Allow Multiple dependencies for states in the RealDom (native core) (#412)
* WIP multable deps * WIP: refactor and genralize state macro * add traversable trait * update tui to use elementid to index dom
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c271fc132e
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4a5ae758ee
19 files changed
+990
-1103
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@@ -1,5 +1,6 @@
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use anymap::AnyMap;
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use dioxus::core as dioxus_core;
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use dioxus::core::ElementId;
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use dioxus::core::{AttributeValue, DomEdit, Mutations};
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use dioxus::prelude::*;
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use dioxus_native_core::node_ref::*;
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@@ -49,13 +50,14 @@ impl ChildDepState for ChildDepCallCounter {
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const NODE_MASK: NodeMask = NodeMask::ALL;
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fn reduce<'a>(
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&mut self,
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_: NodeView,
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node: NodeView,
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_: impl Iterator<Item = &'a Self::DepState>,
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_: &Self::Ctx,
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) -> bool
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where
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Self::DepState: 'a,
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{
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println!("{self:?} {:?}: {} {:?}", node.tag(), node.id(), node.text());
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self.0 += 1;
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true
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}
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@@ -80,11 +82,10 @@ impl ParentDepState for ParentDepCallCounter {
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#[derive(Debug, Clone, Default)]
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struct NodeDepCallCounter(u32);
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impl NodeDepState for NodeDepCallCounter {
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impl NodeDepState<()> for NodeDepCallCounter {
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type Ctx = ();
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type DepState = ();
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const NODE_MASK: NodeMask = NodeMask::ALL;
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fn reduce(&mut self, _node: NodeView, _sibling: &Self::DepState, _ctx: &Self::Ctx) -> bool {
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fn reduce(&mut self, _node: NodeView, _sibling: (), _ctx: &Self::Ctx) -> bool {
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self.0 += 1;
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true
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}
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@@ -133,11 +134,10 @@ impl ParentDepState for PushedDownStateTester {
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#[derive(Debug, Clone, PartialEq, Default)]
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struct NodeStateTester(Option<String>, Vec<(String, String)>);
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impl NodeDepState for NodeStateTester {
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impl NodeDepState<()> for NodeStateTester {
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type Ctx = u32;
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type DepState = ();
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const NODE_MASK: NodeMask = NodeMask::new_with_attrs(AttributeMask::All).with_tag();
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fn reduce(&mut self, node: NodeView, _sibling: &Self::DepState, ctx: &Self::Ctx) -> bool {
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fn reduce(&mut self, node: NodeView, _sibling: (), ctx: &Self::Ctx) -> bool {
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assert_eq!(*ctx, 42);
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*self = NodeStateTester(
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node.tag().map(|s| s.to_string()),
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@@ -187,7 +187,7 @@ fn state_initial() {
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ctx.insert(42u32);
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let _to_rerender = dom.update_state(&vdom, nodes_updated, ctx);
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let root_div = &dom[1];
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let root_div = &dom[ElementId(1)];
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assert_eq!(root_div.state.bubbled.0, Some("div".to_string()));
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assert_eq!(
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root_div.state.bubbled.1,
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@@ -204,7 +204,7 @@ fn state_initial() {
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assert_eq!(root_div.state.node.0, Some("div".to_string()));
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assert_eq!(root_div.state.node.1, vec![]);
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let child_p = &dom[2];
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let child_p = &dom[ElementId(2)];
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assert_eq!(child_p.state.bubbled.0, Some("p".to_string()));
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assert_eq!(child_p.state.bubbled.1, Vec::new());
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assert_eq!(child_p.state.pushed.0, Some("p".to_string()));
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@@ -221,7 +221,7 @@ fn state_initial() {
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vec![("color".to_string(), "red".to_string())]
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);
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let child_h1 = &dom[3];
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let child_h1 = &dom[ElementId(3)];
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assert_eq!(child_h1.state.bubbled.0, Some("h1".to_string()));
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assert_eq!(child_h1.state.bubbled.1, Vec::new());
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assert_eq!(child_h1.state.pushed.0, Some("h1".to_string()));
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@@ -236,64 +236,6 @@ fn state_initial() {
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assert_eq!(child_h1.state.node.1, vec![]);
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}
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#[test]
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fn state_reduce_initally_called_minimally() {
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#[allow(non_snake_case)]
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fn Base(cx: Scope) -> Element {
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rsx!(cx, div {
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div{
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div{
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p{}
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}
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p{
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"hello"
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}
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div{
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h1{}
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}
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p{
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"world"
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}
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}
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})
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}
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let vdom = VirtualDom::new(Base);
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let mutations = vdom.create_vnodes(rsx! {
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div {
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div{
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div{
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p{}
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}
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p{
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"hello"
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}
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div{
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h1{}
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}
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p{
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"world"
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}
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}
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}
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});
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let mut dom: RealDom<CallCounterState> = RealDom::new();
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let nodes_updated = dom.apply_mutations(vec![mutations]);
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let _to_rerender = dom.update_state(&vdom, nodes_updated, AnyMap::new());
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dom.traverse_depth_first(|n| {
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assert_eq!(n.state.part1.child_counter.0, 1);
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assert_eq!(n.state.child_counter.0, 1);
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assert_eq!(n.state.part2.parent_counter.0, 1);
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assert_eq!(n.state.parent_counter.0, 1);
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assert_eq!(n.state.part3.node_counter.0, 1);
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assert_eq!(n.state.node_counter.0, 1);
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});
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}
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#[test]
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fn state_reduce_parent_called_minimally_on_update() {
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#[allow(non_snake_case)]
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@@ -446,11 +388,15 @@ struct UnorderedDependanciesState {
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#[derive(Debug, Clone, Default, PartialEq)]
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struct ADepCallCounter(usize, BDepCallCounter);
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impl NodeDepState for ADepCallCounter {
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impl<'a> NodeDepState<(&'a BDepCallCounter,)> for ADepCallCounter {
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type Ctx = ();
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type DepState = BDepCallCounter;
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const NODE_MASK: NodeMask = NodeMask::NONE;
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fn reduce(&mut self, _node: NodeView, sibling: &Self::DepState, _ctx: &Self::Ctx) -> bool {
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fn reduce(
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&mut self,
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_node: NodeView,
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(sibling,): (&'a BDepCallCounter,),
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_ctx: &Self::Ctx,
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) -> bool {
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self.0 += 1;
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self.1 = sibling.clone();
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true
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@@ -459,11 +405,15 @@ impl NodeDepState for ADepCallCounter {
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#[derive(Debug, Clone, Default, PartialEq)]
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struct BDepCallCounter(usize, CDepCallCounter);
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impl NodeDepState for BDepCallCounter {
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impl<'a> NodeDepState<(&'a CDepCallCounter,)> for BDepCallCounter {
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type Ctx = ();
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type DepState = CDepCallCounter;
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const NODE_MASK: NodeMask = NodeMask::NONE;
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fn reduce(&mut self, _node: NodeView, sibling: &Self::DepState, _ctx: &Self::Ctx) -> bool {
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fn reduce(
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&mut self,
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_node: NodeView,
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(sibling,): (&'a CDepCallCounter,),
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_ctx: &Self::Ctx,
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) -> bool {
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self.0 += 1;
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self.1 = sibling.clone();
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true
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@@ -472,11 +422,10 @@ impl NodeDepState for BDepCallCounter {
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#[derive(Debug, Clone, Default, PartialEq)]
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struct CDepCallCounter(usize);
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impl NodeDepState for CDepCallCounter {
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impl NodeDepState<()> for CDepCallCounter {
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type Ctx = ();
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type DepState = ();
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const NODE_MASK: NodeMask = NodeMask::ALL;
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fn reduce(&mut self, _node: NodeView, _sibling: &Self::DepState, _ctx: &Self::Ctx) -> bool {
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fn reduce(&mut self, _node: NodeView, _sibling: (), _ctx: &Self::Ctx) -> bool {
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self.0 += 1;
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true
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}
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