Allow Multiple dependencies for states in the RealDom (native core) (#412)

* WIP multable deps

* WIP: refactor and genralize state macro

* add traversable trait

* update tui to use elementid to index dom
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Demonthos authored and GitHub committed 2022-07-07 00:50:22 -04:00
1 parent c271fc132e
commit 4a5ae758ee
19 files changed
+990 -1103

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@@ -1,13 +1,11 @@
use std::{
cmp::Ordering,
fmt::Debug,
ops::{Add, AddAssign, Sub, SubAssign},
};
use std::{cmp::Ordering, fmt::Debug};
use anymap::AnyMap;
use dioxus_core::VNode;
use dioxus_core::ElementId;
use fxhash::FxHashSet;
use crate::node_ref::{NodeMask, NodeView};
use crate::traversable::Traversable;
pub(crate) fn union_ordered_iter<T: Ord + Debug>(
s_iter: impl Iterator<Item = T>,
@@ -50,7 +48,7 @@ pub trait ChildDepState {
/// The context is passed to the [ChildDepState::reduce] when it is pushed down.
/// This is sometimes nessisary for lifetime purposes.
type Ctx;
/// This must be either a [ChildDepState] or [NodeDepState]
/// This must be either a [ChildDepState], or [NodeDepState]
type DepState;
const NODE_MASK: NodeMask = NodeMask::NONE;
fn reduce<'a>(
@@ -73,70 +71,77 @@ pub trait ParentDepState {
/// This must be either a [ParentDepState] or [NodeDepState]
type DepState;
const NODE_MASK: NodeMask = NodeMask::NONE;
fn reduce(&mut self, node: NodeView, parent: Option<&Self::DepState>, ctx: &Self::Ctx) -> bool;
fn reduce<'a>(
&mut self,
node: NodeView,
parent: Option<&'a Self::DepState>,
ctx: &Self::Ctx,
) -> bool;
}
/// This state that is upadated lazily. For example any propertys that do not effect other parts of the dom like bg-color.
/// Called when the current node's node properties are modified or a sibling's [NodeDepState] is modified.
/// Called at most once per update.
pub trait NodeDepState {
/// NodeDepState is the only state that can accept multiple dependancies, but only from the current node.
/// ```rust
/// impl<'a, 'b> NodeDepState<(&'a TextWrap, &'b ChildLayout)> for Layout {
/// type Ctx = LayoutCache;
/// const NODE_MASK: NodeMask =
/// NodeMask::new_with_attrs(AttributeMask::Static(&sorted_str_slice!([
/// "width", "height"
/// ])))
/// .with_text();
/// fn reduce<'a>(
/// &mut self,
/// node: NodeView,
/// siblings: (&'a TextWrap, &'b ChildLayout),
/// ctx: &Self::Ctx,
/// ) -> bool {
/// let old = self.clone();
/// let (text_wrap, child_layout) = siblings;
/// if TextWrap::Wrap == text_wrap {
/// if let Some(text) = node.text() {
/// let lines = text_wrap.get_lines(text);
/// self.width = lines.max_by(|l| l.len());
/// self.height = lines.len();
/// return old != self;
/// }
/// }
/// let mut width = child_layout.width;
/// let mut height = child_layout.width;
/// for attr in node.attributes() {
/// match attr.name {
/// "width" => {
/// width = attr.value.as_text().unwrap().parse().unwrap();
/// }
/// "height" => {
/// height = attr.value.as_text().unwrap().parse().unwrap();
/// }
/// _ => unreachable!(),
/// }
/// }
/// self.width = width;
/// self.height = height;
/// old != self
/// }
/// }
/// ```
/// The generic argument (Depstate) must be a tuple containing any number of borrowed elments that are either a [ChildDepState], [ParentDepState] or [NodeDepState].
pub trait NodeDepState<DepState> {
type Ctx;
type DepState: NodeDepState;
const NODE_MASK: NodeMask = NodeMask::NONE;
fn reduce(&mut self, node: NodeView, sibling: &Self::DepState, ctx: &Self::Ctx) -> bool;
}
#[derive(Debug)]
pub struct ChildStatesChanged {
pub node_dep: Vec<MemberId>,
pub child_dep: Vec<MemberId>,
}
#[derive(Debug)]
pub struct ParentStatesChanged {
pub node_dep: Vec<MemberId>,
pub parent_dep: Vec<MemberId>,
}
#[derive(Debug)]
pub struct NodeStatesChanged {
pub node_dep: Vec<MemberId>,
fn reduce(&mut self, node: NodeView, siblings: DepState, ctx: &Self::Ctx) -> bool;
}
/// Do not implement this trait. It is only meant to be derived and used through [crate::real_dom::RealDom].
pub trait State: Default + Clone {
const SIZE: usize;
fn update_node_dep_state<'a>(
&'a mut self,
ty: MemberId,
node: &'a VNode<'a>,
#[doc(hidden)]
fn update<'a, T: Traversable<Node = Self, Id = ElementId>>(
dirty: &[(ElementId, NodeMask)],
state_tree: &'a mut T,
vdom: &'a dioxus_core::VirtualDom,
ctx: &AnyMap,
) -> Option<NodeStatesChanged>;
/// This must be a valid resolution order. (no nodes updated before a state they rely on)
fn child_dep_types(&self, mask: &NodeMask) -> Vec<MemberId>;
fn update_parent_dep_state<'a>(
&'a mut self,
ty: MemberId,
node: &'a VNode<'a>,
vdom: &'a dioxus_core::VirtualDom,
parent: Option<&Self>,
ctx: &AnyMap,
) -> Option<ParentStatesChanged>;
/// This must be a valid resolution order. (no nodes updated before a state they rely on)
fn parent_dep_types(&self, mask: &NodeMask) -> Vec<MemberId>;
fn update_child_dep_state<'a>(
&'a mut self,
ty: MemberId,
node: &'a VNode<'a>,
vdom: &'a dioxus_core::VirtualDom,
children: &[&Self],
ctx: &AnyMap,
) -> Option<ChildStatesChanged>;
/// This must be a valid resolution order. (no nodes updated before a state they rely on)
fn node_dep_types(&self, mask: &NodeMask) -> Vec<MemberId>;
) -> FxHashSet<ElementId>;
}
// Todo: once GATs land we can model multable dependencies
@@ -159,44 +164,14 @@ impl ChildDepState for () {
impl ParentDepState for () {
type Ctx = ();
type DepState = ();
fn reduce(&mut self, _: NodeView, _: Option<&Self::DepState>, _: &Self::Ctx) -> bool {
fn reduce<'a>(&mut self, _: NodeView, _: Option<&'a Self::DepState>, _: &Self::Ctx) -> bool {
false
}
}
impl NodeDepState for () {
impl NodeDepState<()> for () {
type Ctx = ();
type DepState = ();
fn reduce(&mut self, _: NodeView, _sibling: &Self::DepState, _: &Self::Ctx) -> bool {
fn reduce(&mut self, _: NodeView, _sibling: (), _: &Self::Ctx) -> bool {
false
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
pub struct MemberId(pub usize);
impl Sub<usize> for MemberId {
type Output = MemberId;
fn sub(self, rhs: usize) -> Self::Output {
MemberId(self.0 - rhs)
}
}
impl Add<usize> for MemberId {
type Output = MemberId;
fn add(self, rhs: usize) -> Self::Output {
MemberId(self.0 + rhs)
}
}
impl SubAssign<usize> for MemberId {
fn sub_assign(&mut self, rhs: usize) {
*self = *self - rhs;
}
}
impl AddAssign<usize> for MemberId {
fn add_assign(&mut self, rhs: usize) {
*self = *self + rhs;
}
}