add node dependancy
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@@ -1,4 +1,4 @@
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pub mod layout_attributes;
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pub mod node_ref;
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pub mod real_dom;
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pub mod state;
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pub use dioxus_native_core_macro;
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@@ -0,0 +1,212 @@
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use dioxus_core::*;
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use crate::state::union_ordered_iter;
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#[derive(Debug)]
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pub struct NodeView<'a> {
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inner: &'a VNode<'a>,
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mask: NodeMask,
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}
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impl<'a> NodeView<'a> {
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pub fn new(mut vnode: &'a VNode<'a>, view: NodeMask, vdom: &'a VirtualDom) -> Self {
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if let VNode::Component(sc) = vnode {
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let scope = vdom.get_scope(sc.scope.get().unwrap()).unwrap();
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vnode = scope.root_node();
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}
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Self {
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inner: vnode,
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mask: view,
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}
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}
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pub fn id(&self) -> ElementId {
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self.inner.mounted_id()
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}
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pub fn tag(&self) -> Option<&'a str> {
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self.mask.tag.then(|| self.el().map(|el| el.tag)).flatten()
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}
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pub fn namespace(&self) -> Option<&'a str> {
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self.mask
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.namespace
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.then(|| self.el().map(|el| el.namespace).flatten())
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.flatten()
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}
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pub fn attributes(&self) -> impl Iterator<Item = &Attribute<'a>> {
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self.el()
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.map(|el| el.attributes)
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.unwrap_or_default()
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.iter()
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.filter(|a| self.mask.attritutes.contains_attribute(&a.name))
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}
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pub fn text(&self) -> Option<&str> {
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self.mask
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.text
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.then(|| self.txt().map(|txt| txt.text))
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.flatten()
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}
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fn el(&self) -> Option<&'a VElement<'a>> {
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if let VNode::Element(el) = &self.inner {
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Some(el)
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} else {
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None
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}
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}
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fn txt(&self) -> Option<&'a VText<'a>> {
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if let VNode::Text(txt) = &self.inner {
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Some(txt)
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} else {
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None
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}
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}
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}
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#[derive(PartialEq, Clone, Debug)]
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pub enum AttributeMask {
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All,
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Dynamic(Vec<&'static str>),
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Static(&'static [&'static str]),
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}
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impl AttributeMask {
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pub const NONE: Self = Self::Static(&[]);
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fn contains_attribute(&self, attr: &'static str) -> bool {
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match self {
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AttributeMask::All => true,
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AttributeMask::Dynamic(l) => l.binary_search(&attr).is_ok(),
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AttributeMask::Static(l) => l.binary_search(&attr).is_ok(),
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}
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}
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pub fn single(new: &'static str) -> Self {
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Self::Dynamic(vec![new])
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}
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pub fn verify(&self) {
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match &self {
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AttributeMask::Static(attrs) => debug_assert!(
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attrs.windows(2).all(|w| w[0] < w[1]),
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"attritutes must be increasing"
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),
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AttributeMask::Dynamic(attrs) => debug_assert!(
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attrs.windows(2).all(|w| w[0] < w[1]),
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"attritutes must be increasing"
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),
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_ => (),
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}
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}
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pub fn union(&self, other: &Self) -> Self {
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let new = match (self, other) {
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(AttributeMask::Dynamic(s), AttributeMask::Dynamic(o)) => AttributeMask::Dynamic(
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union_ordered_iter(s.iter().copied(), o.iter().copied(), s.len() + o.len()),
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),
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(AttributeMask::Static(s), AttributeMask::Dynamic(o)) => AttributeMask::Dynamic(
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union_ordered_iter(s.iter().copied(), o.iter().copied(), s.len() + o.len()),
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),
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(AttributeMask::Dynamic(s), AttributeMask::Static(o)) => AttributeMask::Dynamic(
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union_ordered_iter(s.iter().copied(), o.iter().copied(), s.len() + o.len()),
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),
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(AttributeMask::Static(s), AttributeMask::Static(o)) => AttributeMask::Dynamic(
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union_ordered_iter(s.iter().copied(), o.iter().copied(), s.len() + o.len()),
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),
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_ => AttributeMask::All,
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};
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new.verify();
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new
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}
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fn overlaps(&self, other: &Self) -> bool {
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fn overlaps_iter(
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mut self_iter: impl Iterator<Item = &'static str>,
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mut other_iter: impl Iterator<Item = &'static str>,
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) -> bool {
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if let Some(mut other_attr) = other_iter.next() {
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while let Some(self_attr) = self_iter.next() {
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while other_attr < self_attr {
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if let Some(attr) = other_iter.next() {
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other_attr = attr;
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} else {
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return false;
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}
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}
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if other_attr == self_attr {
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return true;
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}
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}
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}
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false
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}
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match (self, other) {
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(AttributeMask::All, AttributeMask::All) => true,
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(AttributeMask::All, AttributeMask::Dynamic(v)) => !v.is_empty(),
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(AttributeMask::All, AttributeMask::Static(s)) => !s.is_empty(),
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(AttributeMask::Dynamic(v), AttributeMask::All) => !v.is_empty(),
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(AttributeMask::Static(s), AttributeMask::All) => !s.is_empty(),
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(AttributeMask::Dynamic(v1), AttributeMask::Dynamic(v2)) => {
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overlaps_iter(v1.iter().copied(), v2.iter().copied())
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}
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(AttributeMask::Dynamic(v), AttributeMask::Static(s)) => {
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overlaps_iter(v.iter().copied(), s.iter().copied())
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}
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(AttributeMask::Static(s), AttributeMask::Dynamic(v)) => {
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overlaps_iter(v.iter().copied(), s.iter().copied())
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}
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(AttributeMask::Static(s1), AttributeMask::Static(s2)) => {
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overlaps_iter(s1.iter().copied(), s2.iter().copied())
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}
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}
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}
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}
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impl Default for AttributeMask {
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fn default() -> Self {
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AttributeMask::Static(&[])
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}
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}
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#[derive(Default, PartialEq, Clone, Debug)]
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pub struct NodeMask {
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// must be sorted
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attritutes: AttributeMask,
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tag: bool,
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namespace: bool,
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text: bool,
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}
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impl NodeMask {
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pub const NONE: Self = Self::new(AttributeMask::Static(&[]), false, false, false);
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pub const ALL: Self = Self::new(AttributeMask::All, true, true, true);
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/// attritutes must be sorted!
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pub const fn new(attritutes: AttributeMask, tag: bool, namespace: bool, text: bool) -> Self {
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Self {
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attritutes,
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tag,
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namespace,
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text,
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}
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}
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pub fn overlaps(&self, other: &Self) -> bool {
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(self.tag && other.tag)
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|| (self.namespace && other.namespace)
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|| self.attritutes.overlaps(&other.attritutes)
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|| (self.text && other.text)
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}
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pub fn union(&self, other: &Self) -> Self {
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Self {
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attritutes: self.attritutes.union(&other.attritutes),
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tag: self.tag | other.tag,
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namespace: self.namespace | other.namespace,
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text: self.text | other.text,
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}
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}
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}
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@@ -1,14 +1,17 @@
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use anymap::AnyMap;
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use fxhash::{FxHashMap, FxHashSet};
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use std::{
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any::TypeId,
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collections::VecDeque,
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ops::{Index, IndexMut},
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};
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use dioxus_core::{ElementId, Mutations, VNode, VirtualDom};
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use crate::state::{union_ordered_iter, AttributeMask, NodeMask, State};
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use crate::state::{union_ordered_iter, State};
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use crate::{
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node_ref::{AttributeMask, NodeMask},
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state::MemberId,
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};
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/// A Dom that can sync with the VirtualDom mutations intended for use in lazy renderers.
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/// The render state passes from parent to children and or accumulates state from children to parents.
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@@ -211,7 +214,7 @@ impl<S: State> RealDom<S> {
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#[derive(PartialEq, Clone, Debug)]
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enum StatesToCheck {
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All,
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Some(Vec<TypeId>),
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Some(Vec<MemberId>),
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}
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impl StatesToCheck {
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fn union(&self, other: &Self) -> Self {
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@@ -294,14 +297,28 @@ impl<S: State> RealDom<S> {
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for node_ref in &nodes_updated {
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let mut changed = false;
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let node = &mut self[node_ref.id];
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let ids = match &node_ref.to_check {
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let mut ids = match &node_ref.to_check {
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StatesToCheck::All => node.state.node_dep_types(&node_ref.node_mask),
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// this should only be triggered from the current node, so all members will need to be checked
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StatesToCheck::Some(_) => unreachable!(),
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};
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for ty in ids {
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let mut i = 0;
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while i < ids.len() {
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let id = ids[i];
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let node = &mut self[node_ref.id];
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let vnode = node.element(vdom);
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changed |= node.state.update_node_dep_state(ty, vnode, vdom, &ctx);
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if let Some(members_effected) =
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node.state.update_node_dep_state(id, vnode, vdom, &ctx)
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{
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debug_assert!(members_effected.node_dep.iter().all(|i| i >= &id));
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for m in members_effected.node_dep {
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if let Err(idx) = ids.binary_search(m) {
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ids.insert(idx, *m);
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}
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}
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changed = true;
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}
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i += 1;
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}
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if changed {
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to_rerender.insert(node_ref.id);
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@@ -319,19 +336,30 @@ impl<S: State> RealDom<S> {
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} = node_ref;
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let (node, children) = self.get_node_children_mut(id).unwrap();
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let children_state: Vec<_> = children.iter().map(|c| &c.state).collect();
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let ids = match to_check {
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let mut ids = match to_check {
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StatesToCheck::All => node.state.child_dep_types(&node_mask),
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StatesToCheck::Some(ids) => ids,
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};
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let mut changed = Vec::new();
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for ty in ids {
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let mut i = 0;
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while i < ids.len() {
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let id = ids[i];
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let vnode = node.element(vdom);
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if node
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.state
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.update_child_dep_state(ty, vnode, vdom, &children_state, &ctx)
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if let Some(members_effected) =
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node.state
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.update_child_dep_state(id, vnode, vdom, &children_state, &ctx)
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{
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changed.push(ty);
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debug_assert!(members_effected.node_dep.iter().all(|i| i >= &id));
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for m in members_effected.node_dep {
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if let Err(idx) = ids.binary_search(m) {
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ids.insert(idx, *m);
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}
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}
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for m in members_effected.child_dep {
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changed.push(*m);
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}
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}
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i += 1;
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}
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if let Some(parent_id) = node.parent {
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if !changed.is_empty() {
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@@ -374,19 +402,32 @@ impl<S: State> RealDom<S> {
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to_check,
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} = node_ref;
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let node = &self[id];
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let ids = match to_check {
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let mut ids = match to_check {
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StatesToCheck::All => node.state.parent_dep_types(&node_mask),
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StatesToCheck::Some(ids) => ids,
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};
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let mut changed = Vec::new();
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let (node, parent) = self.get_node_parent_mut(id).unwrap();
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for ty in ids {
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let mut i = 0;
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while i < ids.len() {
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let id = ids[i];
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let vnode = node.element(vdom);
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let parent = parent.as_deref();
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let state = &mut node.state;
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if state.update_parent_dep_state(ty, vnode, vdom, parent.map(|n| &n.state), &ctx) {
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changed.push(ty);
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if let Some(members_effected) =
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state.update_parent_dep_state(id, vnode, vdom, parent.map(|n| &n.state), &ctx)
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{
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debug_assert!(members_effected.node_dep.iter().all(|i| i >= &id));
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for m in members_effected.node_dep {
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if let Err(idx) = ids.binary_search(m) {
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ids.insert(idx, *m);
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}
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}
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for m in members_effected.parent_dep {
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changed.push(*m);
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}
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}
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i += 1;
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}
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to_rerender.insert(id);
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@@ -1,7 +1,9 @@
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use std::{any::TypeId, fmt::Debug};
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use std::fmt::Debug;
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use anymap::AnyMap;
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use dioxus_core::{Attribute, ElementId, VElement, VNode, VText, VirtualDom};
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use dioxus_core::VNode;
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use crate::node_ref::{NodeMask, NodeView};
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pub(crate) fn union_ordered_iter<T: Ord + Debug>(
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s_iter: impl Iterator<Item = T>,
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@@ -34,215 +36,6 @@ pub(crate) fn union_ordered_iter<T: Ord + Debug>(
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v
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}
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#[derive(Debug)]
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pub struct NodeView<'a> {
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inner: &'a VNode<'a>,
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mask: NodeMask,
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}
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impl<'a> NodeView<'a> {
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pub fn new(mut vnode: &'a VNode<'a>, view: NodeMask, vdom: &'a VirtualDom) -> Self {
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if let VNode::Component(sc) = vnode {
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let scope = vdom.get_scope(sc.scope.get().unwrap()).unwrap();
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vnode = scope.root_node();
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}
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Self {
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inner: vnode,
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mask: view,
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}
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}
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pub fn id(&self) -> ElementId {
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self.inner.mounted_id()
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}
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pub fn tag(&self) -> Option<&'a str> {
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self.mask.tag.then(|| self.el().map(|el| el.tag)).flatten()
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}
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pub fn namespace(&self) -> Option<&'a str> {
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self.mask
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.namespace
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.then(|| self.el().map(|el| el.namespace).flatten())
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.flatten()
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}
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pub fn attributes(&self) -> impl Iterator<Item = &Attribute<'a>> {
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self.el()
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.map(|el| el.attributes)
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.unwrap_or_default()
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.iter()
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.filter(|a| self.mask.attritutes.contains_attribute(&a.name))
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}
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pub fn text(&self) -> Option<&str> {
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self.mask
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.text
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.then(|| self.txt().map(|txt| txt.text))
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.flatten()
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}
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fn el(&self) -> Option<&'a VElement<'a>> {
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if let VNode::Element(el) = &self.inner {
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Some(el)
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} else {
|
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None
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}
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}
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fn txt(&self) -> Option<&'a VText<'a>> {
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if let VNode::Text(txt) = &self.inner {
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Some(txt)
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} else {
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None
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}
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}
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}
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#[derive(PartialEq, Clone, Debug)]
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pub enum AttributeMask {
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All,
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Dynamic(Vec<&'static str>),
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Static(&'static [&'static str]),
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}
|
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|
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impl AttributeMask {
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pub const NONE: Self = Self::Static(&[]);
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|
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fn contains_attribute(&self, attr: &'static str) -> bool {
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match self {
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AttributeMask::All => true,
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AttributeMask::Dynamic(l) => l.binary_search(&attr).is_ok(),
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AttributeMask::Static(l) => l.binary_search(&attr).is_ok(),
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}
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}
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pub fn single(new: &'static str) -> Self {
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Self::Dynamic(vec![new])
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}
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pub fn verify(&self) {
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match &self {
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AttributeMask::Static(attrs) => debug_assert!(
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attrs.windows(2).all(|w| w[0] < w[1]),
|
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"attritutes must be increasing"
|
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),
|
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AttributeMask::Dynamic(attrs) => debug_assert!(
|
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attrs.windows(2).all(|w| w[0] < w[1]),
|
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"attritutes must be increasing"
|
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),
|
||||
_ => (),
|
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}
|
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}
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|
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pub fn union(&self, other: &Self) -> Self {
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let new = match (self, other) {
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(AttributeMask::Dynamic(s), AttributeMask::Dynamic(o)) => AttributeMask::Dynamic(
|
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union_ordered_iter(s.iter().copied(), o.iter().copied(), s.len() + o.len()),
|
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),
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(AttributeMask::Static(s), AttributeMask::Dynamic(o)) => AttributeMask::Dynamic(
|
||||
union_ordered_iter(s.iter().copied(), o.iter().copied(), s.len() + o.len()),
|
||||
),
|
||||
(AttributeMask::Dynamic(s), AttributeMask::Static(o)) => AttributeMask::Dynamic(
|
||||
union_ordered_iter(s.iter().copied(), o.iter().copied(), s.len() + o.len()),
|
||||
),
|
||||
(AttributeMask::Static(s), AttributeMask::Static(o)) => AttributeMask::Dynamic(
|
||||
union_ordered_iter(s.iter().copied(), o.iter().copied(), s.len() + o.len()),
|
||||
),
|
||||
_ => AttributeMask::All,
|
||||
};
|
||||
new.verify();
|
||||
new
|
||||
}
|
||||
|
||||
fn overlaps(&self, other: &Self) -> bool {
|
||||
fn overlaps_iter(
|
||||
mut self_iter: impl Iterator<Item = &'static str>,
|
||||
mut other_iter: impl Iterator<Item = &'static str>,
|
||||
) -> bool {
|
||||
if let Some(mut other_attr) = other_iter.next() {
|
||||
while let Some(self_attr) = self_iter.next() {
|
||||
while other_attr < self_attr {
|
||||
if let Some(attr) = other_iter.next() {
|
||||
other_attr = attr;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if other_attr == self_attr {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
match (self, other) {
|
||||
(AttributeMask::All, AttributeMask::All) => true,
|
||||
(AttributeMask::All, AttributeMask::Dynamic(v)) => !v.is_empty(),
|
||||
(AttributeMask::All, AttributeMask::Static(s)) => !s.is_empty(),
|
||||
(AttributeMask::Dynamic(v), AttributeMask::All) => !v.is_empty(),
|
||||
(AttributeMask::Static(s), AttributeMask::All) => !s.is_empty(),
|
||||
(AttributeMask::Dynamic(v1), AttributeMask::Dynamic(v2)) => {
|
||||
overlaps_iter(v1.iter().copied(), v2.iter().copied())
|
||||
}
|
||||
(AttributeMask::Dynamic(v), AttributeMask::Static(s)) => {
|
||||
overlaps_iter(v.iter().copied(), s.iter().copied())
|
||||
}
|
||||
(AttributeMask::Static(s), AttributeMask::Dynamic(v)) => {
|
||||
overlaps_iter(v.iter().copied(), s.iter().copied())
|
||||
}
|
||||
(AttributeMask::Static(s1), AttributeMask::Static(s2)) => {
|
||||
overlaps_iter(s1.iter().copied(), s2.iter().copied())
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for AttributeMask {
|
||||
fn default() -> Self {
|
||||
AttributeMask::Static(&[])
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default, PartialEq, Clone, Debug)]
|
||||
pub struct NodeMask {
|
||||
// must be sorted
|
||||
attritutes: AttributeMask,
|
||||
tag: bool,
|
||||
namespace: bool,
|
||||
text: bool,
|
||||
}
|
||||
|
||||
impl NodeMask {
|
||||
pub const NONE: Self = Self::new(AttributeMask::Static(&[]), false, false, false);
|
||||
pub const ALL: Self = Self::new(AttributeMask::All, true, true, true);
|
||||
|
||||
/// attritutes must be sorted!
|
||||
pub const fn new(attritutes: AttributeMask, tag: bool, namespace: bool, text: bool) -> Self {
|
||||
Self {
|
||||
attritutes,
|
||||
tag,
|
||||
namespace,
|
||||
text,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn overlaps(&self, other: &Self) -> bool {
|
||||
(self.tag && other.tag)
|
||||
|| (self.namespace && other.namespace)
|
||||
|| self.attritutes.overlaps(&other.attritutes)
|
||||
|| (self.text && other.text)
|
||||
}
|
||||
|
||||
pub fn union(&self, other: &Self) -> Self {
|
||||
Self {
|
||||
attritutes: self.attritutes.union(&other.attritutes),
|
||||
tag: self.tag | other.tag,
|
||||
namespace: self.namespace | other.namespace,
|
||||
text: self.text | other.text,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// This state is derived from children. For example a node's size could be derived from the size of children.
|
||||
/// Called when the current node's node properties are modified, a child's [BubbledUpState] is modified or a child is removed.
|
||||
/// Called at most once per update.
|
||||
@@ -250,7 +43,8 @@ pub trait ChildDepState {
|
||||
/// The context is passed to the [PushedDownState::reduce] when it is pushed down.
|
||||
/// This is sometimes nessisary for lifetime purposes.
|
||||
type Ctx;
|
||||
type DepState: ChildDepState;
|
||||
/// This must be either a [ChildDepState] or [NodeDepState]
|
||||
type DepState;
|
||||
const NODE_MASK: NodeMask = NodeMask::NONE;
|
||||
fn reduce<'a>(
|
||||
&mut self,
|
||||
@@ -269,7 +63,8 @@ pub trait ParentDepState {
|
||||
/// The context is passed to the [PushedDownState::reduce] when it is pushed down.
|
||||
/// This is sometimes nessisary for lifetime purposes.
|
||||
type Ctx;
|
||||
type DepState: ParentDepState;
|
||||
/// This must be either a [ParentDepState] or [NodeDepState]
|
||||
type DepState;
|
||||
const NODE_MASK: NodeMask = NodeMask::NONE;
|
||||
fn reduce(&mut self, node: NodeView, parent: Option<&Self::DepState>, ctx: &Self::Ctx) -> bool;
|
||||
}
|
||||
@@ -279,40 +74,93 @@ pub trait ParentDepState {
|
||||
/// Called at most once per update.
|
||||
pub trait NodeDepState {
|
||||
type Ctx;
|
||||
type DepState: NodeDepState;
|
||||
const NODE_MASK: NodeMask = NodeMask::NONE;
|
||||
fn reduce(&mut self, node: NodeView, ctx: &Self::Ctx) -> bool;
|
||||
fn reduce(&mut self, node: NodeView, sibling: &Self::DepState, ctx: &Self::Ctx) -> bool;
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct ChildStatesChanged {
|
||||
pub node_dep: &'static [MemberId],
|
||||
pub child_dep: &'static [MemberId],
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct ParentStatesChanged {
|
||||
pub node_dep: &'static [MemberId],
|
||||
pub parent_dep: &'static [MemberId],
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct NodeStatesChanged {
|
||||
pub node_dep: &'static [MemberId],
|
||||
}
|
||||
|
||||
pub trait State: Default + Clone {
|
||||
fn update_node_dep_state<'a>(
|
||||
&'a mut self,
|
||||
ty: TypeId,
|
||||
ty: MemberId,
|
||||
node: &'a VNode<'a>,
|
||||
vdom: &'a dioxus_core::VirtualDom,
|
||||
ctx: &AnyMap,
|
||||
) -> bool;
|
||||
) -> Option<NodeStatesChanged>;
|
||||
/// This must be a valid resolution order. (no nodes updated before a state they rely on)
|
||||
fn child_dep_types(&self, mask: &NodeMask) -> Vec<TypeId>;
|
||||
fn child_dep_types(&self, mask: &NodeMask) -> Vec<MemberId>;
|
||||
|
||||
fn update_parent_dep_state<'a>(
|
||||
&'a mut self,
|
||||
ty: TypeId,
|
||||
ty: MemberId,
|
||||
node: &'a VNode<'a>,
|
||||
vdom: &'a dioxus_core::VirtualDom,
|
||||
parent: Option<&Self>,
|
||||
ctx: &AnyMap,
|
||||
) -> bool;
|
||||
) -> Option<ParentStatesChanged>;
|
||||
/// This must be a valid resolution order. (no nodes updated before a state they rely on)
|
||||
fn parent_dep_types(&self, mask: &NodeMask) -> Vec<TypeId>;
|
||||
fn parent_dep_types(&self, mask: &NodeMask) -> Vec<MemberId>;
|
||||
|
||||
fn update_child_dep_state<'a>(
|
||||
&'a mut self,
|
||||
ty: TypeId,
|
||||
ty: MemberId,
|
||||
node: &'a VNode<'a>,
|
||||
vdom: &'a dioxus_core::VirtualDom,
|
||||
children: &[&Self],
|
||||
ctx: &AnyMap,
|
||||
) -> bool;
|
||||
) -> Option<ChildStatesChanged>;
|
||||
/// This must be a valid resolution order. (no nodes updated before a state they rely on)
|
||||
fn node_dep_types(&self, mask: &NodeMask) -> Vec<TypeId>;
|
||||
fn node_dep_types(&self, mask: &NodeMask) -> Vec<MemberId>;
|
||||
}
|
||||
|
||||
impl ChildDepState for () {
|
||||
type Ctx = ();
|
||||
type DepState = ();
|
||||
fn reduce<'a>(
|
||||
&mut self,
|
||||
_: NodeView,
|
||||
_: impl Iterator<Item = &'a Self::DepState>,
|
||||
_: &Self::Ctx,
|
||||
) -> bool
|
||||
where
|
||||
Self::DepState: 'a,
|
||||
{
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
impl ParentDepState for () {
|
||||
type Ctx = ();
|
||||
type DepState = ();
|
||||
fn reduce(&mut self, _: NodeView, _: Option<&Self::DepState>, _: &Self::Ctx) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
impl NodeDepState for () {
|
||||
type Ctx = ();
|
||||
type DepState = ();
|
||||
fn reduce(&mut self, _: NodeView, _sibling: &Self::DepState, _: &Self::Ctx) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
|
||||
pub struct MemberId(pub usize);
|
||||
Reference in new issue
Block a user