Remove bevy from the workspace (#5471)

Signed-off-by: Nico Burns <nico@nicoburns.com>
This commit is contained in:
Nico Burns authored and GitHub committed 2026-04-10 10:38:13 -07:00
1 parent da445fdeb6
commit 348208d1cb
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@@ -110,8 +110,6 @@ members = [
"examples/10-integrations/pwa", "examples/10-integrations/pwa",
"examples/10-integrations/wgpu-texture", "examples/10-integrations/wgpu-texture",
"examples/10-integrations/native-headless", "examples/10-integrations/native-headless",
"examples/10-integrations/native-headless-in-bevy",
"examples/10-integrations/bevy",
] ]
@@ -204,7 +202,6 @@ anyrender_vello_cpu = { version = "0.8", default-features = false }
wgpu_context = { version = "0.1", default-features = false } wgpu_context = { version = "0.1", default-features = false }
wgpu = { version = "26.0.1" } wgpu = { version = "26.0.1" }
vello = "0.6" vello = "0.6"
bevy = "0.17"
# a fork of pretty please for tests - let's get off of this if we can! # a fork of pretty please for tests - let's get off of this if we can!
-16
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@@ -1,16 +0,0 @@
[package]
name = "bevy-example"
version = "0.0.0"
edition = "2021"
license = "MIT"
publish = false
[features]
tracing = ["dep:tracing-subscriber", "dioxus-native/tracing"]
[dependencies]
bevy = { workspace = true }
dioxus-native = { workspace = true, features = ["prelude"] }
wgpu = { workspace = true }
color = "0.3.2"
tracing-subscriber = { workspace = true, optional = true }
@@ -1,163 +0,0 @@
use crate::bevy_scene_plugin::BevyScenePlugin;
use bevy::{
camera::{ManualTextureViewHandle, RenderTarget},
prelude::*,
render::{
render_resource::TextureFormat,
renderer::{
RenderAdapter, RenderAdapterInfo, RenderDevice, RenderInstance, RenderQueue,
WgpuWrapper,
},
settings::{RenderCreation, RenderResources},
texture::ManualTextureView,
RenderPlugin,
},
};
use dioxus_native::{CustomPaintCtx, DeviceHandle, TextureHandle};
use std::sync::Arc;
#[derive(Resource, Default)]
pub struct UIData {
pub color: [f32; 3],
}
pub struct BevyRenderer {
app: App,
wgpu_device: wgpu::Device,
last_texture_size: (u32, u32),
texture_handle: Option<TextureHandle>,
manual_texture_view_handle: Option<ManualTextureViewHandle>,
}
impl BevyRenderer {
pub fn new(device_handle: &DeviceHandle) -> Self {
// Create a headless Bevy App.
let mut app = App::new();
app.add_plugins(
DefaultPlugins
.set(RenderPlugin {
// Reuse the render resources from the Dioxus native renderer.
render_creation: RenderCreation::Manual(RenderResources(
RenderDevice::new(WgpuWrapper::new(device_handle.device.clone())),
RenderQueue(Arc::new(WgpuWrapper::new(device_handle.queue.clone()))),
RenderAdapterInfo(WgpuWrapper::new(device_handle.adapter.get_info())),
RenderAdapter(Arc::new(WgpuWrapper::new(device_handle.adapter.clone()))),
RenderInstance(Arc::new(WgpuWrapper::new(device_handle.instance.clone()))),
)),
synchronous_pipeline_compilation: true,
..default()
})
.set(WindowPlugin {
primary_window: None,
exit_condition: bevy::window::ExitCondition::DontExit,
close_when_requested: false,
..Default::default()
})
.disable::<bevy::winit::WinitPlugin>(),
);
// Setup the rendering to texture.
app.insert_resource(ManualTextureViews::default());
// Add data from the UI.
app.insert_resource(UIData::default());
// Add the Bevy scene.
app.add_plugins(BevyScenePlugin {});
// Initialize the app to set up the render world properly.
app.finish();
app.cleanup();
Self {
app,
wgpu_device: device_handle.device.clone(),
last_texture_size: (0, 0),
texture_handle: None,
manual_texture_view_handle: None,
}
}
pub fn render(
&mut self,
ctx: CustomPaintCtx<'_>,
color: [f32; 3],
width: u32,
height: u32,
_start_time: &std::time::Instant,
) -> Option<TextureHandle> {
// Update the UI data.
if let Some(mut ui) = self.app.world_mut().get_resource_mut::<UIData>() {
ui.color = color;
}
// Init self.texture_handle if None or if width/height changed.
self.init_texture(ctx, width, height);
// Run one frame of the Bevy app to render the 3D scene.
self.app.update();
self.texture_handle.clone()
}
fn init_texture(&mut self, mut ctx: CustomPaintCtx<'_>, width: u32, height: u32) {
// Reuse self.texture_handle if already initialized to the correct size.
let current_size = (width, height);
if self.texture_handle.is_some() && self.last_texture_size == current_size {
return;
}
let world = self.app.world_mut();
// Skip if no camera.
if world.query::<&Camera>().single(world).is_err() {
return;
}
if let Some(mut manual_texture_views) = world.get_resource_mut::<ManualTextureViews>() {
// Clean previous texture if any.
if self.texture_handle.is_some() {
ctx.unregister_texture(self.texture_handle.take().unwrap());
}
if let Some(old_handle) = self.manual_texture_view_handle {
manual_texture_views.remove(&old_handle);
self.manual_texture_view_handle = None;
}
// Create the texture for the camera target and the CustomPaintCtx.
let format = TextureFormat::Rgba8UnormSrgb;
let wgpu_texture = self.wgpu_device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format,
usage: wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let wgpu_texture_view =
wgpu_texture.create_view(&wgpu::TextureViewDescriptor::default());
let manual_texture_view = ManualTextureView {
texture_view: wgpu_texture_view.into(),
size: bevy::math::UVec2::new(width, height),
format,
};
let manual_texture_view_handle = ManualTextureViewHandle(0);
manual_texture_views.insert(manual_texture_view_handle, manual_texture_view);
if let Ok(mut camera) = world.query::<&mut Camera>().single_mut(world) {
camera.target = RenderTarget::TextureView(manual_texture_view_handle);
self.last_texture_size = current_size;
self.manual_texture_view_handle = Some(manual_texture_view_handle);
self.texture_handle = Some(ctx.register_texture(wgpu_texture));
}
}
}
}
@@ -1,77 +0,0 @@
use crate::bevy_renderer::UIData;
use bevy::prelude::*;
#[derive(Component)]
pub struct DynamicColoredCube;
pub struct BevyScenePlugin {}
impl Plugin for BevyScenePlugin {
fn build(&self, app: &mut App) {
app.insert_resource(ClearColor(bevy::color::Color::srgba(0.0, 0.0, 0.0, 0.0)));
app.add_systems(Startup, setup);
app.add_systems(Update, (animate, update_cube_color));
}
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: bevy::color::Color::srgb(1.0, 0.0, 0.0),
metallic: 0.0,
perceptual_roughness: 0.5,
..default()
})),
Transform::from_xyz(0.0, 0.0, 0.0),
DynamicColoredCube,
));
commands.spawn((
DirectionalLight {
color: bevy::color::Color::WHITE,
illuminance: 10000.0,
shadows_enabled: false,
..default()
},
Transform::from_xyz(1.0, 1.0, 1.0).looking_at(Vec3::ZERO, Vec3::Y),
));
commands.insert_resource(AmbientLight {
color: bevy::color::Color::WHITE,
brightness: 100.0,
affects_lightmapped_meshes: true,
});
commands.spawn((
Camera3d::default(),
Transform::from_xyz(0.0, 0.0, 3.0).looking_at(Vec3::new(0.0, 0.0, 0.0), Vec3::Y),
Name::new("MainCamera"),
));
}
fn animate(time: Res<Time>, mut cube_query: Query<&mut Transform, With<DynamicColoredCube>>) {
for mut transform in cube_query.iter_mut() {
transform.rotation = Quat::from_rotation_y(time.elapsed_secs());
transform.translation.x = (time.elapsed_secs() * 2.0).sin() * 0.5;
}
}
fn update_cube_color(
ui: Res<UIData>,
cube_query: Query<&MeshMaterial3d<StandardMaterial>, With<DynamicColoredCube>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
if ui.is_changed() {
for mesh_material in cube_query.iter() {
if let Some(material) = materials.get_mut(&mesh_material.0) {
let [r, g, b] = ui.color;
material.base_color = bevy::color::Color::srgb(r, g, b);
}
}
}
}
@@ -1,92 +0,0 @@
use crate::bevy_renderer::BevyRenderer;
use crate::Color;
use dioxus_native::{CustomPaintCtx, CustomPaintSource, DeviceHandle, TextureHandle};
use std::sync::mpsc::{channel, Receiver, Sender};
pub enum DemoMessage {
// Color in RGB format
SetColor(Color),
}
enum DemoRendererState {
Active(Box<BevyRenderer>),
Suspended,
}
pub struct DemoPaintSource {
state: DemoRendererState,
start_time: std::time::Instant,
tx: Sender<DemoMessage>,
rx: Receiver<DemoMessage>,
color: Color,
}
impl DemoPaintSource {
pub fn new() -> Self {
let (tx, rx) = channel();
Self::with_channel(tx, rx)
}
pub fn with_channel(tx: Sender<DemoMessage>, rx: Receiver<DemoMessage>) -> Self {
Self {
state: DemoRendererState::Suspended,
start_time: std::time::Instant::now(),
tx,
rx,
color: Color::WHITE,
}
}
pub fn sender(&self) -> Sender<DemoMessage> {
self.tx.clone()
}
fn process_messages(&mut self) {
loop {
match self.rx.try_recv() {
Err(_) => return,
Ok(msg) => match msg {
DemoMessage::SetColor(color) => self.color = color,
},
}
}
}
fn render(
&mut self,
ctx: CustomPaintCtx<'_>,
width: u32,
height: u32,
) -> Option<TextureHandle> {
if width == 0 || height == 0 {
return None;
}
let DemoRendererState::Active(state) = &mut self.state else {
return None;
};
state.render(ctx, self.color.components, width, height, &self.start_time)
}
}
impl CustomPaintSource for DemoPaintSource {
fn resume(&mut self, device_handle: &DeviceHandle) {
let active_state = BevyRenderer::new(device_handle);
self.state = DemoRendererState::Active(Box::new(active_state));
}
fn suspend(&mut self) {
self.state = DemoRendererState::Suspended;
}
fn render(
&mut self,
ctx: CustomPaintCtx<'_>,
width: u32,
height: u32,
_scale: f64,
) -> Option<TextureHandle> {
self.process_messages();
self.render(ctx, width, height)
}
}
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@@ -1,110 +0,0 @@
use std::any::Any;
use color::{palette::css::WHITE, parse_color};
use color::{OpaqueColor, Srgb};
use demo_renderer::{DemoMessage, DemoPaintSource};
use dioxus_native::prelude::*;
use dioxus_native::use_wgpu;
use wgpu::Limits;
mod bevy_renderer;
mod bevy_scene_plugin;
mod demo_renderer;
// CSS Styles
static STYLES: Asset = asset!("/src/styles.css");
type Color = OpaqueColor<Srgb>;
fn limits() -> Limits {
Limits {
max_storage_buffers_per_shader_stage: 12,
..Limits::default()
}
}
fn main() {
#[cfg(feature = "tracing")]
tracing_subscriber::fmt::init();
let config: Vec<Box<dyn Any>> = vec![Box::new(limits())];
dioxus_native::launch_cfg(app, Vec::new(), config);
}
fn app() -> Element {
let mut show_cube = use_signal(|| true);
let color_str = use_signal(|| String::from("red"));
let color = use_memo(move || {
parse_color(&color_str())
.map(|c| c.to_alpha_color())
.unwrap_or(WHITE)
.split()
.0
});
use_effect(move || println!("{:?}", color().components));
rsx!(
Stylesheet { href: STYLES }
div { id:"overlay",
h2 { "Control Panel" },
button {
onclick: move |_| show_cube.toggle(),
if show_cube() {
"Hide cube"
} else {
"Show cube"
}
}
br {}
ColorControl { label: "Color:", color_str },
p { "This overlay demonstrates that the custom Bevy content can be rendered beneath layers of HTML content" }
}
div { id:"underlay",
h2 { "Underlay" },
p { "This underlay demonstrates that the custom Bevy content can be rendered above layers and blended with the content underneath" }
}
header {
h1 { "Blitz Bevy Demo" }
}
if show_cube() {
SpinningCube { color }
}
)
}
#[component]
fn ColorControl(label: &'static str, color_str: WriteSignal<String>) -> Element {
rsx!(div {
class: "color-control",
{ label },
input {
value: color_str(),
oninput: move |evt| {
*color_str.write() = evt.value()
}
}
})
}
#[component]
fn SpinningCube(color: Memo<Color>) -> Element {
// Create custom paint source and register it with the renderer
let paint_source = DemoPaintSource::new();
let sender = paint_source.sender();
let paint_source_id = use_wgpu(move || paint_source);
use_effect(move || {
sender.send(DemoMessage::SetColor(color())).unwrap();
});
rsx!(
div { id:"canvas-container",
canvas {
id: "demo-canvas",
"src": paint_source_id
}
}
)
}
@@ -1,62 +0,0 @@
* {
box-sizing: border-box;
}
html, body, main {
height: 100%;
font-family: system-ui, sans;
margin: 0;
}
main {
display: grid;
grid-template-rows: 100px 1fr;
grid-template-columns: 100%;
background: #f4e8d2;
}
#canvas-container {
display: grid;
opacity: 0.8;
grid-row: 2;
}
header {
padding: 10px 40px;
background-color: white;
z-index: 100;
grid-row: 1;
}
#overlay {
position: absolute;
width: 33%;
height: 100%;
right: 0;
z-index: 10;
background-color: rgba(0, 0, 0, 0.5);
padding-top: 40%;
padding-inline: 20px;
color: white;
}
#underlay {
position: absolute;
width: 33%;
height: 100%;
z-index: -10;
background-color: black;
padding-top: 40%;
padding-inline: 20px;
color: white;
}
.color-control {
display: flex;
gap: 12px;
> input {
width: 150px;
color: black;
}
}
@@ -1,34 +0,0 @@
# Copyright © SixtyFPS GmbH <info@slint.dev>
# SPDX-License-Identifier: MIT
[package]
name = "native-headless-in-bevy"
version = "0.0.0"
edition = "2021"
license = "MIT"
publish = false
[features]
default = ["hot-reload"]
tracing = ["dep:tracing-subscriber", "dioxus-native-dom/tracing"]
hot-reload = ["dep:dioxus-devtools"]
[dependencies]
dioxus = { workspace = true, features = ["document"]}
dioxus-native-dom = { workspace = true }
dioxus-asset-resolver = { workspace = true, features = ["native"] }
dioxus-devtools = { workspace = true, optional = true }
blitz-dom = { workspace = true, default-features = true }
blitz-paint = { workspace = true, default-features = true }
blitz-traits = { workspace = true, default-features = true }
data-url = { workspace = true, default-features = true }
anyrender_vello = { workspace = true }
wgpu = { workspace = true }
tracing-subscriber = { workspace = true, optional = true }
bevy = { workspace = true }
vello = { workspace = true }
bytes = { workspace = true }
async-std = "1.13.1"
crossbeam-channel = "0.5"
paste = "1.0.12"
rustc-hash = { workspace = true }
@@ -1,11 +0,0 @@
Example: Integrating Dioxus into a Bevy application
This example demonstrates rendering a Dioxus application onto a texture within a Bevy application.
## Core Concepts
- Render a headless Dioxus-native app to a texture.
- Share and display the texture on a quad in the Bevy app.
- Transmit mouse and keyboard events from Bevy to Dioxus.
- Events are captured when hovering over elements with the `catch-events` class, ensuring only Dioxus receives them.
- Manage application state through channel messages between Dioxus and Bevy.
@@ -1,183 +0,0 @@
use crate::ui::{UIMessage, UiState};
use bevy::input::mouse::{MouseButton, MouseMotion};
use bevy::prelude::*;
use crossbeam_channel::{Receiver, Sender};
#[derive(Component)]
pub struct DynamicCube;
#[derive(Component)]
pub struct OrbitCamera {
pub distance: f32,
pub yaw: f32,
pub pitch: f32,
pub sensitivity: f32,
}
impl Default for OrbitCamera {
fn default() -> Self {
Self {
distance: 3.0,
yaw: 0.0,
pitch: 0.0,
sensitivity: 0.01,
}
}
}
#[derive(Resource, Deref)]
struct UIMessageSender(Sender<UIMessage>);
#[derive(Resource, Deref)]
struct UIMessageReceiver(Receiver<UIMessage>);
#[derive(Resource)]
struct CubeTranslationSpeed(f32);
impl Default for CubeTranslationSpeed {
fn default() -> Self {
Self(UiState::DEFAULT_CUBE_TRANSLATION_SPEED)
}
}
#[derive(Resource)]
struct CubeRotationSpeed(f32);
impl Default for CubeRotationSpeed {
fn default() -> Self {
Self(UiState::DEFAULT_CUBE_ROTATION_SPEED)
}
}
pub struct BevyScenePlugin {
pub app_sender: Sender<UIMessage>,
pub ui_receiver: Receiver<UIMessage>,
}
impl Plugin for BevyScenePlugin {
fn build(&self, app: &mut App) {
app.insert_resource(ClearColor(bevy::color::Color::srgba(0.0, 0.0, 0.0, 0.0)));
app.insert_resource(UIMessageSender(self.app_sender.clone()));
app.insert_resource(UIMessageReceiver(self.ui_receiver.clone()));
app.insert_resource(CubeTranslationSpeed::default());
app.insert_resource(CubeRotationSpeed::default());
app.add_systems(Startup, setup);
app.add_systems(Update, (sync_with_ui, animate, orbit_camera_system));
}
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: Color::Srgba(bevy::color::Srgba::from_f32_array(
UiState::DEFAULT_CUBE_COLOR,
)),
metallic: 0.0,
perceptual_roughness: 0.5,
..default()
})),
Transform::from_xyz(0.0, 0.0, 0.0),
DynamicCube,
));
commands.spawn((
DirectionalLight {
color: bevy::color::Color::WHITE,
illuminance: 10000.0,
shadows_enabled: false,
..default()
},
Transform::from_xyz(1.0, 1.0, 1.0).looking_at(Vec3::ZERO, Vec3::Y),
));
commands.insert_resource(AmbientLight {
color: bevy::color::Color::WHITE,
brightness: 100.0,
affects_lightmapped_meshes: true,
});
commands.spawn((
Camera3d::default(),
Transform::from_xyz(0.0, 0.0, 3.0).looking_at(Vec3::new(0.0, 0.0, 0.0), Vec3::Y),
Name::new("MainCamera"),
OrbitCamera::default(),
));
}
fn sync_with_ui(
sender: Res<UIMessageSender>,
receiver: Res<UIMessageReceiver>,
cube_query: Query<&MeshMaterial3d<StandardMaterial>, With<DynamicCube>>,
mut materials: ResMut<Assets<StandardMaterial>>,
mut translation_speed: ResMut<CubeTranslationSpeed>,
mut rotation_speed: ResMut<CubeRotationSpeed>,
time: Res<Time>,
) {
let fps = 1000.0 / time.delta().as_millis() as f32;
sender.send(UIMessage::Fps(fps)).unwrap();
while let Ok(message) = receiver.try_recv() {
match message {
UIMessage::CubeColor(c) => {
for cube_material in cube_query.iter() {
if let Some(material) = materials.get_mut(&cube_material.0) {
material.base_color = Color::Srgba(bevy::color::Srgba::from_f32_array(c));
}
}
}
UIMessage::CubeTranslationSpeed(speed) => {
translation_speed.0 = speed;
}
UIMessage::CubeRotationSpeed(speed) => {
rotation_speed.0 = speed;
}
_ => {}
}
}
}
fn animate(
time: Res<Time>,
mut cube_query: Query<&mut Transform, With<DynamicCube>>,
translation_speed: Res<CubeTranslationSpeed>,
rotation_speed: Res<CubeRotationSpeed>,
) {
for mut transform in cube_query.iter_mut() {
transform.rotation = Quat::from_rotation_y(time.elapsed_secs() * rotation_speed.0);
transform.translation.x = (time.elapsed_secs() * translation_speed.0).sin() * 0.5;
}
}
fn orbit_camera_system(
mut camera_query: Query<(&mut Transform, &mut OrbitCamera), With<Camera3d>>,
mut mouse_motion_events: MessageReader<MouseMotion>,
mouse_button_input: Res<ButtonInput<MouseButton>>,
) {
for (mut transform, mut orbit_camera) in camera_query.iter_mut() {
// Handle mouse input for camera rotation
if mouse_button_input.pressed(MouseButton::Left) {
for mouse_motion in mouse_motion_events.read() {
orbit_camera.yaw -= mouse_motion.delta.x * orbit_camera.sensitivity;
orbit_camera.pitch -= mouse_motion.delta.y * orbit_camera.sensitivity;
// Clamp pitch to prevent camera flipping
orbit_camera.pitch = orbit_camera.pitch.clamp(-1.5, 1.5);
}
}
// Calculate camera position based on spherical coordinates
let yaw_quat = Quat::from_rotation_y(orbit_camera.yaw);
let pitch_quat = Quat::from_rotation_x(orbit_camera.pitch);
let rotation = yaw_quat * pitch_quat;
let position = rotation * Vec3::new(0.0, 0.0, orbit_camera.distance);
transform.translation = position;
transform.look_at(Vec3::ZERO, Vec3::Y);
}
}
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@@ -1,29 +0,0 @@
mod bevy_scene_plugin;
mod dioxus_in_bevy_plugin;
mod ui;
use crate::bevy_scene_plugin::BevyScenePlugin;
use crate::dioxus_in_bevy_plugin::DioxusInBevyPlugin;
use crate::ui::{ui, UIProps};
use bevy::prelude::*;
fn main() {
#[cfg(feature = "tracing")]
tracing_subscriber::fmt::init();
let (ui_sender, ui_receiver) = crossbeam_channel::unbounded();
let (app_sender, app_receiver) = crossbeam_channel::unbounded();
let props = UIProps {
ui_sender,
app_receiver,
};
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(DioxusInBevyPlugin::<UIProps> { ui, props })
.add_plugins(BevyScenePlugin {
app_sender,
ui_receiver,
})
.run();
}
@@ -1,104 +0,0 @@
html, body, #main {
color: white;
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
height: 100%;
width: 100%;
overflow: hidden;
margin: 0;
}
#panel {
background-color: #C0C0C033;
display: flex;
flex-direction: column;
height: 100%;
width: 30%;
justify-content: start;
}
#title {
color: #FFFFFF;
text-align: center;
padding-top: 10px;
border-bottom: 1px solid #a8a8a8;
display: flex;
flex-direction: row;
justify-content: space-evenly;
align-items: center;
}
#buttons {
display: flex;
flex-direction: row;
justify-content: center;
gap: 20px;
padding-top: 20px;
padding-bottom: 20px;
}
.color-button {
width: 50px;
height: 50px;
border-radius: 3px;
}
.color-button:hover {
box-shadow: 0px 0px 1px #c1c1c1;
}
.color-button:active {
box-shadow: 0px 0px 5px #c1c1c1;
}
#button-red {
background-color: red;
}
#button-green {
background-color: green;
}
#button-blue {
background-color: blue;
}
.spin-box {
width: 50px;
height: 50px;
animation: spin 4s infinite linear;
}
@keyframes spin {
from { transform:rotate(0deg); }
to { transform:rotate(360deg); }
}
#translation-speed-control, #rotation-speed-control {
display: flex;
flex-direction: row;
align-items: start;
padding: 20px;
gap: 10px;
}
input[type="number"] {
width: 3em;
height: 1.5em;
line-height: 1.5em;
background: #444;
border: 2px solid #666;
border-radius: 4px;
color: #ffffff;
font-size: 16px;
font-weight: bold;
text-align: center;
padding: 0 10px;
outline: none;
margin-left: auto;
}
#footer {
margin-top: auto;
margin-left: 10px;
}
@@ -1,187 +0,0 @@
use async_std::task::sleep;
use crossbeam_channel::{Receiver, Sender};
use dioxus::prelude::*;
use paste::paste;
macro_rules! define_ui_state {
(
$($field:ident : $type:ty = $default:expr),* $(,)?
) => { paste! {
#[allow(dead_code)]
#[derive(Clone, Copy)]
pub struct UiState {
$($field: Signal<$type>,)*
}
#[allow(dead_code)]
impl UiState {
fn default() -> Self {
Self {
$($field: Signal::new($default),)*
}
}
$(pub const [<DEFAULT_ $field:upper>]: $type = $default;)*
}
#[allow(dead_code)]
pub enum UIMessage {
$([<$field:camel>]($type),)*
}
}};
}
define_ui_state! {
cube_color: [f32; 4] = [0.0, 0.0, 1.0, 1.0],
cube_translation_speed: f32 = 2.0,
cube_rotation_speed: f32 = 1.0,
fps: f32 = 0.0,
}
#[derive(Clone)]
pub struct UIProps {
pub ui_sender: Sender<UIMessage>,
pub app_receiver: Receiver<UIMessage>,
}
pub fn ui(props: UIProps) -> Element {
let mut state = use_context_provider(UiState::default);
use_effect({
let ui_sender = props.ui_sender.clone();
move || {
println!("Color changed to {:?}", state.cube_color);
ui_sender
.send(UIMessage::CubeColor((state.cube_color)()))
.unwrap();
}
});
use_effect({
let ui_sender = props.ui_sender.clone();
move || {
println!("Rotation speed changed to {:?}", state.cube_rotation_speed);
ui_sender
.send(UIMessage::CubeRotationSpeed((state.cube_rotation_speed)()))
.unwrap();
}
});
use_effect({
let ui_sender = props.ui_sender.clone();
move || {
println!(
"Translation speed changed to {:?}",
state.cube_translation_speed
);
ui_sender
.send(UIMessage::CubeTranslationSpeed((state
.cube_translation_speed)(
)))
.unwrap();
}
});
use_future(move || {
let app_receiver = props.app_receiver.clone();
async move {
loop {
// Update UI every 1s in this demo.
sleep(std::time::Duration::from_millis(1000)).await;
let mut fps = Option::<f32>::None;
while let Ok(message) = app_receiver.try_recv() {
if let UIMessage::Fps(v) = message {
fps = Some(v)
}
}
if let Some(fps) = fps {
state.fps.set(fps);
}
}
}
});
let color = *state.cube_color.read();
let [r, g, b, a] = color.map(|c| (c * 255.0) as u8);
println!("rgba({r}, {g}, {b}, {a})");
rsx! {
document::Stylesheet { href: asset!("/src/ui.css") }
div {
id: "panel",
class: "catch-events",
div {
id: "title",
h1 { "Dioxus In Bevy Example" }
}
div {
id: "buttons",
button {
id: "button-red",
class: "color-button",
onclick: move |_| state.cube_color.set([1.0, 0.0, 0.0, 1.0]),
}
button {
id: "button-green",
class: "color-button",
onclick: move |_| state.cube_color.set([0.0, 1.0, 0.0, 1.0]),
}
button {
id: "button-blue",
class: "color-button",
onclick: move |_| state.cube_color.set([0.0, 0.0, 1.0, 1.0]),
}
}
div {
id: "translation-speed-control",
label { "Translation Speed:" }
input {
r#type: "number",
min: "0.0",
max: "10.0",
step: "0.1",
value: "{state.cube_translation_speed}",
oninput: move |event| {
if let Ok(speed) = event.value().parse::<f32>() {
state.cube_translation_speed.set(speed);
}
}
}
}
div {
id: "rotation-speed-control",
label { "Rotation Speed:" }
input {
r#type: "number",
min: "0.0",
max: "10.0",
step: "0.1",
value: "{state.cube_rotation_speed}",
oninput: move |event| {
if let Ok(speed) = event.value().parse::<f32>() {
state.cube_rotation_speed.set(speed);
}
}
}
}
div {
flex: "0 0 150px",
display: "grid",
align_items: "center",
justify_items: "center",
div {
class: "spin-box",
background: "rgba({r}, {g}, {b}, {a}",
}
}
div {
id: "footer",
p { "Bevy framerate: {state.fps}" }
}
}
}
}