Improve documentation for the native core and native core macro crates (#528)
* improve documentation for the native core and native core macro crates * fix spelling of depenency
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@@ -2,6 +2,7 @@ use dioxus_core::*;
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use crate::state::union_ordered_iter;
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/// A view into a [VNode] with limited access.
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#[derive(Debug)]
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pub struct NodeView<'a> {
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inner: &'a VNode<'a>,
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@@ -9,6 +10,7 @@ pub struct NodeView<'a> {
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}
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impl<'a> NodeView<'a> {
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/// Create a new NodeView from a VNode, and mask.
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pub fn new(mut vnode: &'a VNode<'a>, view: NodeMask, vdom: &'a VirtualDom) -> Self {
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if let VNode::Component(sc) = vnode {
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let scope = vdom.get_scope(sc.scope.get().unwrap()).unwrap();
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@@ -20,41 +22,53 @@ impl<'a> NodeView<'a> {
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}
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}
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/// Get the id of the node
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pub fn id(&self) -> ElementId {
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self.inner.mounted_id()
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}
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/// Get the tag of the node if the tag is enabled in the mask
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pub fn tag(&self) -> Option<&'a str> {
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self.mask.tag.then(|| self.el().map(|el| el.tag)).flatten()
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}
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pub fn namespace(&self) -> Option<&'a str> {
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self.mask
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.namespace
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.then(|| self.el().and_then(|el| el.namespace))
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.tag
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.then(|| self.try_element().map(|el| el.tag))
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.flatten()
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}
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/// Get the tag of the node if the namespace is enabled in the mask
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pub fn namespace(&self) -> Option<&'a str> {
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self.mask
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.namespace
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.then(|| self.try_element().and_then(|el| el.namespace))
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.flatten()
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}
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/// Get any attributes that are enabled in the mask
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pub fn attributes(&self) -> impl Iterator<Item = &Attribute<'a>> {
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self.el()
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self.try_element()
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.map(|el| el.attributes)
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.unwrap_or_default()
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.iter()
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.filter(|a| self.mask.attritutes.contains_attribute(a.name))
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}
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/// Get the text if it is enabled in the mask
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pub fn text(&self) -> Option<&str> {
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self.mask
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.text
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.then(|| self.txt().map(|txt| txt.text))
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.then(|| self.try_text().map(|txt| txt.text))
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.flatten()
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}
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/// Get the listeners if it is enabled in the mask
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pub fn listeners(&self) -> &'a [Listener<'a>] {
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self.el().map(|el| el.listeners).unwrap_or_default()
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self.try_element()
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.map(|el| el.listeners)
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.unwrap_or_default()
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}
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fn el(&self) -> Option<&'a VElement<'a>> {
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/// Try to get the underlying element.
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fn try_element(&self) -> Option<&'a VElement<'a>> {
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if let VNode::Element(el) = &self.inner {
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Some(el)
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} else {
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@@ -62,7 +76,8 @@ impl<'a> NodeView<'a> {
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}
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}
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fn txt(&self) -> Option<&'a VText<'a>> {
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/// Try to get the underlying text node.
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fn try_text(&self) -> Option<&'a VText<'a>> {
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if let VNode::Text(txt) = &self.inner {
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Some(txt)
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} else {
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@@ -71,14 +86,18 @@ impl<'a> NodeView<'a> {
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}
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}
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/// A mask that contains a list of attributes that are visible.
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#[derive(PartialEq, Eq, Clone, Debug)]
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pub enum AttributeMask {
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All,
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/// A list of attribute names that are visible, this list must be sorted
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Dynamic(Vec<&'static str>),
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/// A list of attribute names that are visible, this list must be sorted
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Static(&'static [&'static str]),
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}
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impl AttributeMask {
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/// A empty attribute mask
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pub const NONE: Self = Self::Static(&[]);
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fn contains_attribute(&self, attr: &'static str) -> bool {
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@@ -89,10 +108,12 @@ impl AttributeMask {
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}
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}
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/// Create a new dynamic attribute mask with a single attribute
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pub fn single(new: &'static str) -> Self {
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Self::Dynamic(vec![new])
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}
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/// Ensure the attribute list is sorted.
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pub fn verify(&self) {
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match &self {
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AttributeMask::Static(attrs) => debug_assert!(
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@@ -107,6 +128,7 @@ impl AttributeMask {
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}
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}
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/// Combine two attribute masks
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pub fn union(&self, other: &Self) -> Self {
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let new = match (self, other) {
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(AttributeMask::Dynamic(s), AttributeMask::Dynamic(o)) => AttributeMask::Dynamic(
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@@ -127,6 +149,7 @@ impl AttributeMask {
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new
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}
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/// Check if two attribute masks overlap
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fn overlaps(&self, other: &Self) -> bool {
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fn overlaps_iter(
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self_iter: impl Iterator<Item = &'static str>,
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@@ -176,9 +199,9 @@ impl Default for AttributeMask {
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}
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}
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/// A mask that limits what parts of a node a dependency can see.
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#[derive(Default, PartialEq, Eq, Clone, Debug)]
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pub struct NodeMask {
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// must be sorted
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attritutes: AttributeMask,
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tag: bool,
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namespace: bool,
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@@ -187,11 +210,14 @@ pub struct NodeMask {
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}
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impl NodeMask {
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/// A node mask with no parts visible.
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pub const NONE: Self = Self::new();
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/// A node mask with every part visible.
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pub const ALL: Self = Self::new_with_attrs(AttributeMask::All)
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.with_text()
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.with_element();
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/// Check if two masks overlap
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pub fn overlaps(&self, other: &Self) -> bool {
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(self.tag && other.tag)
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|| (self.namespace && other.namespace)
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@@ -200,6 +226,7 @@ impl NodeMask {
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|| (self.listeners && other.listeners)
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}
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/// Combine two node masks
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pub fn union(&self, other: &Self) -> Self {
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Self {
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attritutes: self.attritutes.union(&other.attritutes),
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@@ -210,6 +237,7 @@ impl NodeMask {
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}
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}
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/// Create a new node mask with the given attributes
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pub const fn new_with_attrs(attritutes: AttributeMask) -> Self {
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Self {
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attritutes,
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@@ -220,29 +248,35 @@ impl NodeMask {
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}
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}
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/// Create a empty node mask
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pub const fn new() -> Self {
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Self::new_with_attrs(AttributeMask::NONE)
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}
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/// Allow the mask to view the tag
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pub const fn with_tag(mut self) -> Self {
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self.tag = true;
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self
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}
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/// Allow the mask to view the namespace
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pub const fn with_namespace(mut self) -> Self {
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self.namespace = true;
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self
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}
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/// Allow the mask to view the namespace and tag
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pub const fn with_element(self) -> Self {
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self.with_namespace().with_tag()
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}
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/// Allow the mask to view the text
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pub const fn with_text(mut self) -> Self {
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self.text = true;
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self
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}
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/// Allow the mask to view the listeners
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pub const fn with_listeners(mut self) -> Self {
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self.listeners = true;
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self
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@@ -45,7 +45,7 @@ impl<S: State> RealDom<S> {
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}
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}
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/// Updates the dom, up and down state and return a set of nodes that were updated pass this to update_state.
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/// Updates the dom with some mutations and return a set of nodes that were updated. Pass the dirty nodes to update_state.
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pub fn apply_mutations(&mut self, mutations_vec: Vec<Mutations>) -> Vec<(ElementId, NodeMask)> {
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let mut nodes_updated = Vec::new();
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for mutations in mutations_vec {
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@@ -203,6 +203,7 @@ impl<S: State> RealDom<S> {
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nodes_updated
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}
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/// Update the state of the dom, after appling some mutations. This will keep the nodes in the dom up to date with their VNode counterparts.
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pub fn update_state(
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&mut self,
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vdom: &VirtualDom,
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@@ -217,6 +218,7 @@ impl<S: State> RealDom<S> {
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)
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}
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/// Link a child and parent together
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fn link_child(&mut self, child_id: ElementId, parent_id: ElementId) -> Option<()> {
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debug_assert_ne!(child_id, parent_id);
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let parent = &mut self[parent_id];
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@@ -227,6 +229,7 @@ impl<S: State> RealDom<S> {
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Some(())
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}
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/// Recursively increase the height of a node and its children
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fn increase_height(&mut self, id: ElementId, amount: u16) {
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let n = &mut self[id];
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n.height += amount;
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@@ -262,16 +265,18 @@ impl<S: State> RealDom<S> {
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Some(node)
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}
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/// Create a node
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fn insert(&mut self, node: Node<S>) {
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let current_len = self.nodes.len();
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let id = node.id.0;
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if current_len - 1 < node.id.0 {
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// self.nodes.reserve(1 + id - current_len);
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self.nodes.extend((0..1 + id - current_len).map(|_| None));
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}
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self.nodes[id] = Some(node);
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}
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/// Find all nodes that are listening for an event, sorted by there height in the dom progressing starting at the bottom and progressing up.
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/// This can be useful to avoid creating duplicate events.
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pub fn get_listening_sorted(&self, event: &'static str) -> Vec<&Node<S>> {
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if let Some(nodes) = self.nodes_listening.get(event) {
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let mut listening: Vec<_> = nodes.iter().map(|id| &self[*id]).collect();
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@@ -409,6 +414,7 @@ pub struct Node<S: State> {
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pub height: u16,
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}
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/// A type of node with data specific to the node type. The types are a subset of the [VNode] types.
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#[derive(Debug, Clone)]
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pub enum NodeType {
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Text {
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@@ -438,18 +444,21 @@ impl<S: State> Node<S> {
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vdom.get_element(self.id).unwrap()
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}
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/// link a child node
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fn add_child(&mut self, child: ElementId) {
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if let NodeType::Element { children, .. } = &mut self.node_type {
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children.push(child);
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}
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}
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/// remove a child node
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fn remove_child(&mut self, child: ElementId) {
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if let NodeType::Element { children, .. } = &mut self.node_type {
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children.retain(|c| c != &child);
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}
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}
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/// link the parent node
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fn set_parent(&mut self, parent: ElementId) {
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self.parent = Some(parent);
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}
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@@ -7,6 +7,7 @@ use fxhash::FxHashSet;
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use crate::node_ref::{NodeMask, NodeView};
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use crate::traversable::Traversable;
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/// Join two sorted iterators
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pub(crate) fn union_ordered_iter<T: Ord + Debug>(
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s_iter: impl Iterator<Item = T>,
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o_iter: impl Iterator<Item = T>,
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@@ -44,13 +45,45 @@ pub(crate) fn union_ordered_iter<T: Ord + Debug>(
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/// This state is derived from children. For example a node's size could be derived from the size of children.
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/// Called when the current node's node properties are modified, a child's [ChildDepState] is modified or a child is removed.
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/// Called at most once per update.
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/// ```rust
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/// #[derive(Clone, Copy, PartialEq, Default)]
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/// struct Layout {
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/// width: u32,
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/// height: u32,
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/// }
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///
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/// impl ChildDepState for Layout {
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/// type Ctx = ();
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/// // The layout depends on the layout of the children.
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/// type DepState = Layout;
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/// fn reduce<'a>(
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/// &mut self,
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/// _node: NodeView,
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/// children: impl Iterator<Item = &'a Self::DepState>,
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/// _ctx: &Self::Ctx,
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/// ) -> bool
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/// where
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/// Self::DepState: 'a{
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/// /// Children are layed out form left to right. The width of the parent is the sum of the widths and the max of the heights.
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/// let new = children.copied().reduce(|c1, c2| Layout{
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/// width: c1.width + c2.width,
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/// height: c1.height.max(c2.height)
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/// }).unwrap_or_default();
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/// let changed = new != self.combined;
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/// self = new;
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/// changed
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/// }
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/// }
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/// ```
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pub trait ChildDepState {
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/// The context is passed to the [ChildDepState::reduce] when it is pushed down.
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/// This is sometimes nessisary for lifetime purposes.
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/// The context is passed to the [ChildDepState::reduce] when it is resolved.
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type Ctx;
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/// This must be either a [ChildDepState], or [NodeDepState]
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/// A state from each child node that this node depends on. Typically this is Self, but it could be any state that is within the state tree.
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/// This must be either a [ChildDepState], or [NodeDepState].
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type DepState;
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/// The part of a node that this state cares about. This is used to determine if the state should be updated when a node is updated.
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const NODE_MASK: NodeMask = NodeMask::NONE;
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/// Resolve the state current node's state from the state of the children, the state of the node, and some external context.
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fn reduce<'a>(
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&mut self,
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node: NodeView,
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@@ -64,13 +97,55 @@ pub trait ChildDepState {
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/// This state that is passed down to children. For example text properties (`<b>` `<i>` `<u>`) would be passed to children.
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/// Called when the current node's node properties are modified or a parrent's [ParentDepState] is modified.
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/// Called at most once per update.
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/// ```rust
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/// use dioxus_native_core::node_ref::{NodeMask, AttributeMask, NodeView};
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/// use dioxus_native_core::state::*;
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///
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/// #[derive(Clone, Copy, PartialEq)]
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/// struct FontSize(usize);
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///
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/// impl ParentDepState for FontSize {
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/// type Ctx = ();
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/// // The font size depends on the font size of the parent element.
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/// type DepState = Self;
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/// const NODE_MASK: NodeMask =
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/// NodeMask::new_with_attrs(AttributeMask::Static(&[
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/// "font-size"
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/// ]));
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/// fn reduce<'a>(
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/// &mut self,
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/// node: NodeView,
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/// parent: Option<&'a Self::DepState>,
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/// ctx: &Self::Ctx,
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/// ) -> bool{
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/// let old = *self;
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/// // If the font size was set on the parent, it is passed down to the current element
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/// if let Some(parent) = parent{
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/// *self = parent;
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/// }
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/// // If the current node overrides the font size, use that size insead.
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/// for attr in node.attributes() {
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/// match attr.name {
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/// "font-size" => {
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/// self.0 = attr.value.as_text().unwrap().parse().unwrap();
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/// }
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/// // font-size is the only attribute we specified in the mask, so it is the only one we can see
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/// _ => unreachable!(),
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/// }
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/// }
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/// old != *self
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/// }
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/// }
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/// ```
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pub trait ParentDepState {
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/// The context is passed to the [ParentDepState::reduce] when it is pushed down.
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/// This is sometimes nessisary for lifetime purposes.
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/// The context is passed to the [ParentDepState::reduce] when it is resolved.
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type Ctx;
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/// A state from from the parent node that this node depends on. Typically this is Self, but it could be any state that is within the state tree.
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/// This must be either a [ParentDepState] or [NodeDepState]
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type DepState;
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/// The part of a node that this state cares about. This is used to determine if the state should be updated when a node is updated.
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const NODE_MASK: NodeMask = NodeMask::NONE;
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/// Resolve the state current node's state from the state of the parent node, the state of the node, and some external context.
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fn reduce<'a>(
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&mut self,
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node: NodeView,
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@@ -80,56 +155,51 @@ pub trait ParentDepState {
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}
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/// This state that is upadated lazily. For example any propertys that do not effect other parts of the dom like bg-color.
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/// Called when the current node's node properties are modified or a sibling's [NodeDepState] is modified.
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/// Called when the current node's node properties are modified or a one of its dependanices are modified.
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/// Called at most once per update.
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/// NodeDepState is the only state that can accept multiple dependancies, but only from the current node.
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/// ```rust, ignore
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/// impl<'a, 'b> NodeDepState<(&'a TextWrap, &'b ChildLayout)> for Layout {
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/// type Ctx = LayoutCache;
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/// ```rust
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/// use dioxus_native_core::node_ref::{NodeMask, AttributeMask, NodeView};
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/// use dioxus_native_core::state::*;
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///
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/// #[derive(Clone, Copy, PartialEq)]
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/// struct TabIndex(usize);
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///
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/// impl NodeDepState for TabIndex {
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/// type Ctx = ();
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/// const NODE_MASK: NodeMask =
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/// NodeMask::new_with_attrs(AttributeMask::Static(&sorted_str_slice!([
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/// "width", "height"
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/// ])))
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/// .with_text();
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/// fn reduce<'a>(
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/// NodeMask::new_with_attrs(AttributeMask::Static(&[
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/// "tabindex"
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/// ]));
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/// fn reduce(
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/// &mut self,
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/// node: NodeView,
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/// siblings: (&'a TextWrap, &'b ChildLayout),
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/// ctx: &Self::Ctx,
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/// siblings: (),
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/// ctx: &(),
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/// ) -> bool {
|
||||
/// let old = self.clone();
|
||||
/// let (text_wrap, child_layout) = siblings;
|
||||
/// if TextWrap::Wrap == text_wrap {
|
||||
/// if let Some(text) = node.text() {
|
||||
/// let lines = text_wrap.get_lines(text);
|
||||
/// self.width = lines.max_by(|l| l.len());
|
||||
/// self.height = lines.len();
|
||||
/// return old != self;
|
||||
/// }
|
||||
/// }
|
||||
/// let mut width = child_layout.width;
|
||||
/// let mut height = child_layout.width;
|
||||
/// let old = self;
|
||||
/// for attr in node.attributes() {
|
||||
/// match attr.name {
|
||||
/// "width" => {
|
||||
/// width = attr.value.as_text().unwrap().parse().unwrap();
|
||||
/// }
|
||||
/// "height" => {
|
||||
/// height = attr.value.as_text().unwrap().parse().unwrap();
|
||||
/// "tabindex" => {
|
||||
/// self.0 = attr.value.as_text().unwrap().parse().unwrap();
|
||||
/// }
|
||||
/// // tabindex is the only attribute we specified in the mask, so it is the only one we can see
|
||||
/// _ => unreachable!(),
|
||||
/// }
|
||||
/// }
|
||||
/// self.width = width;
|
||||
/// self.height = height;
|
||||
/// old != self
|
||||
/// old != *self
|
||||
/// }
|
||||
/// }
|
||||
/// ```
|
||||
/// The generic argument (Depstate) must be a tuple containing any number of borrowed elments that are either a [ChildDepState], [ParentDepState] or [NodeDepState].
|
||||
pub trait NodeDepState<DepState> {
|
||||
/// The generic argument (Depstate) must be a tuple containing any number of borrowed elements that are either a [ChildDepState], [ParentDepState] or [NodeDepState].
|
||||
// Todo: once GATs land we can model multable dependencies better
|
||||
|
||||
pub trait NodeDepState<DepState = ()> {
|
||||
/// The state passed to [NodeDepState::reduce] when it is resolved.
|
||||
type Ctx;
|
||||
/// The part of a node that this state cares about. This is used to determine if the state should be updated when a node is updated.
|
||||
const NODE_MASK: NodeMask = NodeMask::NONE;
|
||||
/// Resolve the state current node's state from the state of the sibling states, the state of the node, and some external context.
|
||||
fn reduce(&mut self, node: NodeView, siblings: DepState, ctx: &Self::Ctx) -> bool;
|
||||
}
|
||||
|
||||
@@ -144,7 +214,6 @@ pub trait State: Default + Clone {
|
||||
) -> FxHashSet<ElementId>;
|
||||
}
|
||||
|
||||
// Todo: once GATs land we can model multable dependencies
|
||||
impl ChildDepState for () {
|
||||
type Ctx = ();
|
||||
type DepState = ();
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
/// This is a interface for a tree with the ability to jump to a specific node
|
||||
pub trait Traversable {
|
||||
type Id: Copy;
|
||||
type Node;
|
||||
@@ -55,6 +56,7 @@ pub trait Traversable {
|
||||
}
|
||||
}
|
||||
|
||||
/// Maps one type of tree to another. Similar to [std::iter::Map].
|
||||
pub struct Map<
|
||||
'a,
|
||||
T: Traversable,
|
||||
|
||||
@@ -5,7 +5,9 @@ use crate::{
|
||||
use dioxus_core::{DomEdit, ElementId, Mutations};
|
||||
|
||||
pub enum ElementProduced {
|
||||
/// The iterator produced an element by progressing to the next node in a depth first order.
|
||||
Progressed(ElementId),
|
||||
/// The iterator reached the end of the tree and looped back to the root
|
||||
Looped(ElementId),
|
||||
}
|
||||
impl ElementProduced {
|
||||
@@ -42,8 +44,9 @@ impl NodePosition {
|
||||
}
|
||||
}
|
||||
|
||||
/// The focus system needs a iterator that can persist through changes in the [VirtualDom].
|
||||
/// Iterate through it with [ElementIter::next] [ElementIter::prev], and update it with [ElementIter::update] (with data from [`VirtualDom::work_with_deadline`]).
|
||||
/// Focus systems need a iterator that can persist through changes in the [dioxus_core::VirtualDom].
|
||||
/// This iterator traverses the tree depth first.
|
||||
/// Iterate through it with [PersistantElementIter::next] [PersistantElementIter::prev], and update it with [PersistantElementIter::prune] (with data from [`dioxus_core::prelude::VirtualDom::work_with_deadline`]).
|
||||
/// The iterator loops around when it reaches the end or the beginning.
|
||||
pub struct PersistantElementIter {
|
||||
// stack of elements and fragments
|
||||
|
||||
Reference in new issue
Block a user