Feat: massive changes to definition of components
This change switches back to the original `ctx<props>` syntax for commponents. This lets lifetime elision to remove the need to match exactly which lifetime (props or ctx) gets carried to the output. As such, `Props` is currently required to be static. It *is* possible to loosen this restriction, and will be done in the future, though only through adding metadata about the props through the Props derive macro. Implementing the IS_STATIC trait is unsafe, so the derive macro will do it through some heuristics. For now, this unlocks sharing vnodes from parents to children, enabling pass-thru components, fragments, portals, etc.
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@@ -10,19 +10,20 @@ struct Props {
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}
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#[allow(unused)]
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static Example: FC<Props> = |ctx, props| {
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static Example: FC<Props> = |cpt| {
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todo!()
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// let value = ctx.use_context(|c: &SomeContext| c.items.last().unwrap());
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// ctx.render(LazyNodes::new(move |bump| {
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// builder::ElementBuilder::new(bump, "button")
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// .on("click", move |_| {
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// println!("Value is {}", props.name);
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// println!("Value is {}", ctx.name);
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// println!("Value is {}", value.as_str());
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// println!("Value is {}", *value);
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// })
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// .on("click", move |_| {
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// println!("Value is {}", props.name);
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// println!("Value is {}", ctx.name);
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// })
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// .finish()
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// }))
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