custom element test passing
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@@ -153,6 +153,7 @@ pub trait State<V: FromAnyValue + Send + Sync = ()>: Any + Send + Sync {
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dependants: Default::default(),
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mask: node_mask,
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pass_direction: pass_direction::<V, Self>(),
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enter_shadow_dom: Self::TRAVERSE_SHADOW_DOM,
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workload: Self::workload_system,
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phantom: PhantomData,
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}
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@@ -193,7 +194,6 @@ pub fn run_pass<V: FromAnyValue + Send + Sync>(
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dependants: Arc<Dependants>,
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pass_direction: PassDirection,
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view: RunPassView<V>,
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enter_shadow_dom: bool,
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mut update_node: impl FnMut(NodeId, &SendAnyMap) -> bool,
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) {
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let RunPassView {
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@@ -232,28 +232,42 @@ pub fn run_pass<V: FromAnyValue + Send + Sync>(
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub(crate) struct Dependant {
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pub(crate) type_id: TypeId,
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pub(crate) enter_shadow_dom: bool,
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}
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/// The states that depend on this state
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#[derive(Default, Debug, Clone, PartialEq, Eq)]
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pub struct Dependants {
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/// The states in the parent direction that should be invalidated when this state is invalidated
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pub parent: Vec<TypeId>,
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pub(crate) parent: Vec<Dependant>,
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/// The states in the child direction that should be invalidated when this state is invalidated
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pub child: Vec<TypeId>,
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pub(crate) child: Vec<Dependant>,
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/// The states in the node direction that should be invalidated when this state is invalidated
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pub node: Vec<TypeId>,
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pub(crate) node: Vec<TypeId>,
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}
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impl Dependants {
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fn mark_dirty(&self, dirty: &DirtyNodeStates, id: NodeId, tree: &impl TreeRef, height: u16) {
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for dependant in &self.child {
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for id in tree.children_ids(id) {
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dirty.insert(*dependant, id, height + 1);
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for &Dependant {
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type_id,
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enter_shadow_dom,
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} in &self.child
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{
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for id in tree.children_ids_advanced(id, enter_shadow_dom) {
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dirty.insert(type_id, id, height + 1);
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}
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}
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for dependant in &self.parent {
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if let Some(id) = tree.parent_id(id) {
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dirty.insert(*dependant, id, height - 1);
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for &Dependant {
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type_id,
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enter_shadow_dom,
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} in &self.parent
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{
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if let Some(id) = tree.parent_id_advanced(id, enter_shadow_dom) {
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dirty.insert(type_id, id, height - 1);
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}
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}
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@@ -273,6 +287,7 @@ pub struct TypeErasedState<V: FromAnyValue + Send = ()> {
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pub(crate) mask: NodeMask,
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pub(crate) workload: fn(TypeId, Arc<Dependants>, PassDirection) -> WorkloadSystem,
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pub(crate) pass_direction: PassDirection,
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pub(crate) enter_shadow_dom: bool,
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phantom: PhantomData<V>,
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}
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@@ -16,7 +16,7 @@ use crate::node::{
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};
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use crate::node_ref::{NodeMask, NodeMaskBuilder};
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use crate::node_watcher::{AttributeWatcher, NodeWatcher};
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use crate::passes::{DirtyNodeStates, PassDirection, TypeErasedState};
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use crate::passes::{Dependant, DirtyNodeStates, PassDirection, TypeErasedState};
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use crate::prelude::AttributeMaskBuilder;
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use crate::tree::{TreeMut, TreeMutView, TreeRef, TreeRefView};
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use crate::NodeId;
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@@ -128,19 +128,25 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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let (current, before) = before.split_last_mut().unwrap();
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for state in before.iter_mut().chain(after.iter_mut()) {
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let dependants = Arc::get_mut(&mut state.dependants).unwrap();
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let current_dependant = Dependant {
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type_id: current.this_type_id,
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enter_shadow_dom: current.enter_shadow_dom,
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};
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// If this node depends on the other state as a parent, then the other state should update its children of the current type when it is invalidated
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if current
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.parent_dependancies_ids
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.contains(&state.this_type_id)
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&& !dependants.child.contains(¤t.this_type_id)
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&& !dependants.child.contains(¤t_dependant)
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{
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dependants.child.push(current.this_type_id);
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dependants.child.push(current_dependant);
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}
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// If this node depends on the other state as a child, then the other state should update its parent of the current type when it is invalidated
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if current.child_dependancies_ids.contains(&state.this_type_id)
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&& !dependants.parent.contains(¤t.this_type_id)
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&& !dependants.parent.contains(¤t_dependant)
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{
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dependants.parent.push(current.this_type_id);
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dependants.parent.push(current_dependant);
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}
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// If this node depends on the other state as a sibling, then the other state should update its siblings of the current type when it is invalidated
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if current.node_dependancies_ids.contains(&state.this_type_id)
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@@ -151,15 +157,19 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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}
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// If the current state depends on itself, then it should update itself when it is invalidated
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let dependants = Arc::get_mut(&mut current.dependants).unwrap();
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let current_dependant = Dependant {
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type_id: current.this_type_id,
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enter_shadow_dom: current.enter_shadow_dom,
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};
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match current.pass_direction {
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PassDirection::ChildToParent => {
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if !dependants.parent.contains(¤t.this_type_id) {
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dependants.parent.push(current.this_type_id);
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if !dependants.parent.contains(¤t_dependant) {
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dependants.parent.push(current_dependant);
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}
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}
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PassDirection::ParentToChild => {
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if !dependants.child.contains(¤t.this_type_id) {
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dependants.child.push(current.this_type_id);
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if !dependants.child.contains(¤t_dependant) {
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dependants.child.push(current_dependant);
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}
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}
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_ => {}
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@@ -371,27 +381,27 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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}
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/// Traverses the dom in a depth first manner, calling the provided function on each node.
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pub fn traverse_depth_first(&self, mut f: impl FnMut(NodeRef<V>)) {
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pub fn traverse_depth_first(&self, enter_shadow_doms: bool, mut f: impl FnMut(NodeRef<V>)) {
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let mut stack = vec![self.root_id()];
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let tree = self.tree_ref();
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while let Some(id) = stack.pop() {
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if let Some(node) = self.get(id) {
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f(node);
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let children = tree.children_ids(id);
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let children = tree.children_ids_advanced(id, enter_shadow_doms);
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stack.extend(children.iter().copied().rev());
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}
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}
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}
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/// Traverses the dom in a breadth first manner, calling the provided function on each node.
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pub fn traverse_breadth_first(&self, mut f: impl FnMut(NodeRef<V>)) {
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pub fn traverse_breadth_first(&self, enter_shadow_doms: bool, mut f: impl FnMut(NodeRef<V>)) {
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let mut queue = VecDeque::new();
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queue.push_back(self.root_id());
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let tree = self.tree_ref();
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while let Some(id) = queue.pop_front() {
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if let Some(node) = self.get(id) {
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f(node);
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let children = tree.children_ids(id);
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let children = tree.children_ids_advanced(id, enter_shadow_doms);
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for id in children {
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queue.push_back(id);
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}
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@@ -400,11 +410,15 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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}
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/// Traverses the dom in a depth first manner mutably, calling the provided function on each node.
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pub fn traverse_depth_first_mut(&mut self, mut f: impl FnMut(NodeMut<V>)) {
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pub fn traverse_depth_first_mut(
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&mut self,
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enter_shadow_doms: bool,
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mut f: impl FnMut(NodeMut<V>),
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) {
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let mut stack = vec![self.root_id()];
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while let Some(id) = stack.pop() {
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let tree = self.tree_ref();
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let mut children = tree.children_ids(id);
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let mut children = tree.children_ids_advanced(id, enter_shadow_doms);
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drop(tree);
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children.reverse();
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if let Some(node) = self.get_mut(id) {
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@@ -416,12 +430,16 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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}
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/// Traverses the dom in a breadth first manner mutably, calling the provided function on each node.
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pub fn traverse_breadth_first_mut(&mut self, mut f: impl FnMut(NodeMut<V>)) {
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pub fn traverse_breadth_first_mut(
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&mut self,
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enter_shadow_doms: bool,
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mut f: impl FnMut(NodeMut<V>),
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) {
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let mut queue = VecDeque::new();
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queue.push_back(self.root_id());
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while let Some(id) = queue.pop_front() {
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let tree = self.tree_ref();
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let children = tree.children_ids(id);
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let children = tree.children_ids_advanced(id, enter_shadow_doms);
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drop(tree);
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if let Some(node) = self.get_mut(id) {
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f(node);
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@@ -11,8 +11,6 @@ pub struct ShadowTree {
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pub shadow_roots: Vec<NodeId>,
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/// The node that children of the super tree should be inserted under.
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pub slot: Option<NodeId>,
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/// The node in the super tree that the shadow_tree is attached to.
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pub super_tree_root: NodeId,
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}
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/// A node in a tree.
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@@ -35,8 +33,43 @@ pub type TreeMutView<'a> = (EntitiesViewMut<'a>, ViewMut<'a, Node>);
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/// A immutable view of a tree.
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pub trait TreeRef {
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/// Get the id of the parent of the current node, if enter_shadow_dom is true and the current node is a shadow root, the node the shadow root is attached to will be returned
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#[inline]
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fn parent_id_advanced(&self, id: NodeId, enter_shadow_dom: bool) -> Option<NodeId> {
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// If this node is the root of a shadow_tree, return the node the shadow_tree is attached
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let light_tree_root = self.light_tree_root(id);
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match (light_tree_root, enter_shadow_dom) {
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(Some(id), true) => Some(id),
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_ => {
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let parent_id = self.parent_id(id);
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if enter_shadow_dom {
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// If this node is attached via a slot, return the slot as the parent instead of the light tree parent
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parent_id.map(|id| {
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self.shadow_tree(id)
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.and_then(|tree| tree.slot)
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.unwrap_or(id)
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})
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} else {
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parent_id
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}
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}
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}
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}
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/// The parent id of the node.
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fn parent_id(&self, id: NodeId) -> Option<NodeId>;
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/// Get the ids of the children of the current node, if enter_shadow_dom is true and the current node is a shadow slot, the ids of the nodes under the node the shadow slot is attached to will be returned
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#[inline]
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fn children_ids_advanced(&self, id: NodeId, enter_shadow_dom: bool) -> Vec<NodeId> {
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let shadow_tree = self.shadow_tree(id);
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let slot_of_light_tree = self.slot_for_light_tree(id);
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match (shadow_tree, slot_of_light_tree, enter_shadow_dom) {
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// If this node is a shadow root, return the shadow roots
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(Some(tree), _, true) => tree.shadow_roots.clone(),
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// If this node is a slot, return the children of the node the slot is attached to
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(None, Some(id), true) => self.children_ids(id),
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_ => self.children_ids(id),
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}
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}
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/// The children ids of the node.
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fn children_ids(&self, id: NodeId) -> Vec<NodeId>;
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/// The shadow tree tree under the node.
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@@ -229,7 +262,6 @@ impl<'a> TreeMut for TreeMutView<'a> {
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let light_root_height;
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{
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let shadow_tree = ShadowTree {
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super_tree_root: id,
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shadow_roots: shadow_roots.clone(),
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slot,
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};
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@@ -251,6 +283,7 @@ impl<'a> TreeMut for TreeMutView<'a> {
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// Now that we have created the shadow_tree, we need to update the height of the shadow_tree roots
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for root in shadow_roots {
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(&mut self.1).get(root).unwrap().light_tree_root = Some(id);
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set_height(self, root, light_root_height + 1);
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}
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}
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@@ -319,7 +352,7 @@ fn set_height(tree: &mut TreeMutView<'_>, node: NodeId, height: u16) {
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if let Some(shadow_tree) = shadow_tree {
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// Set the height of the shadow_tree roots
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for &shadow_root in &shadow_tree.shadow_roots {
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set_height(tree, shadow_root, height);
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set_height(tree, shadow_root, height + 1);
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}
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} else {
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// Otherwise, we just set the height of the children to be one more than the height of the parent
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@@ -362,17 +395,17 @@ impl<'a> TreeRef for TreeMutView<'a> {
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fn shadow_tree(&self, id: NodeId) -> Option<&ShadowTree> {
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let node_data = &self.1;
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node_data.get(id).unwrap().child_subtree.as_ref()
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node_data.get(id).ok()?.child_subtree.as_ref()
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}
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fn slot_for_light_tree(&self, id: NodeId) -> Option<NodeId> {
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let node_data = &self.1;
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node_data.get(id).unwrap().slot_for_light_tree
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node_data.get(id).ok()?.slot_for_light_tree
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}
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fn light_tree_root(&self, id: NodeId) -> Option<NodeId> {
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let node_data = &self.1;
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node_data.get(id).unwrap().light_tree_root
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node_data.get(id).ok()?.light_tree_root
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}
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}
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