Feat: docs, code frm percy

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Jonathan Kelley committed 2021-01-14 02:56:41 -05:00
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# Hello, World!
Dioxus should look and feel just like writing functional React components. In Dioxus, there are no class components with lifecycles. All state management is done via hooks. This encourages logic resusability and lessens the burden on Dioxus to maintain a non-breaking lifecycle API.
```rust
#[derive(Properties, PartialEq)]
struct MyProps {
name: String
}
fn Example(ctx: Context<MyProps>) -> VNode {
html! { <div> "Hello {ctx.props().name}!" </div> }
}
```
For functions to be valid components, they must take the `Context` object which is generic over some properties. The properties parameter must implement the `Properties` trait, which can be automatically derived. Whenever the input properties of a component changes, the function component will be re-ran and a new set of VNodes will be generated.
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# Concurrent mode
Concurrent mode provides a mechanism for building efficient asynchronous components. With this feature, components don't need to render immediately, and instead can schedule a future render by returning a future.
To make a component asynchronous, simply change its function signature to async.
```rust
fn Example(ctx: Context<()>) -> Vnode {
rsx!{ <div> "Hello world!" </div> }
}
```
becomes
```rust
async fn Example(ctx: Context<()>) -> Vnode {
rsx!{ <div> "Hello world!" </div> }
}
```
Now, logic in components can be awaited to delay updates of the component and its children. Like so:
```rust
async fn Example(ctx: Context<()>) -> Vnode {
let name = fetch_name().await;
rsx!{ <div> "Hello {name}" </div> }
}
async fetch_name() -> String {
// ...
}
```
This component will only schedule its render once the fetch is complete. However, we *don't* recommend using async/await directly in your components.
Async is a notoriously challenging yet rewarding tool for efficient tools. If not careful, locking and unlocking shared aspects of the component's context can lead to data races and panics. If a shared resource is locked while the component is awaiting, then other components can be locked or panic when trying to access the same resource. These rules are especially important when references to shared global state are accessed using the context object's lifetime. If mutable references to data captured immutably by the context are taken, then the component will panic, and cause confusion.
Instead, we suggest using hooks and future combinators that can safely utilize the safe guards of the component's Context when interacting with async tasks.
As part of our Dioxus hooks crate, we provide a data loader hook which pauses a component until its async dependencies are ready. This caches requests, reruns the fetch if dependencies have changed, and provides the option to render something else while the component is loading.
```rust
async fn ExampleLoader(ctx: Context<()>) -> Vnode {
/*
Fetch, pause the component from rendering at all.
The component is locked while waiting for the request to complete
While waiting, an alternate component is scheduled in its place.
This API stores the result on the Context object, so the loaded data is taken as reference.
*/
let name: &Result<SomeStructure> = use_fetch_data("http://example.com/json", ())
.place_holder(|ctx| rsx!{<div> "loading..." </div>})
.delayed_place_holder(1000, |ctx| rsx!{ <div> "still loading..." </div>})
.await;
match name {
Ok(name) => rsx! { <div> "Hello {something}" </div> },
Err(e) => rsx! { <div> "An error occured :(" </div>}
}
}
```
```rust
async fn Example(ctx: Context<()>) -> VNode {
// Diff this set between the last set
// Check if we have any outstanding tasks?
//
// Eventually, render the component into the VDOM when the future completes
<div>
<Example />
</div>
// Render a div, queue a component
// Render the placeholder first, then when the component is ready, then render the component
<div>
<Suspense placeholder={html!{<div>"Loading"</div>}}>
<Example />
</Suspense>
</div>
}
```
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# Memoization and the arena allocator
Dioxus differs slightly from other UI virtual doms in some subtle ways due to its memory allocator.
One important aspect to understand is how props are passed down from parent components to children. All "components" (custom user-made UI elements) are tightly allocated together in an arena. However, because props and hooks are generically typed, they are casted to any and allocated on the heap - not in the arena with the components.
With this system, we try to be more efficient when leaving the component arena and entering the heap. By default, props are memoized between renders using COW and context. This makes props comparisons fast - done via ptr comparisons on the cow pointer. Because memoization is done by default, parent re-renders will *not* cascade to children if the child's props did not change.
https://dmitripavlutin.com/use-react-memo-wisely/
This behavior is defined as an implicit attribute to user components. When in React land you might wrap a component is `react.memo`, Dioxus components are automatically memoized via an implicit attribute. You can manually configure this behavior on any component with "nomemo" to disable memoization.
```rust
fn test() -> VNode {
html! {
<>
<SomeComponent nomemo />
// same as
<SomeComponent nomemo=true />
</>
}
}
static TestComponent: FC<()> = |ctx| html!{<div>"Hello world"</div>};
static TestComponent: FC<()> = |ctx| {
let g = "BLAH";
html! {
<div> "Hello world" </div>
}
};
#[functional_component]
static TestComponent: FC<{ name: String }> = |ctx| html! { <div> "Hello {name}" </div> };
```
## Why this behavior?
"This is different than React, why differ?".
Take a component likes this:
```rust
fn test(ctx: Context<()>) -> VNode {
let Bundle { alpha, beta, gamma } = use_context::<SomeContext>(ctx);
html! {
<div>
<Component name=alpha />
<Component name=beta />
<Component name=gamma />
</div>
}
}
```
While the contents of the destructued bundle might change, not every child component will need to be re-rendered.
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# Utilities
There are a few macros and utility functions that make life easier when writing Dioxus components.
## The `functional_component` procedural macro
The `functional_component` proc macro allows you to inline props into the generic parameter of the component's context. This is useful When writing "pure" components, or when you don't want the extra clutter of structs, derives, and burden of naming things.
This macro allows allows a classic struct definition to be embedded directly into the function arguments. The props are automatically pulled from the context and destructured into the function's body, saving an extra step.
```rust
// Inlines and destructure props *automatically*
#[functional_component]
fn Example(ctx: &mut Context<{
name: String
pending: bool
count: i32
}>) -> VNode {
html! {
<div>
<p> "Hello, {name}!" </p>
<p> "Status: {pending}!" </p>
<p> "Count {count}!" </p>
</div>
}
}
```
becomes this:
```rust
#[derive(Debug, Properties, PartialEq)]
struct ExampleProps {
name: String
pending: bool
count: i32
};
fn Example(ctx: &mut Context<ExampleProps>) -> VNode {
let ExampleProps {
name, pending, count
} = ctx.props();
rsx! {
<div>
<p> "Hello, {name}!" </p>
<p> "Status: {pending}!" </p>
<p> "Count {count}!" </p>
</div>
}
}
```
## The rsx! macro
The rsx! macacro is similar to the html! macro in other libraries, but with a few add-ons to make it fun and easy to work with. We'll cover the rsx macro more in depth in the [vnode-macro](3-vnode-macros.md) chapter.
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#
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```rust
fn Example(ctx: &mut Context<()>) -> VNode {
let service = use_combubulator(ctx);
let Status { name, pending, count } = service.info();
html! {
<div>
<p> "Hello, {name}!" </p>
<p> "Status: {pending}!" </p>
<p> "Count {count}!" </p>
<button onclick=|_| service.update()>
"Refresh services"
</button>
</div>
}
}
```
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# Context API
```rust
// Create contexts available to children
// Only one context can be associated with any given component
// This is known as "exposed state". Children can access this context,
// but will not be automatically subscribed.
fn ContextCreate(ctx: &mut Context<()>) -> VNode {
let context = ctx.set_context(|| CustomContext::new());
html! { <> {ctx.children()} </> }
}
fn ContextRead(ctx: &mut Context<()>) -> VNode {
// Panics if context is not available
let some_ctx = ctx.get_context::<CustomContext>();
let text = some_ctx.select("some_selector");
html! { <div> "{text}" </div> }
}
fn Subscription(ctx: &mut Context<()>) -> VNode {
// Open a "port" on the component for actions to trigger a re-evaluation
let subscription = ctx.new_subscription();
// A looping timer - the effect is re-called on every re-evaluation
use_async_effect(ctx, move || async {
timer::new(2000).await;
subscription.call();
}, None);
// A one-shot timer, the deps don't change so the effect only happens once
use_async_effect_deps(ctx, move || async {
timer::new(2000).await;
subscription.call();
}, ());
}
// Mix subscriptions and context to make a simple Redux
fn use_global_state<T: UserContextTrait>(ctx: &mut Context<()>) -> T {
let some_ctx = ctx.get_context::<T>();
let component_subscription = ctx.new_subscription();
some_ctx.subscribe_component(component_subscription);
some_ctx
}
```
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# Custom Renderer
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