chore: use pending instead of async
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@@ -30,7 +30,7 @@ pub enum RenderReturn<'a> {
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Aborted(VPlaceholder),
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/// An ongoing future that will resolve to a [`Element`]
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Async(BumpBox<'a, dyn Future<Output = Element<'a>> + 'a>),
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Pending(BumpBox<'a, dyn Future<Output = Element<'a>> + 'a>),
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}
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impl<'a> Default for RenderReturn<'a> {
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@@ -443,7 +443,7 @@ where
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{
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fn into_return(self, cx: &'a ScopeState) -> RenderReturn<'a> {
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let f: &mut dyn Future<Output = Element<'a>> = cx.bump().alloc(self);
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RenderReturn::Async(unsafe { BumpBox::from_raw(f) })
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RenderReturn::Pending(unsafe { BumpBox::from_raw(f) })
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}
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}
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