Feat: wire up props macro
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37f5a7ad33
6 files changed
+87
-59
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@@ -9,7 +9,7 @@ fn main() {}
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use std::fmt::Debug;
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use dioxus_core::{component::Properties, prelude::*};
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use dioxus_core::prelude::*;
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struct Props {
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items: Vec<ListItem>,
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@@ -32,11 +32,12 @@ fn app(ctx: Context, props: &Props) -> DomTree {
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// <ChildItem item=child hanldler=setter />
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root = root.child(builder::virtual_child(
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c,
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ChildProps {
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item: child,
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item_handler: setter,
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},
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child_item,
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ChildItem,
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// create the props with nothing but the fc<T>
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fc_to_builder(ChildItem)
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.item(child)
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.item_handler(setter)
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.build(),
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));
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}
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root.finish()
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@@ -64,7 +65,9 @@ struct ChildProps<'a> {
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impl PartialEq for ChildProps<'_> {
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fn eq(&self, other: &Self) -> bool {
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todo!()
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// assume the dyn fn is never stable -
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// wrap with use_callback if it's an issue for you
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false
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}
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}
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@@ -75,7 +78,7 @@ impl<'a> Properties for ChildProps<'a> {
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}
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}
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fn child_item(ctx: Context, props: &ChildProps) -> DomTree {
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fn ChildItem(ctx: Context, props: &ChildProps) -> DomTree {
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todo!()
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// ctx.render(rsx! {
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// div {
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