chore: clean up readmes

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Jonathan Kelley committed 2022-12-29 16:17:03 -05:00
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# Rosetta for RSX
---
# `rsx-rosetta`
[![Crates.io][crates-badge]][crates-url]
[![MIT licensed][mit-badge]][mit-url]
[![Build Status][actions-badge]][actions-url]
[![Discord chat][discord-badge]][discord-url]
[crates-badge]: https://img.shields.io/crates/v/rsx-rosetta.svg
[crates-url]: https://crates.io/crates/rsx-rosetta
[mit-badge]: https://img.shields.io/badge/license-MIT-blue.svg
[mit-url]: https://github.com/dioxuslabs/dioxus/blob/master/LICENSE
[actions-badge]: https://github.com/dioxuslabs/dioxus/actions/workflows/main.yml/badge.svg
[actions-url]: https://github.com/dioxuslabs/dioxus/actions?query=workflow%3ACI+branch%3Amaster
[discord-badge]: https://img.shields.io/discord/899851952891002890.svg?logo=discord&style=flat-square
[discord-url]: https://discord.gg/XgGxMSkvUM
[Website](https://dioxuslabs.com) |
[Guides](https://dioxuslabs.com/guide/) |
[API Docs](https://docs.rs/rsx-rosetta/latest/rsx-rosetta) |
[Chat](https://discord.gg/XgGxMSkvUM)
## Overview
Dioxus sports its own templating language inspired by C#/Kotlin/RTMP, etc. It's pretty straightforward.
@@ -17,3 +42,18 @@ This library provids a central AST that can accept a number of inputs:
- Jinja (todo)
From there, you can convert directly to a string or into some other AST.
## Contributing
- Report issues on our [issue tracker](https://github.com/dioxuslabs/dioxus/issues).
- Join the discord and ask questions!
## License
This project is licensed under the [MIT license].
[mit license]: https://github.com/DioxusLabs/dioxus/blob/master/LICENSE-MIT
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in Dioxus by you, shall be licensed as MIT, without any additional
terms or conditions.
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@@ -81,7 +81,7 @@ pub fn rsx_node_from_html(node: &Node) -> Option<BodyNode> {
}
}
/// Pull out all the svgs from the body and replace them with components
/// Pull out all the svgs from the body and replace them with components of the same name
pub fn collect_svgs(children: &mut [BodyNode], out: &mut Vec<BodyNode>) {
for child in children {
match child {