Feat: massive changes to definition of components
This change switches back to the original `ctx<props>` syntax for commponents. This lets lifetime elision to remove the need to match exactly which lifetime (props or ctx) gets carried to the output. As such, `Props` is currently required to be static. It *is* possible to loosen this restriction, and will be done in the future, though only through adding metadata about the props through the Props derive macro. Implementing the IS_STATIC trait is unsafe, so the derive macro will do it through some heuristics. For now, this unlocks sharing vnodes from parents to children, enabling pass-thru components, fragments, portals, etc.
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@@ -5,9 +5,7 @@ use syn::{
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parse::{Parse, ParseStream},
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Signature,
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};
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use syn::{
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Attribute, Block, FnArg, Ident, Item, ItemFn, ReturnType, Type, Visibility,
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};
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use syn::{Attribute, Block, FnArg, Ident, Item, ItemFn, ReturnType, Type, Visibility};
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/// A parsed version of the user's input
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pub struct FunctionComponent {
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@@ -135,7 +133,7 @@ impl ToTokens for FunctionComponent {
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}
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impl<'a> FC for #function_name<'a> {
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fn render(ctx: Context<'_>, props: &#function_name<'a>) -> DomTree {
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fn render(ctx: Context<'_>, props: &#function_name<'a>) -> VNode {
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let #function_name {
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..
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} = props;
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@@ -244,7 +242,7 @@ pub fn ensure_return_type(output: ReturnType) -> syn::Result<Box<Type>> {
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match output {
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ReturnType::Default => Err(syn::Error::new_spanned(
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output,
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"function components must return a `DomTree`",
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"function components must return a `VNode`",
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)),
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ReturnType::Type(_, ty) => Ok(ty),
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}
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