Feat: implement vcomp fully
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5abda91892
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29751a4bab
4 files changed
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@@ -55,7 +55,6 @@ use std::{cell::RefCell, cmp::Ordering, collections::VecDeque, rc::Rc};
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/// subscriptions and props changes.
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/// subscriptions and props changes.
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pub struct DiffMachine<'a> {
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pub struct DiffMachine<'a> {
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pub change_list: EditMachine<'a>,
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pub change_list: EditMachine<'a>,
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pub diffed: FxHashSet<ScopeIdx>,
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pub diffed: FxHashSet<ScopeIdx>,
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pub need_to_diff: FxHashSet<ScopeIdx>,
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pub need_to_diff: FxHashSet<ScopeIdx>,
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}
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}
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@@ -125,25 +124,6 @@ impl<'a> DiffMachine<'a> {
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}
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}
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(_, VNode::Component(new)) => {
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(_, VNode::Component(new)) => {
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// let VComponent {
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// props,
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// props_type,
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// comp,
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// caller,
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// assigned_scope,
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// ..
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// } = *new;
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// make the component
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// let idx = unsafe {
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// // let vdom = &mut *self.vdom;
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// vdom.insert_with(|f| {
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// todo!()
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// //
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// // create_scoped(caller, props, myidx, parent)
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// })
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// };
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// we have no stable reference to work from
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// we have no stable reference to work from
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// push the lifecycle event onto the queue
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// push the lifecycle event onto the queue
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// self.lifecycle_events
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// self.lifecycle_events
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@@ -89,10 +89,10 @@ pub mod builder {
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// types used internally that are important
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// types used internally that are important
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pub(crate) mod innerlude {
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pub(crate) mod innerlude {
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// pub(crate) use crate::component::Properties;
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// pub(crate) use crate::component::Properties;
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pub(crate) use crate::component::Properties;
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pub(crate) use crate::component::Properties;
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pub(crate) use crate::context::Context;
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pub(crate) use crate::context::Context;
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pub(crate) use crate::error::{Error, Result};
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pub(crate) use crate::error::{Error, Result};
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pub use crate::events::EventTrigger;
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use crate::nodes;
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use crate::nodes;
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pub(crate) use crate::scope::Scope;
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pub(crate) use crate::scope::Scope;
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pub(crate) use crate::virtual_dom::VirtualDom;
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pub(crate) use crate::virtual_dom::VirtualDom;
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@@ -100,7 +100,6 @@ pub(crate) mod innerlude {
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pub use crate::component::ScopeIdx;
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pub use crate::component::ScopeIdx;
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pub use crate::diff::DiffMachine;
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pub use crate::diff::DiffMachine;
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pub use crate::events::EventTrigger;
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pub use crate::patch::{EditList, EditMachine};
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pub use crate::patch::{EditList, EditMachine};
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// pub use crate::patchdx;
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// pub use crate::patchdx;
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// pub use crate::patchtList;
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// pub use crate::patchtList;
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+57
-126
@@ -3,25 +3,33 @@
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//!
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//!
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//! These VNodes should be *very* cheap and *very* fast to construct - building a full tree should be insanely quick.
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//! These VNodes should be *very* cheap and *very* fast to construct - building a full tree should be insanely quick.
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use crate::{
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events::VirtualEvent,
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innerlude::{Context, Properties, ScopeIdx, FC},
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};
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use bumpalo::Bump;
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use bumpalo::Bump;
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pub use vcomponent::VComponent;
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use std::fmt::Debug;
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pub use velement::VElement;
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use std::{
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pub use velement::{Attribute, Listener, NodeKey};
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any::{Any, TypeId},
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pub use vnode::VNode;
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cell::RefCell,
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pub use vtext::VText;
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marker::PhantomData,
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rc::Rc,
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};
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/// A domtree represents the result of "Viewing" the context
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/// A domtree represents the result of "Viewing" the context
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/// It's a placeholder over vnodes, to make working with lifetimes easier
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/// It's a placeholder over vnodes, to make working with lifetimes easier
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pub struct DomTree;
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pub struct DomTree;
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// ==============================
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// VNODES
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// ==============================
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/// Tools for the base unit of the virtual dom - the VNode
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/// Tools for the base unit of the virtual dom - the VNode
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/// VNodes are intended to be quickly-allocated, lightweight enum values.
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/// VNodes are intended to be quickly-allocated, lightweight enum values.
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///
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///
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/// Components will be generating a lot of these very quickly, so we want to
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/// Components will be generating a lot of these very quickly, so we want to
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/// limit the amount of heap allocations / overly large enum sizes.
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/// limit the amount of heap allocations / overly large enum sizes.
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mod vnode {
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use super::*;
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#[derive(Debug)]
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#[derive(Debug)]
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pub enum VNode<'src> {
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pub enum VNode<'src> {
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/// An element node (node type `ELEMENT_NODE`).
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/// An element node (node type `ELEMENT_NODE`).
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@@ -91,17 +99,10 @@ mod vnode {
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}
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}
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}
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}
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}
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}
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}
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mod velement {
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// use crate::{events::VirtualEvent, innerlude::CbIdx};
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use crate::{events::VirtualEvent, innerlude::ScopeIdx};
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use super::*;
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use std::fmt::Debug;
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// ========================================================
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// VElement (div, h1, etc), attrs, keys, listener handle
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// ========================================================
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct VElement<'a> {
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pub struct VElement<'a> {
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/// Elements have a tag name, zero or more attributes, and zero or more
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/// Elements have a tag name, zero or more attributes, and zero or more
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@@ -208,29 +209,6 @@ mod velement {
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.finish()
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.finish()
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}
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}
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}
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}
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pub(crate) type ListenerCallback<'a> = &'a (dyn Fn(VirtualEvent));
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union CallbackFatPtr<'a> {
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callback: ListenerCallback<'a>,
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parts: (u32, u32),
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}
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impl Listener<'_> {
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#[inline]
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pub(crate) fn get_callback_parts(&self) -> (u32, u32) {
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assert_eq!(
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std::mem::size_of::<ListenerCallback>(),
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std::mem::size_of::<CallbackFatPtr>()
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);
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unsafe {
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let fat = CallbackFatPtr {
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callback: self.callback,
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};
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let (a, b) = fat.parts;
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debug_assert!(a != 0);
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(a, b)
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}
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}
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}
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/// The key for keyed children.
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/// The key for keyed children.
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///
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///
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@@ -271,11 +249,6 @@ mod velement {
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}
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}
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}
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}
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// todo
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// use zst enum for element type. Something like ValidElements::div
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}
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mod vtext {
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#[derive(Debug, PartialEq, serde::Serialize, serde::Deserialize)]
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#[derive(Debug, PartialEq, serde::Serialize, serde::Deserialize)]
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pub struct VText<'bump> {
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pub struct VText<'bump> {
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pub text: &'bump str,
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pub text: &'bump str,
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@@ -284,56 +257,38 @@ mod vtext {
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impl<'a> VText<'a> {
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impl<'a> VText<'a> {
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// / Create an new `VText` instance with the specified text.
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// / Create an new `VText` instance with the specified text.
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pub fn new(text: &'a str) -> Self
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pub fn new(text: &'a str) -> Self
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// pub fn new<S>(text: S) -> Self
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// pub fn new(text: Into<str>) -> Self
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// where
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// S: Into<str>,
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{
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{
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VText { text: text.into() }
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VText { text: text.into() }
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}
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}
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}
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}
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}
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// ==============================
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// Custom components
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// ==============================
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/// Virtual Components for custom user-defined components
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/// Virtual Components for custom user-defined components
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/// Only supports the functional syntax
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/// Only supports the functional syntax
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mod vcomponent {
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pub type StableScopeAddres = Rc<RefCell<Option<usize>>>;
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use crate::innerlude::{Context, Properties, ScopeIdx, FC};
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use std::{
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any::{Any, TypeId},
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cell::RefCell,
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marker::PhantomData,
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rc::Rc,
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};
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use super::DomTree;
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pub type StableScopeAddres = Rc<RefCell<Option<ScopeIdx>>>;
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct VComponent<'src> {
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pub struct VComponent<'src> {
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pub stable_addr: StableScopeAddres,
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pub comparator: Comparator,
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pub caller: Caller,
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_p: PhantomData<&'src ()>,
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_p: PhantomData<&'src ()>,
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// pub(crate) props: Box<dyn std::any::Any>,
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// pub(crate) props_type: TypeId,
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// pub(crate) comp: *const (),
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// pub(crate) caller: Caller,
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pub(crate) comparator: Comparator,
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// once a component gets mounted, its parent gets a stable address.
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// this way we can carry the scope index from between renders
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// genius, really!
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// pub assigned_scope: StableScopeAddres,
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}
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}
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pub struct Comparator(Box<dyn Fn(&dyn Any) -> bool>);
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pub struct Comparator(Box<dyn Fn(&dyn Any) -> bool>);
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// pub struct Comparator<'src>(&'src dyn Fn(&dyn Any) -> bool);
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impl std::fmt::Debug for Comparator {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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Ok(())
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}
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}
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pub struct Caller(Box<dyn Fn(Context) -> DomTree>);
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pub struct Caller(Box<dyn Fn(Context) -> DomTree>);
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impl std::fmt::Debug for Caller {
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impl std::fmt::Debug for Caller {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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todo!()
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Ok(())
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}
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}
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impl std::fmt::Debug for Comparator {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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todo!()
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}
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}
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}
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}
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@@ -341,56 +296,32 @@ mod vcomponent {
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// use the type parameter on props creation and move it into a portable context
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// use the type parameter on props creation and move it into a portable context
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// this lets us keep scope generic *and* downcast its props when we need to:
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// this lets us keep scope generic *and* downcast its props when we need to:
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// - perform comparisons when diffing (memoization)
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// - perform comparisons when diffing (memoization)
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// -
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// TODO: lift the requirement that props need to be static
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pub fn new<P: Properties + 'static>(caller: FC<P>, comp: P) -> Self {
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// we want them to borrow references... maybe force implementing a "to_static_unsafe" trait
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todo!()
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pub fn new<P: Properties + 'static>(caller: FC<P>, props: P) -> Self {
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// let p = Rc::new(props);
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let props = Rc::new(props);
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// let props_comparator = move |new_props: &dyn Any| -> bool {
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// used for memoization
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// new_props
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let p1 = props.clone();
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// .downcast_ref::<P>()
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let props_comparator = move |new_props: &dyn Any| -> bool {
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// .map(|new_p| p.as_ref() == new_p)
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new_props
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// .unwrap_or_else(|| {
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.downcast_ref::<P>()
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// log::debug!("downcasting failed, this receovered but SHOULD NOT FAIL");
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.map(|new_p| p1.as_ref() == new_p)
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// false
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.unwrap_or_else(|| {
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// })
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log::debug!("downcasting failed, this receovered but SHOULD NOT FAIL");
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// };
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false
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})
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};
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// Self {
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// used for actually rendering the custom component
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// _p: PhantomData,
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let p2 = props.clone();
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// comparator: Comparator(Box::new(props_comparator)),
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let caller = move |ctx: Context| -> DomTree { caller(ctx, p2.as_ref()) };
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// }
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// let caller = move |ctx: Context| {
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// let t = comp(ctx, &props);
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// t
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// };
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// let _caller = comp as *const ();
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// let _props = Box::new(props);
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// cast to static?
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Self {
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// how do we save the type of props ?
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_p: PhantomData,
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// do it in the caller function?
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comparator: Comparator(Box::new(props_comparator)),
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// something like
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caller: Caller(Box::new(caller)),
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stable_addr: Rc::new(RefCell::new(None)),
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// the "true" entrpypoint
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//
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// |caller| caller.call(fn, Props {})
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// fn call<P>(f, new_props) {
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// let old_props = old.downcast_ref::<P>();
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// if new_props == old_props {
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// return;
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// } else {
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// // set the new props
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// // call the fn
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// }
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// }
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// todo!()
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// Self {
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// _p: PhantomData {},
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// props,
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// caller,
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// }
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}
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}
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}
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}
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}
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}
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@@ -185,8 +185,7 @@ impl VirtualDom {
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}
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}
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enum LifeCycleEvent {
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enum LifeCycleEvent {
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// Mount {
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Mount {},
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// props: &dyn Properties,
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// // f: FC<dyn Properties>,
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// },
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}
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}
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// todo: add some "handle" to the vdom. Or a way of giving out closures that can mutate the vdoms internal data.
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Block a user