Add coordinates to tui_hover example
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@@ -1,6 +1,7 @@
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use std::{convert::TryInto, sync::Arc};
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use std::{convert::TryInto, sync::Arc};
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use dioxus::{events::MouseData, prelude::*};
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use dioxus::{events::MouseData, prelude::*};
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use dioxus_core::UiEvent;
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fn main() {
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fn main() {
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dioxus::tui::launch(app);
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dioxus::tui::launch(app);
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@@ -26,6 +27,24 @@ fn app(cx: Scope) -> Element {
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let q3_color_str = to_str(q3_color);
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let q3_color_str = to_str(q3_color);
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let q4_color_str = to_str(q4_color);
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let q4_color_str = to_str(q4_color);
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let page_coordinates = use_state(&cx, || "".to_string());
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let element_coordinates = use_state(&cx, || "".to_string());
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let buttons = use_state(&cx, || "".to_string());
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let modifiers = use_state(&cx, || "".to_string());
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let update_data = move |event: UiEvent<MouseData>| {
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let mouse_data = event.data;
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page_coordinates.set(format!("{:?}", mouse_data.page_coordinates()));
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element_coordinates.set(format!("{:?}", mouse_data.element_coordinates()));
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// Note: client coordinates are also available, but they would be the same as the page coordinates in this example, because there is no scrolling.
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// There are also screen coordinates, but they are currently the same as client coordinates due to technical limitations
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buttons.set(format!("{:?}", mouse_data.held_buttons()));
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modifiers.set(format!("{:?}", mouse_data.modifiers()));
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};
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cx.render(rsx! {
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cx.render(rsx! {
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div {
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div {
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width: "100%",
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width: "100%",
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@@ -48,6 +67,7 @@ fn app(cx: Scope) -> Element {
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onmouseup: move |m| q1_color.set([get_brightness(m.data), 0, 0]),
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onmouseup: move |m| q1_color.set([get_brightness(m.data), 0, 0]),
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onwheel: move |w| q1_color.set([q1_color[0] + (10.0*w.delta_y) as i32, 0, 0]),
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onwheel: move |w| q1_color.set([q1_color[0] + (10.0*w.delta_y) as i32, 0, 0]),
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onmouseleave: move |_| q1_color.set([200; 3]),
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onmouseleave: move |_| q1_color.set([200; 3]),
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onmousemove: update_data,
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"click me"
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"click me"
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}
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}
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div {
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div {
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@@ -61,6 +81,7 @@ fn app(cx: Scope) -> Element {
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onmouseup: move |m| q2_color.set([get_brightness(m.data); 3]),
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onmouseup: move |m| q2_color.set([get_brightness(m.data); 3]),
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onwheel: move |w| q2_color.set([q2_color[0] + (10.0*w.delta_y) as i32;3]),
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onwheel: move |w| q2_color.set([q2_color[0] + (10.0*w.delta_y) as i32;3]),
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onmouseleave: move |_| q2_color.set([200; 3]),
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onmouseleave: move |_| q2_color.set([200; 3]),
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onmousemove: update_data,
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"click me"
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"click me"
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}
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}
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}
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}
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@@ -80,6 +101,7 @@ fn app(cx: Scope) -> Element {
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onmouseup: move |m| q3_color.set([0, get_brightness(m.data), 0]),
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onmouseup: move |m| q3_color.set([0, get_brightness(m.data), 0]),
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onwheel: move |w| q3_color.set([0, q3_color[1] + (10.0*w.delta_y) as i32, 0]),
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onwheel: move |w| q3_color.set([0, q3_color[1] + (10.0*w.delta_y) as i32, 0]),
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onmouseleave: move |_| q3_color.set([200; 3]),
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onmouseleave: move |_| q3_color.set([200; 3]),
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onmousemove: update_data,
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"click me"
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"click me"
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}
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}
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div {
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div {
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@@ -93,9 +115,14 @@ fn app(cx: Scope) -> Element {
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onmouseup: move |m| q4_color.set([0, 0, get_brightness(m.data)]),
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onmouseup: move |m| q4_color.set([0, 0, get_brightness(m.data)]),
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onwheel: move |w| q4_color.set([0, 0, q4_color[2] + (10.0*w.delta_y) as i32]),
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onwheel: move |w| q4_color.set([0, 0, q4_color[2] + (10.0*w.delta_y) as i32]),
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onmouseleave: move |_| q4_color.set([200; 3]),
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onmouseleave: move |_| q4_color.set([200; 3]),
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onmousemove: update_data,
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"click me"
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"click me"
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}
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}
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}
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},
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div {"Page coordinates: {page_coordinates}"},
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div {"Element coordinates: {element_coordinates}"},
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div {"Buttons: {buttons}"},
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div {"Modifiers: {modifiers}"},
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}
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}
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})
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})
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}
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}
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@@ -16,6 +16,7 @@ use std::{
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sync::Arc,
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sync::Arc,
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time::{Duration, Instant},
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time::{Duration, Instant},
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};
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};
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use stretch2::geometry::Point;
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use stretch2::{prelude::Layout, Stretch};
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use stretch2::{prelude::Layout, Stretch};
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use crate::{Dom, Node};
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use crate::{Dom, Node};
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@@ -225,10 +226,26 @@ impl InnerInputState {
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}
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}
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fn prepare_mouse_data(mouse_data: &MouseData, layout: &Layout) -> MouseData {
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fn prepare_mouse_data(mouse_data: &MouseData, layout: &Layout) -> MouseData {
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let mut data = mouse_data.clone();
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let Point { x, y } = layout.location;
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data.offset_x = data.client_x - layout.location.x as i32;
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let node_origin = ClientPoint::new(x.into(), y.into());
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data.offset_y = data.client_y - layout.location.y as i32;
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data
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let new_client_coordinates = (mouse_data.client_coordinates() - node_origin)
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.to_point()
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.cast_unit();
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let coordinates = Coordinates::new(
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mouse_data.screen_coordinates(),
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mouse_data.client_coordinates(),
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new_client_coordinates,
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mouse_data.page_coordinates(),
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);
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MouseData::new(
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coordinates,
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mouse_data.trigger_button(),
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mouse_data.held_buttons(),
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mouse_data.modifiers(),
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)
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}
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}
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if let Some(mouse) = &self.mouse {
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if let Some(mouse) = &self.mouse {
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