(f),
VNode::Template(t) => VNode::Template(t),
}
}
}
impl Debug for VNode<'_> {
fn fmt(&self, s: &mut Formatter<'_>) -> std::result::Result<(), std::fmt::Error> {
match &self {
VNode::Element(el) => s
.debug_struct("VNode::Element")
.field("name", &el.tag)
.field("key", &el.key)
.field("attrs", &el.attributes)
.field("children", &el.children)
.field("id", &el.id)
.finish(),
VNode::Text(t) => s
.debug_struct("VNode::Text")
.field("text", &t.text)
.field("id", &t.id)
.finish(),
VNode::Fragment(frag) => s
.debug_struct("VNode::Fragment")
.field("children", &frag.children)
.finish(),
VNode::Component(comp) => s
.debug_struct("VNode::Component")
.field("name", &comp.fn_name)
.field("fnptr", &comp.user_fc)
.field("key", &comp.key)
.field("scope", &comp.scope)
.finish(),
VNode::Template(temp) => s
.debug_struct("VNode::Templates")
.field("template_id", &temp.template.id)
.finish(),
}
}
}
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use std::{cell::Cell, num::NonZeroUsize};
/// A reference to a template along with any context needed to hydrate it
pub struct VTemplate<'a> {
// The ID assigned for the root of this template
pub node_id: Cell<ElementId>,
pub template: &'static Template,
/// All the dynamic nodes for a template
pub dynamic_nodes: &'a [DynamicNode<'a>],
pub dynamic_attrs: &'a [AttributeLocation<'a>],
}
#[derive(Debug, Clone, Copy)]
pub struct Template {
pub id: &'static str,
pub root: TemplateNode<'static>,
// todo: locations of dynamic nodes
pub node_pathways: &'static [&'static [u8]],
// todo: locations of dynamic nodes
pub attr_pathways: &'static [&'static [u8]],
}
/// A weird-ish variant of VNodes with way more limited types
#[derive(Debug, Clone, Copy)]
pub enum TemplateNode<'a> {
/// A simple element
Element {
tag: &'a str,
namespace: Option<&'a str>,
attrs: &'a [TemplateAttribute<'a>],
children: &'a [TemplateNode<'a>],
},
Text(&'a str),
Dynamic(usize),
DynamicText(usize),
}
pub enum DynamicNode<'a> {
// Anything declared in component form
// IE in caps or with underscores
Component {
name: &'static str,
},
// Comes in with string interpolation or from format_args, include_str, etc
Text {
id: Cell<ElementId>,
value: &'static str,
},
// Anything that's coming in as an iterator
Fragment {
children: &'a [VTemplate<'a>],
},
}
#[derive(Debug)]
pub struct TemplateAttribute<'a> {
pub name: &'static str,
pub value: &'a str,
pub namespace: Option<&'static str>,
pub volatile: bool,
}
pub struct AttributeLocation<'a> {
pub mounted_element: Cell<ElementId>,
pub attrs: &'a [Attribute<'a>],
}
#[derive(Debug)]
pub struct Attribute<'a> {
pub name: &'static str,
pub value: &'a str,
pub namespace: Option<&'static str>,
}
#[test]
fn what_are_the_sizes() {
dbg!(std::mem::size_of::<VTemplate>());
dbg!(std::mem::size_of::<Template>());
dbg!(std::mem::size_of::<TemplateNode>());
}
@@ -0,0 +1,8 @@
use crate::ElementId;
use std::cell::Cell;
/// A placeholder node
pub struct VPlaceholder {
pub id: Cell<Option<ElementId>>,
pub dynamic_index: Option<usize>,
}
Whitespace-only changes.
+78
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use std::{cell::Cell, hash::Hash};
use crate::{Attribute, ElementId, Listener, VNode};
/// A reference to a template along with any context needed to hydrate it
pub struct VTemplate<'a> {
pub key: Option<&'a str>,
// The ID assigned for all nodes in this template
pub node_id: Cell<ElementId>,
// All the IDs for the roots of this template
// Non-assigned IDs are set to 0
pub root_ids: &'a [Cell<ElementId>],
pub template: Template<'static>,
/// All the non-root dynamic nodes
pub dynamic_nodes: &'a [NodeLocation<'a>],
pub dynamic_attrs: &'a [AttributeLocation<'a>],
pub listeners: &'a [Listener<'a>],
}
/// A template that is created at compile time
#[derive(Clone, Copy)]
pub struct Template<'a> {
/// name, line, col, or some sort of identifier
pub id: &'static str,
/// All the roots of the template. ie rsx! { div {} div{} } would have two roots
pub roots: &'a [TemplateNode<'a>],
}
impl<'a> Eq for Template<'a> {}
impl<'a> PartialEq for Template<'a> {
fn eq(&self, other: &Self) -> bool {
self.id == other.id
}
}
impl<'a> Hash for Template<'a> {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.id.hash(state);
}
}
/// A weird-ish variant of VNodes with way more limited types
pub enum TemplateNode<'a> {
/// A simple element
Element {
tag: &'static str,
namespace: Option<&'static str>,
attrs: &'a [TemplateAttribute<'a>],
children: &'a [TemplateNode<'a>],
},
Text(&'static str),
Dynamic(usize),
}
pub struct TemplateAttribute<'a> {
pub name: &'static str,
pub value: &'a str,
pub namespace: Option<&'static str>,
pub volatile: bool,
}
pub struct AttributeLocation<'a> {
pub pathway: &'static [u8],
pub mounted_element: Cell<ElementId>,
pub attrs: &'a [Attribute<'a>],
pub listeners: &'a [Listener<'a>],
}
pub struct NodeLocation<'a> {
pub pathway: &'static [u8],
pub node: VNode<'a>,
}
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use crate::ElementId;
use std::cell::Cell;
/// A bump-allocated string slice and metadata.
pub struct VText<'src> {
/// The [`ElementId`] of the VText.
pub id: Cell<Option<ElementId>>,
/// The text of the VText.
pub text: &'src str,
}