Merge branch 'upstream' into query-system
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@@ -0,0 +1,105 @@
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use std::sync::{Arc, Mutex, MutexGuard, RwLock, RwLockReadGuard};
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use dioxus_native_core::prelude::*;
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use taffy::{
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geometry::Point,
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prelude::{Layout, Size},
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Taffy,
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};
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use crate::{layout::TaffyLayout, layout_to_screen_space};
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/// Allows querying the layout of nodes after rendering. It will only provide a correct value after a node is rendered.
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/// Provided as a root context for all tui applictions.
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/// # Example
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/// ```rust, ignore
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/// use dioxus::prelude::*;
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/// use dioxus_tui::query::Query;
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/// use dioxus_tui::Size;
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///
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/// fn main() {
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/// dioxus_tui::launch(app);
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/// }
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///
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/// fn app(cx: Scope) -> Element {
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/// let hue = use_state(cx, || 0.0);
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/// let brightness = use_state(cx, || 0.0);
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/// let tui_query: Query = cx.consume_context().unwrap();
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/// cx.render(rsx! {
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/// div{
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/// width: "100%",
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/// background_color: "hsl({hue}, 70%, {brightness}%)",
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/// onmousemove: move |evt| {
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/// let node = tui_query.get(cx.root_node().mounted_id());
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/// let Size{width, height} = node.size().unwrap();
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/// hue.set((evt.data.offset_x as f32/width as f32)*255.0);
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/// brightness.set((evt.data.offset_y as f32/height as f32)*100.0);
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/// },
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/// "hsl({hue}, 70%, {brightness}%)",
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/// }
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/// })
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/// }
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/// ```
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#[derive(Clone)]
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pub struct Query {
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pub(crate) rdom: Arc<RwLock<RealDom>>,
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pub(crate) stretch: Arc<Mutex<Taffy>>,
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}
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impl Query {
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pub fn new(rdom: Arc<RwLock<RealDom>>, stretch: Arc<Mutex<Taffy>>) -> Self {
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Self { rdom, stretch }
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}
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pub fn get(&self, id: NodeId) -> ElementRef {
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let rdom = self.rdom.read();
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let stretch = self.stretch.lock();
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ElementRef::new(
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rdom.expect("rdom lock poisoned"),
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stretch.expect("taffy lock poisoned"),
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id,
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)
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}
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}
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pub struct ElementRef<'a> {
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inner: RwLockReadGuard<'a, RealDom>,
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stretch: MutexGuard<'a, Taffy>,
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id: NodeId,
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}
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impl<'a> ElementRef<'a> {
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fn new(
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inner: RwLockReadGuard<'a, RealDom>,
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stretch: MutexGuard<'a, Taffy>,
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id: NodeId,
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) -> Self {
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Self { inner, stretch, id }
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}
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pub fn size(&self) -> Option<Size<u32>> {
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self.layout().map(|l| l.size.map(|v| v.round() as u32))
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}
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pub fn pos(&self) -> Option<Point<u32>> {
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self.layout().map(|l| Point {
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x: l.location.x.round() as u32,
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y: l.location.y.round() as u32,
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})
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}
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pub fn layout(&self) -> Option<Layout> {
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let layout = self
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.stretch
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.layout(self.inner.get(self.id)?.get::<TaffyLayout>()?.node.ok()?)
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.ok();
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layout.map(|layout| Layout {
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order: layout.order,
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size: layout.size.map(layout_to_screen_space),
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location: Point {
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x: layout_to_screen_space(layout.location.x),
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y: layout_to_screen_space(layout.location.y),
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},
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})
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}
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}
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