Provide HotkeyState on Global Shortcut Events (#3822)
* Only react to hotkeys that are pressed The global shortcuts are otherwise also triggering when the hotkey is being released. This affects at least Windows. * Provide `HotkeyState` on Global Shortcut Events Instead of ignoring the events where the shortcut is released, the state is now provided as an argument to the event handler.
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@@ -6,7 +6,7 @@
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//! We also add a global shortcut to toggle the overlay on and off, so you could build a raycast-type app with this.
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use dioxus::desktop::{
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tao::dpi::PhysicalPosition, use_global_shortcut, LogicalSize, WindowBuilder,
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tao::dpi::PhysicalPosition, use_global_shortcut, HotKeyState, LogicalSize, WindowBuilder,
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};
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use dioxus::prelude::*;
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@@ -19,7 +19,11 @@ fn main() {
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fn app() -> Element {
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let mut show_overlay = use_signal(|| true);
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_ = use_global_shortcut("cmd+g", move || show_overlay.toggle());
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_ = use_global_shortcut("cmd+g", move |state| {
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if state == HotKeyState::Pressed {
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show_overlay.toggle();
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}
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});
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rsx! {
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document::Link {
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@@ -5,7 +5,7 @@
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//!
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//! These are *global* shortcuts, so they will work even if your app is not in focus.
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use dioxus::desktop::use_global_shortcut;
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use dioxus::desktop::{use_global_shortcut, HotKeyState};
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use dioxus::prelude::*;
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fn main() {
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@@ -15,7 +15,11 @@ fn main() {
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fn app() -> Element {
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let mut toggled = use_signal(|| false);
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_ = use_global_shortcut("ctrl+s", move || toggled.toggle());
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_ = use_global_shortcut("ctrl+s", move |state| {
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if state == HotKeyState::Pressed {
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toggled.toggle();
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}
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});
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rsx!("toggle: {toggled}")
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}
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