Feat: massive changes to definition of components
This change switches back to the original `ctx<props>` syntax for commponents. This lets lifetime elision to remove the need to match exactly which lifetime (props or ctx) gets carried to the output. As such, `Props` is currently required to be static. It *is* possible to loosen this restriction, and will be done in the future, though only through adding metadata about the props through the Props derive macro. Implementing the IS_STATIC trait is unsafe, so the derive macro will do it through some heuristics. For now, this unlocks sharing vnodes from parents to children, enabling pass-thru components, fragments, portals, etc.
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@@ -2,7 +2,7 @@ fn main() {}
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use dioxus_core::prelude::*;
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static Example: FC<()> = |ctx, props| {
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static Example: FC<()> = |ctx| {
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ctx.render(dioxus_core::prelude::LazyNodes::new(move |ctx| {
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let bump = ctx.bump();
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dioxus::builder::ElementBuilder::new(ctx, "h1")
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@@ -15,3 +15,16 @@ static Example: FC<()> = |ctx, props| {
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.finish()
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}))
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};
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struct Props {
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text: String,
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}
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static Example2: FC<Props> = |ctx| {
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ctx.render(dioxus_core::prelude::LazyNodes::new(move |__ctx| {
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let bump = __ctx.bump();
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dioxus::builder::ElementBuilder::new(__ctx, "h1")
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.children([{ dioxus::builder::text3(bump, format_args!("{}", ctx.text)) }])
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// .children([{ dioxus::builder::text3(bump, format_args!("hello")) }])
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.finish()
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}))
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};
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