Feat: rename recoil to atoms

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Jonathan Kelley committed 2021-06-16 11:19:37 -04:00
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[package]
name = "dioxus"
version = "0.1.0"
authors = ["Jonathan Kelley <jkelleyrtp@gmail.com>"]
edition = "2018"
description = "Core functionality for Dioxus - a concurrent renderer-agnostic Virtual DOM for interactive user experiences"
"license" = "MIT/Apache-2.0"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
dioxus-core = { path = "../core", version = "0.1.0" }
dioxus-core-macro = { path = "../core-macro", version = "0.1.0" }
dioxus-hooks = { path = "../hooks", version = "0.0.0" }
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# Dioxus
This crate provides all the batteries required to build Dioxus apps.
Included in this crate is:
- Dioxus core
- Essential hooks (use_state, use_ref, use_reducer, etc)
- rsx! and html! macros
You'll still need to pull in a renderer to render the Dioxus VDOM. Any one of:
- dioxus-web (to run in WASM)
- dioxus-ssr (to run on the server or for static sites)
- dioxus-webview (to run on the desktop)
- dioxus-mobile (to run on iOS/Android)
Make sure dioxus and its renderer share the same major version; the renderers themselves rely on dioxus.
```toml
[dependencies]
dioxus = "0.2"
dioxus-web = "0.2"
```
```rust
use dioxus::*;
fn main() {
dioxus_web::start(|ctx| {
rsx!{in ctx, div { "Hello world" }}
})
}
```
Additionally, you'll want to look at other projects for more batteries
- essential-hooks (use_router, use_storage, use_cache, use_channel)
- Recoil.rs or Reducer.rs for state management
- 3D renderer (ThreeD), charts (Sciviz), game engine (Bevy)
Extra resources:
- The guide is available at:
- The crate docs are at:
- Video tutorials are at:
- Examples are at:
- Full clones are at:
- Community at: [www.reddit.com/r/dioxus]()
Happy building!
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pub mod prelude {
pub use dioxus_core::prelude::*;
pub use dioxus_core_macro::fc;
}
// use dioxus_core::prelude::FC;
// Re-export core completely
pub use dioxus_core as core;