Feat: synthetic events wired up (ish)
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808e6570d2
commit
3087813570
2 files changed
+315
-69
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+12
-17
@@ -9,24 +9,19 @@
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use dioxus::prelude::*;
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use dioxus::prelude::*;
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fn main() {
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async fn main() {
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let app = dioxus_webview::new(|ctx| {
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dioxus_webview::launch(|ctx| {
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let (count, set_count) = use_state(ctx, || 0);
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let (count, set_count) = use_state(ctx, || 0);
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html! {
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ctx.render(rsx! {
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<div>
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div {
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<h1> "Dioxus Desktop Demo" </h1>
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h1 { "Dioxus Desktop Demo" }
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<p> "Count is {count}"</p>
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p { "Count is {count}" }
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<p> "Count is {count}"</p>
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button {
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<p> "Data is {data}"</p>
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<button onclick=|_| set_count(count + 1) >
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"Click to increment"
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"Click to increment"
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</button>
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onclick: |_| set_count(count + 1)
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</div>
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}
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}
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}
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});
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})
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}).await;
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let f = 10_i32;
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println!("hello {}", f);
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app.launch(());
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}
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}
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+303
-52
@@ -1,9 +1,9 @@
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//! Virtual Events
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//! Virtual Events
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//! This module provides a wrapping of platform-specific events with a list of events easier to work with.
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//! This module provides a wrapping of platform-specific events with a list of events easier to work with.
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//! 3rd party renderers are responsible for forming this virtual events from events.
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//! The goal here is to provide a consistent event interface across all renderer types.
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//!
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//!
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//! 3rd party renderers are responsible for forming this virtual events from events
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//! also... websys is kinda bad for rust-analyzer so we coerce for you automatically :)
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//!
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//! The goal here is to provide a consistent event interface across all renderer types
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use crate::innerlude::ScopeIdx;
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use crate::innerlude::ScopeIdx;
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@@ -27,57 +27,308 @@ impl EventTrigger {
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#[derive(Debug)]
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#[derive(Debug)]
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pub enum VirtualEvent {
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pub enum VirtualEvent {
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// Real events
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// Real events
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ClipboardEvent(ClipboardEvent),
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ClipboardEvent(on::ClipboardEvent),
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CompositionEvent(CompositionEvent),
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CompositionEvent(on::CompositionEvent),
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KeyboardEvent(KeyboardEvent),
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KeyboardEvent(on::KeyboardEvent),
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FocusEvent(FocusEvent),
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FocusEvent(on::FocusEvent),
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FormEvent(FormEvent),
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FormEvent(on::FormEvent),
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GenericEvent(GenericEvent),
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GenericEvent(on::GenericEvent),
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MouseEvent(MouseEvent),
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SelectionEvent(on::SelectionEvent),
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PointerEvent(PointerEvent),
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TouchEvent(on::TouchEvent),
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SelectionEvent(SelectionEvent),
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UIEvent(on::UIEvent),
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TouchEvent(TouchEvent),
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WheelEvent(on::WheelEvent),
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UIEvent(UIEvent),
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MediaEvent(on::MediaEvent),
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WheelEvent(WheelEvent),
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AnimationEvent(on::AnimationEvent),
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MediaEvent(MediaEvent),
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TransitionEvent(on::TransitionEvent),
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ImageEvent(ImageEvent),
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ToggleEvent(on::ToggleEvent),
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AnimationEvent(AnimationEvent),
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TransitionEvent(TransitionEvent),
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// TODO these events are particularly heavy, so we box them
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MouseEvent(on::MouseEvent),
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PointerEvent(on::PointerEvent),
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// todo
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// ImageEvent(event_data::ImageEvent),
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OtherEvent,
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OtherEvent,
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}
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}
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// these should reference the underlying event
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pub mod on {
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#![allow(unused)]
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use std::ops::Deref;
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#[derive(Debug)]
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use crate::{
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pub struct ClipboardEvent {}
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builder::ElementBuilder,
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#[derive(Debug)]
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context::NodeCtx,
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pub struct CompositionEvent {}
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innerlude::{Attribute, Listener, VNode},
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#[derive(Debug)]
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};
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pub struct KeyboardEvent {}
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#[derive(Debug)]
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use super::VirtualEvent;
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pub struct FocusEvent {}
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#[derive(Debug)]
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macro_rules! event_builder {
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pub struct FormEvent {}
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(
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#[derive(Debug)]
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$eventdata:ident;
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pub struct GenericEvent {}
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$(
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#[derive(Debug)]
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$(#[$attr:meta])*
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pub struct MouseEvent {}
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$name:ident
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#[derive(Debug)]
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)* ) => {
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pub struct PointerEvent {}
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$(
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#[derive(Debug)]
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$(#[$attr])*
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pub struct SelectionEvent {}
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pub fn $name<'a>(
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#[derive(Debug)]
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c: &'_ NodeCtx<'a>,
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pub struct TouchEvent {}
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callback: impl Fn($eventdata) + 'a,
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#[derive(Debug)]
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) -> Listener<'a> {
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pub struct UIEvent {}
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Listener {
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#[derive(Debug)]
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event: stringify!($name),
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pub struct WheelEvent {}
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id: *c.idx.borrow(),
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#[derive(Debug)]
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scope: c.scope,
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pub struct MediaEvent {}
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callback: c.bump.alloc(move |evt: VirtualEvent| match evt {
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#[derive(Debug)]
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VirtualEvent::$eventdata(event) => callback(event),
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pub struct ImageEvent {}
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_ => {
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#[derive(Debug)]
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unreachable!("Downcasted VirtualEvent to wrong event type - this is a bug!")
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pub struct AnimationEvent {}
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}
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#[derive(Debug)]
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}),
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pub struct TransitionEvent {}
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}
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}
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)*
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};
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}
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struct GetModifierKey(Box<dyn Fn(usize) -> bool>);
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impl std::fmt::Debug for GetModifierKey {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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// just skip for now
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Ok(())
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}
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}
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// DOMDataTransfer clipboardData
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#[derive(Debug)]
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pub struct ClipboardEvent {}
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event_builder! {
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ClipboardEvent;
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copy cut paste
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}
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// string data
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#[derive(Debug)]
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pub struct CompositionEvent {
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data: String,
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}
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event_builder! {
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ClipboardEvent;
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compositionend compositionstart compositionupdate
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}
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#[derive(Debug)]
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pub struct KeyboardEvent {
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char_code: usize,
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ctrl_key: bool,
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key: String,
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key_code: usize,
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locale: String,
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location: usize,
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meta_key: bool,
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repeat: bool,
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shift_key: bool,
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which: usize,
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get_modifier_state: GetModifierKey,
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}
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event_builder! {
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KeyboardEvent;
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keydown keypress keyup
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}
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#[derive(Debug)]
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pub struct FocusEvent {/* DOMEventTarget relatedTarget */}
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event_builder! {
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FocusEvent;
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focus blur
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}
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#[derive(Debug)]
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pub struct FormEvent {}
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event_builder! {
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FormEvent;
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change input invalid reset submit
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}
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#[derive(Debug)]
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pub struct GenericEvent {/* Error Load */}
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event_builder! {
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GenericEvent;
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}
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#[derive(Debug)]
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pub struct MouseEvent(Box<RawMouseEvent>);
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impl Deref for MouseEvent {
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type Target = RawMouseEvent;
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fn deref(&self) -> &Self::Target {
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self.0.as_ref()
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}
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}
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#[derive(Debug)]
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pub struct RawMouseEvent {
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alt_key: bool,
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button: usize,
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buttons: usize,
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client_x: i32,
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client_y: i32,
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ctrl_key: bool,
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meta_key: bool,
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page_x: i32,
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page_y: i32,
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screen_x: i32,
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screen_y: i32,
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shift_key: bool,
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get_modifier_state: GetModifierKey,
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// relatedTarget: DOMEventTarget,
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}
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event_builder! {
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MouseEvent;
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click contextmenu doubleclick drag dragend dragenter dragexit
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dragleave dragover dragstart drop mousedown mouseenter mouseleave
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mousemove mouseout mouseover mouseup
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}
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#[derive(Debug)]
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pub struct PointerEvent(Box<RawPointerEvent>);
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impl Deref for PointerEvent {
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type Target = RawPointerEvent;
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fn deref(&self) -> &Self::Target {
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self.0.as_ref()
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}
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}
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#[derive(Debug)]
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pub struct RawPointerEvent {
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// Mouse only
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alt_key: bool,
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button: usize,
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buttons: usize,
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client_x: i32,
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client_y: i32,
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ctrl_key: bool,
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meta_key: bool,
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page_x: i32,
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page_y: i32,
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screen_x: i32,
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screen_y: i32,
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shift_key: bool,
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get_modifier_state: GetModifierKey,
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// Pointer-specific
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pointer_id: usize,
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width: usize,
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height: usize,
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pressure: usize,
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tangential_pressure: usize,
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tilt_x: i32,
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tilt_y: i32,
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twist: i32,
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pointer_type: String,
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is_primary: bool,
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}
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event_builder! {
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PointerEvent;
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pointerdown pointermove pointerup pointercancel gotpointercapture
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lostpointercapture pointerenter pointerleave pointerover pointerout
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}
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#[derive(Debug)]
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pub struct SelectionEvent {}
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event_builder! {
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SelectionEvent;
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select
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}
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#[derive(Debug)]
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pub struct TouchEvent {
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alt_key: bool,
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ctrl_key: bool,
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meta_key: bool,
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shift_key: bool,
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get_modifier_state: GetModifierKey,
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//
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// changedTouches: DOMTouchList,
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// todo
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// targetTouches: DOMTouchList,
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// touches: DOMTouchList,
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// getModifierState(key): boolean
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}
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event_builder! {
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TouchEvent;
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touchcancel touchend touchmove touchstart
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}
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#[derive(Debug)]
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pub struct UIEvent {
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// DOMAbstractView view
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detail: i32,
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}
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event_builder! {
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UIEvent;
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scroll
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}
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#[derive(Debug)]
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pub struct WheelEvent {
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delta_mode: i32,
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delta_x: i32,
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delta_y: i32,
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delta_z: i32,
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}
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event_builder! {
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WheelEvent;
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wheel
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}
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#[derive(Debug)]
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pub struct MediaEvent {}
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event_builder! {
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MediaEvent;
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abort canplay canplaythrough durationchange emptied encrypted
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ended error loadeddata loadedmetadata loadstart pause play
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playing progress ratechange seeked seeking stalled suspend
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timeupdate volumechange waiting
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}
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// todo!
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// imageevent clashes with media event
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// might need to derive this e manually
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//
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// #[derive(Debug)]
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// pub struct ImageEvent {}
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// event_builder! {
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// ImageEvent;
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// load error
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// }
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#[derive(Debug)]
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pub struct AnimationEvent {
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animation_name: String,
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pseudo_element: String,
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elapsed_time: f32,
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}
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event_builder! {
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AnimationEvent;
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animationstart animationend animationiteration
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}
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#[derive(Debug)]
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pub struct TransitionEvent {
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property_name: String,
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pseudo_element: String,
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elapsed_time: f32,
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}
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event_builder! {
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TransitionEvent;
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transitionend
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}
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#[derive(Debug)]
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pub struct ToggleEvent {}
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event_builder! {
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ToggleEvent;
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toggle
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}
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}
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Reference in new issue
Block a user