Allow Multiple dependencies for states in the RealDom (native core) (#412)
* WIP multable deps * WIP: refactor and genralize state macro * add traversable trait * update tui to use elementid to index dom
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-1103
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@@ -62,13 +62,12 @@ pub(crate) struct Focus {
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pub level: FocusLevel,
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}
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impl NodeDepState for Focus {
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impl NodeDepState<()> for Focus {
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type Ctx = ();
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type DepState = ();
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const NODE_MASK: NodeMask =
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NodeMask::new_with_attrs(AttributeMask::Static(FOCUS_ATTRIBUTES)).with_listeners();
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fn reduce(&mut self, node: NodeView<'_>, _sibling: &Self::DepState, _: &Self::Ctx) -> bool {
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fn reduce(&mut self, node: NodeView<'_>, _sibling: (), _: &Self::Ctx) -> bool {
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let new = Focus {
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level: if let Some(a) = node.attributes().find(|a| a.name == "tabindex") {
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if let Some(index) = a
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