Allow Multiple dependencies for states in the RealDom (native core) (#412)
* WIP multable deps * WIP: refactor and genralize state macro * add traversable trait * update tui to use elementid to index dom
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19 files changed
+990
-1103
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@@ -1,17 +1,12 @@
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use anymap::AnyMap;
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use fxhash::{FxHashMap, FxHashSet};
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use std::{
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collections::VecDeque,
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ops::{Index, IndexMut},
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};
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use std::ops::{Index, IndexMut};
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use dioxus_core::{ElementId, Mutations, VNode, VirtualDom};
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use crate::state::{union_ordered_iter, State};
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use crate::{
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node_ref::{AttributeMask, NodeMask},
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state::MemberId,
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};
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use crate::node_ref::{AttributeMask, NodeMask};
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use crate::state::State;
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use crate::traversable::Traversable;
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/// A Dom that can sync with the VirtualDom mutations intended for use in lazy renderers.
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/// The render state passes from parent to children and or accumulates state from children to parents.
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@@ -20,7 +15,7 @@ use crate::{
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pub struct RealDom<S: State> {
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root: usize,
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nodes: Vec<Option<Node<S>>>,
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nodes_listening: FxHashMap<&'static str, FxHashSet<usize>>,
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nodes_listening: FxHashMap<&'static str, FxHashSet<ElementId>>,
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node_stack: smallvec::SmallVec<[usize; 10]>,
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}
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@@ -51,7 +46,7 @@ impl<S: State> RealDom<S> {
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}
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/// Updates the dom, up and down state and return a set of nodes that were updated pass this to update_state.
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pub fn apply_mutations(&mut self, mutations_vec: Vec<Mutations>) -> Vec<(usize, NodeMask)> {
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pub fn apply_mutations(&mut self, mutations_vec: Vec<Mutations>) -> Vec<(ElementId, NodeMask)> {
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let mut nodes_updated = Vec::new();
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for mutations in mutations_vec {
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for e in mutations.edits {
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@@ -72,40 +67,44 @@ impl<S: State> RealDom<S> {
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.drain(self.node_stack.len() - many as usize..)
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.collect();
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for ns in drained {
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self.link_child(ns, target).unwrap();
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nodes_updated.push((ns, NodeMask::ALL));
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let id = ElementId(ns);
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self.link_child(id, ElementId(target)).unwrap();
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nodes_updated.push((id, NodeMask::ALL));
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}
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}
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ReplaceWith { root, m } => {
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let root = self.remove(root as usize).unwrap();
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let root = self.remove(ElementId(root as usize)).unwrap();
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let target = root.parent.unwrap().0;
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let drained: Vec<_> = self.node_stack.drain(0..m as usize).collect();
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for ns in drained {
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nodes_updated.push((ns, NodeMask::ALL));
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self.link_child(ns, target).unwrap();
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let id = ElementId(ns);
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nodes_updated.push((id, NodeMask::ALL));
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self.link_child(id, ElementId(target)).unwrap();
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}
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}
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InsertAfter { root, n } => {
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let target = self[root as usize].parent.unwrap().0;
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let target = self[ElementId(root as usize)].parent.unwrap().0;
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let drained: Vec<_> = self.node_stack.drain(0..n as usize).collect();
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for ns in drained {
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nodes_updated.push((ns, NodeMask::ALL));
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self.link_child(ns, target).unwrap();
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let id = ElementId(ns);
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nodes_updated.push((id, NodeMask::ALL));
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self.link_child(id, ElementId(target)).unwrap();
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}
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}
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InsertBefore { root, n } => {
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let target = self[root as usize].parent.unwrap().0;
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let target = self[ElementId(root as usize)].parent.unwrap().0;
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let drained: Vec<_> = self.node_stack.drain(0..n as usize).collect();
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for ns in drained {
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nodes_updated.push((ns, NodeMask::ALL));
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self.link_child(ns, target).unwrap();
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let id = ElementId(ns);
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nodes_updated.push((id, NodeMask::ALL));
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self.link_child(id, ElementId(target)).unwrap();
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}
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}
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Remove { root } => {
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if let Some(parent) = self[root as usize].parent {
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nodes_updated.push((parent.0, NodeMask::NONE));
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if let Some(parent) = self[ElementId(root as usize)].parent {
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nodes_updated.push((parent, NodeMask::NONE));
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}
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self.remove(root as usize).unwrap();
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self.remove(ElementId(root as usize)).unwrap();
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}
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CreateTextNode { root, text } => {
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let n = Node::new(
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@@ -152,26 +151,29 @@ impl<S: State> RealDom<S> {
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scope: _,
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root,
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} => {
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nodes_updated.push((root as usize, NodeMask::new().with_listeners()));
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let id = ElementId(root as usize);
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nodes_updated.push((id, NodeMask::new().with_listeners()));
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if let Some(v) = self.nodes_listening.get_mut(event_name) {
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v.insert(root as usize);
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v.insert(id);
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} else {
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let mut hs = FxHashSet::default();
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hs.insert(root as usize);
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hs.insert(id);
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self.nodes_listening.insert(event_name, hs);
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}
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}
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RemoveEventListener { root, event } => {
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nodes_updated.push((root as usize, NodeMask::new().with_listeners()));
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let id = ElementId(root as usize);
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nodes_updated.push((id, NodeMask::new().with_listeners()));
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let v = self.nodes_listening.get_mut(event).unwrap();
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v.remove(&(root as usize));
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v.remove(&id);
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}
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SetText {
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root,
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text: new_text,
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} => {
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let target = &mut self[root as usize];
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nodes_updated.push((root as usize, NodeMask::new().with_text()));
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let id = ElementId(root as usize);
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let target = &mut self[id];
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nodes_updated.push((id, NodeMask::new().with_text()));
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match &mut target.node_type {
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NodeType::Text { text } => {
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*text = new_text.to_string();
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@@ -180,18 +182,16 @@ impl<S: State> RealDom<S> {
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}
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}
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SetAttribute { root, field, .. } => {
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nodes_updated.push((
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root as usize,
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NodeMask::new_with_attrs(AttributeMask::single(field)),
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));
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let id = ElementId(root as usize);
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nodes_updated
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.push((id, NodeMask::new_with_attrs(AttributeMask::single(field))));
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}
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RemoveAttribute {
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root, name: field, ..
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} => {
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nodes_updated.push((
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root as usize,
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NodeMask::new_with_attrs(AttributeMask::single(field)),
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));
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let id = ElementId(root as usize);
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nodes_updated
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.push((id, NodeMask::new_with_attrs(AttributeMask::single(field))));
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}
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PopRoot {} => {
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self.node_stack.pop();
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@@ -203,309 +203,60 @@ impl<S: State> RealDom<S> {
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nodes_updated
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}
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/// Seperated from apply_mutations because Mutations require a mutable reference to the VirtualDom.
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pub fn update_state(
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&mut self,
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vdom: &VirtualDom,
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nodes_updated: Vec<(usize, NodeMask)>,
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nodes_updated: Vec<(ElementId, NodeMask)>,
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ctx: AnyMap,
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) -> Option<FxHashSet<usize>> {
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#[derive(PartialEq, Clone, Debug)]
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enum StatesToCheck {
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All,
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Some(Vec<MemberId>),
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}
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impl StatesToCheck {
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fn union(&self, other: &Self) -> Self {
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match (self, other) {
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(Self::Some(s), Self::Some(o)) => Self::Some(union_ordered_iter(
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s.iter().copied(),
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o.iter().copied(),
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s.len() + o.len(),
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)),
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_ => Self::All,
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}
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}
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}
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#[derive(Debug, Clone)]
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struct NodeRef {
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id: usize,
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height: u16,
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node_mask: NodeMask,
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to_check: StatesToCheck,
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}
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impl NodeRef {
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fn union_with(&mut self, other: &Self) {
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self.node_mask = self.node_mask.union(&other.node_mask);
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self.to_check = self.to_check.union(&other.to_check);
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}
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}
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impl Eq for NodeRef {}
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impl PartialEq for NodeRef {
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fn eq(&self, other: &Self) -> bool {
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self.id == other.id && self.height == other.height
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}
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}
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impl Ord for NodeRef {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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self.partial_cmp(other).unwrap()
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}
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}
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impl PartialOrd for NodeRef {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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// Sort nodes first by height, then if the height is the same id.
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// The order of the id does not matter it just helps with binary search later
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Some(self.height.cmp(&other.height).then(self.id.cmp(&other.id)))
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}
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}
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let mut to_rerender = FxHashSet::default();
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to_rerender.extend(nodes_updated.iter().map(|(id, _)| id));
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let mut nodes_updated: Vec<_> = nodes_updated
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.into_iter()
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.map(|(id, mask)| NodeRef {
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id,
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height: self[id].height,
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node_mask: mask,
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to_check: StatesToCheck::All,
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})
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.collect();
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nodes_updated.sort();
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// Combine mutations that affect the same node.
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let mut last_node: Option<NodeRef> = None;
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let mut new_nodes_updated = VecDeque::new();
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for current in nodes_updated.into_iter() {
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if let Some(node) = &mut last_node {
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if *node == current {
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node.union_with(¤t);
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} else {
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new_nodes_updated.push_back(last_node.replace(current).unwrap());
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}
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} else {
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last_node = Some(current);
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}
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}
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if let Some(node) = last_node {
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new_nodes_updated.push_back(node);
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}
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let nodes_updated = new_nodes_updated;
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// update the state that only depends on nodes. The order does not matter.
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for node_ref in &nodes_updated {
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let mut changed = false;
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let node = &mut self[node_ref.id];
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let mut ids = match &node_ref.to_check {
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StatesToCheck::All => node.state.node_dep_types(&node_ref.node_mask),
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// this should only be triggered from the current node, so all members will need to be checked
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StatesToCheck::Some(_) => unreachable!(),
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};
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let mut i = 0;
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while i < ids.len() {
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let id = ids[i];
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let node = &mut self[node_ref.id];
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let vnode = node.element(vdom);
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if let Some(members_effected) =
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node.state.update_node_dep_state(id, vnode, vdom, &ctx)
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{
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debug_assert!(members_effected.node_dep.iter().all(|i| i >= &id));
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for m in &members_effected.node_dep {
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if let Err(idx) = ids.binary_search(m) {
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ids.insert(idx, *m);
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}
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}
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changed = true;
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}
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i += 1;
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}
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if changed {
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to_rerender.insert(node_ref.id);
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}
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}
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// bubble up state. To avoid calling reduce more times than nessisary start from the bottom and go up.
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let mut to_bubble = nodes_updated.clone();
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while let Some(node_ref) = to_bubble.pop_back() {
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let NodeRef {
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id,
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height,
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node_mask,
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to_check,
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} = node_ref;
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let (node, children) = self.get_node_children_mut(id).unwrap();
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let children_state: Vec<_> = children.iter().map(|c| &c.state).collect();
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let mut ids = match to_check {
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StatesToCheck::All => node.state.child_dep_types(&node_mask),
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StatesToCheck::Some(ids) => ids,
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};
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let mut changed = Vec::new();
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let mut i = 0;
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while i < ids.len() {
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let id = ids[i];
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let vnode = node.element(vdom);
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if let Some(members_effected) =
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node.state
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.update_child_dep_state(id, vnode, vdom, &children_state, &ctx)
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{
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debug_assert!(members_effected.node_dep.iter().all(|i| i >= &id));
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for m in members_effected.node_dep {
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if let Err(idx) = ids.binary_search(&m) {
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ids.insert(idx, m);
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}
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}
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for m in members_effected.child_dep {
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changed.push(m);
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}
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}
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i += 1;
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}
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if let Some(parent_id) = node.parent {
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if !changed.is_empty() {
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to_rerender.insert(id);
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let i = to_bubble.partition_point(
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|NodeRef {
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id: other_id,
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height: h,
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..
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}| {
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*h < height - 1 || (*h == height - 1 && *other_id < parent_id.0)
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},
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);
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// make sure the parent is not already queued
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if i < to_bubble.len() && to_bubble[i].id == parent_id.0 {
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to_bubble[i].to_check =
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to_bubble[i].to_check.union(&StatesToCheck::Some(changed));
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} else {
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to_bubble.insert(
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i,
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NodeRef {
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id: parent_id.0,
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height: height - 1,
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node_mask: NodeMask::NONE,
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to_check: StatesToCheck::Some(changed),
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},
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);
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}
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}
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}
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}
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// push down state. To avoid calling reduce more times than nessisary start from the top and go down.
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let mut to_push = nodes_updated;
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while let Some(node_ref) = to_push.pop_front() {
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let NodeRef {
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id,
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height,
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node_mask,
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to_check,
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} = node_ref;
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let node = &self[id];
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let mut ids = match to_check {
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StatesToCheck::All => node.state.parent_dep_types(&node_mask),
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StatesToCheck::Some(ids) => ids,
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};
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let mut changed = Vec::new();
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let (node, parent) = self.get_node_parent_mut(id).unwrap();
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let mut i = 0;
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while i < ids.len() {
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let id = ids[i];
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let vnode = node.element(vdom);
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let parent = parent.as_deref();
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let state = &mut node.state;
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if let Some(members_effected) =
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state.update_parent_dep_state(id, vnode, vdom, parent.map(|n| &n.state), &ctx)
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{
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debug_assert!(members_effected.node_dep.iter().all(|i| i >= &id));
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for m in members_effected.node_dep {
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if let Err(idx) = ids.binary_search(&m) {
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ids.insert(idx, m);
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}
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}
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for m in members_effected.parent_dep {
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changed.push(m);
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}
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}
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i += 1;
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}
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to_rerender.insert(id);
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if !changed.is_empty() {
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let node = &self[id];
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if let NodeType::Element { children, .. } = &node.node_type {
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for c in children {
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let i = to_push.partition_point(
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|NodeRef {
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id: other_id,
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height: h,
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..
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}| {
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*h < height + 1 || (*h == height + 1 && *other_id < c.0)
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},
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);
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if i < to_push.len() && to_push[i].id == c.0 {
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to_push[i].to_check = to_push[i]
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.to_check
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.union(&StatesToCheck::Some(changed.clone()));
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} else {
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to_push.insert(
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i,
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NodeRef {
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id: c.0,
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height: height + 1,
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node_mask: NodeMask::NONE,
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to_check: StatesToCheck::Some(changed.clone()),
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},
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);
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}
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}
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}
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}
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}
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Some(to_rerender)
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) -> FxHashSet<ElementId> {
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S::update(
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&nodes_updated,
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&mut self.map(|n| &n.state, |n| &mut n.state),
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vdom,
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&ctx,
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)
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}
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fn link_child(&mut self, child_id: usize, parent_id: usize) -> Option<()> {
|
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fn link_child(&mut self, child_id: ElementId, parent_id: ElementId) -> Option<()> {
|
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debug_assert_ne!(child_id, parent_id);
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let parent = &mut self[parent_id];
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parent.add_child(ElementId(child_id));
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parent.add_child(child_id);
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let parent_height = parent.height + 1;
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self[child_id].set_parent(ElementId(parent_id));
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self[child_id].set_parent(parent_id);
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self.increase_height(child_id, parent_height);
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Some(())
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}
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fn increase_height(&mut self, id: usize, amount: u16) {
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fn increase_height(&mut self, id: ElementId, amount: u16) {
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let n = &mut self[id];
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||||
n.height += amount;
|
||||
if let NodeType::Element { children, .. } = &n.node_type {
|
||||
for c in children.clone() {
|
||||
self.increase_height(c.0, amount);
|
||||
self.increase_height(c, amount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// remove a node and it's children from the dom.
|
||||
fn remove(&mut self, id: usize) -> Option<Node<S>> {
|
||||
fn remove(&mut self, id: ElementId) -> Option<Node<S>> {
|
||||
// We do not need to remove the node from the parent's children list for children.
|
||||
fn inner<S: State>(dom: &mut RealDom<S>, id: usize) -> Option<Node<S>> {
|
||||
let mut node = dom.nodes[id as usize].take()?;
|
||||
fn inner<S: State>(dom: &mut RealDom<S>, id: ElementId) -> Option<Node<S>> {
|
||||
let mut node = dom.nodes[id.0].take()?;
|
||||
if let NodeType::Element { children, .. } = &mut node.node_type {
|
||||
for c in children {
|
||||
inner(dom, c.0)?;
|
||||
inner(dom, *c)?;
|
||||
}
|
||||
}
|
||||
Some(node)
|
||||
}
|
||||
let mut node = self.nodes[id as usize].take()?;
|
||||
let mut node = self.nodes[id.0].take()?;
|
||||
if let Some(parent) = node.parent {
|
||||
let parent = &mut self[parent];
|
||||
parent.remove_child(ElementId(id));
|
||||
parent.remove_child(id);
|
||||
}
|
||||
if let NodeType::Element { children, .. } = &mut node.node_type {
|
||||
for c in children {
|
||||
inner(self, c.0)?;
|
||||
inner(self, *c)?;
|
||||
}
|
||||
}
|
||||
Some(node)
|
||||
@@ -521,62 +272,6 @@ impl<S: State> RealDom<S> {
|
||||
self.nodes[id] = Some(node);
|
||||
}
|
||||
|
||||
pub fn get(&self, id: usize) -> Option<&Node<S>> {
|
||||
self.nodes.get(id)?.as_ref()
|
||||
}
|
||||
|
||||
pub fn get_mut(&mut self, id: usize) -> Option<&mut Node<S>> {
|
||||
self.nodes.get_mut(id)?.as_mut()
|
||||
}
|
||||
|
||||
// this is safe because no node will have itself as a child
|
||||
pub fn get_node_children_mut(
|
||||
&mut self,
|
||||
id: usize,
|
||||
) -> Option<(&mut Node<S>, Vec<&mut Node<S>>)> {
|
||||
let ptr = self.nodes.as_mut_ptr();
|
||||
unsafe {
|
||||
if id >= self.nodes.len() {
|
||||
None
|
||||
} else {
|
||||
let node = &mut *ptr.add(id);
|
||||
if let Some(node) = node.as_mut() {
|
||||
let children = match &node.node_type {
|
||||
NodeType::Element { children, .. } => children
|
||||
.iter()
|
||||
.map(|id| (&mut *ptr.add(id.0)).as_mut().unwrap())
|
||||
.collect(),
|
||||
_ => Vec::new(),
|
||||
};
|
||||
Some((node, children))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// this is safe because no node will have itself as a parent
|
||||
pub fn get_node_parent_mut(
|
||||
&mut self,
|
||||
id: usize,
|
||||
) -> Option<(&mut Node<S>, Option<&mut Node<S>>)> {
|
||||
let ptr = self.nodes.as_mut_ptr();
|
||||
unsafe {
|
||||
let node = &mut *ptr.add(id);
|
||||
if id >= self.nodes.len() {
|
||||
None
|
||||
} else if let Some(node) = node.as_mut() {
|
||||
let parent = node
|
||||
.parent
|
||||
.map(|id| (&mut *ptr.add(id.0)).as_mut().unwrap());
|
||||
Some((node, parent))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_listening_sorted(&self, event: &'static str) -> Vec<&Node<S>> {
|
||||
if let Some(nodes) = self.nodes_listening.get(event) {
|
||||
let mut listening: Vec<_> = nodes.iter().map(|id| &self[*id]).collect();
|
||||
@@ -658,7 +353,7 @@ impl<S: State> RealDom<S> {
|
||||
}
|
||||
}
|
||||
}
|
||||
if let NodeType::Element { children, .. } = &self[self.root].node_type {
|
||||
if let NodeType::Element { children, .. } = &self[ElementId(self.root)].node_type {
|
||||
for c in children {
|
||||
inner(self, *c, &mut f);
|
||||
}
|
||||
@@ -677,7 +372,7 @@ impl<S: State> RealDom<S> {
|
||||
}
|
||||
}
|
||||
let root = self.root;
|
||||
if let NodeType::Element { children, .. } = &mut self[root].node_type {
|
||||
if let NodeType::Element { children, .. } = &mut self[ElementId(root)].node_type {
|
||||
for c in children.clone() {
|
||||
inner(self, c, &mut f);
|
||||
}
|
||||
@@ -685,30 +380,17 @@ impl<S: State> RealDom<S> {
|
||||
}
|
||||
}
|
||||
|
||||
impl<S: State> Index<usize> for RealDom<S> {
|
||||
type Output = Node<S>;
|
||||
|
||||
fn index(&self, idx: usize) -> &Self::Output {
|
||||
self.get(idx).expect("Node does not exist")
|
||||
}
|
||||
}
|
||||
|
||||
impl<S: State> Index<ElementId> for RealDom<S> {
|
||||
type Output = Node<S>;
|
||||
|
||||
fn index(&self, idx: ElementId) -> &Self::Output {
|
||||
&self[idx.0]
|
||||
self.get(idx).unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
impl<S: State> IndexMut<usize> for RealDom<S> {
|
||||
fn index_mut(&mut self, idx: usize) -> &mut Self::Output {
|
||||
self.get_mut(idx).expect("Node does not exist")
|
||||
}
|
||||
}
|
||||
impl<S: State> IndexMut<ElementId> for RealDom<S> {
|
||||
fn index_mut(&mut self, idx: ElementId) -> &mut Self::Output {
|
||||
&mut self[idx.0]
|
||||
self.get_mut(idx).unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -772,3 +454,35 @@ impl<S: State> Node<S> {
|
||||
self.parent = Some(parent);
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: State> Traversable for RealDom<T> {
|
||||
type Id = ElementId;
|
||||
type Node = Node<T>;
|
||||
|
||||
fn height(&self, id: Self::Id) -> Option<u16> {
|
||||
Some(<Self as Traversable>::get(self, id)?.height)
|
||||
}
|
||||
|
||||
fn get(&self, id: Self::Id) -> Option<&Self::Node> {
|
||||
self.nodes.get(id.0)?.as_ref()
|
||||
}
|
||||
|
||||
fn get_mut(&mut self, id: Self::Id) -> Option<&mut Self::Node> {
|
||||
self.nodes.get_mut(id.0)?.as_mut()
|
||||
}
|
||||
|
||||
fn children(&self, id: Self::Id) -> &[Self::Id] {
|
||||
if let Some(node) = <Self as Traversable>::get(self, id) {
|
||||
match &node.node_type {
|
||||
NodeType::Element { children, .. } => children,
|
||||
_ => &[],
|
||||
}
|
||||
} else {
|
||||
&[]
|
||||
}
|
||||
}
|
||||
|
||||
fn parent(&self, id: Self::Id) -> Option<Self::Id> {
|
||||
<Self as Traversable>::get(self, id).and_then(|n| n.parent)
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user