chore: use rosetta
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@@ -16,11 +16,10 @@ use crate::{
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gen_page, server, CrateConfig, Error,
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};
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use clap::{Parser, Subcommand};
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use html_parser::{Dom, Element, Node};
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use html_parser::Dom;
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use regex::Regex;
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use serde::Deserialize;
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use std::{
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fmt::{Display, Formatter},
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fs::{remove_dir_all, File},
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io::{Read, Write},
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path::PathBuf,
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+86
-262
@@ -1,5 +1,9 @@
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use std::process::exit;
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use dioxus_rsx::{BodyNode, CallBody, Component};
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use proc_macro2::{Ident, Span};
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use syn::punctuated::Punctuated;
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use super::*;
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/// Build the Rust WASM app and all of its assets.
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@@ -26,291 +30,111 @@ pub struct Translate {
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impl Translate {
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pub fn translate(self) -> Result<()> {
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let Translate {
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component,
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output,
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file,
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raw,
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} = self;
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// Get the right input for the translation
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let contents = determine_input(self.file, self.raw)?;
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let contents = match (file, raw) {
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(Some(input), None) => std::fs::read_to_string(&input).unwrap_or_else(|e| {
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log::error!("Cloud not read input file: {}.", e);
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exit(0);
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}),
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(None, Some(raw)) => raw,
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(Some(_), Some(_)) => {
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log::error!("Only one of --file or --raw can be specified.");
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exit(0);
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}
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(None, None) => {
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if atty::is(atty::Stream::Stdin) {
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return custom_error!("No input file, source, or stdin to translate from.");
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}
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// Ensure we're loading valid HTML
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let dom = html_parser::Dom::parse(&contents)?;
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let mut buffer = String::new();
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std::io::stdin().read_to_string(&mut buffer).unwrap();
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// Convert the HTML to RSX
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let out = convert_html_to_formatted_rsx(&dom, self.component);
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buffer.trim().to_string()
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}
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};
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let out_buf = match component {
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true => format!("{}", convert_html_to_component(&contents).unwrap()),
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false => {
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let mut buf = String::new();
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let dom = Dom::parse(&contents).unwrap();
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for child in &dom.children {
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simple_render_child(&mut buf, child, 0)?;
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}
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buf
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}
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};
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if let Some(output) = output {
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std::fs::write(&output, out_buf)?;
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} else {
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print!("{}", out_buf);
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// Write the output
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match self.output {
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Some(output) => std::fs::write(&output, out)?,
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None => print!("{}", out),
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}
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Ok(())
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}
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}
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/// render without handling svgs or anything
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pub fn simple_render_child(
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f: &mut impl std::fmt::Write,
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child: &Node,
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il: u32,
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) -> std::fmt::Result {
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write_tabs(f, il)?;
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match child {
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Node::Text(t) => writeln!(f, "\"{}\"", t)?,
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Node::Comment(e) => writeln!(f, "/* {} */", e)?,
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Node::Element(el) => {
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// open the tag
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write!(f, "{} {{ ", &el.name)?;
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pub fn convert_html_to_formatted_rsx(dom: &Dom, component: bool) -> String {
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let callbody = rsx_rosetta::rsx_from_html(&dom);
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// todo: dioxus will eventually support classnames
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// for now, just write them with a space between each
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let class_iter = &mut el.classes.iter();
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if let Some(first_class) = class_iter.next() {
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write!(f, "class: \"{}", first_class)?;
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for next_class in class_iter {
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write!(f, " {}", next_class)?;
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}
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write!(f, "\",")?;
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}
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writeln!(f)?;
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// write the attributes
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if let Some(id) = &el.id {
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write_tabs(f, il + 1)?;
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writeln!(f, "id: \"{}\",", id)?;
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}
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for (name, value) in &el.attributes {
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write_tabs(f, il + 1)?;
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use convert_case::{Case, Casing};
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if name.chars().any(|ch| ch.is_ascii_uppercase() || ch == '-') {
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let new_name = name.to_case(Case::Snake);
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match value {
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Some(val) => writeln!(f, "{}: \"{}\",", new_name, val)?,
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None => writeln!(f, "{}: \"\",", new_name)?,
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}
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} else {
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if matches!(name.as_str(), "for" | "async" | "type" | "as") {
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write!(f, "r#")?
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}
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match value {
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Some(val) => writeln!(f, "{}: \"{}\",", name, val)?,
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None => writeln!(f, "{}: \"\",", name)?,
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}
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}
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}
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// now the children
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for child in &el.children {
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simple_render_child(f, child, il + 1)?;
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}
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// close the tag
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write_tabs(f, il)?;
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writeln!(f, "}}")?;
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}
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};
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Ok(())
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}
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pub fn convert_html_to_component(html: &str) -> Result<ComponentRenderer> {
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Ok(ComponentRenderer {
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dom: Dom::parse(html)?,
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icon_index: 0,
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})
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}
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#[allow(dead_code)]
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pub struct ComponentRenderer {
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dom: Dom,
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icon_index: usize,
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}
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impl Display for ComponentRenderer {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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writeln!(
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f,
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r##"
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fn component(cx: Scope) -> Element {{
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cx.render(rsx!("##
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)?;
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let mut svg_nodes = vec![];
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let mut svg_idx = 0;
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for child in &self.dom.children {
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render_child(f, child, 2, &mut svg_nodes, true, &mut svg_idx)?;
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}
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write!(
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f,
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r##" ))
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}}"##
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)?;
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if svg_idx == 0 {
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return Ok(());
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}
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writeln!(f, "\n\nmod icons {{")?;
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writeln!(f, "\tuse super::*;")?;
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let mut id = 0;
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while let Some(svg) = svg_nodes.pop() {
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writeln!(
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f,
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r##" pub(super) fn icon_{}(cx: Scope) -> Element {{
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cx.render(rsx!("##,
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id
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)?;
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write_tabs(f, 3)?;
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render_element(f, svg, 3, &mut svg_nodes, false, &mut 0)?;
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writeln!(f, "\t\t))\n\t}}")?;
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id += 1;
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}
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writeln!(f, "}}")?;
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Ok(())
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match component {
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true => write_callbody_with_icon_section(callbody),
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false => dioxus_autofmt::write_block_out(callbody).unwrap(),
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}
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}
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fn render_child<'a>(
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f: &mut Formatter<'_>,
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child: &'a Node,
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il: u32,
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svg_buffer: &mut Vec<&'a Element>,
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skip_svg: bool,
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svg_idx: &mut usize,
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) -> std::fmt::Result {
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write_tabs(f, il)?;
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match child {
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Node::Text(t) => writeln!(f, "\"{}\"", t)?,
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Node::Comment(e) => writeln!(f, "/* {} */", e)?,
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Node::Element(el) => render_element(f, el, il, svg_buffer, skip_svg, svg_idx)?,
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};
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Ok(())
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fn write_callbody_with_icon_section(mut callbody: CallBody) -> String {
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let mut svgs = vec![];
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rsx_rosetta::collect_svgs(&mut callbody.roots, &mut svgs);
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let mut out = write_component_body(dioxus_autofmt::write_block_out(callbody).unwrap());
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if !svgs.is_empty() {
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write_svg_section(&mut out, svgs);
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}
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out
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}
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fn render_element<'a>(
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f: &mut Formatter<'_>,
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el: &'a Element,
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il: u32,
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svg_buffer: &mut Vec<&'a Element>,
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skip_svg: bool,
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svg_idx: &mut usize,
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) -> std::fmt::Result {
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if el.name == "svg" && skip_svg {
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svg_buffer.push(el);
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// todo: attach the right icon ID
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writeln!(f, "icons::icon_{} {{}}", svg_idx)?;
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*svg_idx += 1;
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return Ok(());
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}
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// open the tag
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write!(f, "{} {{ ", &el.name)?;
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// todo: dioxus will eventually support classnames
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// for now, just write them with a space between each
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let class_iter = &mut el.classes.iter();
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if let Some(first_class) = class_iter.next() {
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write!(f, "class: \"{}", first_class)?;
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for next_class in class_iter {
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write!(f, " {}", next_class)?;
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}
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write!(f, "\",")?;
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}
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writeln!(f)?;
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// write the attributes
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if let Some(id) = &el.id {
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write_tabs(f, il + 1)?;
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writeln!(f, "id: \"{}\",", id)?;
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}
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for (name, value) in &el.attributes {
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write_tabs(f, il + 1)?;
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use convert_case::{Case, Casing};
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if name.chars().any(|ch| ch.is_ascii_uppercase() || ch == '-') {
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let new_name = name.to_case(Case::Snake);
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match value {
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Some(val) => writeln!(f, "{}: \"{}\",", new_name, val)?,
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None => writeln!(f, "{}: \"\",", new_name)?,
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}
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} else {
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if matches!(name.as_str(), "for" | "async" | "type" | "as") {
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write!(f, "r#")?
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}
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match value {
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Some(val) => writeln!(f, "{}: \"{}\",", name, val)?,
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None => writeln!(f, "{}: \"\",", name)?,
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}
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}
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}
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// now the children
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for child in &el.children {
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render_child(f, child, il + 1, svg_buffer, skip_svg, svg_idx)?;
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}
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// close the tag
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write_tabs(f, il)?;
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writeln!(f, "}}")?;
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Ok(())
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fn write_component_body(raw: String) -> String {
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let mut out = String::from("fn component(cx: Scope) -> Element {\n cx.render(rsx! {");
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indent_and_write(&raw, 1, &mut out);
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out.push_str(" })\n}");
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out
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}
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fn write_tabs(f: &mut impl std::fmt::Write, num: u32) -> std::fmt::Result {
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for _ in 0..num {
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write!(f, " ")?
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fn write_svg_section(out: &mut String, svgs: Vec<BodyNode>) {
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out.push_str("\n\nmod icons {");
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out.push_str("\n use super::*;");
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for (idx, icon) in svgs.into_iter().enumerate() {
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let raw = dioxus_autofmt::write_block_out(CallBody { roots: vec![icon] }).unwrap();
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out.push_str("\n\n pub fn icon_");
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out.push_str(&idx.to_string());
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out.push_str("(cx: Scope) -> Element {\n cx.render(rsx! {");
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indent_and_write(&raw, 2, out);
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out.push_str(" })\n }");
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}
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Ok(())
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out.push_str("\n}");
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}
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fn indent_and_write(raw: &str, idx: usize, out: &mut String) {
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for line in raw.lines() {
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for _ in 0..idx {
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out.push_str(" ");
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}
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out.push_str(line);
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out.push('\n');
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}
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}
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fn determine_input(file: Option<String>, raw: Option<String>) -> Result<String> {
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// Make sure not both are specified
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if file.is_some() && raw.is_some() {
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log::error!("Only one of --file or --raw should be specified.");
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exit(0);
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}
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if let Some(raw) = raw {
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return Ok(raw);
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}
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if let Some(file) = file {
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return Ok(std::fs::read_to_string(&file)?);
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}
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// If neither exist, we try to read from stdin
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if atty::is(atty::Stream::Stdin) {
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return custom_error!("No input file, source, or stdin to translate from.");
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}
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let mut buffer = String::new();
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std::io::stdin().read_to_string(&mut buffer).unwrap();
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Ok(buffer.trim().to_string())
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}
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#[test]
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fn generates_svgs() {
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use std::io::Write;
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let st = include_str!("../../../tests/svg.html");
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let out = format!("{:}", convert_html_to_component(st).unwrap());
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dbg!(&out);
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let out = convert_html_to_formatted_rsx(&html_parser::Dom::parse(st).unwrap(), true);
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std::fs::File::create("svg_rsx.rs")
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.unwrap()
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.write_all(out.as_bytes())
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.unwrap();
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println!("{}", out);
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}
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