docs: fix the reference code
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@@ -16,41 +16,41 @@
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//!
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//! To purview the examples, check of the root Dioxus crate - the examples in this crate are mostly meant to provide
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//! validation of websys-specific features and not the general use of Dioxus.
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//!
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//! ## RequestAnimationFrame and RequestIdleCallback
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//! ------------------------------------------------
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//! React implements "jank free rendering" by deliberately not blocking the browser's main thread. For large diffs, long
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//! running work, and integration with things like React-Three-Fiber, it's extremeley important to avoid blocking the
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//! main thread.
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//!
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//! React solves this problem by breaking up the rendering process into a "diff" phase and a "render" phase. In Dioxus,
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//! the diff phase is non-blocking, using "yield_now" to allow the browser to process other events. When the diff phase
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//! is finally complete, the VirtualDOM will return a set of "Mutations" for this crate to apply.
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//!
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//! Here, we schedule the "diff" phase during the browser's idle period, achieved by calling RequestIdleCallback and then
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//! setting a timeout from the that completes when the idleperiod is over. Then, we call requestAnimationFrame
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//!
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//! From Google's guide on rAF and rIC:
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//! -----------------------------------
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//!
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//! If the callback is fired at the end of the frame, it will be scheduled to go after the current frame has been committed,
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//! which means that style changes will have been applied, and, importantly, layout calculated. If we make DOM changes inside
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//! of the idle callback, those layout calculations will be invalidated. If there are any kind of layout reads in the next
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//! frame, e.g. getBoundingClientRect, clientWidth, etc, the browser will have to perform a Forced Synchronous Layout,
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//! which is a potential performance bottleneck.
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//!
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//! Another reason not trigger DOM changes in the idle callback is that the time impact of changing the DOM is unpredictable,
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//! and as such we could easily go past the deadline the browser provided.
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//!
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//! The best practice is to only make DOM changes inside of a requestAnimationFrame callback, since it is scheduled by the
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//! browser with that type of work in mind. That means that our code will need to use a document fragment, which can then
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//! be appended in the next requestAnimationFrame callback. If you are using a VDOM library, you would use requestIdleCallback
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//! to make changes, but you would apply the DOM patches in the next requestAnimationFrame callback, not the idle callback.
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//!
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//! Essentially:
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//! ------------
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//! - Do the VDOM work during the idlecallback
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//! - Do DOM work in the next requestAnimationFrame callback
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// ## RequestAnimationFrame and RequestIdleCallback
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// ------------------------------------------------
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// React implements "jank free rendering" by deliberately not blocking the browser's main thread. For large diffs, long
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// running work, and integration with things like React-Three-Fiber, it's extremeley important to avoid blocking the
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// main thread.
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//
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// React solves this problem by breaking up the rendering process into a "diff" phase and a "render" phase. In Dioxus,
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// the diff phase is non-blocking, using "yield_now" to allow the browser to process other events. When the diff phase
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// is finally complete, the VirtualDOM will return a set of "Mutations" for this crate to apply.
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//
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// Here, we schedule the "diff" phase during the browser's idle period, achieved by calling RequestIdleCallback and then
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// setting a timeout from the that completes when the idleperiod is over. Then, we call requestAnimationFrame
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//
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// From Google's guide on rAF and rIC:
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// -----------------------------------
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//
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// If the callback is fired at the end of the frame, it will be scheduled to go after the current frame has been committed,
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// which means that style changes will have been applied, and, importantly, layout calculated. If we make DOM changes inside
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// of the idle callback, those layout calculations will be invalidated. If there are any kind of layout reads in the next
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// frame, e.g. getBoundingClientRect, clientWidth, etc, the browser will have to perform a Forced Synchronous Layout,
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// which is a potential performance bottleneck.
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//
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// Another reason not trigger DOM changes in the idle callback is that the time impact of changing the DOM is unpredictable,
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// and as such we could easily go past the deadline the browser provided.
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//
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// The best practice is to only make DOM changes inside of a requestAnimationFrame callback, since it is scheduled by the
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// browser with that type of work in mind. That means that our code will need to use a document fragment, which can then
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// be appended in the next requestAnimationFrame callback. If you are using a VDOM library, you would use requestIdleCallback
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// to make changes, but you would apply the DOM patches in the next requestAnimationFrame callback, not the idle callback.
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//
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// Essentially:
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// ------------
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// - Do the VDOM work during the idlecallback
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// - Do DOM work in the next requestAnimationFrame callback
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use std::rc::Rc;
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