fix: save listeners, borrowed props, and pull back props

This commit is contained in:
Jonathan Kelley committed 2022-12-16 19:54:33 -08:00
1 parent b6a8391e07
commit 4d73ffa361
7 files changed
+237 -289

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+22 -1
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@@ -87,6 +87,9 @@ pub struct ScopeState {
pub(crate) tasks: Rc<Scheduler>,
pub(crate) spawned_tasks: FxHashSet<TaskId>,
pub(crate) borrowed_props: RefCell<Vec<*const VComponent<'static>>>,
pub(crate) listeners: RefCell<Vec<*const Attribute<'static>>>,
pub(crate) props: Option<Box<dyn AnyProps<'static>>>,
pub(crate) placeholder: Cell<Option<ElementId>>,
}
@@ -369,7 +372,25 @@ impl<'src> ScopeState {
/// }
///```
pub fn render(&'src self, rsx: LazyNodes<'src, '_>) -> Element<'src> {
Ok(rsx.call(self))
let element = rsx.call(self);
let mut listeners = self.listeners.borrow_mut();
for attr in element.dynamic_attrs {
if let AttributeValue::Listener(_) = attr.value {
let unbounded = unsafe { std::mem::transmute(attr as *const Attribute) };
listeners.push(unbounded);
}
}
let mut props = self.borrowed_props.borrow_mut();
for node in element.dynamic_nodes {
if let DynamicNode::Component(comp) = node {
let unbounded = unsafe { std::mem::transmute(comp as *const VComponent) };
props.push(unbounded);
}
}
Ok(element)
}
/// Create a dynamic text node using [`Arguments`] and the [`ScopeState`]'s internal [`Bump`] allocator