fix: ping window after virtualdom is ready

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Jonathan Kelley committed 2022-02-19 17:34:44 -05:00
1 parent 93b4f745af
commit 28716248c5
4 files changed
+32 -1

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//! This example shows that you can place heavy work on the main thread, and then
//!
//! You *should* be using `tokio::spawn_blocking` instead.
//!
//! Your app runs in an async runtime (Tokio), so you should avoid blocking
//! the rendering of the VirtualDom.
//!
//!
use dioxus::prelude::*;
fn main() {
dioxus::desktop::launch(app);
}
fn app(cx: Scope) -> Element {
// This is discouraged
std::thread::sleep(std::time::Duration::from_millis(2_000));
// This is suggested
tokio::task::spawn_blocking(move || {
std::thread::sleep(std::time::Duration::from_millis(2_000));
});
cx.render(rsx! {
div { "Hello, world!" }
})
}