Merge branch 'main' into fix-effect

This commit is contained in:
Evan Almloff committed 2024-03-04 15:40:37 -06:00
commit 3827378f68
49 files changed
+1100 -670

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@@ -21,6 +21,7 @@ use futures_util::StreamExt;
use rustc_hash::{FxHashMap, FxHashSet};
use slab::Slab;
use std::{any::Any, collections::BTreeSet, rc::Rc};
use tracing::instrument;
/// A virtual node system that progresses user events and diffs UI trees.
///
@@ -305,6 +306,7 @@ impl VirtualDom {
/// let mut dom = VirtualDom::new_from_root(VComponent::new(Example, SomeProps { name: "jane" }, "Example"));
/// let mutations = dom.rebuild();
/// ```
#[instrument(skip(root), level = "trace", name = "VirtualDom::new")]
pub(crate) fn new_with_component(root: impl AnyProps + 'static) -> Self {
let (tx, rx) = futures_channel::mpsc::unbounded();
@@ -347,6 +349,7 @@ impl VirtualDom {
}
/// Run a closure inside the dioxus runtime
#[instrument(skip(self, f), level = "trace", name = "VirtualDom::in_runtime")]
pub fn in_runtime<O>(&self, f: impl FnOnce() -> O) -> O {
let _runtime = RuntimeGuard::new(self.runtime.clone());
f()
@@ -375,7 +378,7 @@ impl VirtualDom {
return;
};
tracing::trace!("Marking scope {:?} as dirty", id);
tracing::event!(tracing::Level::TRACE, "Marking scope {:?} as dirty", id);
let order = ScopeOrder::new(scope.height(), id);
self.dirty_scopes.queue_scope(order);
}
@@ -388,6 +391,14 @@ impl VirtualDom {
let Some(scope) = self.runtime.get_state(scope) else {
return;
};
tracing::event!(
tracing::Level::TRACE,
"Marking task {:?} (spawned in {:?}) as dirty",
task,
scope.id
);
let order = ScopeOrder::new(scope.height(), scope.id);
self.dirty_scopes.queue_task(task, order);
}
@@ -401,6 +412,7 @@ impl VirtualDom {
/// It is up to the listeners themselves to mark nodes as dirty.
///
/// If you have multiple events, you can call this method multiple times before calling "render_with_deadline"
#[instrument(skip(self), level = "trace", name = "VirtualDom::handle_event")]
pub fn handle_event(
&mut self,
name: &str,
@@ -434,12 +446,14 @@ impl VirtualDom {
/// ```rust, ignore
/// let dom = VirtualDom::new(app);
/// ```
#[instrument(skip(self), level = "trace", name = "VirtualDom::wait_for_work")]
pub async fn wait_for_work(&mut self) {
// And then poll the futures
self.poll_tasks().await;
}
/// Poll the scheduler for any work
#[instrument(skip(self), level = "trace", name = "VirtualDom::poll_tasks")]
async fn poll_tasks(&mut self) {
loop {
// Process all events - Scopes are marked dirty, etc
@@ -478,6 +492,7 @@ impl VirtualDom {
}
/// Process all events in the queue until there are no more left
#[instrument(skip(self), level = "trace", name = "VirtualDom::process_events")]
pub fn process_events(&mut self) {
let _runtime = RuntimeGuard::new(self.runtime.clone());
self.queue_events();
@@ -513,7 +528,8 @@ impl VirtualDom {
///
/// The caller must ensure that the template references the same dynamic attributes and nodes as the original template.
///
/// This will only replace the the parent template, not any nested templates.
/// This will only replace the parent template, not any nested templates.
#[instrument(skip(self), level = "trace", name = "VirtualDom::replace_template")]
pub fn replace_template(&mut self, template: Template) {
self.register_template_first_byte_index(template);
// iterating a slab is very inefficient, but this is a rare operation that will only happen during development so it's fine
@@ -552,7 +568,7 @@ impl VirtualDom {
/// The mutations item expects the RealDom's stack to be the root of the application.
///
/// Tasks will not be polled with this method, nor will any events be processed from the event queue. Instead, the
/// root component will be ran once and then diffed. All updates will flow out as mutations.
/// root component will be run once and then diffed. All updates will flow out as mutations.
///
/// All state stored in components will be completely wiped away.
///
@@ -567,6 +583,7 @@ impl VirtualDom {
///
/// apply_edits(edits);
/// ```
#[instrument(skip(self, to), level = "trace", name = "VirtualDom::rebuild")]
pub fn rebuild(&mut self, to: &mut impl WriteMutations) {
self.flush_templates(to);
let _runtime = RuntimeGuard::new(self.runtime.clone());
@@ -580,6 +597,7 @@ impl VirtualDom {
/// Render whatever the VirtualDom has ready as fast as possible without requiring an executor to progress
/// suspended subtrees.
#[instrument(skip(self, to), level = "trace", name = "VirtualDom::render_immediate")]
pub fn render_immediate(&mut self, to: &mut impl WriteMutations) {
self.flush_templates(to);
@@ -627,7 +645,8 @@ impl VirtualDom {
/// The mutations will be thrown out, so it's best to use this method for things like SSR that have async content
///
/// We don't call "flush_sync" here since there's no sync work to be done. Futures will be progressed like usual,
/// however any futures wating on flush_sync will remain pending
/// however any futures waiting on flush_sync will remain pending
#[instrument(skip(self), level = "trace", name = "VirtualDom::wait_for_suspense")]
pub async fn wait_for_suspense(&mut self) {
loop {
if self.suspended_scopes.is_empty() {
@@ -648,6 +667,7 @@ impl VirtualDom {
}
/// Flush any queued template changes
#[instrument(skip(self, to), level = "trace", name = "VirtualDom::flush_templates")]
fn flush_templates(&mut self, to: &mut impl WriteMutations) {
for template in self.queued_templates.drain(..) {
to.register_template(template);
@@ -675,6 +695,11 @@ impl VirtualDom {
| | | <-- no, broke early
| <-- no, broke early
*/
#[instrument(
skip(self, uievent),
level = "trace",
name = "VirtualDom::handle_bubbling_event"
)]
fn handle_bubbling_event(
&mut self,
mut parent: Option<ElementRef>,
@@ -713,6 +738,11 @@ impl VirtualDom {
// Now that we've accumulated all the parent attributes for the target element, call them in reverse order
// We check the bubble state between each call to see if the event has been stopped from bubbling
tracing::event!(
tracing::Level::TRACE,
"Calling {} listeners",
listeners.len()
);
for listener in listeners.into_iter().rev() {
if let AttributeValue::Listener(listener) = listener {
self.runtime.rendering.set(false);
@@ -731,6 +761,11 @@ impl VirtualDom {
}
/// Call an event listener in the simplest way possible without bubbling upwards
#[instrument(
skip(self, uievent),
level = "trace",
name = "VirtualDom::handle_non_bubbling_event"
)]
fn handle_non_bubbling_event(&mut self, node: ElementRef, name: &str, uievent: Event<dyn Any>) {
let el_ref = &self.mounts[node.mount.0].node;
let node_template = el_ref.template.get();